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Gamecube on 16X9 HDTV Problem

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Gamecube on 16X9 HDTV Problem

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Old 10-23-05, 04:14 PM
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Gamecube on 16X9 HDTV Problem

I recently got a 16X9 HDTV and hooked up my Gamecube to it using Component cables.

For some reason the image from games doesn't stretch all the way across the screen. There is always a half inch black border on the left and right sides of the screen. This happens whether progressive scan is enabled or not.

Is this normal for the Gamecube?

I have the TV display set for 'full' btw.

Last edited by Zodo; 10-23-05 at 05:07 PM.
Old 10-23-05, 05:26 PM
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I believe you have to hold the RED button down when booting up the system to enable the widescreen mode.

Last edited by edstein; 10-23-05 at 07:04 PM.
Old 10-23-05, 05:28 PM
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Originally Posted by Zodo
I recently got a 16X9 HDTV and hooked up my Gamecube to it using Component cables.

For some reason the image from games doesn't stretch all the way across the screen. There is always a half inch black border on the left and right sides of the screen. This happens whether progressive scan is enabled or not.

Is this normal for the Gamecube?

I have the TV display set for 'full' btw.

While there are a ton of games on the Cube that support progressive, there are not many that support 16X9. I know FZero and Soul Calibur 2 do.

However, I though you could force the image to stretch just like you can with regular TV. Not sure why it won't let you. The holding down z thing might work I've never tried it.

Last edited by darkside; 10-23-05 at 05:37 PM.
Old 10-23-05, 05:58 PM
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I always leave my TV set to 'full', which basically stretches 4:3 TV shows to fit the screen. All DVD's and TV shows fit the screen all the way. For some reason I just can't get the Gamecube to stretch all the way.

I hooked it up with Composite cables too, and get the same thing.
Old 10-23-05, 11:20 PM
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I don't think there are any GCN games that support 16x9. But as far as stretching it, you may have to cycle through your aspect modes on the tv.
Old 10-23-05, 11:33 PM
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I'm pretty sure I remember both Eternal Darkness and Super Monkey Ball 2 having widescreen options, although I had no use for them at the time (or now )

I've never heard anything about holding down the z button, but I do remember hearing that holding down the B button will activate progressive scan mode for games with the feature, provided you have the appropriate cable. That has nothing to do with the aspect ratio, however.
Old 10-24-05, 06:39 AM
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Originally Posted by Michael Corvin
I don't think there are any GCN games that support 16x9. But as far as stretching it, you may have to cycle through your aspect modes on the tv.
according to the High Definition Game Database, the following GC games support 16x9:

007: NightFire
Burnout
Burnout 2
Dead To Rights
Die Hard: Vendetta
Disney's Extreme Skate Adventure
Eternal Darkness
F1 2002
FIFA 2005
FIFA Soccer 2002
FIFA Soccer 2003
Freedom Fighters
Future Tactics: The Uprising
F-Zero Gx
Geist
Harry Potter And The Prisoner Of Azkaban
Harry Potter: Quidditch World Cup
I-Ninja
James Bond 007: Everything or Nothing
Madden 2002
Madden NFL 2004
Madden NFL 2005
MVP Baseball 2004
NASCAR: Dirt to Daytona
NASCAR: Thunder 2003
NBA 2K3
NCAA Football 2003
NCAA Football 2005
Need for Speed Underground 2
NFL 2K3
NFL Street
Pokemon Colosseum
R: Racing evolution
Rayman3
Resident Evil 4
Serious Sam
Soul Caliber 2
Soul Calibur II
Sphinx and the Cursed Mummy
SSX 3
SSX Tricky
Star Fox Adventures
Star Wars: The Clone Wars
Super Monkey Ball 2
TimeSplitters: Future Perfect
Tom Clancy's Splinter Cell Chaos Theory
Tony Hawk 4
Tony Hawk`s Underground
True Crime: Streets of LA
Virtua Striker 2002
V-Rally 3
Wallace & Gromit in Project Zoo
Winning Eleven 6 FE
XIII
Old 10-24-05, 09:07 AM
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I have an idea as to what you may be seeing.

Video games, unlike most DVDs and TV shows, sometimes do not use the entire image area they are capable of. Since the games are designed to be played on televisions, by using a smaller screen area, they can get more polygons on the screen, and on the average TV screen, it won't look any different because the blank area will be hidden due to overscan. Since I have started playing games with a VGA adapter (which lets me see the entire image just as you can with DVDs through DVD-ROM), I've noticed this a lot.

What I'm guessing is that in order to make the stretching not as noticably distorted, your TV doesn't stretch the image on the sides past the typical overscan point. You don't notice it on DVDs and TV shows since they often use the entire area, but it would be noticeable on video games that use a smaller screen area. I hope all that made sense.

What you can do to see if this could be the case is get a test disc with a pattern to check for overscan such as "Avia Guide to Home Theater" or the original "Video Essentials" (but NOT Digital Video Essentials as it uses 16x9 patterns). See if the overscan is less on the sides than on the top and bottom.
Old 10-24-05, 09:30 AM
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This same thing happens to me for GC and most PS2 games. I don't think there's any avoiding it. I have a Panasonic 30" tube HDTV.
Old 10-24-05, 05:36 PM
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Ok, I understand now.

Thanks guys.
Old 10-24-05, 11:06 PM
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Originally Posted by mkdevo
long list of 16x9 games
Wow. I thought it was only a few if any at all. I stand corrected.

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