2 New Zelda games for Gamecube.. but..
#26
DVD Talk Platinum Edition
Joined: Mar 2001
Posts: 3,137
Likes: 0
Received 0 Likes
on
0 Posts
From: MD
Lot of hostility in here
. I think you hit the nail on the head Josh, this is a party game, not the next big single player Zelda game.
Now having actually played the Four Swords for GBA with four players, I can say that it is suprisingly fun. This version looks like they added more features to it. Especially that scene where they are fighting like 20 knights on screen at the same time, craziness. I can see how it won't appeal to everyone though, but for a party game its awesome. I'll pick it up if it doesn't too much.
. I think you hit the nail on the head Josh, this is a party game, not the next big single player Zelda game.Now having actually played the Four Swords for GBA with four players, I can say that it is suprisingly fun. This version looks like they added more features to it. Especially that scene where they are fighting like 20 knights on screen at the same time, craziness. I can see how it won't appeal to everyone though, but for a party game its awesome. I'll pick it up if it doesn't too much.
#27
DVD Talk Legend
No game I can think released so far requires the GBA. I rarely used the Tingle Tuner in Zelda.
Its just something extra for people that own both.
Its great to use a GBA with Splinter Cell, but you don't have to.
This game is something a bit different and looks fun, but its not high on my list of games to get.
Its just something extra for people that own both.
Its great to use a GBA with Splinter Cell, but you don't have to.
This game is something a bit different and looks fun, but its not high on my list of games to get.
#30
Senior Member
Joined: Mar 2003
Posts: 759
Likes: 0
Received 0 Likes
on
0 Posts
From: Satantonio, Tx
I have used the connectivity feature with Zelda, Splinter Cell and especially Animal Crossing and it's freaking awesome. If you have no use for it so be it, but if Nintendo keeps producing GBA link games, I'll keep buying. They are innovative and a rad bonus to already superior product. I'd much rather be portable than online.
#31
Banned
Joined: Jul 1999
Posts: 4,001
Likes: 0
Received 0 Likes
on
0 Posts
From: PA
One of the myraid E3 site mentioned that the GC will begin to have a GC-GBA cable packed in. Also, from gaming-age.com, here's some favorable comments about this game:
"Nintendo wasn't joking when they said they were taking GBA/GCN connectivity to a new level...
I had the joy of playing through one round of Four Swords for the GameCube, and I had a blast even though the three guys I was playing with were French and I didn't understand a word they were saying.
If you're reading this I'm going to assume you know the concept behind Four Swords, so I'll spare you that 411 and skip to what's new in this version. Instead of just interacting with other players on the GBA, using the GBA/GCN link cable you play the game together on the TV screen. Let's say everyone is busy running around an outdoor area on the TV. One player uncovers a cave and jumps in. He then looks at his GBA screen to keep playing, while the other three players still look at the TV. As you move in and out of caves, houses, and other buildings, the gameplay changes from TV screen to GBA to TV screen.
Just like the original Four Swords gameplay is both cooperative and competitive. While your overriding goal is to collect more rupees than the other three players, you need to work together to defeat enemies and solve puzzles.
Thanks to the increased graphical prowess of the GameCube, LttP fanatics will be seeing things that will make their jaw hit the floor. Imagine literally hundreds and hundreds of rupees raining down from the sky after defeating a boss. Even cooler is the new effect when an enemy is defeated. They now blow up in several poofs of cartoonish purple smoke, just like The Wind Waker. One last example of the enhancements is a wave distortion that spreads outward from a player that uses the megaton hammer. It's all very very cool, and more importantly, fun.
With this, the Mario Party series, Pac Man, FF Chrystal Chronicles, and Mario Kart LAN, Nintendo is making up for their lack of online play with the best multiplayer games around. Out of all the games I've played The GameCube version of Four Swords is hands down one of the most enjoyable."
"Nintendo wasn't joking when they said they were taking GBA/GCN connectivity to a new level...
I had the joy of playing through one round of Four Swords for the GameCube, and I had a blast even though the three guys I was playing with were French and I didn't understand a word they were saying.
If you're reading this I'm going to assume you know the concept behind Four Swords, so I'll spare you that 411 and skip to what's new in this version. Instead of just interacting with other players on the GBA, using the GBA/GCN link cable you play the game together on the TV screen. Let's say everyone is busy running around an outdoor area on the TV. One player uncovers a cave and jumps in. He then looks at his GBA screen to keep playing, while the other three players still look at the TV. As you move in and out of caves, houses, and other buildings, the gameplay changes from TV screen to GBA to TV screen.
Just like the original Four Swords gameplay is both cooperative and competitive. While your overriding goal is to collect more rupees than the other three players, you need to work together to defeat enemies and solve puzzles.
Thanks to the increased graphical prowess of the GameCube, LttP fanatics will be seeing things that will make their jaw hit the floor. Imagine literally hundreds and hundreds of rupees raining down from the sky after defeating a boss. Even cooler is the new effect when an enemy is defeated. They now blow up in several poofs of cartoonish purple smoke, just like The Wind Waker. One last example of the enhancements is a wave distortion that spreads outward from a player that uses the megaton hammer. It's all very very cool, and more importantly, fun.
With this, the Mario Party series, Pac Man, FF Chrystal Chronicles, and Mario Kart LAN, Nintendo is making up for their lack of online play with the best multiplayer games around. Out of all the games I've played The GameCube version of Four Swords is hands down one of the most enjoyable."
#32
Thread Starter
DVD Talk Legend
I love Four Swords to death.. that being said why in the hell are they going backwards in the graphics?! If you've played the GBA version of Four Sword you'll know what I mean. I really hope this is just WIP graphics, and I won't buy that they're using LttP graphic set because of the GBA linking feature because if you check out the screenshots to the Tetra GBA/GC game is using the Four Swords graphic set.
#33
Senior Member
Joined: Apr 2003
Posts: 783
Likes: 0
Received 0 Likes
on
0 Posts
Nintendo is nothing but a bunch of gimmicks. I have nothing against connecting systems. The Dreamcast/VMU was amazing. The SuperNes/Gameboy connection was fun and useful. The Sega Genesis/CD/32X set up was cool, even though short lived. however, many of its "innovative" or "flagship" games are simply graphical gimmicks with the GBA/GC gimmick and a new gameplay element that makes no difference to what makes up most of the game. One thing is liking the games and recognizing they are very well made, but another is to go around claiming Nintendo is so innovative and so genial.
E3 was a big disappointment this year, a terrible disappointment. Karaoke Revolution, DDRMAX2, Shining Soul, and the new Pacman are all I am looking forward to.
E3 was a big disappointment this year, a terrible disappointment. Karaoke Revolution, DDRMAX2, Shining Soul, and the new Pacman are all I am looking forward to.




