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Less them 3 weeks till the ds...MMMMMM....
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Let's not forget that the two screens can be used to display one image. It may be awkward with the small break between the screens, but I think I've seen some screenshots/videos that have shown this being done.
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DS First.
Eventually Both most likely. Right now, I am looking forward to the DS more. Not because I am a fanboy type. The DS just appeals to me more, seems to have some creative stuff going for it, and has more games I seem to be interested in at this point. Plus, it's backwards compatible with my GBA games. |
I'll definitely be getting the DS at launch and will more than likely get the PSP if it's at $200 or less when it hit's the US.
-- fab |
I've got a DS and an import PSP preordered, but I'm looking forward to the PSP more.
For all of Nintendo's talk about breaking new ground, what are we getting? A Mario 64 port. A Mario Kart 64 port. And how many other retreads are down the line? Or more importantly, when will the handheld Gamecube come out? |
it's not like sony is bringing out anything new.
most of the big name games are just ports or rehashes. Tiger Woods PGA Tour Need For Speed Underground Gran Turismo 4 THUG 2 Hot Shots Golf Spiderman 2 big deal.. I will take Mario 64 over any of those games. at least the DS can lead to some kind of creativity, instead of just being some system for game ports of ps1 or ps2. |
Where is the best place to preorder a PSP import?
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Sony has at least been upfront about it being "the PlayStation experience made portable." At this point, I don't see anything other than ports and remakes for the PSP either, but I'm more excited about it than the DS.
I've got the DS preordered, along with Super Mario 64 & Ridge Racer. But I'm kind of unenthused by the rest of the launch window games. I remember at Nintendo's E3 DS press conference, their PR guy said something like "the competition wants to take you down the same roads you've been down at a little faster pace. Nintendo will take you down new roads at your own pace." How exactly are N64 ports an exciting "new" road? Wireless play? I'm buying the DS for its potential. From what I've seen so far, the second screen is still just a gimmick for most games. And www.playasia.com has the PSP value pack for $270. www.ncsx.com has it for $290. Prices are, of course, subject to change and distributor gouging... |
Originally posted by BGPu Sony has at least been upfront about it being "the PlayStation experience made portable." At this point, I don't see anything other than ports and remakes for the PSP either, but I'm more excited about it than the DS. I've got the DS preordered, along with Super Mario 64 & Ridge Racer. But I'm kind of unenthused by the rest of the launch window games. I remember at Nintendo's E3 DS press conference, their PR guy said something like "the competition wants to take you down the same roads you've been down at a little faster pace. Nintendo will take you down new roads at your own pace." How exactly are N64 ports an exciting "new" road? Wireless play? I'm buying the DS for its potential. From what I've seen so far, the second screen is still just a gimmick for most games. |
Who's to say, at this point, what either system will offer years down the road. I don't buy into the theory that Nintendo is the only developer in gaming with an ounce of creativity and everyone else just copies them. It's foolish to say that the PlayStation consoles haven't had any innovative games on then over the years.
PSP will have its ports/retreads of Gran Turismo, Tekken, Final Fantasy, Tony Hawk, et al.... just like Nintendo will mine the N64 catalog for all it's worth.... |
Another thing I forgot to ask it does anyone know if the Jap import of the PSP will have something so we can change the language to English? If not I will be waiting till the US release.
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I would imagine that the system itself will allow you to choose from a variety of languages for menus. The software, like most imports, may have language options on a game by game basis, but will be mostly Japanese.
And Lik-Sang has had the $0 down pre-order lists for the PSP and the DS since E3 time, so those waiting lists could be pretty long by now |
Can the DS play movies? No. Do you want it to? If yes, then don't buy it. All depends on what you're looking for.
The DS has a built-in microphone, the PSP has a microphone jack. The DS has Wi-Fi, the PSP has Wifi. But does the PSP have a touch sensitive screen? No. Games like 'Feel The Magic' and 'Yoshi's Touch & Go' aren't possible on the PSP and that's why people are saying the DS is more innovative. Well, I suppose Sony could release a USB peripheral touch screen if it wanted to in the future. Both systems will have retreads, yes, but for now, the DS has something that the PSP doesn't. And if that matters is up to you. |
probably the PSP only after its first price drop. maybe the DS. i'm taking the wait and see approach.
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I'll be getting both. Where can I vote for that? ;)
I'll definitely be getting the DS at launch and will more than likely get the PSP if it's at $200 or less when it hit's the US. |
Does anyone know for sure if the PSP will have a region lock on games? i don't care about movies, but if I import one, I don't want to have to buy another one when it's released here to pay US games.
Edit: Nevermind, got my answer from IGN. Looks like i'll be importing. PSP adopts both a "worldwide" and "regional" code system," explains Molly Smith of SCE America. "For games on PSP there is no region code. However, due to language and system issues, quality assurance procedures are done in each territory. Therefore, we recommend purchasing both the hardware and corresponding software in the same market/territory." |
I would like to have both, but the PSP looks more attractive to me. But, as someone earlier said, I may get a DS, play it for a while and trade it towards a PSP. We'll see.
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Originally posted by BGPu Who's to say, at this point, what either system will offer years down the road. I don't buy into the theory that Nintendo is the only developer in gaming with an ounce of creativity and everyone else just copies them. It's foolish to say that the PlayStation consoles haven't had any innovative games on then over the years. PSP will have its ports/retreads of Gran Turismo, Tekken, Final Fantasy, Tony Hawk, et al.... just like Nintendo will mine the N64 catalog for all it's worth.... Wait... |
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hmmmm..... two hours of better graphics or ten hours of gameplay?
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I like the somewhat analog controls that the DS version has for steering. |
Originally posted by goLUCKY hmmmm..... two hours of better graphics or ten hours of gameplay? |
Once again you try to quote three month old articles. IGN has recently said the controls have been made much more accurate and responsive (if you use the "touch" steering). There are other control set-ups as well. Did practicality leave your mouth? We'll talk when I'm on lap 3 of the DS build and the PSP is still loading...
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The whole article:
Just a few days ago we had the opportunity to play around with the most current version of Ridge Racer DS, Namco's dual-screen version of its franchise in development at Nintendo's own NST game studio. NST had previously been responsible for the Nintendo 64 version of Ridge Racer released several years ago. Which is why it's no surprise that we see similarities between the console version and the upcoming portable game. Ridge Racer DS is officially not a "port", but it will feature a total of 20 racetracks based on existing Ridge Racer games, including the familiar Ridge Racer cityscape, and the Northwest course from Ridge Racer Revolution. We previously had a hands-on with the game at Nintendo's Gamers Summit in Seattle earlier this month. Technically the game looked and sounded great on the handheld, with full 3D environments running at a solid 30 frames per second. But to be honest the game's touch screen controls were so sloppy that Ridge Racer DS just wasn't any fun to play and control. In the most current revision of Ridge Racer DS, the graphics and sounds appeared nearly identical to the version we played in early October. But the touch-sensitive controls definitely received a serious tweaking since last we played. The version now turns the wheel in relation to where the screen is being touched, which was much better than the last version, which made the car move like mouse controls with players required to drag their stylus on the screen to turn the wheel left and right until it stops. We also got another chance to play around with the game's networking capabilities. Though the game supports single cartridge multiplayer wirelessly, this mode wasn't working in the build we were playing. But multiple cartridge multiplayer worked like a champ with no drop in performance, even when the systems were more than thirty feet apart. Shame we only got to link up two systems, since Ridge Racer DS supports up to 6 players in the network. Namco revealed that there will be several secret unlockables in Ridge Racer DS. Just as Namco always sticks in its classic videogame heroes as decals on vehicles, there will also be Nintendo characters as well. Watch for a Mario car in this racer. But you'll have to earn it, first. We've posted new video of the game in action which you can check out by hitting the media link below. Ridge Racer DS is scheduled as a launch title for the Nintendo DS. |
Perhaps next you can contrast a person standing next to a swimming pool with a person in a swimming pool to confirm that water is, in fact, wet. :rolleyes: |
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