Go Back  DVD Talk Forum > Entertainment Discussions > Video Game Talk
Reload this Page >

Jedi Knight II loading question?

Community
Search
Video Game Talk The Place to talk about and trade Video & PC Games

Jedi Knight II loading question?

Thread Tools
 
Search this Thread
 
Old 04-01-02 | 11:52 PM
  #1  
Thread Starter
Needs to contact an admin about multiple accounts
 
Joined: May 2000
Posts: 956
Likes: 0
Received 0 Likes on 0 Posts
Jedi Knight II loading question?

Anybody having looooooooooong load times on this game??
Takes at least 1+ mins to load between levels for me.
Old 04-02-02 | 12:59 AM
  #2  
DVD Talk Special Edition
 
Joined: May 2000
Posts: 1,388
Likes: 0
Received 0 Likes on 0 Posts
From: LA
Levels for me load in about 20 seconds. PC is a 1.4GHz athlon with 512MB of RAM.
Old 04-02-02 | 01:36 AM
  #3  
wiz
DVD Talk Platinum Edition
 
Joined: Aug 2001
Posts: 3,130
Likes: 0
Received 0 Likes on 0 Posts
From: Suwanee, GA
Originally posted by UWSarge
Levels for me load in about 20 seconds. PC is a 1.4GHz athlon with 512MB of RAM.
Ditto here, they're pretty quick and I have just about the same system.
Old 04-02-02 | 07:28 AM
  #4  
Senior Member
 
Joined: Jan 2001
Posts: 680
Likes: 0
Received 0 Likes on 0 Posts
Saw this post from someone at Raven Software over at http://www.lucasforums.com

http://www.lucasforums.com/showthrea...threadid=35689

Our loading times are actually very good, and our reloads are extremely fast. Also loads within the same mission should be faster than the first load of a mission because we cache all the textures, models and sounds from one level to the next.

If you find this is not the case, I have bad news for you: your system does not have enough RAM. If you lower the texture detail settings from VERY HIGH to HIGH, you will see your loading times get much, much better.

You may say "but I have a 64MB card and 256MB system RAM!", that should be fine for a lot of the levels, but when you're using the HIGHEST level of texture detail, you're going to need more than that on some levels. If you have 512MB of system RAM, you should be fine with full-on cranked-up detail levels. (There is also the issue of your AGP aperature setting in your boot-up setup... if it's very high relative to your amount of system RAM, there is a possibility that it could affect performance).

However, regardless of your configuration, then, if you are having long load times (for whatever reason), lowering your texture detail is the best way to shorten the loads.

Ste Cork, who did the load/save stuff, did some loading and reloading timing tests using 2 vastly different system configurations. Here are his findings:

All tests were run from the CD burn we were given internally of the release copy, and dropping out of the executable and re-running for each graphic setting change (and waiting for all thrashing to cease before starting next test). The only settings I altered were choosing the 4 predefined video settings at the top of the video screen. Nothing else was touched at all.

All tests stopwatched from console command "map kejim_base" to seeing "datapad updated"; onscreen.

P3 / 1GHZ / 512MB / GeForce3 64MB

VideoSetting Load time Reload Time (same timing method)
==============================================
HighQuality 1:15 0:04
Normal 0:38 0:04
Fast 0:31 0:03
Fastest 0:29 0:03

P2 / 300MHZ / 128MB / TNT1 16MB ( crap machine, but for comparison )

HighQuality 6:00 0:55
Normal 2:55 0:42
Fast 1:52 0:20
Fastest 1:45 0:15



Moral of the story: use settings good enough for the hardware you've got.Re-load times are what counts unless you can play every level without dying....
Old 04-02-02 | 10:08 AM
  #5  
omi
Senior Member
 
Joined: Mar 1999
Posts: 290
Likes: 0
Received 0 Likes on 0 Posts
From: Woodinville, WA
Initial load time is about 30 seconds, and then when the server changes maps, its pretty quick.

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service -

Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.