![]() |
What the Hell is "Gameplay?"
Everyone (mostly Nintendo fanatics) seems to say how the "gameplay is what's important" and not anything else, but I haven't really heard anyone's definition of "Gameplay"... I have my own ideas about what it means, but I'm curious as to what it means to other people. Because most Nintendo fans will say that the Mario series has amazing gameplay or whatever and it just seems like a typical platformer to me and the "gameplay" - which I assume to be related to the type of game that it is in that you press buttons to make him jump around or shoot fireballs or water or whatever - is really not interesting to me and therefore the statement that it has great gameplay is purely subjective rather than fact. If that's the case, then I don't think saying "Great Gameplay" should be accepted as a valid reason for saying why a game is so great... only because it's based purely on opinion. Now, if people were to say "As a platformer, the Mario games are the best in terms of pacing and how high you can jump and how far you can throw fireballs" I could accept that. It just seems that people compare apples to oranges and say that the Gameplay of Mario is better than the Gameplay of Halo. I'm really not trying to pick a fight, so please don't take my comments as anti-this or pro-that. I'm just looking for everyone's definition of "gameplay" since it's a word that is getting used quite alot and as far as I can tell it doesn't really mean anything.
:) |
Gameplay is just that...how the game plays. It includes such things as control scheme, camera, and level design. In other words, "how fun is this game to play?"
Gameplay is one of three factors in how a video game is put together (at least in terms of "Groucho's Video Game Theory"). The other two are Presentation and Content. Presentation is simple enough: graphics and sound. Content would include the storyline as well as the "feel" of the game:dark and disturbing, cute and cartoony, whatever. So, if somebody says "Gameplay is the most important thing" that means they value it over Presentation and Content. I think most people on this board fall into that category...not just so-called "Nintendo fanatics." |
But doesn't camera and level design fall under presentation and content respectively in many cases?
|
An interesting question to be sure, but one in which answers will most likely be as varied as those regarding graphics or music, simply because it is in fact subjective to each player.
As for my definition, I'm not even sure I'm sure about it. But I think it includes things like control scheme, the number and types of moves available for each character (especially important in a platformer), and whether it is too repetitious. By nature the gameplay will be repetitous, but if it is enjoyable and changes enough throughout the course of the game then it can still be enjoyable. Also included in my definition are issues such as save points and inventories for games which require one. For example, there is a fine line between challenging and annoying, and some games with their lack of save points travel way over into annoying. Some games have too many and the game become too easy. Likewise, games in which you have an inventory, but it takes too long to navigate menus or the layout is not easily accessible, can become taxing very quickly. Obviously these are extremely subjective comments and are only my opinion. There are many examples of good and bad gameplay in my opinion, but in an attempt to stay as objective as possible, I'll wait a while before they are mentioned. One other note: As with everything, there is no existing game in which the gameplay is either hated or loved by every gamer. Also, it is difficult to know what the "majority" of gamers think of a certain game, so I suggest we use our own definitions and not speculate about what whole groups of gamers think about a certain topic, since it is certainly something we can never know (unless all gamers were polled, which seems unlikely). fighting for console peace, stoolie |
Camera: generally, I would put this under "Gameplay" because a crappy camera scheme will affect your play and could even get you killed. This was a common complaint against the Sonic Adventure games.
Level Design: in reality this is 90% Gameplay and 10% content. I want a level that I can finish, but that provides me with a nice challenge along the way. On the other hand, I don't want to go through room after room of crates. |
Good comments... :up: Going off what you said Stoolie, I'd suggest that the word "Gameplay" isn't even needed as it's just an umbrella word that encompasses different things to different people. Perhaps it's just a lazy way for someone to say they like a game's control scheme or the way it's fast paced or how challenging the puzzles are or how smooth the character reacts or whatever. I think if we're going to have fruitful discussions about games, this word should be avoided. I guess that could be seen as nitpicky, and of course nobody has to agree with me - it's just a suggestion really. I'm still curious about what other people think. I'm sure there's a fair amount of people who never really thought about it and like me just said "gameplay" because everyone else was. :)
|
Gameplay is what you do in a game.
Broadly, it's exploring, killing things, collecting things, getting to the end of a level, beating a boss etc. Specifically, it's things like shooting, jumping, dodging obstacles, etc. I pretty much agree with what Groucho said. Gameplay is most important to me because it's whether what you do in the game is fun or not that matters most to me. Graphics, sound and other stuff are nice and are important to, but can't save a game with poor gameplay. If a game plays like crap, it doesn't matter how good it looks because I play games to have fun. If a game looks like crap (but not to the point that it affects gameplay with poor frame rates, clipping etc.), it can still be enjoyed if the gameplay is good and it's fun to play. For example, old NES and Genesis games look like crap buy todays standards, but they are still fun to play IMO. |
Originally posted by Groucho Camera: generally, I would put this under "Gameplay" because a crappy camera scheme will affect your play and could even get you killed. This was a common complaint against the Sonic Adventure games. Level Design: in reality this is 90% Gameplay and 10% content. I want a level that I can finish, but that provides me with a nice challenge along the way. On the other hand, I don't want to go through room after room of crates. |
I don't see why we need to stop using the term Gameplay. It's not confusing at all. If person A says "I won't be picking up Mario Sunshine because the graphics are terrible" and person B says "I will be picking up because for me Gameplay is my top priority" I think everybody knows what both people are saying.
|
Originally posted by Josh Hinkle I pretty much agree with what Groucho said. Gameplay is most important to me because it's whether what you do in the game is fun or not that matters most to me. Sorry - this discussion is really interesting so far... :D |
Originally posted by Trigger I don't think the word "gameplay" can mean the same thing across all different genres of games which is why I'm bringing this issue up. :) Gameplay is simply what you do in a game. The gameplay in a platformer revolves around jumping, killing and avoiding enemies and obstacles, and collecting things in most cases. In a typical FPS the gameplay revolves around killing enemies before they kill you, and completing various objectives. In a typical RPG the gameplay revolves around exploring the world, talking to people to figure out where to go next, leveling up your characters, etc. |
Originally posted by Trigger I don't think the word "gameplay" can mean the same thing across all different genres of games which is why I'm bringing this issue up. |
Originally posted by Groucho I don't see why we need to stop using the term Gameplay. It's not confusing at all. If person A says "I won't be picking up Mario Sunshine because the graphics are terrible" and person B says "I will be picking up because for me Gameplay is my top priority" I think everybody knows what both people are saying. |
Originally posted by Trigger Maybe we should just say whether or not a game is fun to play rather than saying the gameplay is good or bad. No? I mean, do you see any reason to keep the word around? |
Originally posted by Groucho You're absolutely correct. When I say "Halo has great gameplay!" it means something very different than "Tetris Worlds has great gameplay!" I think everybody knows that. Obviously, Madden 2003 doesn't have better "level design" than Madden 2002. |
Originally posted by Groucho Why is one preferable to the other? It's just semantics, no? It's just easier to type "Jax and Dexter has good gameplay" over "In my opinion, Jax and Dexter is fun for me to play." |
Well Trigger, you're not really questioning the meaning of the term "gameplay" so much as the idea of "good gameplay" or "fun gameplay."
Gameplay is cut and dry. It's basically what you do in the game. For your mario example, the gameplay in mario sunshine will be running, jumping, using the water pack to do stuff, collecting coins, and completing objectives to get shines. Everyone can agree on that. To you that isn't fun gameplay (nor the whole series). That's fine, whether gameplay is "good" or not is subjective and varies from person to person. So it's not the term gameplay that's causing you problems per se, but the concept of good gameplay. Good gameplay can't be defined, because it is simply an opinion. Saying a game has good gameplay, is an opinion that is synonomous with saying "I think the game is fun to play." |
Generally when somebody talks about "Gameplay" it's in response to another comment. I remember when Nintendo first unveiled the cel-shaded look for the next Zelda game. People in this forum (and elsewhere) came out and said "Because of the way this game looks, I will not be buying it." Others said "Well, I may not like the look but I buy games for the Gameplay so I will pick it up if it is solid in that department."
I agree that if somebody posts a "review" of a game that consists nothing of "Good gameplay!" it's completely meaningless. |
Exactly, groucho.
I don't think I've ever seen a review that just said "good gameplay." It's a term used usually when someone is bashing the graphics or something of a game. Some one counters with "I just care about gameplay," because in their opinion it is what you do in a game that makes the game fun, not how it looks. |
I don't think that's it, Josh... I have issue with good gameplay or bad gameplay or fun gameplay - what's so good about it? What's so bad about it? What's so fun about it? Don't be lazy and just say the "gameplay" is this or that, tell me specifically what you like or dislike about a game. Or don't... I'm just saying. Anyway - the common thread among these comments is the word 'gameplay" and that's the word I'm taking issue with. Some games you control a character, some games you control armies, some games you move blocks or shapes around, and some games have no characters or objects to move but they just require you to think. I don't know.
|
Great topic!
I equate gameplay to how I feel playing the game. The word 'gameplay' is more subjective than objective to me, and I think when people say a game has great gameplay they mean that they have fun when they play that game. But, I think people like to use the word 'gameplay' rather than word 'fun' because it makes the person who is using the word seem more sophisticated or intelligent. I think people can break down what they like about a game objectively, but people can disagree about those things as well. Sometimes people have fun playing a game, but can't put into words why they have fun playing it. Having fun is what it's all about. |
Like I said above, the term gameplay isn't usually used in a review.
If I'm giving my opinion on something, I'll go into detail of why I like or dislike it, as do most people. Good gameplay is usually just a counter to people bashing a game for it's graphics or what not. This doesn't require a full review. It just requires saying "I don't care about the graphics, I care about the gameplay, and this game is fun to play." |
Originally posted by Josh Hinkle Exactly, groucho. I don't think I've ever seen a review that just said "good gameplay." It's a term used usually when someone is bashing the graphics or something of a game. Some one counters with "I just care about gameplay," because in their opinion it is what you do in a game that makes the game fun, not how it looks. |
Cutesy characters can't fit into my definition of gameplay.
Gameplay is what you do in a game, end of story. Character design fall into the content category. And disliking a game for it's content is perfectly valid. |
Originally posted by Josh Hinkle Character design fall into the content category. |
Originally posted by Josh Hinkle Gameplay is what you do in a game, end of story. |
Originally posted by Groucho Unreal Tournament plays exactly the same whether I skin my character as "Homer Simpson" or as "Nude Woman." Some people who might enjoy the game are turned off by cutesy characters and graphics and can't enjoy the gameplay because of it, and that's fine. That stuff doesn't matter to me, because I only care about the gameplay (what you do in the game) it doesn't matter to me if the graphics and characters are cutesy as that doesn't affect what you do in the game. |
Originally posted by Trigger For you - why is it so difficult for you to see other people's points of view? But when it comes down to it, everytime "gameplay" is used, it means, on the most basic level, what you do in the game. There's really nothing else it can mean, the only real variance is what things people lump under "what you do in the game." |
Originally posted by Josh Hinkle Exaclty. And Mario Sunshine would play exactly the same if you took out the cutesy characters and replaced them with more realistic ones that cussed (assuming nothing else is changed). |
Cussing doesn't make a game more realistic, but it does make it less cutesy. It just came to mind because there are people that liked Conker, but have any interest in Mario Sunshine. The only difference is that Conker cussed.
I was just making the point that content doesn't change the gameplay, whether it be through more realistic characters or "mature" things like cussing. |
Originally posted by Josh Hinkle Definitions are factual, not opinoins or points of views. Words can mean slightly different things to different people. But when it comes down to it, everytime "gameplay" is used, it means, on the most basic level, what you do in the game. There's really nothing else it can mean, the only real variance is what things people lump under "what you do in the game." |
Originally posted by Josh Hinkle Cussing doesn't make a game more realistic, but it does make it less cutesy. It just came to mind because there are people that liked Conker, but have any interest in Mario Sunshine. The only difference is that Conker cussed. I was just making the point that content doesn't change the gameplay, whether it be through more realistic characters or "mature" things like cussing. |
Originally posted by Groucho Gameplay is just that...how the game plays. |
Well, if we're taking a poll then I'll say that my definition of the term 'gameplay' falls in line with Josh Hinkle's definition.
|
gameplay is pretty much how the game plays... this is pretty obvious, and non-debatable.
gameplay is a what we call in english a compound word, meaning two words strung together to create one meaning. game+play = how a game plays... |
Originally posted by huh? gameplay is pretty much how the game plays... this is pretty obvious, and non-debatable. gameplay is a what we call in english a compound word, meaning two words strung together to create one meaning. game+play = how a game plays... |
If I play a game for hours on end and can't wait to pick it up again because I enjoy what I'm doing I consider that good gameplay.
If a game is more eye candy like DOA3 or Spider Man I might be impressed at first by the look of the game, but I will soon find I really don't want to come back and play it over and over. I would consider the gameplay (or what I do in the game) to be lacking. Spider Man was okay, but it really didn't interest me as much as better games like GTA3. DOA3 is also an okay game, but the fighting engine has no where near the depth of the superior Virtua Fighter 4. DOA3 looks better, but Virtua Fighter 4 plays better. In GTA3 I loved driving around the city trying to find jumps, hidden packages etc, I loved the high speed chases, the shootouts, many of the missions, driving the ambulance. I guess I really just loved the things I could do in the game and I consider that the gameplay. The Graphics of the game really had the least to do with it. It was what I could do that was important With Mario 64 and Zelda Ocarina of Time I loved the exploring, the puzzles like figuring out how to beat enemies, trying to find secrets and hidden items or places, and the basic action aspects of the game and the ease of the controls. I liked the look of game, but it and the sounds were the least important. With NBA2K2 its about the way the players move, shoot the ball, and how easy it is for me to pass and defend. If while I'm playing a sports game the controls become second nature and I can just feel part of the game, I consider it good gameplay. NBA2K2 also looks good, but the way the players move and the plays are run and executed is why I consider it a good game. I guess I'm saying that what I do in the game is what equals gameplay for me and not always how the game looks or sounds, but with something like Resident Evil that can be more important. |
Originally posted by Trigger Games don't play... people play games. duh. :rolleyes: take that to the video game world.... a video game is a game that people play, you are correct, but GAMEPLAY, would be the subtlties that make the game what it is... so that was my point... |
Originally posted by Trigger Games don't play... people play games. duh. :rolleyes: |
It's a pretty simple definition, really. Gameplay is any interaction with the game that's meant to result in entertainment for the player. So watching a cutscene-- not gameplay. Flipping through a menu-- not gameplay, unless it's in-game and meant for strategic/item/etc purposes. Non-approachable mountains and other objects in the background of a tactical shooter don't add to gameplay, they're just eye candy; conversely, if you can approach them and use it for any purpose whatsoever (hence interacting with them, ie using them to snipe from, for cover, whatever), it adds to the gameplay.
A game's overall gameplay is the culmination of all those interactions. That's the more mechanical defintion. |
| All times are GMT -5. The time now is 08:27 PM. |
Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.