Doom 3: It sucks
#51
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From: Atlanta, GA
Originally Posted by Centurion
Hard to say. With all the reviews saying it's an average game, it will be really hard to justify the $50 price tag. I might just wait for it to hit bargain status.
#52
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From: Los Angeles, CA
Originally Posted by Gromit
Have the reviews been bad? The only one I read was XBN's 10/10. I'm leaning towards not getting it though as I didn't care for the PC version.
By the way, the Xbox will also have a Doom 3 Collector's Edition which includes the full versions of Ultimate Doom and Doom 2.
#53
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From: Decatur, IN
Originally Posted by Trigger
we aren't all from the 'nintendo generation' and what does that have to do with playing the first Doom? Nevermind, don't answer that... you speak of Halo like it's some sort of revolutionary game or something. The only thing revolutionary about it are that the controls are really good for a FPS on consoles. Otherwise, Halo is mediocre as a FPS.
MOD NOTE: It's okay to disagree. It's not okay to call names like "idiot" or "POPs" or "senior citizen". You've now been officially warned.
namja
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Last edited by namja; 02-07-05 at 03:39 PM. Reason: Also removed the post title: BeanDip Says "senior citizens get free ass whoopings 8AM-12PM"
#54
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From: Decatur, IN
BeanDip Says "yes"
Originally Posted by Centurion
My bad, I should have clarified. I was referring to the feedback on the PC version. However, to my understanding, the Xbox version is a straight port.
By the way, the Xbox will also have a Doom 3 Collector's Edition which includes the full versions of Ultimate Doom and Doom 2.
By the way, the Xbox will also have a Doom 3 Collector's Edition which includes the full versions of Ultimate Doom and Doom 2.
#55
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From: Osaka, Japan
The inclusion of the old Dooms is a huge coup for the box although they should have included it on all versions of the game i think not just the collectors.
This almost has me sold on the collectors edition of the game despite the fact I have very little interest in Doom 3 itself, based on the press I've read about the game.
I was playing Doom 2 on the pc recently using one of the new direct 3d engines, damn its sweet.
This almost has me sold on the collectors edition of the game despite the fact I have very little interest in Doom 3 itself, based on the press I've read about the game.
I was playing Doom 2 on the pc recently using one of the new direct 3d engines, damn its sweet.
#56
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From: |-|@><0r L@n|)
Originally Posted by Trigger
you speak of Halo like it's some sort of revolutionary game or something. The only thing revolutionary about it are that the controls are really good for a FPS on consoles. Otherwise, Halo is mediocre as a FPS.
Among all of these, Halo stands out as one of the best. Well-balanced gameplay, interesting premise, distinctive and good looks, driving story line, compelling opponents - it's got everything. The balance between fighting the Flood and fighting the Covenant was well-met, even requiring different tactics. Falling into the middle of a three-way, or even a four-way battle, was an incredible experience.
Admittedly, it took me a while to get into it; the first time I played it, I put it down and almost didn't come back. That would have been a big mistake.
- David Stein
#57
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I played Halo all the way through about 3 times now... don't get me wrong - it's a good game. I just didn't find it particularly revolutionary beyond the tight controls. Alot of the levels were kinda... same-y. I had followed Halo's development since from early on when it was to be a PC game... I just said it wasn't revolutionary because beandip said it rewrote the book on FPS games and I didn't see what they did that hadn't been done before or that other games in development at the time had already implimented.
as for beandip's comments... "idiot", "pops", "senior citizen" and the hostile sarcastic attitude was more than uncalled for. I just turned 31 last week... I don't know how old you are, but turning 31 by itself is traumatic enough and I don't need someone teasing me about it on an internet message board. Besides - that was quite an aggressive and caustic defense of a post you "really don't have any point to".
as for beandip's comments... "idiot", "pops", "senior citizen" and the hostile sarcastic attitude was more than uncalled for. I just turned 31 last week... I don't know how old you are, but turning 31 by itself is traumatic enough and I don't need someone teasing me about it on an internet message board. Besides - that was quite an aggressive and caustic defense of a post you "really don't have any point to".
#58
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Originally Posted by Centurion
My bad, I should have clarified. I was referring to the feedback on the PC version. However, to my understanding, the Xbox version is a straight port.
#59
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From: |-|@><0r L@n|)
Originally Posted by Trigger
I just said it wasn't revolutionary because beandip said it rewrote the book on FPS games and I didn't see what they did that hadn't been done before or that other games in development at the time had already implimented.
First, the shield power-up was a fantastic idea. Virtually all FPS adventure games, including both Half-Lives, have a distinct problem: you have to guard your health really, really carefully. If you happen to save your game during a hard spot, and you're low on health, and there's not much health around - well, you may end up replaying the same sequence a hundred freaking times to eke out every bit of health. That's not fun; it's deeply frustrating and wastefully repetitious.
Halo did away with all of that, of course, with the shield recharge. It's such a small idea, but it really improves the quality of the FPS-adventure experience.
Second, and in the same vein: Another problem endemic to FPS adventures is scarcity of ammo - you find yourself hoarding most of the good weapons for more difficult encounters. Halo bypasses this by allowing you to pick up any other weapons you want along the way. Sure, you have to be miserly with your rocket launcher and sniper rifle, but if ammo for those were plentiful, the game would be no challenge.
Third and less importantly: Fighting two different alien races, with two very different styles, was something of a novelty. I guess you could say that Half-Life does the same thing, varying between aliens and government soldiers, but I think you end up fighting them the same way. The Covenant require pacing, aim, tactics; the Flood require an adrenaline-rush chain-gun experience.
- David Stein
#60
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point 1 - Ok, it was new... you're right. And you're also right that it was a good idea. However, I like how HL and games like it have health and shield recharging stations placed strategically. I would say there are plusses and minuses to both situations and leave it at that. I could expand if you want, but you're right in that it was a good idea - especially for making the game easier and hence more accessible for novice players. It also makes the transition from PC controls to console controls easier.
point 2 - I don't think they really did anything revolutionary with the managing of ammo really - it was pretty standard. However, the thing they did that was new was making it so you could only hold two weapons at a time - some people didn't like it, but I loved it. It made you have to think about what you wanted to carry with you rather than just carrying everything and for me it kind of made up for the fact that I didn't have to think about health or shields anymore.
point 3 - i don't think there's anything new here, this has been done in many games... unreal, HL, system shock, etc... It's almost cliche to have multiple species to battle in a FPS.
point 2 - I don't think they really did anything revolutionary with the managing of ammo really - it was pretty standard. However, the thing they did that was new was making it so you could only hold two weapons at a time - some people didn't like it, but I loved it. It made you have to think about what you wanted to carry with you rather than just carrying everything and for me it kind of made up for the fact that I didn't have to think about health or shields anymore.

point 3 - i don't think there's anything new here, this has been done in many games... unreal, HL, system shock, etc... It's almost cliche to have multiple species to battle in a FPS.
#61
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From: Osaka, Japan
I would say that Halo 1 was the best fps game period when it came out, and I used to play a fair few of the pc shooters. Of course I am talking 'single player', the multiplayer was nothing to write home about, if only due to the lack of online play. The only game that came close was the original HL and Halo had that beat in a few areas. Notably graphics, fun factor, and overall production values (the voice acting, soundtrack).
At the time it was also the best implementation of vehicles in a fps, driving the warthog was a blast (although people seem to have a bit of a love and hate relationship with the way that controlled). I probably spent hours trying to drive the warthog into places that the level designers clearly didn't intend it to go
.
At the time it was also the best implementation of vehicles in a fps, driving the warthog was a blast (although people seem to have a bit of a love and hate relationship with the way that controlled). I probably spent hours trying to drive the warthog into places that the level designers clearly didn't intend it to go
.
#62
Retired
Definitely agreen on the shields. One of the reasons I enjoyed Halo a lot eventhough I'm not big on FPS games.
Managing health is one of the main things I hate about them. Plus I just hate hard games in general. Like a nice moderate level of challenge, and Halo on normal was just right for me.
Managing health is one of the main things I hate about them. Plus I just hate hard games in general. Like a nice moderate level of challenge, and Halo on normal was just right for me.
#63
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I enjoyed Halo, but I am not sure you could consider any of those features revolutionary.
I also liked the shield power up, but to me that didn't make the game revolutionary.
You have to manage your ammo in Halo just like any other FPS, and have to decide which gun to pick up and keep. The ammo is plentiful though, which is always good, but I don't quite see how restricting the amount of guns you can carry is revolutionary. I would say in general the guns are pretty balanced in Halo, I seem to get through the campaign on normal with most guns, without worrying about a better gun. I think this is what creates less worry about saving ammo in another gun.
I don't think Halo has enough enemy types, not enough variety in my opinion. I see the difference between the Flood and the Covenant, but I think most FPS's have multiple enemy types. The Flood/Covenant difference I see as more a story thing, as in I think this difference was well tied into the story, but as far as gameplay, it is nothing revolutionary.
I also liked the shield power up, but to me that didn't make the game revolutionary.
You have to manage your ammo in Halo just like any other FPS, and have to decide which gun to pick up and keep. The ammo is plentiful though, which is always good, but I don't quite see how restricting the amount of guns you can carry is revolutionary. I would say in general the guns are pretty balanced in Halo, I seem to get through the campaign on normal with most guns, without worrying about a better gun. I think this is what creates less worry about saving ammo in another gun.
I don't think Halo has enough enemy types, not enough variety in my opinion. I see the difference between the Flood and the Covenant, but I think most FPS's have multiple enemy types. The Flood/Covenant difference I see as more a story thing, as in I think this difference was well tied into the story, but as far as gameplay, it is nothing revolutionary.
#64
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From: Osaka, Japan
Originally Posted by msdmoney
You have to manage your ammo in Halo just like any other FPS, and have to decide which gun to pick up and keep. The ammo is plentiful though, which is always good, but I don't quite see how restricting the amount of guns you can carry is revolutionary.
), you often end up settling on 1 or 2 favourites. For example the single barrel shotgun and the rocket launcher in doom (original anyway). In Halo often you have to fall back to the plastma pistol or the needler, due to that being all that was around and in the end you actually become proficient in nearly all the weapons. I know some people still don't give the needler the time of day, but even in Halo I found it very useful in certain situations. However if I hadn't been forced to use it I probably also wouldn't have bothered because it seems quite crappy at first glance.
Also with only having 2 weapon slots, it makes the decision to carry a rocket launcher (which can really only have about 6 shots I think?) all the more important because it effectively halfs the number of stock weapons you can carry. It's also almost impossible to play with both the sniper and the rocket launcher in your inventory at the same time as neither is very good in situations where you are being rushed say. So often I had to think hard about which one I wanted to take further (although once you know the level well, you can work out which one you are likely to be able to get more ammo for).
#65
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Originally Posted by Chris_D
The inclusion of the old Dooms is a huge coup for the box although they should have included it on all versions of the game i think not just the collectors.
#66
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From: Osaka, Japan
Originally Posted by jeffdsmith
They have to give people some incentive to buy an inferior version.
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