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Rumble feature on wireless controllers??

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View Poll Results: How important is the rumble feature to your gaming experience?
Can't live without it
11
25.58%
Ehh, I could take it or leave it
14
32.56%
Don't miss it one bit
18
41.86%
Voters: 43. You may not vote on this poll

Rumble feature on wireless controllers??

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Old 01-08-04 | 01:00 PM
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Rumble feature on wireless controllers??

I've decided to go wireless with all 3 consoles (controllers that is).
Gamecube has rumbleless w/ the Wavebird and rumble w/ Pelican G3.
PS2 has rumbleless with the Peclican Chameleon and rumble with the Predator.
Xbox wireless can't be had in rumbleless from what I can see, but has the Pelican Eclipse.

From the reviews & user comments I've been able to find on all of these controllers, it seems that Pelican is a pretty solid brand for wireless controllers, except for maybe the Predator and the G3.
Yes, I know there are plenty of other wireless controller options out there, but I'm trying to stick to a certain price range and to items that BestBuy stocks (lots of left over X-mas GCs from there)

But here's the real question....
how important is it to have the rumble feature on a controller?
Is it something that's easy to adjust to not having, or do a lot of you often regret a rumbleless purchase?

Any opinions/ideas about other wireless controller options are still very welcome as I might be convinced to go out of pocket and save the GCs for a larger purchase.

Thanks to all who reply!!

Last edited by squi23; 01-08-04 at 01:03 PM.
Old 01-08-04 | 01:07 PM
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Never seemed like more than a useless gimmick to me so I don't miss it at all.
Old 01-08-04 | 01:11 PM
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I could take it or leave it. I have a wavebird for GC and don't miss it. On FPS games that move fast (especially multiplayer) it sometimes can be a helpful hint (i.e. You are getting shot idiot --- move ) so it comes in handy on my Xbox occassionally but again, for a good wireless controller I could live without it if necessary.

There are a couple of games where it is apparently used for clues/signals ... Eternal Darkness and Mario Party (?maybe?)

Last edited by sniper308; 01-08-04 at 01:14 PM.
Old 01-08-04 | 01:20 PM
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I don't even notice rumbling on any controller. It is almost always completely useless.
Old 01-08-04 | 02:54 PM
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I love rumble! The controller rumbles to the beat of the tune in Frequency, Amplitude, and Rez for PS2. I like the controller rumbling when I fire the chaingun in the warthog in Halo.
Old 01-08-04 | 03:06 PM
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Its a novelty that wore off years ago that doesn't really have the "cool factor" it used to. I turn it off.
Old 01-08-04 | 03:18 PM
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i always read in the user's manual how to turn off rumble (if possible) feature before i start playing a game. i think the "rumble" feature pisses me off more and more the longer i play games. why do i need my controller to vibrate when the football is in the air on a punt? how exactly is this enhancing the gameplay for me? (sorry for the rant)

i vote to rid the gaming industry of rumble all together.
Old 01-08-04 | 05:11 PM
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Squi23, I would look at these two controllers for the PS2 and Xbox, I plan on ordering them this weekend..


http://www.lik-sang.com/info.php?cat...ducts_id=3534&
The Cosmo for Xbox is supposed to look and feel 100% identical to the S-Controller.

http://www.lik-sang.com/info.php?cat...ducts_id=3932&
As others, and IGN has said, the Airstyle is almost exactly the same as the regular PS2 Dualshock2 controller.
Old 01-08-04 | 05:49 PM
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I find the rumble feature to be a valuable asset in certain games like Baldur's Gate where it is easier to tell you've been hit tactically by the rumbling than by squinting at the hard to read life bar.
That said I just don't even notice when I use my WAVEBIRD that the rumble is absent.
Take it if available but far from a neccessity.
Old 01-08-04 | 05:53 PM
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flashburn, thanx for you input

I saw you mention these controllers in another thread and they look really sweet.
I like that there's no dongle for the xbox, just a straight adapter into the port.
But i could not find any reviews on these controls or any user comments either.

I'll look around some more.
Thanks for pointing them out again!!!!
Old 01-08-04 | 08:31 PM
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I will post a pretty good review on both controllers probably in this or the other wireless thread once I receive them.
Old 01-08-04 | 09:13 PM
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From: Raccoon City, OR
Originally posted by flashburn
I will post a pretty good review on both controllers probably in this or the other wireless thread once I receive them.
Please do!

I've been looking at getting a decent wireless PS2 controller ever since I got a Wavebird. The AirStyle's keep getting mentioned as the closest to the Sony Dual Shock controllers, so I'd be really interested in what you think of them...
Old 01-08-04 | 10:51 PM
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Just a gimmick from last generation. personally I thought the RublePak for the 64 rumbled more than any of this generations controllers.

The novelty has worn off. Lose it.
Old 01-08-04 | 11:18 PM
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I like the rumble. I own a wavebird, but I normally use my wired controller with an extension cord. The rumble is just another form of sensory input, in addition to the audio and video.

It all depends on how the rumble is used. Sometimes it is used poorly and is gimmicky, but frequently it adds to the experience.
Old 01-09-04 | 06:50 AM
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I could care less.
Old 01-10-04 | 10:16 AM
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I enjoy PS2's rumble feature in certain games like GT3, when you're driving from a paved road to a dirt road and you can feel the washboarding in the road. It adds to the gameplay then. In Metal Gear Solid, you could feel Snake's heartbeat as you heard it on screen and the screen shook as you tried to use the sniper rifle. Those are the perfect uses of the rumble feature.

So, as far as wireless goes, rumble doesn't make any difference in most games, but when done right it adds a lot to some games. So I would try to find a controller that has it.
Old 01-10-04 | 10:27 AM
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I don't miss it at all. I wouldn't mind if they put it in as long as I could turn it off most of the time to conserve my battery life. There are probably some games that I'd turn it on for, but the rumble has never been much of a draw for me.
Old 01-10-04 | 10:57 AM
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Rumble sounded awesome on paper, but once I used it a little bit last generation, I was dissapointed. Personally, I'm usually to involved in the game and what's going on onscreen that I don't even notice the rumbling. When you do notice it, the rumbling just takes you OUT of the game, instead of immersing you like it should.
Old 01-10-04 | 11:00 AM
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Oftentimes I find the rumble feature a worthless gimmick, but sometimes (like picking a lock in Splinter Cell or feeling the pressure of having to make a game-winning putt in Tiger Woods 2004 and feeling that heartbeat), the rumble really does add to the immersion of the game and I really do like it.
Old 01-10-04 | 12:45 PM
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I play all games on mute, and I find the rumble to be a pretty good substitute for sound, in terms of telling me when I'm being attacked, etc.
Old 01-10-04 | 06:12 PM
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rumble really adds something to games like motogp2 and links2004. but, in most instances, i don't need it.
Old 01-13-04 | 02:43 PM
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Hey flashburn,

when do you expect your controllers from Lik-sang?
And what did you pay for them?
Did you have to pay duties & taxes and any screwy expenses like that?

The pair of them (1 for PS2, 1 for Xbox) for about $70 would be pretty sweet.
Old 01-13-04 | 07:12 PM
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Originally posted by illennium
I play all games on mute, and I find the rumble to be a pretty good substitute for sound, in terms of telling me when I'm being attacked, etc.
Why?

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