Question about the Gamecube CD size....
#26
DVD Talk Hall of Fame
Originally posted by Liver&Onions
I thought the G.O.D (gamecube optical disc) is a propietary format developed by Nintendo and cannot be copied, unless you can get your DVD-R to spin in the opposite direction that is.
I think it spins in the opposite direction of "normal" dvd's, could be wrong though.
I thought the G.O.D (gamecube optical disc) is a propietary format developed by Nintendo and cannot be copied, unless you can get your DVD-R to spin in the opposite direction that is.
I think it spins in the opposite direction of "normal" dvd's, could be wrong though.
The GameCube media itself is based on DVD laser and media standards, though the file system encoded on the discs is likely proprietary.
#27
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Originally posted by zig
If it was a big deal, Nintendo wouldn't have went with the format.
If it was a big deal, Nintendo wouldn't have went with the format.
#28
Retired
There are no negatives to the disk size. With the cartridge based system, there was a clear disadvantage.
But you proved you don't know what your talking about when it comes to storage mediums with this statement
1.5 gigs of space is 1.5 gigs of space. A 1.5 gig PS2 game would fit just the same on a GCN disk as a GCN disk holds 1.5 gigs. It would not have to be compressed at all. Only a game larger than 1.5 gigs would have to be compressed. And then it could be put on 2 disks and sold at the same price.
So there's no negative to the disk size there. Plus the load times are much faster, which is a huge advantage as load times suck you out of a game real fast.
Production costs are also no big deal. You act like these disks cost manufacturers a buck more a piece than a full sized one or something, when in reality it's a couple of cents.
GCN games cost the same as all the other systems. They could easily lower price.
The only disadvantage to using this medium has nothing to do with games. It simply made the GCN the only of the three that can't play Cds or DVDs, which is a negative to some.
But you proved you don't know what your talking about when it comes to storage mediums with this statement
Originally posted by ReDsOx5048
And finally a PS2 game that is 1.5 gigs can be a lot less compressed then a GC game that is 1.5 gigs.
And finally a PS2 game that is 1.5 gigs can be a lot less compressed then a GC game that is 1.5 gigs.
So there's no negative to the disk size there. Plus the load times are much faster, which is a huge advantage as load times suck you out of a game real fast.
Production costs are also no big deal. You act like these disks cost manufacturers a buck more a piece than a full sized one or something, when in reality it's a couple of cents.
GCN games cost the same as all the other systems. They could easily lower price.
The only disadvantage to using this medium has nothing to do with games. It simply made the GCN the only of the three that can't play Cds or DVDs, which is a negative to some.
#29
DVD Talk Godfather
Wow, I'm surprised this made it to page 2 without some insight into the media.
Nintendo's #1 concern for this new machine was piracy. Piracy in their mind was more important than whether or not the machine could play DVDs or if it could sing or wash the dishes.
The media itself was produced by Matsushita and is a proprietary format. It is not a DVD format, hence Nintendo doesn't need to pay any dues to the DVD consortium for every disc produced. It's my understanding that they are of similar shape to the 3" CDs that have become so popular recently for personal business cards, etc. -- however, it is not a Mini-DVD (such as Metropolis's 2nd disc). This, outside of Matsushita's production plants, should not be able to be copied.
Nintendo's #1 concern for this new machine was piracy. Piracy in their mind was more important than whether or not the machine could play DVDs or if it could sing or wash the dishes.
The media itself was produced by Matsushita and is a proprietary format. It is not a DVD format, hence Nintendo doesn't need to pay any dues to the DVD consortium for every disc produced. It's my understanding that they are of similar shape to the 3" CDs that have become so popular recently for personal business cards, etc. -- however, it is not a Mini-DVD (such as Metropolis's 2nd disc). This, outside of Matsushita's production plants, should not be able to be copied.
#30
Retired
I forgot they didn't have to pay the dues to the DVD consortium. So in actuality, these discs probably don't cost anymore to produce per unit than say an X-box game on a full sized DVD.
So toss that lame argument out the window.
So toss that lame argument out the window.
#32
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Finally, some people that know what they're talking about come in...
I wonder if all the things that people have been thinking is coming from anti-GC web sites or something...
Lots of mis-informed people out there.
I wonder if all the things that people have been thinking is coming from anti-GC web sites or something...
Lots of mis-informed people out there.
#33
DVD Talk Hall of Fame
From The Ultimate GameCube FAQ:
An explanation GameCube's storage format.
Nintendo GameCube Disc: Holds 1.5 Gigabytes of data condensed onto an 8cm in diameter disc. If you compare the data storage capacity of the media to one of Nintendo 64's most popular games, Super Mario 64 (which holds 8MBs), you'll find that the GameCube disc can store 190 times the data -- or roughly twice the amount of a regular CD game.
"This 8cm pocket size disc that can fit in your pocket was designed to be an advanced medium that can be easily inserted/removed from the main drive and is user-friendly for all levels," says Nintendo on its GameCube disc. "Also in the near future, when you consider the merging of TV games in the home and portable games, we are confident that this fashionably-sized disc will lead the way for entertainment in the 21st Century and become the de facto standard for the game industry." When questioned if future handheld devices from Nintendo (beyond Game Boy Advance) would utilize the mini-DVD-sized medium, a company representative hinted that it was a possibility.
The inner curves of the 8cm disc, which feature proper branding, are also key to the protection against piracy -- and like the disc itself, are provided from Matsushita Electric Industrial Company's proprietary technology.
An explanation GameCube's storage format.
Nintendo GameCube Disc: Holds 1.5 Gigabytes of data condensed onto an 8cm in diameter disc. If you compare the data storage capacity of the media to one of Nintendo 64's most popular games, Super Mario 64 (which holds 8MBs), you'll find that the GameCube disc can store 190 times the data -- or roughly twice the amount of a regular CD game.
"This 8cm pocket size disc that can fit in your pocket was designed to be an advanced medium that can be easily inserted/removed from the main drive and is user-friendly for all levels," says Nintendo on its GameCube disc. "Also in the near future, when you consider the merging of TV games in the home and portable games, we are confident that this fashionably-sized disc will lead the way for entertainment in the 21st Century and become the de facto standard for the game industry." When questioned if future handheld devices from Nintendo (beyond Game Boy Advance) would utilize the mini-DVD-sized medium, a company representative hinted that it was a possibility.
The inner curves of the 8cm disc, which feature proper branding, are also key to the protection against piracy -- and like the disc itself, are provided from Matsushita Electric Industrial Company's proprietary technology.




