EA profit plunges 91% in 4Q
#26
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From: CT
Originally Posted by ChiTownAbs, Inc
So do you have proof of this or are you going to just state it and not back it up?
#28
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Originally Posted by Duran
I would think the purchase of the licenses would be considered a capital expense to be amortized over the length of the contract, not a one time charge.
#29
DVD Talk Ultimate Edition
Originally Posted by msdmoney
I'd imagine this profit dip has much more to do with the recent buying of licenses by EA (NFL), combined with buying a big portion of UBISOFT, rather than games flopping. They still had quite few succesful/really successful games, even though a few of their games did tank bad given the licenses (Goldeneye Rogue Agent, The Urbz). Hopefully the decline in sales on mediocre cookie-cutter games will force EA to re-evaluate it's strategy, especially given the 90% losses, but I doubt it. I expect this is just a downswing in profits until the real money starts rolling in from the NFL monopoly.
I'm pretty sure EA expected this and next year they will see record profits.
#30
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From: Cambridge, MA
Originally Posted by Duran
60 hour work weeks are nothing, especially if you're well compensated.
Now for EAs collapse...I say good. Serves them right for trying to buy a monopoly. Make your fucking games better and you'll build a monopoly based on merit.
#31
DVD Talk Godfather
I don't think i could ever work 60+ hours a week. I'm glad i didn't apply to work at EA like i was thinking about. At my current job, i've worked 7 straight days before and a little over 50 hours i believe, and I was absolutely exhausted.
#33
DVD Talk Legend
Originally Posted by fumanstan
I don't think i could ever work 60+ hours a week. I'm glad i didn't apply to work at EA like i was thinking about. At my current job, i've worked 7 straight days before and a little over 50 hours i believe, and I was absolutely exhausted.
#34
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DVD Talk Godfather
Originally Posted by pdutta2000
Seriously!! 60 hour work week is a minimum for a lot of professions.
Now for EAs collapse...I say good. Serves them right for trying to buy a monopoly. Make your fucking games better and you'll build a monopoly based on merit.
Now for EAs collapse...I say good. Serves them right for trying to buy a monopoly. Make your fucking games better and you'll build a monopoly based on merit.
As for this being an "acceptable" loss for EA: I'm sure they thought that buying developers and licenses would dip into their profits a bit, but nowhere near this extent. Don't you think they would have held off on at least some of their expenditures if they were going to post a 90% decrease in profits? Amazingly, they didn't try to give some excuse that last year was a banner year, which is why profits fell... if anything, people just reading the headlines will have a bad feeling about the company.
And I hope those executives do get raked over the coals. What they did was pretty much inexcusable, from what the article is saying.
#35
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From: Blu-Ray: We Don't Need No Stinkin' Petition
EA isn't going to be filing for bankruptcy anytime soon. They are a huge organization with so many franchises that this slow period isn't going to hurt them one bit in the long run. As soon as they release the new Madden, you will see record profits.
#36
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From: Cambridge, MA
Originally Posted by fujishig
What professions are these? That's 10 hours a day for 6 days on average, or 12 hour days for a five day work week. Now, I can see having these on rare occasions (big project deadline or something), but I can't see 60 hours being a minumum for any job. Maybe I'm just in the dark about this, though. You'd pretty much need to have very little commute, no family, and no life outside.
#37
Retired
Yeah, there's lots of jobs that require 60+ hours.
You just have to decide how important money/career is to you. It's the least important thing in life to me (and unfortunate necessity) so I could never hack more than 40 hours regularly.
You just have to decide how important money/career is to you. It's the least important thing in life to me (and unfortunate necessity) so I could never hack more than 40 hours regularly.
#38
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Originally Posted by mkdevo
I still don't see criminal intent.
#40
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Originally Posted by jeffdsmith
Pretty much any engineering job for starters...
When I was a contract employee, I had no qualms about taking as many hours as I can get, so I guess 60+ hours would be fine if I had no family, or if my family were overseas. But even at a small startup, working the wee hours just to keep in contact with the design team in India, I don't think I worked 60+ hours regularly, just around deadlines and such. I remember people working that much before the bubble burst, because they felt they could cash out and be millionaires soon after...
Wow, this is getting off-topic. It is all about what a job is worth to you, though... and what state of life you're in (bachelor, married, married with young children, etc.).
#41
DVD Talk Legend
Originally Posted by msdmoney
I'd imagine this profit dip has much more to do with the recent buying of licenses by EA (NFL), combined with buying a big portion of UBISOFT, rather than games flopping. They still had quite few succesful/really successful games, even though a few of their games did tank bad given the licenses (Goldeneye Rogue Agent, The Urbz). Hopefully the decline in sales on mediocre cookie-cutter games will force EA to re-evaluate it's strategy, especially given the 90% losses, but I doubt it. I expect this is just a downswing in profits until the real money starts rolling in from the NFL monopoly.
#42
DVD Talk Legend
I work 40-hour work weeks (or pretty close to it) as does my dad who's nearing retirement, but my mom (a legal administrator for a large law firm) regularly works 50-60 hours a week. Recently they moved buildings and she was in charge of the entire move process. For the final stretch she was pretty much working 16 hours a day, 7 days a week, for 2 or 3 weeks. She's not the type to exaggerate, so I'm guessing that's pretty accurate.
#43
DVD Talk Legend
What defines good compensation? Anyone know a dollar figure of how much they get? Or at least an estimate. What kind of degree do these people need? Are they just a bachelors? I'm just curious as I have no idea what the technology industry it. I'm all about healthcare.
#45
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From: Northern California
Originally Posted by ChiTownAbs, Inc
I still stand by my comment that insiders usually have their shares held in a blind trust. They are usually selling their shares to diversify their portfolio.
I still don't see criminal intent.
I still don't see criminal intent.
The criminal intent is in withholding dissapointing earnings news until they entered an open trading period. The withholding of information is not really the issue, it was that they provided false information so the stock would not tank before they were legally allowed to exercise their options and cash out.
#46
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From: Columbia, MD
Originally Posted by jeffdsmith
It could be, but they also bought some developers recently as well. Lots of spending going on.
That's also not an expense. It's acquiring assets. You're describing transactions that would have a negative impact on their cash position. The way accounting works, however, means cash position really has very little to do with the profit/loss statements.
Now there may have been one-time charges associated with both transactions, but usually management calls them out as separate. Only the amortized license and goodwill from the UBISOFT transaction should hit their books in the expense column last quarter. I doubt EA engaged in transactions where just the quarterly amortization would lower their quarterly profit 90%.
Granted, I'm too lazy to read the statements, but I think there are problems beyond the transactions cited.
#47
Thread Starter
DVD Talk Godfather
Activision posts a 46% drop in earnings from last year, even as sales rose 25%. I guess the cost of making these games and the lower prices are hurting the bottom lines at companies... making me believe more and more that price hikes are to come.




