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Most annoying Boss Battle?

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Old 05-19-03 | 02:25 PM
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Well this is kind of a boss battle... the last level of Rogue Leader, I think it's called "The Core" where you fly into the heart of the 2nd Death Star. That one caused me quite a few deaths until I finally beat it.
Old 05-19-03 | 11:42 PM
  #27  
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Well as for toughest, I have to give a nod to the original Ninja Gaiden. Never did beat that game. Lose to the final boss and you go back like 3 levels. What a b*tch. On an up note I beat Ninja Gaiden 2 with one guy the first time I played it. Good thing it was a rental.
Old 05-20-03 | 06:59 AM
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From: Where the sky is always Carolina Blue! (Currently VA - again...)
Originally posted by Bell65
agree,last boss in dead to rights is fun,hey nic cage is making it into a movie! pretty sweet! yeah,im 21,was home on break visiting folks over xmas, somehow my mom grounded my 280 lb fb playin ass, as i said the lord's name in vein and then threw a piece of ham at the tv and the game box at my dog!i.e. yeah the last boss is hard, but find the cd and finish it, great ending,or maybe wait for the movie...
Not technically a boss but I can't get through the 3 bombs on the airplane level. If it wasn't timed between bombs and there weren't 3 of them I might be able to do it (or if it saved between bombs), but having to do 3 straight is just too freaking frustrating.
Old 05-20-03 | 07:08 AM
  #29  
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Mr. Burns from the Simpsons Arcade Game...
Old 05-20-03 | 11:05 AM
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oh yeah....Ninja Gaiden man was that hard. I never did beat it. I could get to the last level but never through the game. Finally did by using the game genie.

When I go back and play some of the 8-bit games they really did make those games tough. Like Mega Man 2, I remember I always went for Metal Man first since he had a very good weapon and was relatively easy. Now I have trouble with it.
Old 05-20-03 | 11:32 AM
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Cervantes on the PS1 version of Soul Calibur. Damn that guys was freakin hard!

Also the sequence in FF7 against like 3 different bosses including ultra-sepiroth. My party didn't have the ultimate summon and weren't levelled up enough so it took me like 45 minutes to finally beat him. That supernova summon of his was insane!
Old 05-20-03 | 01:18 PM
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Originally posted by Tuan Jim
Not technically a boss but I can't get through the 3 bombs on the airplane level. If it wasn't timed between bombs and there weren't 3 of them I might be able to do it (or if it saved between bombs), but having to do 3 straight is just too freaking frustrating.
LOL. I hear ya man. Dead to Rights had many frustrating moments. But I sure do remember this one. You have a timer, and need to disarm the three bombs (is not an easy task at all) with the lights flickering on/off, so you cant see where you're going half the time.
Old 05-20-03 | 10:36 PM
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Originally posted by tanman

When I go back and play some of the 8-bit games they really did make those games tough. Like Mega Man 2, I remember I always went for Metal Man first since he had a very good weapon and was relatively easy. Now I have trouble with it.
Mega Man 2 was my favorite. But it was also the easiest. Once you got the metal blade you could roll through the game, no big deal. Mega Man 1 was definitely the hardest.
Old 05-21-03 | 05:05 AM
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My vote: The third reincarnation of the Puppet Gannon in Zelda: Wind Waker (giant worm). Not because it was tough, but simply annoying. It moved so fast there was no real strategy to it, and you just stood back firing light arrows in the general direction hoping for a hit. When out of magic, you reload on burrs and do it again.

It seems idiotic for a game so amazing to have the second to last boss you fight be something based solely on pumping arrows in the general direction until it dies.
Old 05-21-03 | 05:36 AM
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My least favorite games are ones that have "boss" things to fight... even if I like a game that has what some would consider a "boss", I refuse to call them a "boss" because for some reason that word is incredibly annoying to me when related to video game enemies. I mean, even games like Doom 2 and Duke Nukem 3D had "bosses" but I never considered them that - I just referred to them as the climax of the game. Doom 2 was crazy because it had this big eye thing that would create more and more monsters that would attack you all at once. Once you figure out how to kill it, it's not as difficult... but until you figure it out, it's hell.
Old 07-08-03 | 02:55 PM
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toughest boss i ever fought was the 4-faced thing in the neo geo mvs version of viewpoint. yikes that guy sucked. even more depressing was knowing that on the home version there are 2 (i think) difficulty settings harder that the mvs difficulty...

j
Old 07-08-03 | 03:16 PM
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Probably the end boss in Maximo.

Not like the game was hard enough and cheap enough as it was, the final boss was incredibly difficult. Let's see... fight the hard boss you think is the end... then they make you fight another, harder boss... in the freakin' dark! Oh yeah, the little windows help some if you happen to catch the boss passing in front, and the lighting does flash from time to time ... but good luck, as the boss always hits and always hits hard.
Old 07-08-03 | 03:24 PM
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I couldn't stand the boss in Half-Life. I sat there for hours hopping on those jump pads and shooting into the brain or the lights on the wall, or whatever the stupid prerequisite was to kill it. At the end, I just said "**** it", and used god mode or some other cheat code to kill it off.
Old 07-08-03 | 03:31 PM
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Originally posted by einTier
Probably the end boss in Maximo.

Not like the game was hard enough and cheap enough as it was, the final boss was incredibly difficult. Let's see... fight the hard boss you think is the end... then they make you fight another, harder boss... in the freakin' dark! Oh yeah, the little windows help some if you happen to catch the boss passing in front, and the lighting does flash from time to time ... but good luck, as the boss always hits and always hits hard.
I've really wanted to try Maximo out.. is it hard as in bad programming, something that you actually have to develop a skill for, or just plain annoying or cheap?
Old 07-08-03 | 03:34 PM
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Can't recall much about previous bosses but the one I'm having trouble w/ now is in Extermination (on the PS2). I think the main problem isn't so much the boss but the setup of the game itself, I'm down to limited health supplies (the only way to get more is replay the entire game and conserve stock) and there is no way to save between boss battles (the final is a 3-for-1 fight) Personally I just HATE any game that has limited save points It's a cheesy feature that makes a game unneccessarily frustrating IMHO (going w/ Josh Hinkle's view of playing games to relex/blow some time not pull out my hair).
Old 07-08-03 | 05:04 PM
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Any of the bosses in Enclave
Old 07-08-03 | 11:25 PM
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Originally posted by pixyboi
I've really wanted to try Maximo out.. is it hard as in bad programming, something that you actually have to develop a skill for, or just plain annoying or cheap?
No, the programming is great. The game looks great too. It's not really cheap, in the way that cheap is traditionally defined (other than the very last boss -- in the dark is cheap no matter how you look at it).

However, it is fantastically hard. Probably the hardest game I've ever played. And, it's not hard because you have to have some luck -- though that helps -- it's hard because they made it hard. Hell, you even have to 'pay' (you collect coins during the game) to save your game, warp to another level or continue.

Mainly, it's just because Maximo can't take much damage, and it's a long ways to go before you get to a checkpoint (not a save point) or find health. It's very much like the original Ghosts and Goblins in terms of difficulty.
Old 07-09-03 | 09:49 AM
  #43  
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I was stuck on the first fire tarantuala battle in Devil May Cry for a couple of months. I'd try it every once in a while, I'd get the crap beat out of me, I'd quit for a week or two and try again.

Finally I looked up how to beat him on the internet, and wiped the floor with him on the next fight.

I am usually pretty good at figuring out the patterns but I had NO idea how to beat that guy.
Old 07-09-03 | 12:11 PM
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One of the toughes boss fights I can remember was Psycho Mantis from Metal Gear Solid for PS2. I had no idea that switching the controller to port 2 was the way to beat him until I read about it in EGM. Until I got the mag though I just kept dying left and right.
Old 07-11-03 | 10:57 AM
  #45  
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Can't recall much about previous bosses but the one I'm having trouble w/ now is in Extermination (on the PS2). I think the main problem isn't so much the boss but the setup of the game itself, I'm down to limited health supplies (the only way to get more is replay the entire game and conserve stock) and there is no way to save between boss battles (the final is a 3-for-1 fight)
Ok I take it back. It was comparatively easy if you going into it properly prepared Of course I did blow through most of the health I was able to stock pile while replaying it, and the limited save/3-in-1 was still a PitA but overall it wasn't too bad and it's a fairly fun game.

Last edited by nemein; 07-12-03 at 12:46 PM.
Old 07-12-03 | 12:04 PM
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Im currently fighting this fat she-creature lady with an umbrella in Onimusha 2 & she is kicking the hell out of me.
The way the game is saved im going in at her with 3/4 life ,Ive given her some good runs but shes tough.
The thing i dont like about the game is that the bosses dont have life bars so you cant tell how close you are to beating them.This one Spider/man boss that i fought 2 diffrent times so far seems like you have to hit him 50 times before he goes down.
Old 07-13-03 | 01:20 PM
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I always hated games with multi-part bosses, like Metroid Fusion on the GBA. I noticed some others have mentioned Nightmare, though I don't recall that particular boss, it just sucked to finally kill the boss, only to have to take out the X-Core.

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