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*WARNING* Dead Rising can damage your console!

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*WARNING* Dead Rising can damage your console!

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Old 08-16-06 | 03:58 PM
  #26  
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Originally Posted by joeblow69
I was just reading on Digg.com that Capcom forgot to test their game on non-HDTVs, and a lot of the mission critical text is unreadable if you use the composite video cable. Anyone try that out?
I haven't played it myself, but someone on the 1Up podcast was bitching the other day that he couldn't read the text on his 20-inch Trinitron, so that might actually be true.
Old 08-16-06 | 04:01 PM
  #27  
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Joystiq had this image up yesterday when they announced that Capcom is now aware of the problem.
Old 08-16-06 | 04:17 PM
  #28  
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From: Oregonzola
Here's a snipped of the email I got from Capcom.

Originally Posted by From Capcom
Hi Jeff,

I’m not sure where that person heard about the patch from. Capcom has not said they are working on a patch. We have heard some feedback on a few issues from our fans and are looking into them. We’ll have feedback shortly, so please wait. snip snip. Thanks for your patience and I’ll get back to you soon.

Thanks,
snip
Old 08-16-06 | 04:55 PM
  #29  
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Originally Posted by s}{ammer
I looked online and found that to fix it you hold down the A button (Really any button should work but I used A like the instructions) when you launch the game and keep the button pressed until the bethesda animation comes up. It clears the cache and will redo it so it isn't so fragmented.

I wonder how long till MS puts diskeeper on marketplace and charges 800 points for it?

Yeah I tried that but it doesn't seem to do anything. I click on "play disc" with the A button and hold it until the Oblivion menu comes up. Maybe it's just all in my head.
Old 08-16-06 | 08:21 PM
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Originally Posted by Mopower
Yeah I tried that but it doesn't seem to do anything. I click on "play disc" with the A button and hold it until the Oblivion menu comes up. Maybe it's just all in my head.

Another way to clear the cache.
http://www.joystiq.com/2006/06/09/xb...de-discovered/
Old 08-16-06 | 10:37 PM
  #31  
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From: Oregonzola
but that way clears EVERYTHING..patches, downloaded content for every game.
Old 08-16-06 | 10:56 PM
  #32  
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I played tonight for the first time, and when I ejected the game after about an hour and a half, the disc was very, very hot. I even made a comment to my wife about it. That was before I read this post. I'm wondering if I should play it anymore until we hear some other news. BTW, the 360 is in a completely open space.
Old 08-17-06 | 07:50 PM
  #33  
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considering one of the achievements has you keeping the game running MINIMUM of 14 (real-time)hours straight (not accounting for any pause breaks you will definitely need to take--NO saving allowed) , i can see this game breaking a lot of xboxes. this game runs incredibly hot in my machine.

Last edited by DVDKrayzie; 08-17-06 at 07:57 PM.
Old 08-17-06 | 07:52 PM
  #34  
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that is crazy..thanks for the heads up
Old 08-18-06 | 03:22 AM
  #35  
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wow

I'm in shock right now.


I said what the hell I'll get the crazy achievements.

I got home today at 3pm, had the game on nonstop and it's now 120 AM. you have to survive 5 in-game days(which is something like 11 real-time hours) without dying , without saving, without respawning food items while your health is constantly being drained

4 days, 22 hours into it my game and xbox lock up. Insane.
I went on gamefaqs and a ton of people are locking up on 2 or 4 days. this is unreal. i want to kill somebody right now.
Old 08-18-06 | 06:26 AM
  #36  
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Originally Posted by DVDKrayzie
this is unreal. i want to kill somebody right now.
Go kill some zombies.
Old 08-18-06 | 06:54 PM
  #37  
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Originally Posted by DVDKrayzie
wow

I'm in shock right now.


I said what the hell I'll get the crazy achievements.

I got home today at 3pm, had the game on nonstop and it's now 120 AM. you have to survive 5 in-game days(which is something like 11 real-time hours) without dying , without saving, without respawning food items while your health is constantly being drained

4 days, 22 hours into it my game and xbox lock up. Insane.
I went on gamefaqs and a ton of people are locking up on 2 or 4 days. this is unreal. i want to kill somebody right now.
Were you in or going into the Food Court when the freeze occurred? Many have reported freezes at about 4d 20h in the Food Court. The theory is that something happens at around that time that causes the freeze. You should avoid the Food Court in day 4 if possible.
Old 08-18-06 | 07:50 PM
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Originally Posted by tenaciousdave
What the tech said sounds like horse shit. Caching would be done on the hard drive and removing the HDD would fix that problem.
While I wouldn't doubt that the tech was wrong, caching takes place at the CPU, in RAM, and on the HDD.
Old 08-19-06 | 02:46 AM
  #39  
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I never had to do this but I seem to remember a disk that MS would send you for the old xbox that would basically defrag the hard drive and reset the cache. Is it possible that for some of the repairs for the current defective 360s be using the same sort of thing and it will be something you can try as a first action before sending your 360 back in the future?

I may be completly wrong but I swear I remember hearing about a disk like that for the original xbox.
Old 08-19-06 | 11:54 AM
  #40  
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Man. So what's the percentage of people that had problems vs. no problems?

I'm thinking of taking the game back to EB since I've not opened it yet.
Old 08-19-06 | 12:43 PM
  #41  
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From: Oregonzola
LIke everything, people with problems will be vocal. People without will not be.

Open the game and play it. I've had no big problems (the minor loading one once), and absolutely love the game.
Old 08-19-06 | 01:00 PM
  #42  
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Originally Posted by JM
Were you in or going into the Food Court when the freeze occurred? Many have reported freezes at about 4d 20h in the Food Court. The theory is that something happens at around that time that causes the freeze. You should avoid the Food Court in day 4 if possible.

yea i read about that after searching gamefaqs that night. I'm not going thru all that again, that's just insane. They REALLY need to offer a patch for that. i mean 14+ straight hours that you cant save and the game locks up, that's a pretty big problem. And it's a painful 14 hours. its kind of like the penn and teller bus ride game, you have to pay a little attention and hit a button now (every 15-20 minutes) and then, but it's essentially just sitting there for 14 real-time hours. .

Last edited by DVDKrayzie; 08-19-06 at 01:04 PM.
Old 08-19-06 | 01:33 PM
  #43  
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I love this game, I really do. However, that said, if we keep seeing problems like this with the 360 system and the games for it, I'll have no problem with trading or selling the system to someone in order to replace it with a Wii later this year. I'm already planning to get one of those anyway, and I highly doubt it will have any of these problems.
Old 08-19-06 | 02:00 PM
  #44  
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Playing my 3rd full game, with no problems yet
Old 08-19-06 | 04:28 PM
  #45  
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Bought the game on release day and have played it on avg for an hour a day since... no problem other than I can't play videogames to save my life.
--------------
I have mp3 files of the soundtrack from the 1978 Dawn of the Dead and playing those tracks while playing the game is a trip!!!
Old 08-19-06 | 05:30 PM
  #46  
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Originally Posted by sracer
I have mp3 files of the soundtrack from the 1978 Dawn of the Dead and playing those tracks while playing the game is a trip!!!
That's sweet. I play the score to the 2004 remake when I play the game.
Old 08-19-06 | 08:45 PM
  #47  
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Originally Posted by Eric D.
That's sweet. I play the score to the 2004 remake when I play the game.
No, that's sweet. I love both scores but the soundtrack from the remake has Richard Cheese on it. I could listen to him all day long. His stuff never gets old.
Old 08-19-06 | 10:20 PM
  #48  
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Dead Rising Raises Capcom Prospects

Japanese analysts have noted the strong initial shipments of Capcom's Dead Rising for the Xbox 360, and believe that the game's performance is indicative of recent reforms at Capcom USA.

NikkoCitiGroup raised its forecasts for Capcom due in large part to Dead Rising's "brisk repeat business" as well as "reforms at Capcom USA."

According to the investment firm, Capcom shipped 320,000 copies of Dead Rising in its first week (the game launched August 8 in the US), and Capcom has forecasted shipments to reach 450,000 units by today. Based on the game's better-than-expected performance, NikkoCitiGroup upped its fiscal year (ending March 2007) shipment expectations for Dead Rising to 800,000 units from 660,000.

This initial success of Dead Rising outlines the increasingly important role of digitally downloaded demos. NikkoCitiGroup analyst Soichiro Fukuda wrote, "Robust Dead Rising sales suggest the establishment of a successful pattern for US marketing whereby trial version downloads stimulate interest and lead to stronger actual sales." Users downloaded around 300,000 Dead Rising demos over Xbox Live worldwide.

NikkoCitiGroup also expects Capcom's upcoming title Lost Planet for Xbox 360 to utilize trial downloads.

Fukuda speculated that the "healthy sales" of Xbox 360 titles may prompt Capcom to take currently PS3-exclusive titles multi-platform. He wrote, "If that happens, it will give the company a chance to make the most of its PC-based development program, which aims to enhance efficiency by utilizing PCs through the primary stages of development."

Devil May Cry 4 and a version of Monster Hunter are two Capcom titles that have only been announced for PS3.

Fukuda commented further on Xbox 360/PS3 ports, saying, "Capcom will conduct the first 50–60 percent of the PS3 and Xbox 360 development process on PCs, only in the final stages using a development approach that is optimized for either the Xbox 360 or the PS3."

The aforementioned Capcom USA business reforms Fukuda referred to have much to do with Capcom's recently hired North American marketing boss Mark Beaumont. Part of his next-generation strategy is to introduce new IP early on (see Dead Rising and Lost Planet), while still supporting Capcom's catalog of popular franchises. He also places special emphasis on the creation of products with a more global appeal.

NikkoCitiGroup raised its fiscal 2007 earnings forecast for Capcom to 8.2 billion yen ($70.8 million) from 7.8 billion yen ($67.3 million); fiscal 2008 to 10.8 billion yen ($93.2 million) from 9.5 billion yen ($82 million); and fiscal 2009 to 12.5 billion yen ($107.9 million) from 11 billion yen ($95 million).
Old 08-30-06 | 12:27 PM
  #49  
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I finally got my 360 back from repair and everything seems ok now, though I've only tried Dead Rising for a few minutes.

It's the same console, so they actually repaired it rather than shipping me another refurbed one.

-Jason
Old 08-30-06 | 10:38 PM
  #50  
JM
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BTW, I can safely say that Dead Rising does not damage the 360. I lasted almost twelve days in survival/infinity mode. That is 24 hours of actual play time. Since I don't have that much free time in one block and saving isn't permitted in survival mode, I had to leave my 360 on for 7 days straight with Dead Rising on pause when I wasn't playing it. I never had a single issue with my launch day 360.

Now, Dead Rising does push the 360 more than other games, so it would not surprise me if it has brought to light latent hardware defects in some people's consoles. These hardware problems likely always existed and would have manifested themselves at some point anyway. Not DR's fault.


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