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GameCube owners: Are you getting Skies of Arcadia : Legends?

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GameCube owners: Are you getting Skies of Arcadia : Legends?

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Old 01-28-03 | 03:55 PM
  #26  
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Nope.

Hated it on Dreamcast, don't think a few little spruce ups will help it much.

So much failed potential :-\
Old 01-28-03 | 05:17 PM
  #27  
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^ what did you hate about it?

What about it seemed like failure? - because I felt that the game succeeded at every turn.
Old 01-28-03 | 05:24 PM
  #28  
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I'll get this, heard good things about the DC version, and could use a rpg game for the cube.
Old 01-28-03 | 05:29 PM
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What about it seemed like failure? - because I felt that the game succeeded at every turn.
Just bored me, boring battles (which were definitly in surplus), annoying load times (two things that sho uld be rid of in the GC version which makes it slightly interesting.) didn't care for the characters much, and didn't much care for the plot. Some gameplay elements were cool but as a whole I just didn't care for it.

I might rent it to give it another go around. Hopefully the voice fx will be turn-off-able as well - while not a big deal, after a while they do get grating. And I hope they "fixed" the ship battles, which I found to be pretty boring.

I dunno, maybe I just think it's boring

-Rich
Old 01-28-03 | 06:36 PM
  #30  
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Oh, I liked Skies of Arcadia on the DC. An RPG fan should love it. I just got a Gamecube but
probably won't buy SofA unless there's an addition to the game I just can't live without.
Old 01-28-03 | 06:45 PM
  #31  
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Dont like SA! Yikes, is it possible your in deep deep deep depression?
Old 01-28-03 | 06:52 PM
  #32  
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Didn't like the DC version much. If you ever thought FF had too many random battles...

Grandia 2 gets more of my play time

Chris
Old 01-28-03 | 07:59 PM
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Gamespot's review is up... http://gamespot.com/gamespot/stories...909788,00.html

Unfortunately it looks like the amount of random battles hasn't been reduced. That was the only reason I didn't get this game for the Dreamcast and I have second thoughts about getting it now. My only hope is that the battles move fast (unlike the recent FF games) because I really want an RPG, this RPG, right now.
Old 01-28-03 | 08:59 PM
  #34  
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I cracked and pre-ordered it the other day so I'll be picking it up tomorrow.
Old 01-29-03 | 05:35 AM
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No, I won't be getting it. This was perhaps my most favorite rpg of all time, but the amount of random battles annoyed the heck out of me. If they had been toned down for the Gamecube release, then this definitely would have been on my must buy list.
Old 01-29-03 | 03:39 PM
  #36  
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IGN posted their review. check cube.ign.com i believe it's locked at this point though. It got an 8.5 overall.
Old 01-30-03 | 01:31 AM
  #37  
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Originally posted by Shuki
nope, got it on my DC and still works fine
Same here. I see no need to buy a game I already own.
Old 01-30-03 | 11:18 AM
  #38  
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Originally posted by Kellehair
Unfortunately it looks like the amount of random battles hasn't been reduced. That was the only reason I didn't get this game for the Dreamcast and I have second thoughts about getting it now.
According to Planet GameCube's impressions, the random battles have been reduced.

The biggest changes I’ve noticed so far are in the battles. For the most part, battles are now less frequent, though there have been a couple times when I was hit with 2 battles very, very close to each other. I don’t know why this happened. But overall, the distance between battles is much more tolerable than it was in the Dreamcast version.
Old 01-30-03 | 11:49 AM
  #39  
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I got the game yesterday and I've put in about 5 hours. I'm loving the game so far. I never played the DC version but so far the random encounter rate doesn't seem too bad. The true test will be to see how I feel about it in a few days.
Old 01-30-03 | 08:18 PM
  #40  
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I picked this up and haven't played the DC version. Not sure about the random battle frequency. At times I'll walk a seconds after a battle and get into another one. It's one a few RPG's I played that definitely puts the "random" into random battles. Most RPG's I played have you walk a certain amount of time or distance until you get into a fight. This one has battles that can happen anytime. Not sure about fans that played the DC version, but so far I'm not hating the random battles. Then again I'm only a few hours into it.

The game is pretty good, not the truly great non-Square/Enix I'd hope. Of recent RPG's this one ranks above Wild ARMS 3 but under Suikoden III for me.
Old 01-30-03 | 11:37 PM
  #41  
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From: In a place without the cursed couch
I picked it up this week as well.

Very Very ****ing cool.

Graphics :
Not bad for a Dreamcast port. I wish SEGA would have upgraded them a bit for the 'Cube , but I can't complain. The camera is easy to control as well. My only complaint? Sometimes when you get into battles, the camera swivels around a certain way, and you can't see the enemies clearly, and you may miss one, and attack the wrong one first.

Sound : Hit or MIss. The voices are terrible IMHO, but the music is cool.

Gameplay : Pretty easy! Very easy to get into, GAmeCube controller feels very natural. I was able to figure out everything on my own, and not even look at the manual!

My only question : How do I eat the moonberries?
Old 01-30-03 | 11:40 PM
  #42  
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Sometimes when you get into battles, the camera swivels around a certain way, and you can't see the enemies clearly, and you may miss one, and attack the wrong one first.
You can move the camera during battles.

How do I eat the moonberries?
Go to the special moves menu. Moonberries are used to learn new special moves.
Old 01-31-03 | 12:29 AM
  #43  
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From: In a place without the cursed couch
Thanks Kellehair
Old 01-31-03 | 09:41 AM
  #44  
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This is one of those rare games, that, I woke up this morning, and quickly ran to my Cube to play some more. It's really THAT good.
Old 01-31-03 | 12:18 PM
  #45  
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From: MD
I fired this game up yesterday and when I heard the awesome title screen music I was instantly reminded why I love this game so much . One thing I noticed is that the battle load times are a lot quicker than before, its so fast it cuts off the screen shattering animation and instead of the camera swinging around 3-4 times when loading the characters and enemies it only needs 1-2. The encounter rate doesn't seem as bad as the reviews made it out to be, in some areas it actually seems less than before but not so much that the game becomes too easy, and with the quicker loading times it isn't that big of a deal. Time to go back to playing .

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