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Stupid Plot Devices in "Action" Shows
(1) The bad guy who has a gun aimed at a captive but gets withing arm's length in order to be disarmed.
(2) The bad guys who run out from behind cover in order to present themselves as better targets. (3) The aforementioned bad guys who cannot hit the broad side of a barn door with automatic weapons (however, they are excellent at hitting pillars, two-by-fours, etc. as their targets run between those objects; their problem is they cannot hit the spaces between the solid objects). The same guys can't hit a person riding on a motorcycle even while firing an automatic weapon from a few feet away. Keep seeing these 'devices' used repeatedly; realize that they are used to further the "plot", but doesn't it make the 'good guys' seem less heroic when the opposition is so incompetent? Evidently, good henchmen are truly hard to find. |
Re: Stupid Plot Devices in "Action" Shows
The normal person we start following at the beginning of a superhero origin movie just happens to be the same guy who later gets super powers. Yeah, that's likely! -rolleyes-
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Re: Stupid Plot Devices in "Action" Shows
when the bad guy is seconds away from killing someone, all of a sudden a secondary character from a distance saves the day & kills said bad guy. Happened on 24 so much that it became annoying
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Re: Stupid Plot Devices in "Action" Shows
90% of the things that happened in every episode of 24 ever.
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Re: Stupid Plot Devices in "Action" Shows
Why does everybody land on a car when falling from high building?
Why do crooked cops always get together with their families for a cookout on weekends? Howcome there's always a doctor's/orderly's coat laying around hospital for killer to disguise themselves? |
Re: Stupid Plot Devices in "Action" Shows
Originally Posted by creekdipper
(Post 11977096)
(1) The bad guy who has a gun aimed at a captive but gets withing arm's length in order to be disarmed.
(2) The bad guys who run out from behind cover in order to present themselves as better targets. (3) The aforementioned bad guys who cannot hit the broad side of a barn door with automatic weapons (however, they are excellent at hitting pillars, two-by-fours, etc. as their targets run between those objects; their problem is they cannot hit the spaces between the solid objects). The same guys can't hit a person riding on a motorcycle even while firing an automatic weapon from a few feet away. Keep seeing these 'devices' used repeatedly; realize that they are used to further the "plot", but doesn't it make the 'good guys' seem less heroic when the opposition is so incompetent? Evidently, good henchmen are truly hard to find. Still better than the stupid plot device in most dramas/sitcoms: the misunderstanding that can be solved within minutes if people just talked to each other directly, but instead causes a ton of conflict. |
Re: Stupid Plot Devices in "Action" Shows
The villain is about to kill the hero, but instead decides to ramble on for minutes about his masterplan, only for the hero to figure out a way to escape.
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Re: Stupid Plot Devices in "Action" Shows
- Agents assigned to watch over a key witness/important person in a safehouse are always incompetent and easily killed.
- The bad guy has the good guy captured and is seconds from killing him when there is a disturbance (gunfire/explosion) somewhere nearby. He sends his buddies to investigate, but for whatever reason doesn't hurry and up and kill the good guy, even though he was about to just before the distraction. |
Re: Stupid Plot Devices in "Action" Shows
Bad guys in a helicopter chasing good guys running on the ground. Helicopter will fly past the good guys, missing them with gunfire/missiles. Copter will fly a ways then turn around, giving good guys a chance to either escape or ready a weapon that takes down the copter.
Uhm, helicopters are designed to HOVER. Why not hover over the good guys and pound them with gunfire? |
Re: Stupid Plot Devices in "Action" Shows
In Cinemax's Strike Back,
Spoiler:
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Re: Stupid Plot Devices in "Action" Shows
people cocking or racking the action of a gun after they have had the person at gunpoint for a while
so they really were running around with an un-ready gun? |
Re: Stupid Plot Devices in "Action" Shows
Originally Posted by PhantomStranger
(Post 11977514)
The villain is about to kill the hero, but instead decides to ramble on for minutes about his masterplan, only for the hero to figure out a way to escape.
"No, I expect you to die, Mr Bond." |
Re: Stupid Plot Devices in "Action" Shows
Originally Posted by DRG
(Post 11977548)
- Agents assigned to watch over a key witness/important person in a safehouse are always incompetent and easily killed.
- The bad guy has the good guy captured and is seconds from killing him when there is a disturbance (gunfire/explosion) somewhere nearby. He sends his buddies to investigate, but for whatever reason doesn't hurry and up and kill the good guy, even though he was about to just before the distraction. One of my other ones is when the detectives/cops/agents don't bother to wait for backup before charging head-on into a situation where they are probably far outnumbered. |
Re: Stupid Plot Devices in "Action" Shows
The one I'm sick of is when the "hero" is seemingly about to die, somebody points a gun right at him, shoots and then some unseen guy falls dead behind the "hero."
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Re: Stupid Plot Devices in "Action" Shows
Villains who always leave a countdown clock on their bombs. You could have it programmed and removed, why give the hero a heads up to time remaining?
Also why do they argue over which color wire to cut? Is there a rulebook that says the villain must build the bomb to spec? Maybe he didn't have any red wire left so he used yellow instead? Boom. |
Re: Stupid Plot Devices in "Action" Shows
The one where they threaten to kill the star of the show
The one where the cops identify themselves an the criminals run |
Re: Stupid Plot Devices in "Action" Shows
The guy on the phone who says, "I don't have time to talk now," and then gets killed later before being able to talk. Of course he could have talked then. It would have only taken 10 seconds.
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Re: Stupid Plot Devices in "Action" Shows
In/convenient gun jam. Lame.
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Re: Stupid Plot Devices in "Action" Shows
I've always had a soft spot for the "bad guys just my size" cliche.
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Re: Stupid Plot Devices in "Action" Shows
Originally Posted by SteveA
(Post 11978099)
The guy on the phone who says, "I don't have time to talk now," and then gets killed later before being able to talk. Of course he could have talked then. It would have only taken 10 seconds.
"meet me downtown in an hour" really means "come find my dead body downtown in an hour" |
Re: Stupid Plot Devices in "Action" Shows
:lol: That's a great one.
Originally Posted by Rockmjd23
(Post 11977904)
A variation of the safe house is when they post one cop at the hospital door of like the most important person. Or when they don't bother vetting the people that guard witnesses and they always turn out to be bad guys in disguise.
Another hospital variation is when the villain tosses on any ol scrubs and/or lab coat and waltzes into patient's room and kills vic, and just strolls out. Especially when some of these victims are tied to all kinds of monitors that would be going off at the nurses station as soon as the vitals started dropping. |
Re: Stupid Plot Devices in "Action" Shows
Where the hero infiltrates an illegal underground MMA fighting ring.
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Originally Posted by Navinabob
(Post 11978423)
Where the hero infiltrates an illegal underground MMA fighting ring.
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Re: Stupid Plot Devices in "Action" Shows
Originally Posted by Brian Shannon
(Post 11977976)
The one where they threaten to kill the star of the show
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Re: Stupid Plot Devices in "Action" Shows
Originally Posted by Rockmjd23
(Post 11977904)
Or when they don't bother vetting the people that guard witnesses and they always turn out to be bad guys in disguise.
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