Article: Grand theft advertising: what a game
#1
Senior Member
Thread Starter
Join Date: Jun 2002
Location: Astoria, NY
Posts: 416
Likes: 0
Received 0 Likes
on
0 Posts
Article: Grand theft advertising: what a game
Part of 1Up's podcast mentioned issue of in-game advertising on Friday's show. Personally, I don't like the sound of this...
http://www.smh.com.au/news/technolog...335735272.html
Grand theft advertising: what a game
By Michael Evans
May 3, 2006
IN 2002 Mitch Davis, an Australian businessman, was hijacking cars on his video console when he had a startling idea: what if he could put real ads into the background of his video game.
Now Mr Davis's idea is set to revolutionise the video gaming industry and net him a fortune, with the maker of the XBox, Microsoft, reportedly set to buy his firm, Massive, for up to $US400 million ($526 million) in an effort to boost its online advertising revenue.
Mr Davis, who is from Sydney but is now in the US, had his idea while playing the popular car crime game Grand Theft Auto - "for research".
"I'm driving down the street in the car and there are [ads] all over the place and they were all fake ads and I thought, 'Oh my God, what if these were real ads? It would be phenomenal'," he said in a recent interview.
With another Australian, Nicholas Longano, and a New Zealander, Claudia Batten, he began work trying to persuade video game companies that they could make money from the idea. Where games previously featured fake background ads for decoration and realism, Massive's software allows a game's developers to specify locations in a game where real ads can appear during play.
In car racing games, ads appear on billboards as cars race past or on the sides of other vehicles. In other games, ads appear on posters, pizza boxes, drink cans and TV screens.
Massive's program downloads the ads from the internet when players are online, meaning that players will always see the latest ad campaigns and that video game firms can generate local advertising revenue from around the world.
In return for providing the advertising space, the game makers get a cut of advertising revenue in an industry fore- cast to grow fivefold, to $US730 million, by 2010.
Microsoft is looking to strengthen its online advertising position to combat its rival Google, and could do this by linking ads to its XBox.
Although Mr Davis refuses to comment on the deal, The Wall Street Journal reported people familiar with the talks saying that Microsoft would announce a deal valued between $US200 million and $US400 million this week.
Massive, which is based in New York and employs 80 people, already has Coca-Cola and Honda as clients, and contracts for advertising in games including Swat 4 and Splinter Cell.
Men aged between 18 and 34 are the prime targets of the Massive software.
http://www.smh.com.au/news/technolog...335735272.html
Grand theft advertising: what a game
By Michael Evans
May 3, 2006
IN 2002 Mitch Davis, an Australian businessman, was hijacking cars on his video console when he had a startling idea: what if he could put real ads into the background of his video game.
Now Mr Davis's idea is set to revolutionise the video gaming industry and net him a fortune, with the maker of the XBox, Microsoft, reportedly set to buy his firm, Massive, for up to $US400 million ($526 million) in an effort to boost its online advertising revenue.
Mr Davis, who is from Sydney but is now in the US, had his idea while playing the popular car crime game Grand Theft Auto - "for research".
"I'm driving down the street in the car and there are [ads] all over the place and they were all fake ads and I thought, 'Oh my God, what if these were real ads? It would be phenomenal'," he said in a recent interview.
With another Australian, Nicholas Longano, and a New Zealander, Claudia Batten, he began work trying to persuade video game companies that they could make money from the idea. Where games previously featured fake background ads for decoration and realism, Massive's software allows a game's developers to specify locations in a game where real ads can appear during play.
In car racing games, ads appear on billboards as cars race past or on the sides of other vehicles. In other games, ads appear on posters, pizza boxes, drink cans and TV screens.
Massive's program downloads the ads from the internet when players are online, meaning that players will always see the latest ad campaigns and that video game firms can generate local advertising revenue from around the world.
In return for providing the advertising space, the game makers get a cut of advertising revenue in an industry fore- cast to grow fivefold, to $US730 million, by 2010.
Microsoft is looking to strengthen its online advertising position to combat its rival Google, and could do this by linking ads to its XBox.
Although Mr Davis refuses to comment on the deal, The Wall Street Journal reported people familiar with the talks saying that Microsoft would announce a deal valued between $US200 million and $US400 million this week.
Massive, which is based in New York and employs 80 people, already has Coca-Cola and Honda as clients, and contracts for advertising in games including Swat 4 and Splinter Cell.
Men aged between 18 and 34 are the prime targets of the Massive software.
#4
DVD Talk Hall of Fame
Join Date: Nov 1999
Location: Austin, TX
Posts: 8,756
Likes: 0
Received 0 Likes
on
0 Posts
how is this new? ads have been a part of video games for the past 10 years or so... All the snowboarding games have 'sponsors' that are real companies... There are tons of other examples, but none come to mind
#5
Senior Member
Thread Starter
Join Date: Jun 2002
Location: Astoria, NY
Posts: 416
Likes: 0
Received 0 Likes
on
0 Posts
True, but this concerns me because it seems as if it is taking it to the next level. What if I have to sit through ads during a load screen? They already do the equivalent of this at the movie theater, what's to stop them from doing it in games?
#7
Senior Member
Thread Starter
Join Date: Jun 2002
Location: Astoria, NY
Posts: 416
Likes: 0
Received 0 Likes
on
0 Posts
Exactly, and with gaming moving more content online and the trend with consoles remaining constantly online (Xbox 360, PS3) this could lead to an increase in advertising and 'innovative' ways of marketing.
#9
DVD Talk Godfather
Originally Posted by kakihara1
Yeah but this is more real time, you download the ads when you go online.
"You've found the AXE(T)M Brand shield! Gives you 10 armor points, +5 to personality, and a great smell to attract ladies!"
#10
DVD Talk Hall of Fame
EA has been doing this with thier sports games for years.
#11
DVD Talk Hero
I wonder if this is the same company that Vivendi used for SWAT 4, which "won" this award:
http://www.gamespot.com/pages/featur...p?day=3&page=1
http://www.gamespot.com/pages/featur...p?day=3&page=1
When Vivendi's SWAT 4 shipped to stores back in April, all was well with the world. The game was great, no real serious problems. Flash-forward to June, when a patch was issued that added three new multiplayer maps, better mod support, some better cheat protection, and...that's it, right? Oh, wait, here's one more: added massive streaming ad support. They barely bothered to mention that SWAT 4 1.1 also added in-game advertising to the game. Now you get to see posters with dirty-looking ads for real-life products throughout the game. On top of that, the game tracks how long you look at those ads and how close you get to them and all kinds of other stuff. If that's not the very definition of despicable, we don't know what is.
Last edited by fujishig; 05-02-06 at 07:03 PM.
#12
Uber Member
Join Date: Mar 1999
Location: Overlooking Pearl Harbor
Posts: 16,232
Likes: 0
Received 1 Like
on
1 Post
I wouldn't have a problem with this if it meant that the game companies using the ad software lowered the price of the games. Kind of how advertising pays for broadcast radio and tv now.
#13
DVD Talk Hall of Fame
Originally Posted by Blade
I wouldn't have a problem with this if it meant that the game companies using the ad software lowered the price of the games. Kind of how advertising pays for broadcast radio and tv now.
#14
DVD Talk Godfather
I don't understand how this guy is selling his company with this so un-revolutionary idea for so much damn money. This is old shit, he didn't come up with it. I don't get it.
Joanna Dark carries a Samsung or Nokia phone doesn't she?
Joanna Dark carries a Samsung or Nokia phone doesn't she?
#15
Maybe the guy did the legwork to get the game makers to sign agreements to put the approved ads in the games. Like he formed some alliance of gamemakers willing to bend over for advertising dollars. Something CocaCola and whoever has been unable to crack into.
#19
Member
Join Date: Sep 2004
Posts: 228
Likes: 0
Received 0 Likes
on
0 Posts
the only problem I have with it is they wont pass the "savings" on to the consumer, and I wouldnt be surprised if we come across a game or two where performance or something else is hurt in order to cram in more advertising. If we havent already that is.
#21
DVD Talk Hall of Fame
Originally Posted by Vryce
But I want to hear this in a game... "You've found the Magical sword of flame, +2. Would you like to supersize it to +4?"
Maybe in game you could protest labor conditions of the Mages Guild. Stupid bosses sending people on dangerous missions for heavy rings. We need some well inspectors in there and if you need a well inspector you want to hire Miyu's Inspection. Miyu's veteran well inspectors will make sure there is adequete breaks to refill your air meter. If we determine the passageway is too long we will insist management stash some weak potions of the sea on the floor for those who were unable to afford the spell or an enchanted item.
#22
DVD Talk Hero
Originally Posted by Michael Corvin
I don't understand how this guy is selling his company with this so un-revolutionary idea for so much damn money. This is old shit, he didn't come up with it. I don't get it.
Joanna Dark carries a Samsung or Nokia phone doesn't she?
Joanna Dark carries a Samsung or Nokia phone doesn't she?
#23
DVD Talk Legend
Originally Posted by fujishig
Isn't the "revolutionary" part the part where it continuously downloads new ads via the internet, so that ads are always updated? Otherwise, I remember as far back as Wipeout there were ads for Red Bull, which wasn't even out in the US at the time.