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-   -   Official Revolution Thread (https://forum.dvdtalk.com/video-game-talk/461229-official-revolution-thread.html)

huh? 09-17-05 10:51 AM

I showed the controller demo to my wife and she is stoked. She hates the controller on the Xbox so I am encouraged that she likes the concept of the revolution controller.

I think it looks pretty sweet as well. Lot's of possible uses. Now I just need to see some of the games.

tylatz 09-17-05 03:22 PM

Forgive me if this stuff has already been stated on some article about possibilities. My access is very limited and it may not be possible for me to read those articles.

On with the posting!

Isn't it ironic that a company known to hide its trump cards started off by making a card game used for gambling which was very popular with the Yakuza? Or that the "kiddy systems" come from a company that founded a love hotel? Or that a company whose doom is always prophisised to take place next year is 118 years old? Just thought that was funny.

First off, 3rd party will have no problem developing games and porting them over. Many of y'all are forgetting that the Revolution readily accepts the GCN controller. Developers can simply choose to map the game to the old controller rather than the new one. Seeing as most of the people that are going to buy a Revolution also bought a GCN, there is no problem. On top of that, price for the GCN controller may drop and be even more practical as a substitute. Yay! All the trashpile games you can stand! ;) There may also be 3rd party companies that will manufacture 360 and PS3 duplicates to hold this new controller.

Looking at the controller there are a lot of possiblities. It could act as anything from a sword handle (as has been mentioned) to the cyclic in a chopper. Flight sims would be very simple since, if I understand the controller mechanics right, you could just hold the controller vertical and it's a joystick. If you move the whole controller forward it could increase thrust and the same in reverse. But flight sims aren't too popular anymore.

It also makes me curious if it would be possible to duplicate arcade fighting games by having an attachment to a board with six large buttons - not likely, but in the words of old McDonald commercials "it could happen." If Nintendo did place something like that as a standard or maybe package it with the likes of Smash Brothers 3 then it has a shot at being very friendly with fighting games. Though this wouldn't be much more than the arcade like attachments you could buy for other systems in the past.

This could be the device that finally makes RTS plausabile for consoles. There never has been a good replacement for the mouse when it comes to those. RTS is also the bread and butter of many PC gamers (right there with RPGs) which means that Nintendo might pull a few more people from their high-end desktops than the other systems. Personally, I only leave mine when on shift or playing Burnout on the X-box.

Can anyone imagine how you would make a platformer with this? It would be like being a little kid again, playing with your action figures. Just make the controller "jump" through the air and yell, "Boing!" lol I would love that! Can't wait to see Miyamoto demonstrating the next Mario game. I'm already imagining him being up there on stage and going, "Boing!"

I didn't see anything stating it, but someone here might know, so I'll ask. :) Does this controller have the rumble feature? I know it almost seems stupid to ask, but due to circumstances I have been offline and out of touch with the gaming industry for nearly two years. Last I remember, the wavebird didn't have the rumble feature and feedback technology seemed to be the problem for wireless controllers.

For the past 7 or 8 years now I've heard rumblings saying that video games are going to reach a limit in which each system is practically the same (aka the PC?). This has already happened once in the states. Last time Nintendo broke through and Nintendo seems to have been listening to those people this time. If this does work it may be the break needed to avoid the "just pick one, they're all the same" fate that lays ahead. If this doesn't work, well, I guess I'll end up just playing my PC since it has the potential for the best graphics and I get to choose what kind of controller I use.

I noticed a few people on several different threads in this forum mentioning past innovations Nintendo has made with controllers, but they've missed a few things. Gunpei Yokoi made first D-pad which was used for the Game & Watch. Then the SNES saw the first use of shoulder buttons. They also placed the memory card slot on the controller instead of the system for the N64, but that's had a mixed inception even though the idea has been carried on with the DC, X-box, and, most likely, the Revolution (controller slides into another controller to increase functionality). Then there was the "trigger" button on the N64 and the "light gun" back in the early 70's that evolved into the "Zapper" that came with the NES.

For those that were expecting something like headsets, I wouldn't give up on that just yet. While I have no doubt that they would have to be wired and not arrive for some time, it is possible since we know Nintendo's love for adding stuff later on. *cough*rumblepack*cough* Not to mention their LONG history of dabbling in everything that comes along (see 'love hotel' reference at the top). I could go on, but it's pointless at this time since consumers don't seem quite ready for it. What I will say - the Revolution looks to be a combination of all of Nintendo's past experiments and they did make the very tragic Virtual Boy. *cries* I miss Gunpei Yokoi... The only man to impact the industry as much as Yamauchi and Miyamoto. :(

Over all, I say that this Revolution is fitting for the name Nintendo.

(For those that don't know, Nintendo usally translates to "in Heaven's hands" and refers to the Hanafuda game they made back in 1889.)

joshd2012 09-17-05 05:48 PM

The point is not that the Revolution can't accept other controllers, it is that game developers can only be certain that users will have the standard controller. You can not assume that "most people will have a GC controller" when you are a game developer. When the PS2 was released, I believe Sony had sold over 60 million PS1's. There was no game developer that used PS1 memory cards for their PS2 games because they assumed that people who bought PS2s would already have PS1 memory cards. As a game developer, you can never assume anything - you can only go with what you know.

What they can do is build games knowing that some people may want to use the GC controller as an alternative. Rockstar programmed Manhunt so that if you had a USB headset, it would enhance the experience, but the didn't built the game so that you required the headset. The same thing will happen with third party developers on the Revolution. They may give users the option to use the GC control sceme, but the default will always be the "remote" controller.

I do see Nintendo releasing games with the attachments needed (like the analog stick attachment - though I hear that will be packaged with the system) for the games, with the games. I also recognize, that when this has been done before, it has raised the price of the games. I don't expect the higher price to affect sales, but it is something to take into consideration if that game you want to play demands a certain attachment.

I'm not trying to slam Nintendo here, just trying to look at it how I believe game developers are looking at it.

tylatz 09-17-05 06:31 PM

I see where you are coming from and you are far from saying anything negative. The PS1 to PS2 deal had a lot of flaws in it from the start. The deal could have been hardware limitations to Sony coaxing developers to only program for PS2 memory due to size restraints and business models. I don't know their methods when dealing with encryption and such, but I'm pretty sure there was more to it than developers setting it up so you couldn't use PS1 cards. If that was the case then why would you need to save a PS1 file on a PS1 card then transfer it to the PS2 card so you can save that PS1 game on a PS2 card. Again, that's stuff I don't know much about since I just used PS1 cards for PS1 games. ^_^

As a developer you have to understand percentages and estimates. Your point about the GCN controller is very solid, but from estimates and percentages the majority of the people buying the Revolution will more than likely be the same people that owned a GCN. Will they also be meant for the standard controller? You can bet your sweet A they will be. Will their control scheme be as user friendly as the GCN controller? Errr... Depends on the company and game. Companies that are unimaginative are going to be the ones that focus on the GCN controller. EA will emphasise the Revolution controller without a doubt, but the same can't be said for smaller companies that are looking to get the product out quick and cheap without spending all that time for a completely new method that will fit seamlessly. That's why I said "trashpile games" as in trash and not a well established sports game that is multi-platform.

Nintendo can just about make an item standard if they package it with a very popular game. It's always been their method too. Take fighting games for example. The game designer knows that Nintendo's premier fighting game will come with this specific attachment. If they are a fan of fighting games then the chances of having that specific peripheral are quite high. Therefore it is safe for a company to port over a fighting game using that peripheral if they time it several months after Nintendo pushes their game. Will this be the norm? No. I am saying that game developers can get around the difficulties of the controller for fighting games if Nintendo carries out certain possibilities. Then again Nintendo does believe in KISS (keep it simple, stupid).

jeffdsmith 09-17-05 07:42 PM


Originally Posted by joshd2012
The point is not that the Revolution can't accept other controllers, it is that game developers can only be certain that users will have the standard controller. You can not assume that "most people will have a GC controller" when you are a game developer. When the PS2 was released, I believe Sony had sold over 60 million PS1's. There was no game developer that used PS1 memory cards for their PS2 games because they assumed that people who bought PS2s would already have PS1 memory cards. As a game developer, you can never assume anything - you can only go with what you know.

I agree with what you are saying about knowing who has what, but is it not an assumption that the PS2 owner would have bought a a PS2 memory card?

Goldberg74 09-17-05 08:10 PM

Can't wait to get my hand on that one.

darkside 09-17-05 09:10 PM

I think the sales of the add-on shell that makes the remote a standard controller will be important to third parties and I think Nintendo will market it in a way to make it a big seller. They will probably tie it in big time to the downloadable games and probably give you a couple of free classic SNES or N64 games to get people to pay that extra $30 or so for the shell.

If the sell through for the standard controller shell is good (and I think it will be) 3rd parties will have no problem porting over 360 and PS3 games to go along with the good exclusives. Granted I don't think the multplatform titles will be anything compared to the competition, but Revolution owners will hopefully get enough of the major releases that they won't feel left out.

Granted the exclusives could end up overshadowing the standard games so much that 3rd parties may not find it worth bring over games that aren't made specifically for the motion controller anyway. One thing about Nintendo owners, they focus so much on the exclusives that the cross platform titles usually don't sell well.

Chris_D 09-17-05 09:13 PM


Originally Posted by tylatz

As a developer you have to understand percentages and estimates. Your point about the GCN controller is very solid, but from estimates and percentages the majority of the people buying the Revolution will more than likely be the same people that owned a GCN.

I think you are vastly underestimating Nintendos ambition here. I already expect the Rev to do significantly better than the GC, and also maybe pull people in that haven't bought a console in 1-2 gens. I doubt that they will assume people have a GC controller but it may be a requirement for playing GC games.

Darknite39 09-17-05 09:33 PM

I don't play games any more and haven't regularly for a number of years, but I am excited about this console. If the price point is low and the downloading system works well (and is also priced reasonably), I may have to bite.

vd0man 09-17-05 09:36 PM

The idea just came to me while in the shower this morning. Had to do it...

http://img171.imageshack.us/img171/7...lution39qj.jpg

sdcrym 09-17-05 09:45 PM

Umm, maybe take off the atari joystick and the revolution controller (and add the N64 controller). The jump from the atari joystick to the d-pad and buttons was pretty revolutionary. And, for one, the revolution controller looks nothing like the 360 controller or any of the others. I think most here agree the new controller will be pretty revolutionary.

sdcrym 09-17-05 09:49 PM

I just noticed Nintendo has a new (9/16) article here

Nothing really new, but it did confirm rumbling for those who haven't bothered to read the thread. It also mentioned a fishing demo that the author tried out in addition to the rotating sticks, Metroid Prime 2 demo, etc., that I didn't see mentioned on any other site.

joshd2012 09-17-05 10:24 PM


Originally Posted by jeffdsmith
I agree with what you are saying about knowing who has what, but is it not an assumption that the PS2 owner would have bought a a PS2 memory card?

I was having an extremely hard time thinking of an accessory that drastically changed between generations, but was still useable across generations. PS1 memory cards are all I could think of. Not the best example.

tanman 09-17-05 10:36 PM


Originally Posted by tylatz
EA will emphasise the Revolution controller without a doubt, but the same can't be said for smaller companies that are looking to get the product out quick and cheap without spending all that time for a completely new method that will fit seamlessly. That's why I said "trashpile games" as in trash and not a well established sports game that is multi-platform.


I think it is funny how you state that EA being the innovative company and other smaller companies as putting out trash. Nothing against you but I think of it as the other way around. I think EA puts out a couple of well polished (but not very innovative) titles and hordes of crap. While some smaller companies actually try to make a name for themselves and try something different.



And BTW thank you for being one of the more well spoken and open minded "new member" to come through here for awhile. Welcome.

Tarantino 09-17-05 11:21 PM

The best thing about this controller is that when you're playing with a friend, you can strangle him/her with it if you're losing.

This controller would open doors for INSANE Mario Party games.

= J

sdcrym 09-17-05 11:24 PM

But that's not the way Nintendo intends them to be used.











Go Bruce Lee on their asses with the nunchucks :)

Tarantino 09-17-05 11:44 PM

And oh yeah...people, READ the thread before asking stupid questions.

= J

tylatz 09-19-05 03:41 AM


Originally Posted by tanman
I think it is funny how you state that EA being the innovative company and other smaller companies as putting out trash. Nothing against you but I think of it as the other way around. I think EA puts out a couple of well polished (but not very innovative) titles and hordes of crap. While some smaller companies actually try to make a name for themselves and try something different.



And BTW thank you for being one of the more well spoken and open minded "new member" to come through here for awhile. Welcome.


I didn't say EA is innovative, just that they will take advantage of the controller. They are a company that has plenty of money to spend the extra time. It doesn't appear to be difficult to find useful methods to adapt this new scheme to most of their games.

Smaller companies lack the financial stability and thus the time to work out the quirks. There is no telling when you may suddenly end up bankrupt. Look at the guys that made Vampire: The Masquerade. That game had a very good story line, that is almost revolutionary at times these days, even if it was a little buggy... Ok, very buggy.

And thanks.

zero 09-19-05 02:38 PM

At work I've been labeled the "Nintendo freak" and I think I may have made it worse for myself by telling everyone at work about the Revolution controller and how it works. Some had a look of "wtf?" while others jumped around in joy just thinking about the possiblities. I said it at E3 this year, that I would buy a Revolution just based on what I heard at the press conference, but the unvieling of this INNOVATIVE controller has confirmed it. If any company can pull this off it's Nintendo. I really cant wait for whats ahead because it will be exciting.

RocShemp 09-19-05 04:08 PM

Why isn't this thread a sticky like the X-Box 360 and PS3 threads?

eatntae 09-19-05 06:24 PM

After seeing the controller, it reminded me of something. Is the Revolution going to support DVD movie playback? I think I remember when it was first announced that Nintendo said it would play movies. But for some reason I thought they later said that DVD playback was not going to be included. Can anybody clarify this?

Ralph Wiggum 09-19-05 06:28 PM

They've confirmed DVD playback. It will require an add-on, though.

sdcrym 09-19-05 06:45 PM

yeah, it will require some type of dongle. I'm not exactly sure what it's supposed to attach to.

spainlinx0 09-19-05 08:15 PM

Eh, I never pay attention to stickies. Leave it floating.

SteelgearX 09-19-05 09:52 PM

This is definitely one of the coolest things I've seen in a long time. I've been thinking of some of the possibilities and come up with a couple things. BTW, both these ideas pertain to 3rd party games so there is hope.

Imagine a boxing game like Fight Night where you use a revolution controller in each hand. Every motion you make with your hands translates into the game. Please, just don't hit your wife in real life while playing together.

What about something like Splinter Cell? Maybe you could do a wraparound motion with your arm to choke someone. If you want to elbow them then you do an elbow move. Better yet, a very quick motion back snaps the neck in two. Again, don't do this to your loved ones.

Also, games like Mario Party, Golf, and Tennis are gonna rock! Just imagine all the cool ass mini-games in party. Swinging the controller like a golf club anyone? (Which works for any golf game, really.)

The possibilities are endless. Just use your imagination.


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