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MechAssault Mech list???

Old 08-03-03, 12:31 PM
  #1  
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MechAssault Mech list???

Does anyone know if one exists?

I would like to see all the Mechs and their variants listed.
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Old 08-04-03, 10:56 AM
  #2  
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Here's one. Might not be detailed enough for your liking...

http://db.gamefaqs.com/console/xbox/...ault_mechs.txt
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Old 08-04-03, 11:51 AM
  #3  
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Since it won't allow linking to the FAQ:


MECH VARIANT
Atlas Prometheus
Catapult Bowman
Cougar Puma ( will always be funny after RvsB )
Elemental *N/A*
Mad Cat Timberwolf
Owens Hackman
Ragnarok Ymir
Thor Summoner
Uller Kit Fox
Uziel Belial
Vulture Mad Dog

Mech Name: Atlas
Mech Defense (On a scale from 1-10): 10
Mech Speed (On a scale from 1-10): 5
Weapons: Pulse Laser 4x, Autocannon 4x, Javelin Missile 2x
Defensive Weapon: AMS
Notes: A heavy hitter, the Atlas can go toe to toe with any Mech in the game
except a Ragnarok or Ymir and win. However, it's a big target and fast Mechs
will take advantage of the Atlas' speed.

Mech Name: Belial
Mech Defense (On a scale from 1-10): 6
Mech Speed (On a scale from 1-10): 8
Weapons: Pulse Laser 1x, Gauss Rifle 2x, Crossbow Missile 1x
Defensive Weapon: Jump Jets
Notes: The sniper Mech of MechAssault. Get a good vantage point and get to work
with the dual Gauss Rifles.

Mech Name: Bowman
Mech Defense (On a scale from 1-10): 6
Mech Speed (On a scale from 1-10): 6
Weapons: Pulse Laser 2x, Machine Guns 2x, Warhammer Missile 2x
Defensive Weapon: Chaff, Target Jamming
Notes: Relatively weak, but given a few power-ups the Bowman will become a
nightmare. Fast Mechs are good against Bowmans, because the Warhammer Missile
cannot track.

Mech Name: Catapult
Mech Defense (On a scale from 1-10): 7
Mech Speed (On a scale from 1-10): 7
Weapons: Pulse Laser 4x, Javelin Missile 4x
Defensive Weapon: Jump Jets, Target Jamming
Notes: An average Mech that relies heavily on its missiles.

Mech Name: Cougar
Mech Defense (On a scale from 1-10): 5
Mech Speed (On a scale from 1-10): 9
Weapons: Pulse Laser 2x, Autocannon 1x, Javelin Missile 2x
Defensive Weapon: Jump Jets
Notes: Similar to the Bowman, the Cougar is recommended over it due to its
speed and Autocannons.

Mech Name: Elemental
Mech Defense (On a scale from 1-10): 1
Mech Speed (On a scale from 1-10): 8
Weapons: Pulse Laser, Crossbow Missile 2x
Defensive Weapon: Jump Jets
Notes: The most pathetic Mech (Power Suit, in reality) in the game. It can be
destroyed with 2 PPCs or a few missiles. In a group of 6 or 7, though, an
Elemental can be devastating and annoying.

Mech Name: Hackman
Mech Defense (On a scale from 1-10): 5
Mech Speed (On a scale from 1-10): 10
Weapons: Gauss Rifle 1x, Crossbow Missile 2x
Defensive Weapon: Null Signature
Notes: A fast mech, but its weapons are dissapointing

Mech Name: Kit Fox
Mech Defense (On a scale from 1-10): 5
Mech Speed (On a scale from 1-10): 9
Weapons: Pulse Laser 1x, Warhammer Missile 1x
Defensive Weapon: Jump Jets, Nullsig
Notes: In a battle against heavy/medium Mechs, the Kit Fox is pretty good due
to it's speed and Warhammer Missiles, but other fast Mechs will tear it up.

Mech Name: Mad Cat
Mech Defense (On a scale from 1-10): 7
Mech Speed (On a scale from 1-10): 7
Weapons: PPC 2x, Machine Gun 2x, Javelin Missile 4x
Defensive Weapon: Target Jamming
Notes: One of the most frequently used Mechs online, and for good cause. The
Mad Cat is a heavy hitter, but doesn't substitute speed for punch.

Mech Name: Mad Dog
Mech Defense (On a scale from 1-10): 6
Mech Speed (On a scale from 1-10): 9
Weapons: Pulse Laser 2x, Autocannon 1x, Crossbow Missile 4x
Defensive Weapon: None
Notes: Faster than the Mad Cat, players will want to circle enemies while
delivering rounds of Crossbow Missiles.

Mech Name: Owens
Mech Defense (On a scale from 1-10): 5
Mech Speed (On a scale from 1-10): 10
Weapons: Machine Gun 2x, Crossbow Missiles 2x
Defensive Weapon: Target Jamming
Notes: Very good against Ragnaroks, but not suggested for anything else. It's
speed allows it to dodge attacks and chisel away with the Machine Guns.

Mech Name: Prometheus
Mech Defense (On a scale from 1-10): 9
Mech Speed (On a scale from 1-10): 4
Weapons: Medium Laser 3x, Gauss Rifle 2x, Warhammer Missile 2x
Defensive Weapon: AMS
Notes: A good, all-around Mech. Unfortunately, none of the weapons track
sufficiently.

Mech Name: Puma
Mech Defense (On a scale from 1-10): 4
Mech Speed (On a scale from 1-10): 9
Weapons: PPC 1x, Machine Gun 2x, Crossbow Missile 2x
Defensive Weapon: Jump Jets, Null Signature
Notes: A fast Mech good against Ragnaroks and other heavy Mechs by staying
behind and hitting them with the Machine Guns.

Mech Name: Ragnarok *Beat Story Mode to unlock*
Mech Defense (On a scale from 1-10): 9
Mech Speed (On a scale from 1-10): 4
Weapons: Lava Gun 1x, Gauss Rifle 2x, Javelin Missile 4x
Defensive Weapon: Shield
Notes: Probably the slowest Mech in the game, it's also the strongest. To be
good with Ragnarok you have to be good with your Shield. Knock over an enemy
with Level 3 Gauss Rifles for an almost guaranteed kill with your Lava Gun.

Mech Name: Summoner
Mech Defense (On a scale from 1-10): 7
Mech Speed (On a scale from 1-10): 7
Weapons: Pulse Laser 4x, Autocannon 2x, Warhammer Missile 1x
Defensive Weapon: Jump Jets
Notes: If you can time your Warhammer Missiles right, you'll be in good
condition. However, since they don't track, the Summoner is veterans-only.

Mech Name: Thor
Mech Defense (On a scale from 1-10): 7
Mech Speed (On a scale from 1-10): 8
Weapons: Medium Laser 2x, Machine Gun 4x, Crossbow Missile 2x
Defensive Weapon: Jump Jets, Target Jamming
Notes: I'm personally not a big fan of the Thor, but I will admit that nothing
stands a chance against it's Machine Guns (Its best weapon) up close. With
Target Jamming, the ball will definitely be in the Thor player's court when
the battle turns to 2x Machine Guns vs the Thor's 4x

Mech Name: Timber Wolf
Mech Defense (On a scale from 1-10): 7
Mech Speed (On a scale from 1-10): 7
Weapons: Pulse Laser 2x, Gauss Rifle 2x, Crossbow Missile 4x
Defensive Weapon: None
Notes: A good Mech, but the lack of a Defensive Weapon hurts.

Mech Name: Uller
Mech Defense (On a scale from 1-10): 5
Mech Speed (On a scale from 1-10): 9
Weapons: Laser 2x, Crossbow Missiles 1x
Defensive Weapon: Jump Jets, Chaff
Notes: A fast Mech who depends on the accuracy of the pilot to dish out damage

Mech Name: Uziel
Mech Defense (On a scale from 1-10): 6
Mech Speed (On a scale from 1-10): 8
Weapons: PPC 2x, Machine Gun 1x, Crossbow Missile 1x
Defensive Weapon: Jump Jets, AMS
Notes: My second favorite Mech. The Jump Jets give it a versatility that,
combined with AMS, makes it hard to hit. Good against heavy Mechs like the
Atlas, but medium Mechs will be trouble.

Mech Name: Vulture
Mech Defense (On a scale from 1-10): 6
Mech Speed (On a scale from 1-10): 6
Weapons: Laser 2x, Machine Gun 1x, Javelin Missile 4x
Defensive Weapon: None
Notes: A Mech with good, strong weapons

Mech Name: Ymir *Beat Story Mode to unlock*
Mech Defense (On a scale from 1-10): 9
Mech Speed (On a scale from 1-10): 4
Weapons: PPC 2x, Autocannon 4x, Lava Gun 1x
Defensive Weapon: Shield
Notes: The dual PPCs are the sole reason I prefer Ymir to Ragnarok. Since
it's so slow, by the time you get to the battle your PPCs will be ready.
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Old 08-04-03, 04:20 PM
  #4  
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It will have to do.

Thanks guys.
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Old 08-04-03, 06:57 PM
  #5  
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I was thinking about posting that one, but it doesn't include any of the downloadable ones that have come out since Jan/Feb. There's probably a few MechAssault fansites that would have info on that as well.
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Old 08-04-03, 07:23 PM
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I have a very good one even though it doesn't have stats on the newest mechs. I like it having detail on damage from the different leveled weapons.

I don't know if the following site link will allow you to see it, but here goes:

http://www.houseoftyr.com/Mechs.htm
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Old 08-04-03, 08:06 PM
  #7  
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There's a chart showing the weapons and defense of every mech (including DLC ones) here: http://db.gamefaqs.com/console/xbox/...hassault_a.txt
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