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creekdipper 01-14-14 11:12 AM

Stupid Plot Devices in "Action" Shows
 
(1) The bad guy who has a gun aimed at a captive but gets withing arm's length in order to be disarmed.

(2) The bad guys who run out from behind cover in order to present themselves as better targets.

(3) The aforementioned bad guys who cannot hit the broad side of a barn door with automatic weapons (however, they are excellent at hitting pillars, two-by-fours, etc. as their targets run between those objects; their problem is they cannot hit the spaces between the solid objects). The same guys can't hit a person riding on a motorcycle even while firing an automatic weapon from a few feet away.

Keep seeing these 'devices' used repeatedly; realize that they are used to further the "plot", but doesn't it make the 'good guys' seem less heroic when the opposition is so incompetent?

Evidently, good henchmen are truly hard to find.

ben12 01-14-14 02:28 PM

Re: Stupid Plot Devices in "Action" Shows
 
The normal person we start following at the beginning of a superhero origin movie just happens to be the same guy who later gets super powers. Yeah, that's likely! -rolleyes-

Rypro 525 01-14-14 03:05 PM

Re: Stupid Plot Devices in "Action" Shows
 
when the bad guy is seconds away from killing someone, all of a sudden a secondary character from a distance saves the day & kills said bad guy. Happened on 24 so much that it became annoying

JasonF 01-14-14 03:08 PM

Re: Stupid Plot Devices in "Action" Shows
 
90% of the things that happened in every episode of 24 ever.

rw2516 01-14-14 03:47 PM

Re: Stupid Plot Devices in "Action" Shows
 
Why does everybody land on a car when falling from high building?
Why do crooked cops always get together with their families for a cookout on weekends?
Howcome there's always a doctor's/orderly's coat laying around hospital for killer to disguise themselves?

fujishig 01-14-14 03:57 PM

Re: Stupid Plot Devices in "Action" Shows
 

Originally Posted by creekdipper (Post 11977096)
(1) The bad guy who has a gun aimed at a captive but gets withing arm's length in order to be disarmed.

(2) The bad guys who run out from behind cover in order to present themselves as better targets.

(3) The aforementioned bad guys who cannot hit the broad side of a barn door with automatic weapons (however, they are excellent at hitting pillars, two-by-fours, etc. as their targets run between those objects; their problem is they cannot hit the spaces between the solid objects). The same guys can't hit a person riding on a motorcycle even while firing an automatic weapon from a few feet away.

Keep seeing these 'devices' used repeatedly; realize that they are used to further the "plot", but doesn't it make the 'good guys' seem less heroic when the opposition is so incompetent?

Evidently, good henchmen are truly hard to find.

I think the only alternative to this is another obvious cliche where you have designated "red shirts" to take the bullets and die. Or have the main characters die every few episodes.

Still better than the stupid plot device in most dramas/sitcoms: the misunderstanding that can be solved within minutes if people just talked to each other directly, but instead causes a ton of conflict.

PhantomStranger 01-14-14 04:16 PM

Re: Stupid Plot Devices in "Action" Shows
 
The villain is about to kill the hero, but instead decides to ramble on for minutes about his masterplan, only for the hero to figure out a way to escape.

DRG 01-14-14 04:43 PM

Re: Stupid Plot Devices in "Action" Shows
 
- Agents assigned to watch over a key witness/important person in a safehouse are always incompetent and easily killed.

- The bad guy has the good guy captured and is seconds from killing him when there is a disturbance (gunfire/explosion) somewhere nearby. He sends his buddies to investigate, but for whatever reason doesn't hurry and up and kill the good guy, even though he was about to just before the distraction.

TomOpus 01-14-14 05:12 PM

Re: Stupid Plot Devices in "Action" Shows
 
Bad guys in a helicopter chasing good guys running on the ground. Helicopter will fly past the good guys, missing them with gunfire/missiles. Copter will fly a ways then turn around, giving good guys a chance to either escape or ready a weapon that takes down the copter.

Uhm, helicopters are designed to HOVER. Why not hover over the good guys and pound them with gunfire?

davidh777 01-14-14 05:22 PM

Re: Stupid Plot Devices in "Action" Shows
 
In Cinemax's Strike Back,

Spoiler:
Scott nails a hot naked chick in every single episode -ohbfrank-

mikehunt 01-14-14 10:42 PM

Re: Stupid Plot Devices in "Action" Shows
 
people cocking or racking the action of a gun after they have had the person at gunpoint for a while
so they really were running around with an un-ready gun?

johnnysd 01-14-14 11:04 PM

Re: Stupid Plot Devices in "Action" Shows
 

Originally Posted by PhantomStranger (Post 11977514)
The villain is about to kill the hero, but instead decides to ramble on for minutes about his masterplan, only for the hero to figure out a way to escape.

"Do you expect me to talk?"

"No, I expect you to die, Mr Bond."

Rockmjd23 01-14-14 11:33 PM

Re: Stupid Plot Devices in "Action" Shows
 

Originally Posted by DRG (Post 11977548)
- Agents assigned to watch over a key witness/important person in a safehouse are always incompetent and easily killed.

- The bad guy has the good guy captured and is seconds from killing him when there is a disturbance (gunfire/explosion) somewhere nearby. He sends his buddies to investigate, but for whatever reason doesn't hurry and up and kill the good guy, even though he was about to just before the distraction.

These ones bother me the most. A variation of the safe house is when they post one cop at the hospital door of like the most important person. Or when they don't bother vetting the people that guard witnesses and they always turn out to be bad guys in disguise.

One of my other ones is when the detectives/cops/agents don't bother to wait for backup before charging head-on into a situation where they are probably far outnumbered.

KaBluie 01-15-14 03:53 AM

Re: Stupid Plot Devices in "Action" Shows
 
The one I'm sick of is when the "hero" is seemingly about to die, somebody points a gun right at him, shoots and then some unseen guy falls dead behind the "hero."

philo 01-15-14 04:10 AM

Re: Stupid Plot Devices in "Action" Shows
 
Villains who always leave a countdown clock on their bombs. You could have it programmed and removed, why give the hero a heads up to time remaining?

Also why do they argue over which color wire to cut? Is there a rulebook that says the villain must build the bomb to spec? Maybe he didn't have any red wire left so he used yellow instead? Boom.

Brian Shannon 01-15-14 06:22 AM

Re: Stupid Plot Devices in "Action" Shows
 
The one where they threaten to kill the star of the show
The one where the cops identify themselves an the criminals run

SteveA 01-15-14 09:24 AM

Re: Stupid Plot Devices in "Action" Shows
 
The guy on the phone who says, "I don't have time to talk now," and then gets killed later before being able to talk. Of course he could have talked then. It would have only taken 10 seconds.

van der graaf 01-15-14 09:42 AM

Re: Stupid Plot Devices in "Action" Shows
 
In/convenient gun jam. Lame.

robin2099 01-15-14 10:52 AM

Re: Stupid Plot Devices in "Action" Shows
 
I've always had a soft spot for the "bad guys just my size" cliche.

Quatermass 01-15-14 11:11 AM

Re: Stupid Plot Devices in "Action" Shows
 

Originally Posted by SteveA (Post 11978099)
The guy on the phone who says, "I don't have time to talk now," and then gets killed later before being able to talk. Of course he could have talked then. It would have only taken 10 seconds.

:lol:
"meet me downtown in an hour" really means "come find my dead body downtown in an hour"

Michael Corvin 01-15-14 01:16 PM

Re: Stupid Plot Devices in "Action" Shows
 
:lol: That's a great one.


Originally Posted by Rockmjd23 (Post 11977904)
A variation of the safe house is when they post one cop at the hospital door of like the most important person. Or when they don't bother vetting the people that guard witnesses and they always turn out to be bad guys in disguise.

Exactly. Important witness, here's Deputy Fife to guard the door. :lol: No, if the witness is that important you have 5 guys at that door, a couple at the nurses station, a couple by the elevator and a few more at the entrance/exits.

Another hospital variation is when the villain tosses on any ol scrubs and/or lab coat and waltzes into patient's room and kills vic, and just strolls out. Especially when some of these victims are tied to all kinds of monitors that would be going off at the nurses station as soon as the vitals started dropping.

Navinabob 01-15-14 01:29 PM

Re: Stupid Plot Devices in "Action" Shows
 
Where the hero infiltrates an illegal underground MMA fighting ring.

hanshotfirst1138 01-15-14 02:48 PM


Originally Posted by Navinabob (Post 11978423)
Where the hero infiltrates an illegal underground MMA fighting ring.

That depends on who the fight choreographer is. If it's someone talented, this cliche isn't so bad.

PhantomStranger 01-15-14 03:11 PM

Re: Stupid Plot Devices in "Action" Shows
 

Originally Posted by Brian Shannon (Post 11977976)
The one where they threaten to kill the star of the show

Easily the lamest storyline possible on a long-running television show. The star of a network television series is not going to be killed off unless it is the series finale, so threatening his life means nothing. Threatening secondary characters always works better, since a few of them do get killed off on occasion.

DRG 01-15-14 03:18 PM

Re: Stupid Plot Devices in "Action" Shows
 

Originally Posted by Rockmjd23 (Post 11977904)
Or when they don't bother vetting the people that guard witnesses and they always turn out to be bad guys in disguise.

"Hmmm... I've never seen this guy before, but he's wearing a nurse's uniform so he must be legit."


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