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new MOHAA:Spearhead patch....

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new MOHAA:Spearhead patch....

Old 12-17-02, 08:11 AM
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new MOHAA:Spearhead patch....

Medal of Honor: Allied Assault Spearhead by EALA - retail v2.0 -> v2.11 patch

Patch Info:

- Added the Malta map, new German weapon and new skins
- Fixed issue where under some circumstances, players could not enter a
multiplayer game.
- Added message that says you can't join Spearhead servers using the MOHAA exe
& vice versa
- Fixed bug where player can get stuck while using the mortar.
- Fixed various voting issues.
- Fixed bug where at the end of the 3.2 after the plane has dropped the bomb on
the bridge the player can drive off the bridge and into the canal.
- Fixed various collision issues with railing around artillery cannons.
- Fixed bug where second tank doesn't show up in 3.2.
- Fixed "buddy jumping" issue.
- Fixed various visual clipping issues in 3.1
- Fixed bug where player could fall through the level in Brest.
- Added scoring for completing objectives in TOW maps. 2 points for regular
objective; 5 points for spawn objective.
- Fixed graphical glitch in Berlin Allied cinematic.
- Fixed bug where players could interrupt TOW cinematics.
- Fixed various issues where TOW cinematics would end prematurely.
- Can now use map screen to access all missions after beating game in HARD
- Fixed issue in round based mode when frag limits are reached and the score
screen would come up and the map wouldn't restart.
- Removed ability to drop binoculars in multiplayer games.
- Fixed issue where players can pick up wrong ammo in multiplayer.
- Fixed issue when playing a round based match the round would not end if an
entire team disconnects during the course of play.
- Fixed issue where a round based match fails to end when all but one player
have left (or have been kicked from) the server.
- Fixed bug where dedicated servers would not show up with the "dedicated"
filter option turned on.
- Added dm_show_demo_servers console var to allow player ability to filter out
demo servers from the server list.
- Enabled sv_pure to allow players to connect to servers that prevented
client-side data cheating. Pure servers will only allow clients to join that
are using the same pak files as the server.

Got mine here

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