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-   -   World of Warcraft Official Thread - Round 2 (https://forum.dvdtalk.com/video-game-talk/437938-world-warcraft-official-thread-round-2-a.html)

SeekOnce 03-31-06 03:08 PM


Originally Posted by joeblow69
So, they just announced the new alliance race for the Burning Crusade. Is this an early april fools joke?

Nevermind, after reading the description closely, it has to be.

Yeah, it's getting out of hand now. First the Wisps. Then Eyonix with several posts saying that this is no joke. Then Caydiem posting 1.11 patch notes in the Priest forum.

:horse:

nickdawgy 04-03-06 03:51 AM

Don't forget the "Burgercraft" restaurant.

:lol:

keyed 04-03-06 11:41 AM


Originally Posted by Fandango
Can you say how you made the 1000g?

Maybe he sold some Wolfrunner shoes? That's how I made 200g. I found out last week that the stats were going to be changed from +10 AGI/STR/STA/SPI, to +10 INT/STA/SPI & bonus to healing. Bought two for 18g before the patch, waited for it, and struck while the iron was hot. Sold them for 110g each during the first 24 hours post-patch. I saw the price had dropped down to 40/50g this weekend.

Xander 04-03-06 12:46 PM

:lol: The April Fool's jokes this year were awesome. Wisps, Caydiem's 1.11 patch notes and BurgerCraft. All good stuff.

The wisp character creation screen with the facial hair on the ball of energy had me rolling.

Things in the patch notes like "night elf characters will now lose a small portion of XP every time they jump" and "using friendly emotes will help warlocks maintain control of infernals. Warlocks no longer are allowed to use friendly emotes" had me rotfl

flashburn 04-03-06 04:00 PM

Anyone feel like copy/pasting the 1.11 april fools notes?

Draven 04-03-06 04:25 PM

Anyone know what mods this guy is using for the health bars and enemy health? Since I end up healing with my Druid a lot it would be nice to have such a clear idea of where the party stands.

http://files.upl.silentwhisper.net/u...rakkfight2.jpg

devynal 04-03-06 08:15 PM


Originally Posted by flashburn
Anyone feel like copy/pasting the 1.11 april fools notes?

World of Warcraft Client Patch 1.11.0 (2006-04-01)

New Dungeon Visitation Limitation System

With the many improvements to end-game dungeons implemented last patch, we decided that it was necessary to limit the number of times a player can enter a dungeon per day. This was done to prevent the economy from being flooded with overly valuable items, and to ensure that players weren't acquiring too much gold during what we'd consider a reasonable amount of play-time. We realize that many players enjoy repeated trips to their favorite dungeons, so we've made this new limitation as least restrictive as possible. Each character on a player's account may enter the same dungeon up to three times per day, and may visit a total of five dungeons over the course of a twenty-four hour period. Keep in mind, each character on your account is flagged separately so with eight characters, that's a total of 40 dungeon-runs per day!

Flightpath Scenery Improvements!

Tired of seeing the same old flightpaths? We've completely reworked each flightpath in the game so that the angle and view are shifted just enough to give all of Azeroth's traveling inhabitants the feeling that they are headed to an all new destination. That's not all, each flightpath has been fleshed out to ensure that the player sees every single detail of the passing terrain, which means that for the same reasonable traveling cost, you'll purchase a ride that's twice the length, and in some cases three and even four times as long!

General

* Number keys can no longer activate character abilities. In many cases, this gave certain players a slight advantage over those that used their mouse to activate their abilities.
* Black Tabby now called Little Cat.
* Jumping while mounted will now automatically dismount you.
* Night Elves will now lose a small percentage of experience after jumping.
* The non-combat pet 'Murky' will now be required from every player wishing to enter Onyxia's Lair as we wanted this raid encounter to feel very special.

Mac

* Various emotes have been disabled for Mac users, including /dance, /smile and /thank.

Battlegrounds

* Each player will only be allowed to pick up one flag per game in Warsong Gulch. While this decision is slightly restrictive, we do feel the value of teamwork it will teach by allowing each player more opportunity to shine outweighs any negative side-effect.
* 'Friend of Deserter Debuff' will now apply to those chatting with players under the effect of the Deserter Debuff. This has the same effect as the standard Deserter Debuff, except other players do not risk penalty when engaging in a conversation with you.
* New Level 1 only Warsong Gulch and Arathi Basin bracket available!
* If a match-up begins and drops everyone due to lack a lack of players, Horde automatically wins.

Druid

* Run speed reduced by approximately 20% when in Bear Form and Dire Bear Form. It should now feel more "bear-like" for players when changing into these forms.
* Innervate now only works on caster.
* Gnomes can now select Druids as an available class! New Cub and Kitty forms available!
* Shapeshifting will now only be possible outside of dungeons.

Hunters

* A simple check mechanic has been implemented which will prevent Hunters from rolling on items that are more optimal for another class in the party, when using the group loot system.
* Hunters can now be affected by their own traps. This should add a sense of danger, and increase the Hunter's need to strategize his decisions.
* Pets have a small chance to attack the Hunter when hungry. The chance increases with each passing moment that the pet isn't fed.

Mages

* Mage Armor - Now has another new, unique icon.

Paladin

* Paladins will now receive a 2% increase to DPS for every cloth item worn. In addition, chance to crit will increase by 5% if a dress is worn. This is to encourage a wider variety of itemization for the Paladin.
* Paladin can no longer target self with Lay on Hands as the spell was intended to help others.
* New Form: Bear Form and Dire Bear Form! This new ability should help the Paladin tank in five, ten and twenty player-capped dungeons.

Priests

* A diminishing return has been placed upon Fade, which will prevent it from reducing threat if used a second time in a single encounter. This was to prevent certain unscrupulous players from simply standing way in the back of a raid healing a significant amount of life with very little risk of threat penalty.
* Shadowform now lasts five minutes with a ten minute cooldown. Mana cost reduced slightly.
* Fear Ward is now only available to Dwarf Females.
* Inner Fire will now cause its caster to take a small amount of fire damage while active.

Rogue

* Moving while stealthed has a very small chance to break stealth. This was to reduce the frequency at which players were being ambushed or backstabbed in player vs. player environments.
* Discovering a stealthed rogue will now produce a large alert symbol above the rogue's head similar to the Hunter's Mark. The alert can only be dispelled by using the Vanish ability.
* Vanish has been increased to a 30 minute cooldown.
* Fixed bug which allowed Rogues to wield two weapons at the same time.

Shaman

* Physical damage will no longer destroy totems.
* While in Ghostwolf form, the Shaman is now considered to be only partly connected with the real world, as a result dodge and armor have been improved by 35%. To ensure that the Shaman would want to take advantage of these improvements, all spells and abilities will be useable while in this form.
* Troll Shaman will gain the full benefits of Berserk despite their percentage of health.
* Reincarnation will now only have a cooldown of 30 minutes, untalented. Reagent cost doubled.
* Shock spells no longer share the same cooldown.

Warlocks

* Standard bags will no longer hold soul shards. This should make obtaining larger size soul shard bags feel more rewarding. To compensate for the change at lower levels, we've added new soul shard bags to various vendors throughout Azeroth. These bags are designed to hold between 4 and 12 soul shards, depending upon the size.
* Using friendly emotes will now significantly increase the Infernal and Doomguard's chance to remain loyal to the Warlock.
* Friendly emotes are no longer available to the Warlock.

Warriors

* There will now be a 15 second cooldown when changing stances to prevent players from breaking Fear effects too often.
* Dwarf Females now generate rage at a rate three times greater than normal.
* Intimidating Shout now has a chance to intimidate its user.

Items

* The drop rate for class specific equipment will now be reduced by a small percentage for every member of a given class beyond one that is present in a party or raid. This should encourage players to seek a more varied group of classes.
* Several new items can be found at various vendors which do double and triple damage to players of a specific class or race. We'll add more each patch, but right now Gnome Stomper, Ancient Warlock Destroyer and the Roguebane are immediately available.
* Herod's Shoulder will now result in a decrease to main hand damage by 45% to compensate for the unbalanced weight.
* Linen Cloth will now only stack in groups of 5.
* Moonwells are now located exclusively inside Blackwing Lair, near the Alchemy Lab.

Professions

* Players may now choose only one secondary profession. Too often we saw players choosing Fishing, Cooking and First-Aid when originally our intent was for players to simply pick one or two.
* Explosive nodes may now spawn in the place of select herbs and mines. Damage will be percentage based upon level.
* Skinning now requires that you have the equivalent skill in daggers, i.e. in order to skin a 225 beast, you must work your dagger skill up to 225 as well.

Quest & Reputation

* Many quests which con green to a player will no longer yield experience, but rather grant a monetary gain at a small percentage of the new exp to gold conversion system. While this will make leveling up more challenging, players will have an easier time obtaining their mounts.
* Improving faction with Timbermaw Hold will now decrease your faction with Argent Dawn, and visa versa, as we want to encourage players to make more important choices at higher levels.
* New level 35 quest series added which teaches players to detect stealth. We feel that by this time, players have lived in fear of Rogues long enough.

Raid & Dungeons

* Majordomo Executus will no longer be killed by Ragnaros, as such was very depressing. Instead he will now assist in the battle, making for a much more challenging encounter.
* Placeholder art for the four world dragons will be used while we fix an animation bug associated with their actual design. The placeholder art will be the standard farm chicken, however, each will have a unique color to ensure that one is distinguishable from another.
* Scholomance is now spelled "Sko-lo-mance" to alleviate confusion about its pronunciation. In addition, a sound file has been added outside the instance portal which will phonetically sound out the name upon zoning.
* Edwin Vancleef will occasionally shout "Hey you guys!" as players fight their way through Deadmines.
* New wing added to Scarlet Monastery called the Graveyard! Check it out!
* New RageFire Chasm quests added for Alliance players as currently only Horde had quests there.

User Interface

* The global cooldown timer has been added to all spells and abilities.
* The Raid UI now allows a maximum of 3 rogues or hunters per raid.
* Target and player health updates will be limited to once every 5 seconds to save on packet traffic.
* To minimize potential abuse, you can no longer see opposing faction player names.
* The use of 'if', 'for' and other flow control statements has been deemed exploitable, and have been removed from the Lua script implementation.

World Environment

* Due to the awkward look and feel of Taurens in the Undercity, guards will no longer permit their entry and have been flagged to kill on sight. Taurens, you've been warned.
* Entering the Barrens will now flag your character for PvP, regardless of your faction or realm type. This is being done to make the zone feel more alive.
* Above the corpse of Mankirk's wife, a large red arrow will now appear and be viewable for up to 500 yards. To ensure that the associated quest offers some challenge, typing the word 'Mankirk' 'wife' or 'anyone seen' in Barrens chat will now result in experience loss.
* In order to assist with various upkeep costs, at a designated time NPC vendors will now give players an amount of gold based upon their level. This is currently slated to occur every Tuesday from 6:00 AM to 11:00 AM PST.
* Many new Sons' of Arugal have been added to Silverpine Forrest. Occasionally Arugal himself wanders the zone. During this time, players may not enter his keep.
* Due to the changes associated with the new flightpath scenery improvements, players will need to relearn all flightpaths.
* A total of 26 new flightpaths have been added to various points throughout the Barrens.
* Additional grass areas have been added to the enemy faction's zones. This grass is exceptionally green.

flashburn 04-04-06 05:22 AM

Funny stuff.

UncleGramps 04-04-06 11:40 AM

Has anyone ever sold a WoW account? I've gotten sick of the game, but unfortunately I still have 4 months of paid time on my account, since I paid for 6 months back when I was enjoying the game. It seems like there are a few sites that will buy WoW accounts, and it seems fairly safe as long as you remove any credit card info from your account. Anyone had any experience with this? Should I try to sell the account, or just play it safe, and lose the paid time I still have?

neiname 04-04-06 12:50 PM


Originally Posted by MaxF
Has anyone ever sold a WoW account? I've gotten sick of the game, but unfortunately I still have 4 months of paid time on my account, since I paid for 6 months back when I was enjoying the game. It seems like there are a few sites that will buy WoW accounts, and it seems fairly safe as long as you remove any credit card info from your account. Anyone had any experience with this? Should I try to sell the account, or just play it safe, and lose the paid time I still have?

What level and class are you?

Setzer 04-04-06 01:05 PM

Haven't sold a WoW account but I did sell my Dark Age account on ebay. Looking back on it now I wish I hadn't. For the money I got it wasn't nearly worth the time and money I had already put into the game. Of course, you can't expect to ever be fully reimbursed for your time and money in an MMO.

I've been contemplating cancelling my account for the past 2 days. I haven't logged in ever since I got Oblivion and I really don't have a desire to. You can only create so many characters and go through the same PvE over and over before it just wears on you. The Battlegrounds have practically been the only thing holding my interest these last few months and even they're a pain in the ass to get into. I log in usually around 10-11pm at night, get in a que for Warsong and Arathi and sometimes I'll get lucky and get right in or within 5-10 minutes but mostly I'm stuck waiting an hour or more just browsing the auction house or running a friend through Deadmines or Shadowfang and by the time I do get in it's 1am and I have to log off. It's frustrating that when I want to do PvP I can't just jump in game and do PvP. I guess I could run around contested areas looking for low level Horde to kill but I'm not one that gets pleasure in ruining someone elses game experience when they're not looking to PvP.

UncleGramps 04-04-06 01:30 PM


Originally Posted by neiname
What level and class are you?

Level 49 Hunter. I'm leaning towards not selling the account now, only because the potential risk doesn't seem worth the $50 or so that I'd probably get for it.

UncleGramps 04-04-06 01:35 PM


Originally Posted by Setzer
Haven't sold a WoW account but I did sell my Dark Age account on ebay. Looking back on it now I wish I hadn't. For the money I got it wasn't nearly worth the time and money I had already put into the game. Of course, you can't expect to ever be fully reimbursed for your time and money in an MMO.

I've been contemplating cancelling my account for the past 2 days. I haven't logged in ever since I got Oblivion and I really don't have a desire to. You can only create so many characters and go through the same PvE over and over before it just wears on you. The Battlegrounds have practically been the only thing holding my interest these last few months and even they're a pain in the ass to get into. I log in usually around 10-11pm at night, get in a que for Warsong and Arathi and sometimes I'll get lucky and get right in or within 5-10 minutes but mostly I'm stuck waiting an hour or more just browsing the auction house or running a friend through Deadmines or Shadowfang and by the time I do get in it's 1am and I have to log off. It's frustrating that when I want to do PvP I can't just jump in game and do PvP. I guess I could run around contested areas looking for low level Horde to kill but I'm not one that gets pleasure in ruining someone elses game experience when they're not looking to PvP.

I hear ya. Between Oblivion and playing Live games on XBox 360, I don't have the time for WoW. Also, WoW just feels like work compared to the other games I'm playing. It seems like a never-ending grind, and even if I made it to 60, I wouldn't have the time or desire to spend hours at a time doing raids. The only thing I'll really miss is my guild, but the game itself just isn't fun for me anymore.

neiname 04-04-06 01:46 PM


Originally Posted by MaxF
I hear ya. Between Oblivion and playing Live games on XBox 360, I don't have the time for WoW. Also, WoW just feels like work compared to the other games I'm playing. It seems like a never-ending grind, and even if I made it to 60, I wouldn't have the time or desire to spend hours at a time doing raids. The only thing I'll really miss is my guild, but the game itself just isn't fun for me anymore.


I totally understand that, for the most part I grinded 50-60 in the W. Plaguelands and the area just below Dun Morgr (forgot it's name). Took me roughly 4-6 hours per level. At level 60 the game is fun. Experiencing Scholomance (one my favorite instances), UBRS and Stratholme is neat. MC, BWL and the new 40-man instance require a lot more than mere dedication to enjoy and be successful in and most people just don't have that much time or desire to join a guild to be able to do them. Looking back I enjoyed my time with the game but now I ask, how the hell could I dedicate about 25 play hours in the span of 5 months? It seemed to be the most important thing when I was doing it now it just seems trivial.

lopper 04-04-06 02:21 PM

For me, the game stopped being fun right around 60. Once you start going into these high level instances, I found that people begin to take the game way too seriously. Not to mention the fact that my guild started falling apart - merging with one guild only to break away and merge with another one week later, people leaving left and right, etc..

It became more about finding epic gear and trying to get a MC run together. In the end, like MaxE said, the game became a lot more like work and less like a game.

I actually find myself missing the game every once in a while. I've been thinking about reactivating my account for a month just to see what's going on with my old guildies, but reading posts like the two or three above this one remind me why I cancelled my account in the first place.

Setzer 04-04-06 02:33 PM

I have 2 level 60 characters and I have yet to do an MC run or even an Onyxia(sp?) run. Why? Because at 60 the game stops being casual friendly. I don't have the time to spend 6-7 hours or more going on raids and being part of a huge guild. My play time averages about 2hrs a night and a little more on the weekends but for me to set aside 5, 6, or 7 hours to go do a raid ain't happening.

I have a friend who did it and he spent the last 6 months doing nothing but raiding with his Guild. During that time he got 6 pieces of 8(I think) of epic armor for his Paladin. They used this DKP system which you earned points based on how much time you spent raiding. So, the more time you put in, the more points you earned and the better the chance you get something you want. I don't like the way that works but it seems alot of big guilds use it and yes, guilds took raiding very seriously, especially when it came to the loot. My friend finally got tired of it a couple weeks ago and cancelled his account and went back to Dark Age.

JoshUnt 04-04-06 02:55 PM

I have 2 level 60 Characters and until the last few months I had never done MC or Onyxia. I was about to quit playing, when I started looking at various guild websites. I found several on my server (Skywall) that were geared for people who have to work and have other real life things to do. So it is a comes as you want policy.

We do MC, Onyxia, ZG and AQ now. It is a lot of fun and we usually spend like 2-3 hours in MC Friday night and then another 2-3 hours on Sunday. Sometimes I can do both runs and stay the whole time and other times I will show up late due to work. Onyxia takes no more than 30-45 minutes. It really makes it more fun being in a guild.

I felt the same way before I joined and gave it a shot.

neiname 04-04-06 03:49 PM


Originally Posted by Setzer
I have a friend who did it and he spent the last 6 months doing nothing but raiding with his Guild. During that time he got 6 pieces of 8(I think) of epic armor for his Paladin. They used this DKP system which you earned points based on how much time you spent raiding. So, the more time you put in, the more points you earned and the better the chance you get something you want. I don't like the way that works but it seems alot of big guilds use it and yes, guilds took raiding very seriously, especially when it came to the loot. My friend finally got tired of it a couple weeks ago and cancelled his account and went back to Dark Age.

I went pretty hardcore for the last month, 6-7 hours a day, 4-5x a week and was able to amass 6-8 epics plus the benediction/anthema staff. Cleared MC a couple of times and made it up to Nefarion before I quit. It helped for me because MC was on farming status for the guild I joined and was able to get the epics at relatively low DKP.

nickdawgy 04-11-06 06:08 PM

They updated the 1.10 patch today, and all hell broke loose. After the extended downtime, players (including myself) from all servers were getting booted every 45 seconds or so. Apparently it's only happening if your character is currently on Kalimdor. A couple friends of mine were booted 20 times in a half hour.

Blizzard isn't saying much, blaming other peoples connections on the problem. When you try to log back in it says "world server is down" but on realm status it's fine.

Also people are reporting lost xp, skill points, gold, auctions, and mail.

SeekOnce 04-11-06 07:11 PM

I logged on fine when my server first came back up around 11:00am. I checked my rank then left for lunch. Sure enough when I got back, "Unable to Connect", "Unable to Connect", "Unable to Connect", for about 4 hours.

Things seem a bit stable now, at least I can get in and play. But Kalimdor keeps crashing on occasion.

keyed 04-11-06 09:57 PM

I was able to log on after a couple of tries, but I can't access any NPCs. No bank, mail box, or merchant access.

lordwow 05-02-06 10:18 AM

Time to revive this thread I suppose.

I restarted my account yesterday. Started a Paladin, and played with my 40 Druid a bit. Definately some interesting changes with the last few patches.

Today is an 8 hour downtime though :(

SeekOnce 05-02-06 10:54 AM

Yup, Patch 1.10.2 is being released today.

And a head's up for anyone who plays a druid, in Patch 1.11, Innverate will now be a core ability that all druids can learn at your class trainer. It is no longer a talent ability. The new 31-point Restoration talent will be Swiftmend, an instant HoT cast spell.

lordwow 05-02-06 10:59 AM


Originally Posted by SeekOnce
Yup, Patch 1.10.2 is being released today.

And a head's up for anyone who plays a druid, in Patch 1.11, Innverate will now be a core ability that all druids can learn at your class trainer. It is no longer a talent ability. The new 31-point Restoration talent will be Swiftmend, an instant HoT cast spell.

Yep... my 40 Feral Druid is happy :)

DaveNinja 05-02-06 11:35 AM

I hope they let us know the mage changes next week.


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