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Now Recruiting Game Designers

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Old 07-01-01 | 10:04 PM
  #1  
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From: Arizona, USA
We are recruiting talented video game enthusiasts for the development of a new First Person Shooter/Adventure game for the PC. This game is going to be of fairly large scope and will have many features never seen before in a video game. This game will blow your mind!

What we need:
Level Designers and Mappers
Skins
Modelers
Music designers
Programmers
Sound Effects designers
Textures
Weapon designers
Web Designer
Commitment to completion: from all

What you need:
Links to Screenshots of your work to show
Examples of original music or sounds in mp3 format
List of experience - Games/projects you've worked on (if any)
Mission Statement - your goals etc...
Basic bio - age, gender, location, hobbies, jobs, etc...
Web links

What you get:
This is not a paying gig. Assume going in that this will end up being a game that's available free for download when and if it gets finished. If you are going to commit to this project, don't expect anything more than something to put in a portfolio to show to a game design company to help you obtain a job. If you go to a game design company with a working game to show them, you're much more likely to get a job working there (making huge money and getting lots of chicks {or guys, whatever}).

However - our goal is to ultimately produce a working finished game that we can sell - our hope is that it gets picked up by a major publisher before we're finished so we can get funding. We want to get paid. We are determined to make such a game - in fact, we want to be Game of the Year and out-half-life Half-life. If this title ever goes retail, you will surely share in the profits. We just don't want you to expect anything.

Send your information to [email protected]

Do NOT send mp3s or image files or any files of any kind to this address. Send links - get your images hosted for free somewhere - geocities or homestead or whatever and send me the links. I will not download any files that are emailed to me, so just don't send them. I will ask for them to be sent to a different address. Thank you.
Old 07-02-01 | 01:17 PM
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I'm interested in working on this project as a web designer. I'm at school right now, but I'll send you an e-mail when I get home.
Old 07-02-01 | 01:28 PM
  #3  
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I didn't see bald guy in your "what we need" section
Old 07-02-01 | 01:42 PM
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Not to be (too) rude, but what skills do you guys have? This smacks of armchair game-designing to me, but feel free to prove me wrong.
Old 07-03-01 | 01:57 AM
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Well - I'm 27 and I live in Arizona. I've been into games since I got my Pong console way back when... I've dabbled in the actual art of design with games like Doom, Duke Nukem, Heretic, Hexen, Quake 1 and 2, Half-Life, and Unreal. I've been involved in a mod for Quake that never saw completion, but did generate plenty of interest and had alot of potential. The mod never got finished because some people on our team were "flakes" and couldn't get their parts submitted in time. I don't want that to happen again - I intend to see this game to the end.

My role with this project will be Project Leader and Lead designer. I am a writer (among other things) and I've been writing up story-boards and developing the story. My partner is in his 30's and has worked as a programmer for a game developer. He now has another job not related to gaming, but his love for games and programming are just as strong as anybody's. He's also married to my sister and lives in Minnesota.

We've been discussing engines to use and he wants to use the UT engine. I'm thinking about the Quake 3 engine. We will have this decided probably this week. When you email me, please indicate which engines you are familiar with.

Aghama - you can think what you want... I can't promise anything, but I can tell you that I will not be satisfied until I see this game on the shelves in a shiny box and money rolling in.
Old 07-03-01 | 02:02 AM
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use the Q3 engine, UT is crrrap
Old 07-04-01 | 03:12 AM
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Originally posted by DVDKrayzie
use the Q3 engine, UT is crrrap
You base this on...?
Old 07-04-01 | 05:41 AM
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From: NorCal
Originally posted by Trigger
Originally posted by DVDKrayzie
use the Q3 engine, UT is crrrap
You base this on...?
Playing the games for the past few years...
Old 07-04-01 | 04:44 PM
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From: Arizona, USA
Originally posted by DVDKrayzie
Originally posted by Trigger
Originally posted by DVDKrayzie
use the Q3 engine, UT is crrrap
You base this on...?
Playing the games for the past few years...
Just playing the games gives you ZERO knowlege of what the 3d engines are actually capable of. You may enjoy Quake 3 more than Unreal Tournament, but that has nothing to do with which engine is better. Thanks for your input anyway.
Old 07-04-01 | 05:44 PM
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From: NorCal
Originally posted by Trigger
Originally posted by DVDKrayzie
Originally posted by Trigger
Originally posted by DVDKrayzie
use the Q3 engine, UT is crrrap
You base this on...?
Playing the games for the past few years...
Just playing the games gives you ZERO knowlege of what the 3d engines are actually capable of. You may enjoy Quake 3 more than Unreal Tournament, but that has nothing to do with which engine is better. Thanks for your input anyway.
Yea because playing the games doesn't actually mean anything huh.
That's the problem with 90% of games that have been coming out since the "3D revolution" Everyone's only concerned about things like fancy graphics and crap, but don't actually care if it's fun to play.
I guess you're out to make the next Daikatana.

[Edited by DVDKrayzie on 07-04-01 at 03:47 PM]
Old 07-04-01 | 06:03 PM
  #11  
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From: Arizona, USA
Originally posted by DVDKrayzie
Originally posted by Trigger
Originally posted by DVDKrayzie
Originally posted by Trigger
Originally posted by DVDKrayzie
use the Q3 engine, UT is crrrap
You base this on...?
Playing the games for the past few years...
Just playing the games gives you ZERO knowlege of what the 3d engines are actually capable of. You may enjoy Quake 3 more than Unreal Tournament, but that has nothing to do with which engine is better. Thanks for your input anyway.
Yea because playing the games doesn't actually mean anything huh.
That's the problem with 90% of games that have been coming out since the "3D revolution" Everyone's only concerned about things like fancy graphics and crap, but don't actually care if it's fun to play.
I guess you're out to make the next Daikatana.

[Edited by DVDKrayzie on 07-04-01 at 03:47 PM]
Dude - stop posting in my thread - you're a troll. I'm not out to make the next Daikatana. You said "Use Quake 3, UT SUCKS!!!" like a retard, and when I asked you what you based it on - it was that you've played the games. That means nothing. The engine we choose will be the one that is the most flexible and can do the things we want to do with this game. I'm not out to repackage Unreal Tournament or Quake 3. Where the hell do you get Daikatana? This game will undoubtedly be fun to play... the 3d engine we use will have nothing to do with whether it's fun to play.
Old 07-04-01 | 06:08 PM
  #12  
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I worked with a group like this for "Trojan", based on the Marathon engine... it released with Bungie's Marathon Bundle-Bag as an add-on... I was a character designer and splash screen artist... I'll think about it and get back to you.

It's just a matter of how much time I have (or want to spend) for this...

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