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Everquest 2 in the works

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Everquest 2 in the works

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Old 04-24-02 | 01:42 PM
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Everquest 2 in the works

As one of the few here who plays, it's my duty to inform I guess.

http://eq.castersrealm.com/viewarticle.asp?Article=4245

Dunno, working on one while releasing a new one is a great way to divide resources into 2 groups and causing problems. I will most definitly (assuming I still play games) switch from Everquest to another MMORPG as they come out, but which will it be... there are so many in the works now its not funny.

Relv posted on The Rangers Glade a scan of the first page of the PC Gamer June issue article which confirms that this is indeed EQ2. Others who have received that issue have confirmed it as well. I am told it should hit the news stands May 7th, so be sure to grab a copy. You can see that scan at <image removed from their site>. Zoom in to read it. Launch date of the game is set for October, 2003. Below is an unconformed synopsis of the article that was posted by Wolfie as a comment to the news post. As I do not have the magazine article, I can only say that this seems to fit in with some other facts I have received since posting this and I thus believe it to be accurate, but take it as you may:
Required: PIII 733 or athlon XP, 512 MB RAM, GeForce3 or better video card.
Back to original 3 continents. Velious, Kunark and Luclin are explained away.
Freeport has fallen to evil and the Pallys have retreated to a Fortress of Marr. Likewise, Qeynos has ousted the Rogues and they have a new city.
Iksar still walk Norrath though their Homeland is gone. No Moon, no Vah Shir. Kerrans replace them.
50% of zones are new, the other half re-imagined.
Zoning will be faster, but MOBS can chase across zones. Some will cease to pursue after a while.
You start picking a race, appearance and sex. No stat points or classes.
Newbie quests provide good rewards like a compass to end sense heading tedium.
Takes 30 minutes to attain level 6. Then you decide to be fighter, priest, mage, rogue or tradesman. At 15 you start to specialize. Fighter for instance can choose among warrior, Crusader or Brawler. At 30 you finally specialize. Crusader can become Paladin, ShadowKnight or Ranger.
Leveling will be faster and top out at 100 with support for future expansions to attain 200.
Skills will include Knowledge, Technique and Arts. These will determine your ability to use items, weapons and armor which will be "transient" and breakable. This will put an emphasis on player made high end items that break and need to be replaced providing for a better economy.
A 50th level weapon will also require the 50th level of Knowledge to equip it properly. Giving said item to a 10th level player will greatly reduce its effectiveness and increase the chance of breaking it. Goodbye to twinking.
Dying becomes less onerous. Your corpse will remain for a time to provide for a rez, but you will spawn at your bind point with your equipment, minus an item or 2 depending on the circumstances. You will not, however lose experience. You will incur an experience "debt". You will continue to gain experience from the point you died, but a portion of what you gain will go into paying off the "debt".
Bind points will be liberally scattered throughout and you will never be more than 5 minutes from one. No bind points in dungeons however.
Banks will be localized and you will have to carry stuff from one bank to deposit into another. Players will need to buy horses, carts and boats for this purpose. There will be need to hire mecenary PC's to protect caravans with PC's good from NPC attacks on long journeys.
PC's will be able to buy plots of land and build a simple, upgradeable structure on it. Invite friends to locate nearby and reach a minimum level to become a community with a guard tower and NPC guards patrolling your community which now can support community stuctures eventually resulting in playhouses providing entertainment as in weddings, plays, tournaments and so forth.
Fighting will include picking a specific hit location for attacking MOBS and creature animation is said to be stunning. Griffons will be specks in the sky before they come rocketing down on you.
Spirit of the Bear will show the PC slowly morphing into bear shape. A Bonewall damage shield will actually appear as a cage of bones topped with skulls all around the PC.
Lastly a much higher level of polygons will allow for incredibly detailed landscapes and structures.

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