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NHL 2004 Preview (All 3 systems)

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NHL 2004 Preview (All 3 systems)

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Old 09-13-03, 08:15 AM
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NHL 2004 Preview (All 3 systems)

EA's NHL series has been around longer than any other, dating back to the days of the SNES in the early '90s. Throughout the years, the franchise has seen its share of ups and downs--with some iterations of the game being praised as the best ever created and others being met with less-than-stellar reactions. Last year's NHL 2003 was a great game, by all accounts, but with Sega Sports' NHL franchise showing a vast improvement over all of its predecessors, hockey fans began to turn their attention away from EA's franchise. For NHL 2004, EA Sports has gone to great lengths to improve its game by adding lots of depth--both in gameplay and game modes--and much improved graphics. We recently spent some time playing near-complete builds of all three console versions of NHL 2004, and what we've seen thus far has been very impressive.


One of the biggest concerns about EA's NHL series is the arcade-inspired nature of its gameplay. In NHL 2004, you won't find many arcade elements at all--rather, everything about this year's game feels simulation-style through and through. The overall pacing of the game feels a bit slower by comparison, with less frenzied, exaggerated action. However, if you still want a faster, crazier game, the gameplay sliders will provide you with just that.

The game's controls have changed a bit this year, implementing two new functions: two-button passing and right-analog control. Two-button passing refers to the game's dual-button passing system: one for standard passing and the other for saucer passing. Saucer passes fly higher than normal passes and can be used to lift the puck off the ice and over an opponent's stick. Both buttons are pressure sensitive, so pressing them harder or softer will determine how far your pass goes. The right-analog control system can be used on either side of the puck. It controls deking, when on offense, and hitting, when on defense. Right-analog deking lets you move and dodge the puck around in a freestyle manner, and it comes in especially handy when trying to fake out a goalie. When checking, you can move in any direction. So if you've got two players next to you, and you want to get the guy on the left, just tap left and you'll shove him off the puck. Both of these functions are button-controlled as well, though the right analog stick definitely seems to give you a better sense of control.


NHL 2004 is far more hard-hitting and grittier than any previous entry in the series. Lots of effort has gone into emulating the tighter, more defensive style of playoff hockey, and it seems that the effort wasn't for naught. With the new right-analog-stick checking system, knocking your opponents silly has become easier and more satisfying than ever. Want to send an opposing player over the boards or crashing onto the ice? Just build up a head of steam, using the speed boost, and let him have it. As the game features a host of new checking, hitting, and collision animations, you'll get a pretty good variety of ways to take your opponents out of the game.

The hard-hitting nature of the game doesn't stop there, however, as NHL 2004's fighting system is easily shaping up to be the best of its kind. Fights are triggered by a player's level of agitation. A number of different things can agitate a player, including goals scored against that player's team, hits received by that player, and having a star player on his team. Once the agitation meter has reached its peak, a meter will appear in the bottom of the screen asking you if you want to activate a fight. When fighting, you have high punch, low punch, high block, and low block buttons to work with. The actual fighting looks very realistic. The two players are routinely grappling, punching, and blocking each other while trying to stay upright on the ice.

Adding even further to the game's inherent toughness is its tightened AI. A big complaint about last year's game was that the defenders weren't particularly smart, and they didn't make plays that were at all realistic. In NHL 2004, this issue appears to be a thing of the past, as we found the opposing AI to be very tough on the mid-level difficulty setting and higher. Defensemen and defensive-minded forwards will close in on you if you get too close to the net, rarely giving up breakaways. On the other side of the puck, offensive-minded opponents are much better at jumping on scoring chances and are especially more adept at putting together solid one-timer situations.

Outside of gameplay, the biggest update in NHL 2004 is the newly designed dynasty mode. In this year's dynasty mode, you take control of both the coaching and general manager duties associated with an NHL franchise. At the beginning of a new dynasty, you create a new GM for your team, you choose his name, and you choose his face from a group of in-game photos. Once you're in, you'll learn that your owner has fired nearly all of the staff, and it's up to you to build it back. The only way to do so is to earn experience points. Experience points are earned through tasks performed in your dynasty. Tasks, like winning games, making trades, and signing draft picks, can earn you points. Points are then used to purchase upgrades for both your staff and facilities. Staff upgrades include better scouting, medical, coaching, and marketing and legal teams. Facilities upgrades include better equipment rooms, travel methods, gym equipment, practice rinks, and locker rooms.


All of these upgrades affect your team. They range in scope from gaining attribute points through the procurement of better training equipment to gaining morale points for assigning new lockers. Upgrades aren't the only aspect of the dynasty mode that will affect these points either. Morale, for instance, can also be affected by how much ice time you're granting a player. If a high-stature player isn't getting the ice time he feels he deserves, then his morale will drop significantly. Assigning the length of and the frequency of practices is another key task that will affect player morale. If you assign too many practices without a day off, players become dissatisfied, and if you allow too many days off, your players become lazy and complacent. Keeping your players in high spirits is important, as teams with low morale lose a lot more games. However, it's equally important to make sure they're working hard to reach their full potential.

Aside from the dynasty mode, NHL 2004 has all the standard modes you'd expect from a modern-day hockey game, including exhibition, tournament, season, playoffs, create-a-player, and custom team modes. The game also features 39 teams from three of the top European elite leagues, including the Elitserien, SM-Liiga, and DEL leagues. These leagues can be managed similarly to the dynasty mode, although the leagues don't offer as many options. Aside from these teams, the game also features all of the standard international teams, including teams representing the US, Canada, Russia, Sweden, the Czech Republic, Finland, and more.

The EA NHL franchise has always been known as one of the best-looking NHL games around, and it appears that NHL 2004 is poised to take the overall title. The player models are coming together extremely well and feature some of the most realistic body designs and animation we've seen. New animations are readily apparent throughout the game, and they include lots of new hitting and deking animations, as well as some new goalie moves. NHL 2004 easily has some of the best skating animation we've seen to date. The in-game arenas also look quite nice and include lots of detail in the ice and in the various elements found in them. The one sticking point we noticed was in the crowd graphics, which, while more detailed than in previous years, still look a bit off. The frame rate on their movements looked pretty bad. This is especially true of the PS2 version. Additionally, we noticed a couple of minor texturing glitches here and there during cutscenes. Hopefully EA will clean these few issues up before the game's release.


In terms of the game's audio, NHL 2004 sounds great. Since this is an EA Sports title, the game features an EA Trax soundtrack (now standard), that includes songs from the Deftones, Alien Ant Farm, Bowling For Soup, Adema, Gob, and The Ataris. While not all of these songs make a ton of contextual sense in a hockey game, for the most part, they fit in pretty well and don't detract from the atmosphere of the game. The game's commentary is much improved this year, as former NHL left wing and two-time Stanley Cup winner Craig Simpson replaces Don Taylor in the broadcast booth. The overall tone of the commentary is far less humor-based this year, and, instead, sounds much more like a realistic hockey broadcast. Though it isn't perfect yet, it's still an improvement.

All in all, NHL 2004 has shown us a lot of potential. The new gameplay mechanics and greatly improved dynasty mode should be greatly appealing to any simulation hockey fan, and, with the PS2 version set to feature all the benefits of the EA Sports Online system, any fan of the EA brand of hockey should be plenty pleased with what this year's iteration has to offer. NHL 2004 is set for release later this month, and you can expect a full review of the game in the near future.


http://ebgames.com/ebx/categories/pr...nt_id=A6074599


I am pretty excited to get this game as I always wished for a more sim hockey game (not a big fan of sega). I am going to love the dynasty mode and how you can plan out your own practices.
Old 09-13-03, 11:00 AM
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Thanks.
Old 09-13-03, 04:22 PM
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NOOOOO!! I was gonna get ESPN hockey and now I hear more about this!!! Oh the humanity....what to do what to doooooo

Old 09-13-03, 05:43 PM
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Here is a link for the Q and A with a NHL 2004 developer.

http://www.gamespot.com/ps2/sports/n...w_6072079.html

I wont bother posting the whole interview, but here is one interesting part about the dynasty mode.

GS: How deep can you go with the dynasty mode?


DL: Well, I'll give you an example. You are a GM who wants to win right away, so you trade away some draft picks for some star players and sign some more from the free-agent pool. To free up some room, you send some of your younger players down to the minors. You now have a team filled with high-priced veteran players. There is no doubt that you start winning games right away. But, after a few games, some of those star players are a little upset that they are not on the first power play and are not getting the ice time they want, so their morale goes down and their play suffers. But, attendance is up and you make the playoffs. After the season, you are ranked as the 20th best GM in the league, because your team salary was so high that you didn't make a dime. The GMs ahead of you gain more experience and end up with more upgrades than you for the next season. To top things off, you go to the draft without your first- and second-round picks.

Wow, from the looks of this, it looks like you can finally trade future draft picks and actually send players down to the minors. Interesting. I am looking forward to the fighting as well as the whole system has been revamped.

Current release date - Sept 22/03.

Correct me if I am wrong but didn't last years version came out in mid-October?
Old 09-14-03, 10:41 AM
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I think they moved it up from last year due to Sega coming out so early
Old 09-15-03, 12:37 PM
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YESSSSSSSSSSSS!

The goaltenders can finally fight in this game
Old 09-15-03, 02:53 PM
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NHL® 2004 Key Features

Hard Hitting NHL Action: It’s more physical than ever before, with new Bruise Control™, an all-new fighting system, more realistic player collisions, and powerful visuals such as popping helmets and breaking glass.

Total Control on the Ice: Total player control allows you to direct 2-button touch sensitive passes anywhere on the ice, call team strategies on the fly, and aggressively tie up opponents against the boards and in front of the net.

Go Deep Into Dynasty Mode: Take on the role of GM for up to 20 seasons, drafting and trading players, negotiating contracts, and managing the financial bottom line of your franchise. Earn valuable experience points to upgrade your GM office and/or purchase improvements to staff and facilities, thus improving your team’s on ice performance.

All-New Elite Leagues: 39 new international teams from Germany’s DEL, Sweden’s Elitserien, and Finland’s SM-Liga.

Online play: Go online and skate against the best gamers in the world! (In North America only for the PlayStation®2 console and PC-CD)

Sorry X-box and Cube owners, only online play is PS2 and PC
Old 09-15-03, 03:48 PM
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So far I like ESPN Hockey, I am not disappointed with it

I might rent this one sometime, see how it is....
Old 09-15-03, 04:10 PM
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Originally posted by ElementZ
YESSSSSSSSSSSS!

The goaltenders can finally fight in this game
Who cares if the game has overdosed on hitting to the point that it's rugby on ice (and Bruise Control is a trademarked new Key Feature) when the goalies can fight?

I can see why Xbox and Cube owners are disappointed over the inability to play this online.
Old 09-21-03, 11:41 AM
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Well I got the game 3-4 days earlier than expected. It was not supposed to be realeased until this Monday or Tuesday but it seems like some places in Canada pre-released NHL 2004 on Friday, I picked up my copy on Saturday.

It is totally opposite of last years version, for the better. This game is huge, dynasty mode, rehashed gameplay and controls. This game is pretty difficult.

No more crazy high scoring games, no more long bomb passes, no more going end to end with an average defenseman, no more 10 breakaways every game, no more stupid features nobody cares about (cards, gamebreaker meter, etc).

This game requires definite strategy, meaning a lot of dump-ins, tieing up players on the board, cycling the puck, etc. Its great. I was not liking it very much at first as the gameplay seemed very slow and the controls so complicated, but I am loving it now as I get better.

Its so rewarding when you score a goal, win a fight, make a nice hit, etc. Goals come in different ways that I have scored, wrist, backhand, slapper, one timer. No more blind passing and one-timers. In previous games, i would just pass the puck to anyone and fire a one-timer even tho my player was skating backwards (lol), this year, you have to be very precise, i have had ton of icing calls because of missed passes.

Graphics are top notch, gameplay is excellent (sluggish at first, but play around with the sliders), crowd is actual 3D, replays have great angles and show details. Puck physics are amazing and very accuarate.

Dynasty mode is always what I have been waiting for in a hockey game. I chose the Ottawa Senators and right now I am 5-1 in my first season. Before I started I signed a free agent, released players, traded a player for a 3rd round draft pick, sent some players down to the minors and called players up. You also set ticket prices and have a balance sheet.

Only minor complaints that I have are the commentary (which is never good usually) and when there are injuries, you have to check right after the game or the next day, otherwise you wont know how long a player is gone for.

Commentary seems to get old fast as in any sports game, but it is a lot better than last years, no more corny comments and they will actually keep track of stats throughout the game and year.


I could probably ramble on further but i will stop cuz i have to go play some more.

Feel free to ask any questions and I will answer them.
Old 09-21-03, 11:56 AM
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go more into detail about dynasty mode
Old 09-21-03, 01:56 PM
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Dynasty Mode

Dynasty mode lasts for 20 years (seasons). You start out, once you pick your team, the whole team's front office has been wiped out and you have to build it back up with experience points. It is basically like a role playing game within a sports game. You collect experience points. It does not really say how you achieve experience points in detail, but you collect them by winning games, attendance, revenue, good trades and free agent signings, etc. There are 10 upgrades you can do in total to improve your team. These are separated into 2 categories:

Staff

1) Scouting - Each new level lets you view more rookie prospect attributes in your scouting report. (Throughout the year, you can see players that will be available in the draft, but under thier ratings, they have question marks so you dont know who is going to be top pick or bottom pick, but once you increase this upgrade, it gives you more information and the players)

2) Medical - Each new level gives you faster recovery for injured players.

3) Coaching - Each new level helps players reach their potential faster.

4) Marketing - Each new level add x% to your home attendance.

5) Legal - Each new level helps sign players for up to x% less money.

Facilities

1) Equipment Room - Each new level adds points to their skating and shooting attributes.

2) Team Travel - Each new level adds points to all attributes for road games.

3) Team Gym - Each new level adds points to their strength and endurance attributes.

4) Practice Rink - Each new level adds points to all players attributes for home games.

5) Locker Room - Each new level adds points for moral boost.

You then have your finances which is where your balance sheet is located. You can look at your whole roster and see who is healthy, injured and in the minors, and also see how many years left in their contract, salary. You can send players down to the minors (i believe if you send younger players down to the minors, their ratings increase/decrease). You can negotiate contracts and release players to free agency. You can trade players for future draft picks. There is a progress report for each player of what their morale is and how they are improving/not improving. As a little bonus, you have office rewards as when your making all these decisions, it shows your GM sitting in his office and you can decorate it with tons of options.

That is pretty much it I believe. Obviously, I never made it to the off-season yet but I know they have the draft June 11th or around there, and free agents also, (no more smiley faces)

Hope that helps
Old 09-21-03, 10:13 PM
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sounds interesting
Old 09-22-03, 03:50 PM
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ESPN Hockey has ruined my ability to enjoy this game. It has it beat in graphics, sound, presentation, and gameplay. The season mode on the EA game is interesting, but can't make up for gameplay deficits.
Old 09-22-03, 11:13 PM
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EA's game is great in that you can play as the goalie for the whole game and watch the computer do all the work

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