Dark Messiah of Might and Magic
#1
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DVD Talk Legend
Dark Messiah of Might and Magic
So this will be coming out on 360 in a few weeks. Has anyone played the PC version and willing to post some impressions? I very much enjoyed the demo, both the single player and multiplayer aspects. This may be my next game purchase.
#2
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It has been a while since I played the PC game, and I only played the beginning, but I was under the impression that this console game was a different game. Not a sequel but just that they changed and "consolized" a lot of things.
#3
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DVD Talk Legend
I'm pretty sure it's a direct port of the PC game that was released in 07.
#5
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I don't believe so. The 360 demo looked just like the PC screen shots I've seen. I could be wrong though.
#6
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Hopefully it's a fixed version of the PC version, that game was a trainwreck from a technical prespective.
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From what little I know, I believe the console version is a direct port with an extra chapter added in the single player game (akin to the extra chapter in the PC port of Gears of War) and a revamped multiplayer mode.
I played through the game when it first came out on PC. It was okay, nothing great, but not bad either. It is kind of like a Diablo style hack-n-slash game. You get three different skill trees to choose from: a warrior, rogue, or wizard, basically just like Diablo.
The story is bland and basically non-existent. I don't even remember any of the character names, even the main character. That is how forgettable the storyline is.
The game uses the Source engine (from Half-life 2), so it has a lot of flashy physics stuff. You have a kick attack that doesn't actually damage an enemy; it just shoves him backwards. So if you are fighting near a cliff, you can kick him off the edge and watch him go flying off into the distance. You will find a lot of conveniently placed enemies standing near cliffs with their backs to you that you can kick off. There are also a lot of conveniently placed traps that you can kick enemies into, like for instance random spike beds. If you see a crate hanging by a rope with an enemy underneath, you can cut the rope and the crate will fall and kill the enemy. The hack-n-slashing does get repetitive, but being on the constant lookout for ways to use the environment to kill enemies keeps the game moderately fresh.
Basically the game is pure hack-n-slash with no story but tons of the glorified physics stuff the Source engine does well. It that is your cup of tea, then you will probably enjoy it; otherwise don't bother.
I played through the game when it first came out on PC. It was okay, nothing great, but not bad either. It is kind of like a Diablo style hack-n-slash game. You get three different skill trees to choose from: a warrior, rogue, or wizard, basically just like Diablo.
The story is bland and basically non-existent. I don't even remember any of the character names, even the main character. That is how forgettable the storyline is.
The game uses the Source engine (from Half-life 2), so it has a lot of flashy physics stuff. You have a kick attack that doesn't actually damage an enemy; it just shoves him backwards. So if you are fighting near a cliff, you can kick him off the edge and watch him go flying off into the distance. You will find a lot of conveniently placed enemies standing near cliffs with their backs to you that you can kick off. There are also a lot of conveniently placed traps that you can kick enemies into, like for instance random spike beds. If you see a crate hanging by a rope with an enemy underneath, you can cut the rope and the crate will fall and kill the enemy. The hack-n-slashing does get repetitive, but being on the constant lookout for ways to use the environment to kill enemies keeps the game moderately fresh.
Basically the game is pure hack-n-slash with no story but tons of the glorified physics stuff the Source engine does well. It that is your cup of tea, then you will probably enjoy it; otherwise don't bother.
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Originally Posted by RichC2
Hopefully it's a fixed version of the PC version, that game was a trainwreck from a technical prespective.
#9
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Thanks taffer. How linear is it? Is there any type of exploration or does each area basically have a start point and an end point?
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Originally Posted by noonan4224
Thanks taffer. How linear is it? Is there any type of exploration or does each area basically have a start point and an end point?
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I have the PC version still sitting in the box, I am going to wait til the 360 version comes out to see which one to play. I'm thinking PC since it is first person, but the 360 has extra content.




