PS2 Shinobi gets a 6/10in PSM?
#26
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Dont forget Sega did VF4 also last summer and that turned out to be the best fighter on the PS2 by many but like darkside said it was exclusive so I think Sega is doing ok but they need to focus on games for 1 console only and mix it up like they where going to do and you cant forget there sports line-up rocks with the 2k2 sports series.
#27
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Uh, which is it you're complaining about Josh Hinkle? Quality or marketability? You seem to flip flop between the two and you should already know they're not the same thing.
Releasing culty and slightly unusual games has been part of the Sega tradition since Saturn or earlier. So I don't see how that means they've "lost it" then. Of course, being seen as culty and unusual is really only a function of popularity, but that's a whole other topic...
Releasing culty and slightly unusual games has been part of the Sega tradition since Saturn or earlier. So I don't see how that means they've "lost it" then. Of course, being seen as culty and unusual is really only a function of popularity, but that's a whole other topic...
#28
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Josh, so you must think Panzer Dragoon Saga sucked too, it is hardly a commerical success (not that it had a chance with sega only made 5000 of them).
Too bad, just b/c you don't like them doesn't mean it suck. F355 is the best driving simulation period, it blows away GT3, but you wouldn't know that since it only sold a few thousand copies.
Too bad, just b/c you don't like them doesn't mean it suck. F355 is the best driving simulation period, it blows away GT3, but you wouldn't know that since it only sold a few thousand copies.
#29
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I never played panzer dragoon saga.
I think jet grind radio, shenume etc. sucked and weren't big successes.
At any rate, there's very few games that weren't hits that I have liked. If a game is a AAA title, it's usually going to sell well. And in the very finite amount of time I have to play games, I'm not going to that's not an AAA title.
Jet Grind Radio etc. didn't sell that well because they aren't AAA games. They're just ok games that some people love, not AAA games. An AAA game is loved by most that play it, not just a select few.
Panzer Dragoon Saga is a poor example because the main reasons it didn't sell well are 1. It was on the saturn, which relatively few people owned, and 2. it was a limited release.
I think jet grind radio, shenume etc. sucked and weren't big successes.
At any rate, there's very few games that weren't hits that I have liked. If a game is a AAA title, it's usually going to sell well. And in the very finite amount of time I have to play games, I'm not going to that's not an AAA title.
Jet Grind Radio etc. didn't sell that well because they aren't AAA games. They're just ok games that some people love, not AAA games. An AAA game is loved by most that play it, not just a select few.
Panzer Dragoon Saga is a poor example because the main reasons it didn't sell well are 1. It was on the saturn, which relatively few people owned, and 2. it was a limited release.
#30
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So if a title is not AAA game, then it sucks.
Great definition, how many AAA games are there in a year anyway?
The point you make is that if the public doesn't like it (sold poorly), then the game sucks.
It is sad that you let other people tell you what game is good or not. I prefer to play them, and I find that most Sega games are above average to virtually every software company out there (with the exception of perhaps Treasure and Konami).
Great definition, how many AAA games are there in a year anyway?
The point you make is that if the public doesn't like it (sold poorly), then the game sucks.
It is sad that you let other people tell you what game is good or not. I prefer to play them, and I find that most Sega games are above average to virtually every software company out there (with the exception of perhaps Treasure and Konami).
#31
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Dude, I do play them. At least the ones I have time for. I have to use reviews and what not to decide which games to rent and buy because I have a life and only have a very limited amount of time to spend on gaming. So I use reviews to help me decide which games to try out. I don't use them to form my opinion.
And yes, a game can definitely not be AAA and not suck. There are plenty of mediocre games as well, which is how I'd classify most of Sega's recent offerings, sports games aside (and VF4 as I've yet to play it).
As for how many AAA games there are in a year, I'd guess around 10, which is more than enough games to keep me busy.
And yes, a game can definitely not be AAA and not suck. There are plenty of mediocre games as well, which is how I'd classify most of Sega's recent offerings, sports games aside (and VF4 as I've yet to play it).
As for how many AAA games there are in a year, I'd guess around 10, which is more than enough games to keep me busy.
#32
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From: Osaka, Japan
Originally posted by Josh Hinkle
I never played panzer dragoon saga.
I think jet grind radio, shenume etc. sucked and weren't big successes.
I never played panzer dragoon saga.
I think jet grind radio, shenume etc. sucked and weren't big successes.
My opinion is that Shenmue is an excellent implementation of the old style adventure games that you used to see on PC using a modern (and quite powerful) 3d engine and adding some nice action sequences as well.
I thought the story was interesting and I enjoyed the opportunity to lay into someone every now and then. Also you can't go past being able to play Space Harrier etc..

Chris
#33
Retired
It's my opinion that they sucked. As for sales, I was just saying that the poor sales reflect that they're not AAA titles. They weren't in limited release or anything, so if they had been truly great games, they would have sold better. But they're just niche market, cult games that a few people love.
From a review standpoint, they were mediocre to good. From the reviews I saw, the scores averaged around a 7.5 out of 10 or so. Good scores, but not great.
From a review standpoint, they were mediocre to good. From the reviews I saw, the scores averaged around a 7.5 out of 10 or so. Good scores, but not great.
#34
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Josh, I believe that you are confusing sales with quality. Sometimes great doesn't equal dollars. Things slip through and most aren't fortunate enough to resonate and connect due to a number of reasons (i.e. poor marketing, not being able to reach a good number of people). If sales were a true barometer of quality then that would make every mediocre movie to game adaptation that sells through the roof an instant classic.
Think of if this approach if were applied to other areas of entertainment and art. We would all be praising the 'virtues' and 'vision' of Michael Bay, someone whose product sells, is regarded as being AAA by a certain community, and everyone seems to love.
Think of if this approach if were applied to other areas of entertainment and art. We would all be praising the 'virtues' and 'vision' of Michael Bay, someone whose product sells, is regarded as being AAA by a certain community, and everyone seems to love.
#35
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But games aren't art, they're purely entertainment. If a games fun, it's generally going to sell pretty well.
Like I said earlier, I can only thing of a handful of games that didn't sell very well that I liked (Blast Corps, for instance). So at least for me, in most cases if a game sells poorly, I don't tend to like it.
Lack of sales is usually a good indicator of lack of quality, with some exceptions.
This also really only applies to the major genre's like platformers, fighters, rpgs etc. Any of these games that is an AAA title, and not in limited release, is going to sell well.
Sales doesn't always equal quality, because as you said, their are plenty of games that sell well and suck, or are mediocre.
Like I said earlier, I can only thing of a handful of games that didn't sell very well that I liked (Blast Corps, for instance). So at least for me, in most cases if a game sells poorly, I don't tend to like it.
Lack of sales is usually a good indicator of lack of quality, with some exceptions.
This also really only applies to the major genre's like platformers, fighters, rpgs etc. Any of these games that is an AAA title, and not in limited release, is going to sell well.
Sales doesn't always equal quality, because as you said, their are plenty of games that sell well and suck, or are mediocre.
Last edited by Josh Hinkle; 11-01-02 at 10:30 AM.
#36
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Originally posted by Josh Hinkle
If a games fun, it's generally going to sell pretty well.
If a games fun, it's generally going to sell pretty well.
#37
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Originally posted by Aghama
If it's heavily advertised. Same with the music & movie business.
If it's heavily advertised. Same with the music & movie business.
GTA3 is a good example of this. That game kind of slipped in under the radar, and as the reviews and positive word of mouth spread, it starting selling like hot cakes.
If a game is good, it's going to get good revies, and good word of mouth, and generally sell prety well.
And by sell well, I don't necessarily mean sell 7 million copies like GTA3. Really 500,000 or above is a hit game.
So the standards for being a commercial success are lower with games than movies. 1,000,000 games sold is a hit, a million movie tickets sold is a flop. Advertising is thusly more important with movies, as they need to get a great deal more people to see the movie, than buy the game, for it to be a success.
#39
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Some people knew of it, but the average gamer hadn't even heard of it because there wasn't much hype around it. Especially for a game that's gone on to sell 7 million copies (or whatever the total is up to).
The first 2 games were fairly popular (especially on the PC) but they weren't huge hits and a lot of console gamers didn't know much about them.
The first 2 games were fairly popular (especially on the PC) but they weren't huge hits and a lot of console gamers didn't know much about them.
#40
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"But games aren't art, they're purely entertainment."
I have to disgree with you on that. While the majority of games are purely entertainment, I believe that there is an artistic quality to some. At least most share some artistic element: a well written story, beautiful art, and acting. I understand that most people laugh or perceive this aargument as being silly and rather pretentious bit I believe that the technology that exists now makes this argument more relevant.
There is a great deal of creativity that goes in to designing games. The production of a video game also is akin to the production of a film. In both mediums there are technical people involved as well as artists (and I'm almost positive that a technical person such as a gaffer or a progammer who designs where the light falls in a game would argue that what they're doing is art). There are those who write storylines that enage you deeply and provoke you into caring for the characters of a video game. I think that art at its most fuctional level does that: it involves you emotionally.
Now don't think that I'm comapring a game to say a Martin Amis novel or a Bresson film. I don't belive that the medium has devolved that far yet. But I do believe that that video game developers are beginning to arrive at that point where they posses the tools (and capbilties) to involve the player on that level. Graphically, this has almost always been the case but having only good graphics is like watching a well shot film with little substance.
"If a games fun, it's generally going to sell pretty well."
I wish that this were true. There are a lot of stinkers out there that sold well but are flat out bad games. Remember Bubsy? It sold well enough that they made two sequels.
"Like I said earlier, I can only thing of a handful of games that didn't sell very well that I liked (Blast Corps, for instance). So at least for me, in most cases if a game sells poorly, I don't tend to like it."
Then you are missing out on a lot of great games/films/novels/music if this is how you approach things. Like I stated earlier, the majority of people do not seek out or miss the point of some great games/film/etc. I'm not stating that you are one of these people, a member of the lazy mass of mis or uneduacted consumers- I don't know you that well. I'm just asking for you to give things a chance because there is a lot of amazing stuff out there that flies under the radar.
This also really only applies to the major genre's like platformers, fighters, rpgs etc. Any of these games that is an AAA title, and not in limited release, is going to sell well.
Unfortunately so. The blessing of a good license. Stick a popular face/icon on anything and people will instantly think 'so-so=quality'. A cynical viewpoint but a rather honest one as well.
Anyways, I apologize for hijacking this thread and truning the issue of Shinobi into an art in video games debate.
I have to disgree with you on that. While the majority of games are purely entertainment, I believe that there is an artistic quality to some. At least most share some artistic element: a well written story, beautiful art, and acting. I understand that most people laugh or perceive this aargument as being silly and rather pretentious bit I believe that the technology that exists now makes this argument more relevant.
There is a great deal of creativity that goes in to designing games. The production of a video game also is akin to the production of a film. In both mediums there are technical people involved as well as artists (and I'm almost positive that a technical person such as a gaffer or a progammer who designs where the light falls in a game would argue that what they're doing is art). There are those who write storylines that enage you deeply and provoke you into caring for the characters of a video game. I think that art at its most fuctional level does that: it involves you emotionally.
Now don't think that I'm comapring a game to say a Martin Amis novel or a Bresson film. I don't belive that the medium has devolved that far yet. But I do believe that that video game developers are beginning to arrive at that point where they posses the tools (and capbilties) to involve the player on that level. Graphically, this has almost always been the case but having only good graphics is like watching a well shot film with little substance.
"If a games fun, it's generally going to sell pretty well."
I wish that this were true. There are a lot of stinkers out there that sold well but are flat out bad games. Remember Bubsy? It sold well enough that they made two sequels.
"Like I said earlier, I can only thing of a handful of games that didn't sell very well that I liked (Blast Corps, for instance). So at least for me, in most cases if a game sells poorly, I don't tend to like it."
Then you are missing out on a lot of great games/films/novels/music if this is how you approach things. Like I stated earlier, the majority of people do not seek out or miss the point of some great games/film/etc. I'm not stating that you are one of these people, a member of the lazy mass of mis or uneduacted consumers- I don't know you that well. I'm just asking for you to give things a chance because there is a lot of amazing stuff out there that flies under the radar.
This also really only applies to the major genre's like platformers, fighters, rpgs etc. Any of these games that is an AAA title, and not in limited release, is going to sell well.
Unfortunately so. The blessing of a good license. Stick a popular face/icon on anything and people will instantly think 'so-so=quality'. A cynical viewpoint but a rather honest one as well.
Anyways, I apologize for hijacking this thread and truning the issue of Shinobi into an art in video games debate.
Last edited by remjim; 11-01-02 at 11:41 AM.
#41
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Originally posted by Aghama
People have crappy radars, I was waiting for GTA3 for a year.
People have crappy radars, I was waiting for GTA3 for a year.

GTA 3 was my most anticipated game last year over Metal Gear Solid 2, over FFX, over Devil May Cry. GTA 3 sold well because of the reviews and word of mouth but also because of marketing. The ads for it on TV were awesome.
#42
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Originally posted by Josh Hinkle
GTA3 is a good example of this. That game kind of slipped in under the radar, and as the reviews and positive word of mouth spread, it starting selling like hot cakes.
GTA3 is a good example of this. That game kind of slipped in under the radar, and as the reviews and positive word of mouth spread, it starting selling like hot cakes.
#43
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Originally posted by remjim
I have to disgree with you on that. While the majority of games are purely entertainment, I believe that there is an artistic quality to some.
I have to disgree with you on that. While the majority of games are purely entertainment, I believe that there is an artistic quality to some.
Originally posted by remjim
"If a games fun, it's generally going to sell pretty well."
I wish that this were true. There are a lot of stinkers out there that sold well but are flat out bad games. Remember Bubsy? It sold well enough that they made two sequels.
"If a games fun, it's generally going to sell pretty well."
I wish that this were true. There are a lot of stinkers out there that sold well but are flat out bad games. Remember Bubsy? It sold well enough that they made two sequels.
You misunderstood me. I never said every game that sells well is fun. There are plenty of games that suck but sell well (though I actually liked the first Bubsy
). My point was that if a game is fun, it will get good reviews, and word of mouth, and generally sell well. Basically, there aren't many games I've played and enjoyed, that were clunkers that sold poorly.
Originally posted by remjim
Then you are missing out on a lot of great games/films/novels/music if this is how you approach things. Like I stated earlier, the majority of people do not seek out or miss the point of some great games/film/etc. I'm not stating that you are one of these people, a member of the lazy mass of mis or uneduacted consumers- I don't know you that well. I'm just asking for you to give things a chance because there is a lot of amazing stuff out there that flies under the radar.
Then you are missing out on a lot of great games/films/novels/music if this is how you approach things. Like I stated earlier, the majority of people do not seek out or miss the point of some great games/film/etc. I'm not stating that you are one of these people, a member of the lazy mass of mis or uneduacted consumers- I don't know you that well. I'm just asking for you to give things a chance because there is a lot of amazing stuff out there that flies under the radar.
Originally posted by remjim
"This also really only applies to the major genre's like platformers, fighters, rpgs etc. Any of these games that is an AAA title, and not in limited release, is going to sell well."
Unfortunately so. The blessing of a good license. Stick a popular face/icon on anything and people will instantly think 'so-so=quality'. A cynical viewpoint but a rather honest one as well.
"This also really only applies to the major genre's like platformers, fighters, rpgs etc. Any of these games that is an AAA title, and not in limited release, is going to sell well."
Unfortunately so. The blessing of a good license. Stick a popular face/icon on anything and people will instantly think 'so-so=quality'. A cynical viewpoint but a rather honest one as well.
Again, lack of sales generally equates to a lack of quality, with the emphasis on generally. And again, this does not mean that the inverse is true. Good sales in no way equate to quality. Just because most great games will sell well, does not mean that most games that sell well are great games.
That's a logical fallacy. It's like saying most terrorists are middle eastern, therefore most middle easterners are terrorists. Things don't work both ways like that in most cases, and games and sales are the same way.
#44
DVD Talk Legend
GTA 3 was not an instant hit. It was the word of mouth of other gamers and reviewers that caused this game to start selling like crazy. The advertising came much later when Sony realised what a hit it had on its hands.
#45
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Originally posted by darkside
GTA 3 was not an instant hit. It was the word of mouth of other gamers and reviewers that caused this game to start selling like crazy. The advertising came much later when Sony realised what a hit it had on its hands.
GTA 3 was not an instant hit. It was the word of mouth of other gamers and reviewers that caused this game to start selling like crazy. The advertising came much later when Sony realised what a hit it had on its hands.
#46
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From: Osaka, Japan
Originally posted by Josh Hinkle
It's my opinion that they sucked.
It's my opinion that they sucked.
Originally posted by Josh Hinkle
I was just saying that the poor sales reflect that they're not AAA titles. They weren't in limited release or anything, so if they had been truly great games, they would have sold better.
I was just saying that the poor sales reflect that they're not AAA titles. They weren't in limited release or anything, so if they had been truly great games, they would have sold better.
Originally posted by Josh Hinkle
From the reviews I saw, the scores averaged around a 7.5 out of 10 or so. Good scores, but not great.
From the reviews I saw, the scores averaged around a 7.5 out of 10 or so. Good scores, but not great.
Anyone else think Shenmue sucked?
Chris
#48
Retired
Shenmue sucked because of having to spend hours wandering around, just hoping to talk to the the right person. Or having to kill like half and hour until the game time advanced to the time you were supposed to meet some one. Or having to work to get money. Plus the actions scenes where you just had to press the buttons as they appeared on the screen where hella lame.
The only thing the game had going for it were the graphics and a decent story, IMO.
Anyway, to get back on topic, EGM game Shinobi a 7.5, 7.5, 7.0.
Best Feature: Razor-Sharp control
Worst Feature: Tiresome Level design
Basically all the reviews say the game is "hallaciously hard" and reccomend it only to very dedicated, hardcore gamers because it is so frustrating.
I'll definitely pass on it now, as I can't stand overly difficult games. I play games to have fun, not get pissed off and put in a bad mood.
The only thing the game had going for it were the graphics and a decent story, IMO.
Anyway, to get back on topic, EGM game Shinobi a 7.5, 7.5, 7.0.
Best Feature: Razor-Sharp control
Worst Feature: Tiresome Level design
Basically all the reviews say the game is "hallaciously hard" and reccomend it only to very dedicated, hardcore gamers because it is so frustrating.
I'll definitely pass on it now, as I can't stand overly difficult games. I play games to have fun, not get pissed off and put in a bad mood.
#49
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Originally posted by Gallant Pig
Yup, JGR and Shenmue were both critically acclaimed. Sucked or didn't suck, the game critics loved 'em.
Yup, JGR and Shenmue were both critically acclaimed. Sucked or didn't suck, the game critics loved 'em.




