Yay MS. Live related.
#1
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Yay MS. Live related.
So I know how many of us have had to deal with all the loser quitters and what no in NFL2K3. I just got a letter that they are adding two features to the game.
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Countdown Timer: This new, 90-second timer has been added to the pause menu, so quitters can go find another game to play - they'll get a loss if they hit Pause and don't jump back into the game within 90 seconds. 'Nuff said.
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Thank god they did something about that.
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Countdown Timer: This new, 90-second timer has been added to the pause menu, so quitters can go find another game to play - they'll get a loss if they hit Pause and don't jump back into the game within 90 seconds. 'Nuff said.
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Thank god they did something about that.
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From: Austin, Texas XboxLIVE Gamertag: Golucky Timezone: Central (CST)
Originally posted by Trigger
Should be 180 seconds... a minute and a half isn't long enough to go pee and wash your hands and grab a pop. Good idea though.
Should be 180 seconds... a minute and a half isn't long enough to go pee and wash your hands and grab a pop. Good idea though.
don't you mean grab a coke? heheheOn fever, it pops up a message to the other player asking them if they want to quit. So in other words it can be longer if the other player lets it be longer.
-Lucky
#10
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May I suggest a,
"CATHETER"
"A catheter is a thin and flexible tube inserted into a bodily passage or cavity in order to allow fluids to pass into or out of it."
Just run the other end of the tube out the window.
These make great gifts for those who like to have frequent tailgate parties where there is no port-a-jon or woods available. Just make sure that the other end of the tube is outside your shoe.
"CATHETER"
"A catheter is a thin and flexible tube inserted into a bodily passage or cavity in order to allow fluids to pass into or out of it."
Just run the other end of the tube out the window.
These make great gifts for those who like to have frequent tailgate parties where there is no port-a-jon or woods available. Just make sure that the other end of the tube is outside your shoe.
#11
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From: Where the sky is always Carolina Blue! (Currently VA - again...)
in other good xbox live related news, Capcom vs SNK: EO now appears to be a Live Launch title on 11/15.
Very cool.
Tuan Jim
Very cool.
Tuan Jim
#12
Retired
Do they have anything that keeps track of the number of times someone quits?
I guess you could assume that somone with a lot of losses quits a lot, since they get a loss for quitting, but then you screw the people that just suck as they'll have a hard time getting random opponents to play them.
I guess you could assume that somone with a lot of losses quits a lot, since they get a loss for quitting, but then you screw the people that just suck as they'll have a hard time getting random opponents to play them.
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From: Austin, Texas XboxLIVE Gamertag: Golucky Timezone: Central (CST)
Originally posted by Josh Hinkle
Do they have anything that keeps track of the number of times someone quits?
I guess you could assume that somone with a lot of losses quits a lot, since they get a loss for quitting, but then you screw the people that just suck as they'll have a hard time getting random opponents to play them.
Do they have anything that keeps track of the number of times someone quits?
I guess you could assume that somone with a lot of losses quits a lot, since they get a loss for quitting, but then you screw the people that just suck as they'll have a hard time getting random opponents to play them.
example: NFL Fever
when you are on the screen that shows the other player press the left trigger, and you can see wins/losses/dissconnects
Hope that helps
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From: Austin, Texas XboxLIVE Gamertag: Golucky Timezone: Central (CST)
Originally posted by Tuan Jim
in other good xbox live related news, Capcom vs SNK: EO now appears to be a Live Launch title on 11/15.
Very cool.
Tuan Jim
in other good xbox live related news, Capcom vs SNK: EO now appears to be a Live Launch title on 11/15.
Very cool.
Tuan Jim
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From: Where the sky is always Carolina Blue! (Currently VA - again...)
Originally posted by goLUCKY
I saw that on the forums, but as of yet no official confirmation.
I saw that on the forums, but as of yet no official confirmation.
Tuan Jim
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From: Westchester, Los Angeles
Originally posted by Tuan Jim
there was an article on the front page of teamxbox.com about it earlier this afternoon, but as my home browser crashes every time I hit that page, I can't confirm it right now. Someone else can probably look it up. That's where I read it most recently though.
Tuan Jim
there was an article on the front page of teamxbox.com about it earlier this afternoon, but as my home browser crashes every time I hit that page, I can't confirm it right now. Someone else can probably look it up. That's where I read it most recently though.
Tuan Jim
In any case, Capcom released this press statement today:
SUNNYVALE, Calif. ľ November 5, 2002 - Capcomâ , a worldwide leading publisher and developer of fighting games, today announced that one of its leading fighting titles, Capcom® vs. SNK 2: EO, will be available for the Xbox(tm) video game system from Microsoft and playable via the Xbox Live(tm) online gaming service. Capcom vs. SNK 2: EO brings together 44 brawlers from the Capcom and SNK franchises and pits them against each other in cyberspace on the debut of Xbox Live on November 15. Capcom vs. SNK 2: EO is rated "T" for teen audiences by the ESRB (Entertainment Software Rating Board) and will be available just in time for the holidays.
The Xbox Live service provides fans of Capcom vs. SNK 2: EO the opportunity to fireball, uppercut, and trash talk any challenger from opposite ends of the continent. Such online gameplay opens up an entirely new existence of entertainment as game owners can spend a near-unlimited number of hours duking it out over a broadband connection. Xbox Live’s Match Making feature can additionally enhance the overall experience by hooking up foes for a quick bout, weeding out the "laggers" that hinder gameplay or matching up opponents of similar skill. Capcom vs. SNK 2: EO will also support the Xbox Communicator, which permits combatants to easily communicate through a headset without having to rely on a keyboard.
"The launch of Xbox Live would not be complete without a Capcom fighting game," said Todd Thorson, director of marketing, Capcom Entertainment. "Xbox Live will revolutionize the 2D fighting genre, as players are no longer bound by the arcade or the console for competition but can now easily hook up with brawlers around the continent instantly."
Capcom vs. SNK 2: EO boasts the following features:
- Online gameplay - Take advantage of all the features Xbox Live has to offer.
Quick Match Making - Allows players to get right into the action and battle it out with the first available gamer.
Play against others with the same skill level - A novice or seasoned brawler can seek challengers of similar aptitude.
Xbox Live Communicator Compatible - Deliver taunts and trash talking to any opponent crisply and cleanly as if they were on the other side of the couch.
Player Rankings - The real competition begins as players around the world duke it out to become number one.
- Multiple Game Modes - The game offers six modes of play including arcade mode, versus mode, survival mode, training mode and color edit mode.
- More than 40 characters from world famous Capcom and SNK franchises, such as Street Fighter, Final Fight, Darkstalkers, Fatal Fury, Samurai Shodown and King of Fighters.
- Capcom vs. SNK 2: EO allows players to choose between one of the six following fighting grooves:
C Groove - Players can use level 1-3 Super Combos, ’Air Block’ and Counter attack to defeat their opponent. This groove is similar to the Capcom groove found in the original.
A Groove - This is the original combo style used in the Street Fighter Zero series. Players can freely mix and match moves to create their own "Custom Combos."
P Groove - Players can use the ’Parry’ feature to avoid any attack. A level 3 super combo can only be used in this groove.
S Groove - This groove is similar to the SNK groove found in the original. In this groove, when a character’s vitality is low, the player can unleash a super combo limitlessly. If the gauge reaches its limit when the vitality is almost gone, players can perform a "Max Super Attack."
N Groove - From King of Fighters ’98, players can stock up to 3 levels of super gauge. In this groove, players can perform a ’Power Max’ by using a level gauge to enhance the character’s attack power for a while.
K Groove - The groove uses a combination of ’Just Defense’ which makes the opponent’s attacks ineffective, and a ’Rage Gauge’. Once this gauge is full, the player’s attack power increases and they are able to use a ’Max Super Attack.’
- Groove Point System - Points are accumulated through a judgment performance in real-time that is based on the player’s game performance.
The Xbox Live service provides fans of Capcom vs. SNK 2: EO the opportunity to fireball, uppercut, and trash talk any challenger from opposite ends of the continent. Such online gameplay opens up an entirely new existence of entertainment as game owners can spend a near-unlimited number of hours duking it out over a broadband connection. Xbox Live’s Match Making feature can additionally enhance the overall experience by hooking up foes for a quick bout, weeding out the "laggers" that hinder gameplay or matching up opponents of similar skill. Capcom vs. SNK 2: EO will also support the Xbox Communicator, which permits combatants to easily communicate through a headset without having to rely on a keyboard.
"The launch of Xbox Live would not be complete without a Capcom fighting game," said Todd Thorson, director of marketing, Capcom Entertainment. "Xbox Live will revolutionize the 2D fighting genre, as players are no longer bound by the arcade or the console for competition but can now easily hook up with brawlers around the continent instantly."
Capcom vs. SNK 2: EO boasts the following features:
- Online gameplay - Take advantage of all the features Xbox Live has to offer.
Quick Match Making - Allows players to get right into the action and battle it out with the first available gamer.
Play against others with the same skill level - A novice or seasoned brawler can seek challengers of similar aptitude.
Xbox Live Communicator Compatible - Deliver taunts and trash talking to any opponent crisply and cleanly as if they were on the other side of the couch.
Player Rankings - The real competition begins as players around the world duke it out to become number one.
- Multiple Game Modes - The game offers six modes of play including arcade mode, versus mode, survival mode, training mode and color edit mode.
- More than 40 characters from world famous Capcom and SNK franchises, such as Street Fighter, Final Fight, Darkstalkers, Fatal Fury, Samurai Shodown and King of Fighters.
- Capcom vs. SNK 2: EO allows players to choose between one of the six following fighting grooves:
C Groove - Players can use level 1-3 Super Combos, ’Air Block’ and Counter attack to defeat their opponent. This groove is similar to the Capcom groove found in the original.
A Groove - This is the original combo style used in the Street Fighter Zero series. Players can freely mix and match moves to create their own "Custom Combos."
P Groove - Players can use the ’Parry’ feature to avoid any attack. A level 3 super combo can only be used in this groove.
S Groove - This groove is similar to the SNK groove found in the original. In this groove, when a character’s vitality is low, the player can unleash a super combo limitlessly. If the gauge reaches its limit when the vitality is almost gone, players can perform a "Max Super Attack."
N Groove - From King of Fighters ’98, players can stock up to 3 levels of super gauge. In this groove, players can perform a ’Power Max’ by using a level gauge to enhance the character’s attack power for a while.
K Groove - The groove uses a combination of ’Just Defense’ which makes the opponent’s attacks ineffective, and a ’Rage Gauge’. Once this gauge is full, the player’s attack power increases and they are able to use a ’Max Super Attack.’
- Groove Point System - Points are accumulated through a judgment performance in real-time that is based on the player’s game performance.
#17
Thread Starter
DVD Talk Legend
I was thinking about the email during the day while at work, and then I was just wondering. What if they waited until 89 seconds was up. Then unpaused and paused again. Does this really solve anything? Do we need pausing timeouts, in addition to game timeouts?
#18
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From: Where the sky is always Carolina Blue! (Currently VA - again...)
Originally posted by Flay
Doesn't anyone read my news sticky? I updated that 4 1/2 hours before TeamXBox posted it.
In any case, Capcom released this press statement today:
Doesn't anyone read my news sticky? I updated that 4 1/2 hours before TeamXBox posted it.
In any case, Capcom released this press statement today:
Looking forward to playing all you guys too.
Tuan Jim




I hope for your girlfriend's sake that your 'nooners' are a one-man operation.
