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Kellehair 04-27-02 01:00 PM

Resident Evil Reviewed
 
IGNCube put up a review of Resident Evil last night. I wasn't all that excited about this game before but I'm pretty excited now. They pretty much had nothing but good things to say about the game. For those who don't have an Insider's password, here's the bottom line:

Presentation
Remade, revamped and scarier than ever. Slick menus, lots of options and more. 10.0

Graphics
We debated going higher. Beautiful pre-rendered backdrops, amazing art, particles, shadows, lighting, and polygon characters. Nearly flawless. Some cut-scene pauses, stiff animation, etc. 9.0

Sound
No DPLII, but just about everything else done right. Surround sound -- moody moans, screams, growls. You will jump. Lots of effects for different situations. Great, thrilling music. Poor voice acting. 9.0

Gameplay
A blast the first time through because it's so atmospheric. Satisfying fights with enemies, interesting, if baffling puzzles, the draw to keep exploring. Frustrating mansion layouts, control issues. 8.0

Lasting Appeal
Difficult game. 12 hours or more for most gamers. And enough reason to go through it several times. 10 different endings, for starters! 8.0

OVERALL SCORE (not an average) 9.0

I'm a bit surprised the overall score wasn't higher, but that's IGNCube for ya.

Josh H 04-27-02 01:38 PM

Here's the review from the new EGM, in which it was the Game of the Month.

The three editors scored it 9.5, 9.0 and 9.0.

The overall categories:

Visuals: 10
Sound: 9
Ingenuity: 6
Replay: 7

Best Feature: Detailed, spooky atmosphere
Worst Feature: Controls still take some adjustment.

Some excerpts from the three reviewers comments.

...the scariest RE of all.

...more than just a graphical overhall -- most of the puzzles have changed, a ton of areas have been added, and many existing areas have been modified. It's a lot harder now, too.

The RE mansion has been completely gutted and hehabbed with only the foundation left intact.

Some new features.

-New Defensive Items: Stun gun (Jill), Dagger(Jill and Chris) Grenade (Chris)

-new outfits

-a new boss that you fight several times

-new modes to unlock. Real Survior-Item boxes not linked. One Tough Zombie, one zombie strapped with grenades stalks you, etc.

-new puzzles

-new cutscenes

-new rooms


Anyway read the mag for the full details and reviews. I can't wait for this. Unfortunately, I won't be able to play it until the weekend. I'm wrapping up my last semester of college and moving out of my apartment next saturday. The GC is already packed.

spainlinx0 04-28-02 02:32 AM

I really want to buy this game, but I have always disliked the RE control scheme. It's the reason I couldn't get into Onimusha either. I know why the developers kept it, citing the fact that it's "scarier" that way, but I feel it's a cheap way to get scares. I'm still really tempted to buy this simply for the fact that it looks really creepy, but I'll just borrow my friend's copy. If I don't like a game's control, I rarely can enjoy the game itself.

huh? 04-28-02 07:07 AM


Originally posted by spainlinx0
I really want to buy this game, but I have always disliked the RE control scheme. It's the reason I couldn't get into Onimusha either. I know why the developers kept it, citing the fact that it's "scarier" that way, but I feel it's a cheap way to get scares. I'm still really tempted to buy this simply for the fact that it looks really creepy, but I'll just borrow my friend's copy. If I don't like a game's control, I rarely can enjoy the game itself.
in one of the previews (can't remember which one) they mention that you can change the control scheme in this game if you don't like the default controls.

Kellehair 04-28-02 09:21 AM

I too always hated the control of the RE games. Therefore I always hated the RE games. Hell, I don't even really enjoy survival horror games in general. This game has me interested though because it seems to be a real work of art. Anyways, here's what IGN says about an alternate control scheme:

Luckily, though, there are other control schemes present, and one that we highly recommend over the standard setup. It's control 'Type C,' and while it might take a minute or two to get used to, particularly for seasoned players familiar with the old controls, it's worth the time and energy. In Type C, players move Jill and Chris with the R button -- minimal pressure makes them walk and full pressure makes them run. The analog stick, then, is used for turning the characters as they run, a huge benefit during play. The offensive aiming positions, meanwhile, are then mapped to the L button. Everything else remains largely unchanged. This alternative scheme feels all around more intuitive once the initial effects of the change wear off.
This control scheme sounds OK, or at the very least interesting.

jeffdsmith 04-28-02 09:29 AM

The controls are always what put me off of the RE series as well. Hopefully these alternate selections will be an improvement. I don't understand why they didn't take the time to really update the controls to.

I read an interview where the creator was talking about it and how he felt the game should be hard to run away because it makes it more difficult and scary, eh...

Outlaw 04-28-02 02:38 PM

Hah I knew it!! I used to joke with my friends about how they made the controls that way but it turns out its true :). It really does make it more scary that way though.

Its good to see this game live up to the hype. I was expecting the control/learning curve to be the same since it is resident evil after all, but its never been a "huge" issue with me once I got used to it. Extended Play has a preview of this game on this weekend's show (incidentally there's also a really nice and long preview of Eternal Darkness with a lot of footage). I'm ready to blow up some zombies ;).

spainlinx0 04-28-02 03:36 PM

If I'm understanding the way the new controls have been explained, I think I might actually like it. I'm not sure though. I want Mario 64 style movement and turning, with like using R to lock for aiming. That sort of sounds like what I like, so I'll have to check this game out now. Thanks for the info.

Josh H 04-28-02 04:21 PM

None of the control schemes are anything like Mario 64. The R buttons scheme just works by holding that button to move and using the control stick to move. I think that sounds more difficult as I don't like using the trigger buttons a lot, much less having to press it the entire time in order to move.


At any rate, if you hate the control scheme, and haven't liked the other games in the series, you likely won't like this one either.

from the EGM Review: "If you didn't like it then, you probably won't like it now, but for everyone else (over 18), it's a must own."

madmike 04-28-02 06:12 PM

AHHH!!! I want this game now!!! In my opinion, this game looks so good that any difficulties with the control scheme are relatively minor, and worth it in the end. Based on the videos and screenhots I've seen, I don't understand the 9.0 rating for graphics. It looks a whole lot better than that to me.

djones6746 04-28-02 06:31 PM


Originally posted by madmike
AHHH!!! I want this game now!!! In my opinion, this game looks so good that any difficulties with the control scheme are relatively minor, and worth it in the end. Based on the videos and screenhots I've seen, I don't understand the 9.0 rating for graphics. It looks a whole lot better than that to me.

EGM gave the graphics a 10.....

JaxComet 04-29-02 08:05 AM

I'm tempted to buy a Cube just for this game.....

DARTH GAMER 04-29-02 09:10 AM

I DID BUY A GAMECUBE JUST FOR THIS GAME!!!!!! Call me crazy but its my all time favorite series and the first one has always been my top choice for the best of the series. The game looks incredible. Plus, don't forget that you also have Resident Evil 0 and #4 to look forward to.

DARTH GAMER

Johnny Zhivago 04-29-02 02:24 PM


Originally posted by JaxComet
I'm tempted to buy a Cube just for this game.....
Ditto... And, I probably will at some point this summer... Other than this title, I have zero interest in Nintendo.

madmike 04-29-02 07:58 PM

Gamespot has their review up---gave it an 8.9

Gameplay--7
Graphics---10
Sound------9
Value-------9
Tilt----------10

Gallant Pig 04-29-02 08:11 PM

Pretty underwhelming scores but I'll still pick it up.

Josh H 04-29-02 09:27 PM


Originally posted by Gallant Pig
Pretty underwhelming scores but I'll still pick it up.
Since when is a 9 (IGN), 8.9 (Gamespot), and 9.5, 9, 9 (EGM) underwhelming?

Those are great scores if you ask me. RE games never get perfect scores because people don't like the control scheme. That is really the only negative thing in the Gamespot review. There overall scores almost always seem to low to me after reading the text of their reviews. It seems like the reviewer enjoyed the game more than the score would indicate.

I also think the game is taking some hits, unfairly IMO, for being a remake (albeit 70% or more new) rather than a new game.

Josh H 04-29-02 09:41 PM

Graphic Demo game
 
It looks like this will take over Rogue Leader's spot as the best game to use to demo the GCN's graphical power to your friends. :D

Check out this quote from the gamespot review.

"Capcom has finally perfected the art of mixing prerendered scenery with ambient animations and polygonal objects, and the result is the most visually impressive video game ever released."

Joshic 04-30-02 09:44 AM


Since when is a 9 (IGN), 8.9 (Gamespot), and 9.5, 9, 9 (EGM) underwhelming?
I think some people were expecting scores from IGN and Gamespot to be in the upper-9 range. Like above 9.5. A lot of people are buying the Gamecube for this title, and when you compare it to other system-buying titles for PS2 and Xbox (GTA3, Halo), the scores are not as spectacular.

Actually there are a lot of games for PS2 and Xbox that score in the 8.9-9 range, so in terms of raw score, it's not very impressive at all. Also I agree with joshhinkle that the scores took some hits since Resident Evil is a remake. But I don't agree that it's an unfair hit. Originality is an important aspect of a game; in fact, it's at the top of Gamespot's "About Our Rating System" page.

Groucho 04-30-02 09:54 AM

Regarding the control scheme: I agree that it is a bit clumsy, but understand the real reason behind it has to do with the pre-determined backgrounds and camera angles. Since you, as a player, have no control of the camera, it can be very disconcerting to move from one area to another using standard "Mario 64" controls. Let's say I'm moving north from the kitchen to the dining room, and in my current view the dining room is to my right. I push the joystick to the right and run towards the door. Suddenly the angle changes right before I enter the door and I veer off into the corner of the room. I've played games like this, and the Resident Evil control scheme is, IMHO, preferable.

Aghama 04-30-02 10:14 AM

The way this is handled in many games (e.g., Devil May Cry) is that you continue going in the same direction as long as you hold down the control pad/stick. When you let go, it reverts to the camera relative control scheme.

Groucho 04-30-02 10:17 AM


Originally posted by Aghama
The way this is handled in many games (e.g., Devil May Cry) is that you continue going in the same direction as long as you hold down the control pad/stick. When you let go, it reverts to the camera relative control scheme.
I've seen that as well, and it still confuses the hell out of me. "I just changed direction on my joystick...why am I still running the same way? Oh!"

In reality, however, Capcom should have just made the controls fully customizable and kept everybody happy. They allowed "Mario 64" controls on the N64 version of Resident Evil 2, after all.

Josh H 04-30-02 11:13 AM

If the game had "Mario 64" controls the whole point of the game would be lost. This is a survival horror game. The point is for it to be scary and atmospheric. If you could move quickly in an direction it wouldn't be scary at all. You'd be able to get past the slow-ass zombies with ease. That's why the controls are like this and haven't been changed. These games are for those that enjoy slower paced, atmospheric, scary, adventure games, not people that like action games were you run around and shoot everything in sight. The controls don't need to be changed, it's just that people that don't like them, and this type of game, need to quit complaining and play Devil May Cry or something instead.

joshd2012 04-30-02 12:01 PM

I have a question: why was this post-worthy? I mean, should I now feel compelled to post every review I find for highly publicized games?

huh? 04-30-02 12:14 PM


Originally posted by joshd2012
I have a question: why was this post-worthy? I mean, should I now feel compelled to post every review I find for highly publised games?
I have a question for you: does it bother you that much? just walk away... you don't have to post replies... no one forced you.

jeffdsmith 04-30-02 12:20 PM


Originally posted by joshd2012
I have a question: why was this post-worthy? I mean, should I now feel compelled to post every review I find for highly publised games?
Um, the game is pretty kick ass. I think that's the point. I don't think people care about sucky games. Thus they arn't posted. So unless a game is really good, and people may want to discuss it I would keep it off the boards.

Why am I wasting my time replying? blahhhhh blah blah

Kellehair 04-30-02 12:51 PM


Pretty underwhelming scores but I'll still pick it up.
IGNCube always gives lower scores than the other IGN sites.

Josh H 04-30-02 01:04 PM


Originally posted by joshd2012
I have a question: why was this post-worthy? I mean, should I now feel compelled to post every review I find for highly publised games?
Sure. This forum is to discuss games. Obviously the most popular ones, or highly "publised" ones, are going to be the ones the most people talk about. So it is a good idea to post reviews of the big games so people can discuss them.

If you don't like them don't click on the threads. It's not like this forum gets tons of new threads each day. It's easy to not click on the ones that don't interest you.

joshd2012 04-30-02 03:02 PM

My point is, is this something that regularly occurs? I started posting on these boards in Jan, so I missed all the hype over the games and systems released in September. Is this a normal thing? Are we going to see this kind of post for all the upcoming great games? I honesty clicked on this post because I thought someone on this board had gotten the game and had done a review, rather than quotes of reviews from popular video game sites. I would think these reviews would be easy enough to find with out any help, but I guess not.

Josh H 04-30-02 03:09 PM

1. Yes it's a regular thing. It will happen with most big releases as it happened all the time last fall. It's just been a slow period for releases.

2. Some people probably get most of their news from this forum, so that's one reason for posting them. Secondly, I think it's good to post them because the reviews can be discussed.

3. When the game is out, members should post their reviews here, rather than in a new thread, so it will serve that purpose in a couple days.

joshd2012 04-30-02 06:32 PM


Originally posted by joshhinkle
1. Yes it's a regular thing. It will happen with most big releases as it happened all the time last fall. It's just been a slow period for releases.

2. Some people probably get most of their news from this forum, so that's one reason for posting them. Secondly, I think it's good to post them because the reviews can be discussed.

3. When the game is out, members should post their reviews here, rather than in a new thread, so it will serve that purpose in a couple days.

Sounds good. Thanks for the clarification.

Cyberock 04-30-02 10:17 PM

Alright, so I couldn't wait to get the game. I picked it up today. Its the first time I have played a game in the Resident Evil series so I don't have much to compare it to. I can say this though, it is the best looking game I have played on the Cube so far. The graphics are amazing. The movies are awesome. I'm not finding it scarey so far, but I am also a big horror movie fan so it takes a lot to creep me out. The one thing I'm having a hard time getting use to is just walking. The controls seem a little strange to me and the players seem to move a little slower than I expected. Probably just me. I don't regret paying the extra $10 so far to get it today.

joshd2012 04-30-02 10:22 PM


Originally posted by Cyberock
I'm not finding it scarey so far, but I am also a big horror movie fan so it takes a lot to creep me out.
Try Silent Hill 1 or 2 (personally, I think 1 is scarier). The RE series is more jump-out horror, while Silent Hill is more atmostphere horror. Playing Silent Hill with surround sound loud and the lights off was an experience I will never forget.

Gallant Pig 04-30-02 10:58 PM


Originally posted by joshd2012


Try Silent Hill 1 or 2 (personally, I think 1 is scarier). The RE series is more jump-out horror, while Silent Hill is more atmostphere horror. Playing Silent Hill with surround sound loud and the lights off was an experience I will never forget.

I heard it rocks with DD 5.1 on the Xbox. :up:

Josh H 04-30-02 11:20 PM


Originally posted by Cyberock
The one thing I'm having a hard time getting use to is just walking. The controls seem a little strange to me and the players seem to move a little slower than I expected. Probably just me. I don't regret paying the extra $10 so far to get it today.
The controls do indeed take some getting used to for first time players. They are slow and awkward. But like I said earlier in the thread, they are that way for a reason. As you've noticed the enemies, especially the zombies, are pretty slow, so it wouldn't be scary or tense if you could move fast and just run away from them.

jeffdsmith 04-30-02 11:27 PM


Originally posted by Gallant Pig


I heard it rocks with DD 5.1 on the Xbox. :up:

It does. :)

IIG 05-01-02 05:32 AM

Has anyone read, heard anything about, or played at a Cube Club and can report, "Eternal Darkness" control scheme? I'm used to the RE style control, but I owned RE2 on the N64, and the "Mario 64 style" control was perfect, and didn't detract from the horror factor at all. I hope ED doesn't use RE controls...

Groucho 05-01-02 07:22 AM

I believe Eternal Darkness will have Mario 64 type controls (the backgrounds aren't pre-rendered like in Resident Evil, so there's no reason to do it any other way).

DARTH GAMER 05-01-02 08:13 AM


Originally posted by Cyberock
Alright, so I couldn't wait to get the game. I picked it up today. Its the first time I have played a game in the Resident Evil series so I don't have much to compare it to. I can say this though, it is the best looking game I have played on the Cube so far. The graphics are amazing. The movies are awesome. I'm not finding it scarey so far, but I am also a big horror movie fan so it takes a lot to creep me out. The one thing I'm having a hard time getting use to is just walking. The controls seem a little strange to me and the players seem to move a little slower than I expected. Probably just me. I don't regret paying the extra $10 so far to get it today.
Not for nothing, but if you have a PS2, and are looking for a scary game, I highly recommend "Fatal Frame" I have played every Resident Title and both Silent hills and for some reason, Fatal Frame is the only one that Has freaked me out. Very cool in my opinion.

DARTH GAMER

joshd2012 05-01-02 08:42 AM


Originally posted by Gallant Pig


I heard it rocks with DD 5.1 on the Xbox. :up:

The only problem is that they put in that retarded side story with the one chick (whose name slips my mind at the moment); a total break from the Silent Hill concept. If you can get your hands on the original version, I would suggest that. If not, the newer version will do.


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