(PS2) Amplitude (Frequency 2) drops 3/25 - early thoughts
#26
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Picked up the game today. I feel that the highway isn't as cool or functional as the tunnel. With the tunnel you could pretty much see all of your options at once. The highway is a bit more restrictive, as it's hard to see tracks when your on a far side. Streaks are a little tougher to maintain if the next track isn't adjacent to you than it was in Frequency. Also, I don't like the freestyle being a powerup instead of appearing whenever you have deadtime. In Frequency, you are pretty much active throughout the song, while I spend myself not doing anything for long stretches in Amp. Note, this is my experience from Brutal mode.
I haven't played all the songs yet but I don't like the inclusion of a couple of the songs. The Papa Roach track in particular is a clunker.
The graphics as noted by others are great.
I haven't played all the songs yet but I don't like the inclusion of a couple of the songs. The Papa Roach track in particular is a clunker.
The graphics as noted by others are great.
#27
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Ugh, add Slipknot to the crap songs list. Bands like Papa Roach and Slipknot do not work in this game. Powerman 5000 and Fear Factory have an industrial sound that worked in Freq. Something like KMFDM would have been so much better than these crappy metal bands they used.
Last edited by trigun; 03-27-03 at 11:05 PM.
#30
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From: Texas, our Texas! All hail the mighty state!
One way that I've been combating the "crap, the next track is on the other freakin' side of the screen" situation is using the auto-completer (or whatever it's called) power-up on the track, and that gives me time to get over. Using a freestyler power-up also gets you out of that situation and usually drops you back down into a better one while maintaining your current multiplier.
#31
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Static, that's true. However, I was still able to maintain a streak throughout entire song on most of the levels in Frequency without using any powerups. Powerups are more important in maintaining streaks now.
Still, this game is great if you liked the first. It's just a shame that this wasn't an XBox game so we could get some new songs in the future.
Still, this game is great if you liked the first. It's just a shame that this wasn't an XBox game so we could get some new songs in the future.
#32
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My roommate bought this game yesterday afternoon and played through Normal, Brutal and then Insane all in one day. He played a little bit today. He's almost totally finished with it except for the last bonus song on Insane which is the first thing to give him a real challenge. I started on it this afternoon and played through easy and normal (which I'm almost done with) and will probably move on to Brutal by tomorrow.
We don't like it as much as we liked Frequency... it's okay, but it's just not as good as the original. :/ I like a few things better about it, but not enough to make the game better - or even as good.
We don't like it as much as we liked Frequency... it's okay, but it's just not as good as the original. :/ I like a few things better about it, but not enough to make the game better - or even as good.
#33
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Does anyone have a complete listing of the tracks on Amplitude? On Frequency, I basically loved every single song, except for the industrial tracks (Fear Factory =
)... I especially digged Level 5.
Oh, and the difficulty level - are people breezing through because there's a ton of energy, or are the patterns so easy that maintaining your streak throughout the entire level is no problem? For example, on Level 5 of Frequency, I can get to the end of almost all the levels with no problem; it's just that I can barely get my multiplier up to x4, let alone stay there.
I'll probably pick it up this weekend unless half the tracks are in the vein of Slipknot... still working on beating the 27th song on Frequency.
)... I especially digged Level 5.Oh, and the difficulty level - are people breezing through because there's a ton of energy, or are the patterns so easy that maintaining your streak throughout the entire level is no problem? For example, on Level 5 of Frequency, I can get to the end of almost all the levels with no problem; it's just that I can barely get my multiplier up to x4, let alone stay there.
I'll probably pick it up this weekend unless half the tracks are in the vein of Slipknot... still working on beating the 27th song on Frequency.
#35
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Use it when you have a high multiplyer or are hit by particuraly hard tracks.
I'm currently stuck on Slipknot on insane. There are so few levels left, but they will probably take me longer than the rest of the game. Anybody else after playing Amplitude for awhile go back to Frequency and beat a few songs you weren't been able to get before?
Also for those with a network adapter, there's a tournament up at http://www.ocgn.com/tournament.asp?tid=20 that should be pretty fun; I love the online competition and games.
I'm currently stuck on Slipknot on insane. There are so few levels left, but they will probably take me longer than the rest of the game. Anybody else after playing Amplitude for awhile go back to Frequency and beat a few songs you weren't been able to get before?
Also for those with a network adapter, there's a tournament up at http://www.ocgn.com/tournament.asp?tid=20 that should be pretty fun; I love the online competition and games.
#36
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From: Texas, our Texas! All hail the mighty state!
Herbie Hancock on Insane is kicking my ass.
Up 'til now, almost every song was fine to beat on my first time through it, and then on my second time, I'd get the score I needed to help unlock the bonuses on each arena.
Up 'til now, almost every song was fine to beat on my first time through it, and then on my second time, I'd get the score I needed to help unlock the bonuses on each arena.
#38
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There was a bug that is now fixed, on that page there should be a small grey 'Join Tournament' option.
And despite hearing many people having trouble with Rockit 2.002, I never did. Papa Roach was the first one I had to really practice, but Herbie Hancock wasn't too difficult.
And despite hearing many people having trouble with Rockit 2.002, I never did. Papa Roach was the first one I had to really practice, but Herbie Hancock wasn't too difficult.
#40
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I used to use L1, R1 and whatever button is on the right... square or circle. I realized that wasn't gonna cut it once things got faster, so I went back and re-learned using the L1, R1 and R2 as the game suggests. That's really the only way to go once it gets really difficult. There's a trance you go into - your fingers work on their own. If you try to control your fingers, you'll mess up. I've done some bars that look impossible and I'm left thinking "how the hell did I just do that?!?" I look at my fingers as if they are alien. Anyway - I'm not quite in the zone yet, but getting there. I think too much. I'm halfway through brutal and my roommate finished the game days ago.
#42
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Ok, well I bit the bullet and bought Amplitude. I'm glad I did - the Slipknot song is the only one I really dislike.
It took me up to Brutal level 4 before I finally felt some challenge, and got a 1-bar on BT (funny, the same thing happened on Frequency). Now I think it's starting to get pretty difficult.
One question - how is everyone keeping their multiplier up? I'm progressing along fine, until I have to make a 5-track leap from the last to the first. I miss the tunnel
It took me up to Brutal level 4 before I finally felt some challenge, and got a 1-bar on BT (funny, the same thing happened on Frequency). Now I think it's starting to get pretty difficult.
One question - how is everyone keeping their multiplier up? I'm progressing along fine, until I have to make a 5-track leap from the last to the first. I miss the tunnel
#43
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For better or worse, this game definately forces you to pre-plan the "route" you're going to take through the song. Powerups are in fixed locations, unlike the random powerups in Freq. You have to look ahead to make sure that you can get to the next track in time from your current spot if you're interested in keeping the multiplier up. I could beat many songs in Freq on the hardest level without losing the multiplier, while I don't come close on Amp.





