Gamecube on 16X9 HDTV Problem
#1
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Gamecube on 16X9 HDTV Problem
I recently got a 16X9 HDTV and hooked up my Gamecube to it using Component cables.
For some reason the image from games doesn't stretch all the way across the screen. There is always a half inch black border on the left and right sides of the screen. This happens whether progressive scan is enabled or not.
Is this normal for the Gamecube?
I have the TV display set for 'full' btw.
For some reason the image from games doesn't stretch all the way across the screen. There is always a half inch black border on the left and right sides of the screen. This happens whether progressive scan is enabled or not.
Is this normal for the Gamecube?
I have the TV display set for 'full' btw.
Last edited by Zodo; 10-23-05 at 05:07 PM.
#3
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Originally Posted by Zodo
I recently got a 16X9 HDTV and hooked up my Gamecube to it using Component cables.
For some reason the image from games doesn't stretch all the way across the screen. There is always a half inch black border on the left and right sides of the screen. This happens whether progressive scan is enabled or not.
Is this normal for the Gamecube?
I have the TV display set for 'full' btw.
For some reason the image from games doesn't stretch all the way across the screen. There is always a half inch black border on the left and right sides of the screen. This happens whether progressive scan is enabled or not.
Is this normal for the Gamecube?
I have the TV display set for 'full' btw.
While there are a ton of games on the Cube that support progressive, there are not many that support 16X9. I know FZero and Soul Calibur 2 do.
However, I though you could force the image to stretch just like you can with regular TV. Not sure why it won't let you. The holding down z thing might work I've never tried it.
Last edited by darkside; 10-23-05 at 05:37 PM.
#4
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I always leave my TV set to 'full', which basically stretches 4:3 TV shows to fit the screen. All DVD's and TV shows fit the screen all the way. For some reason I just can't get the Gamecube to stretch all the way.
I hooked it up with Composite cables too, and get the same thing.
I hooked it up with Composite cables too, and get the same thing.
#6
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I'm pretty sure I remember both Eternal Darkness and Super Monkey Ball 2 having widescreen options, although I had no use for them at the time (or now )
I've never heard anything about holding down the z button, but I do remember hearing that holding down the B button will activate progressive scan mode for games with the feature, provided you have the appropriate cable. That has nothing to do with the aspect ratio, however.
I've never heard anything about holding down the z button, but I do remember hearing that holding down the B button will activate progressive scan mode for games with the feature, provided you have the appropriate cable. That has nothing to do with the aspect ratio, however.
#7
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Originally Posted by Michael Corvin
I don't think there are any GCN games that support 16x9. But as far as stretching it, you may have to cycle through your aspect modes on the tv.
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#8
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I have an idea as to what you may be seeing.
Video games, unlike most DVDs and TV shows, sometimes do not use the entire image area they are capable of. Since the games are designed to be played on televisions, by using a smaller screen area, they can get more polygons on the screen, and on the average TV screen, it won't look any different because the blank area will be hidden due to overscan. Since I have started playing games with a VGA adapter (which lets me see the entire image just as you can with DVDs through DVD-ROM), I've noticed this a lot.
What I'm guessing is that in order to make the stretching not as noticably distorted, your TV doesn't stretch the image on the sides past the typical overscan point. You don't notice it on DVDs and TV shows since they often use the entire area, but it would be noticeable on video games that use a smaller screen area. I hope all that made sense.
What you can do to see if this could be the case is get a test disc with a pattern to check for overscan such as "Avia Guide to Home Theater" or the original "Video Essentials" (but NOT Digital Video Essentials as it uses 16x9 patterns). See if the overscan is less on the sides than on the top and bottom.
Video games, unlike most DVDs and TV shows, sometimes do not use the entire image area they are capable of. Since the games are designed to be played on televisions, by using a smaller screen area, they can get more polygons on the screen, and on the average TV screen, it won't look any different because the blank area will be hidden due to overscan. Since I have started playing games with a VGA adapter (which lets me see the entire image just as you can with DVDs through DVD-ROM), I've noticed this a lot.
What I'm guessing is that in order to make the stretching not as noticably distorted, your TV doesn't stretch the image on the sides past the typical overscan point. You don't notice it on DVDs and TV shows since they often use the entire area, but it would be noticeable on video games that use a smaller screen area. I hope all that made sense.
What you can do to see if this could be the case is get a test disc with a pattern to check for overscan such as "Avia Guide to Home Theater" or the original "Video Essentials" (but NOT Digital Video Essentials as it uses 16x9 patterns). See if the overscan is less on the sides than on the top and bottom.
#9
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This same thing happens to me for GC and most PS2 games. I don't think there's any avoiding it. I have a Panasonic 30" tube HDTV.