Official Wii thread part 1.2 - No Fake injury reports allowed
#451
DVD Talk Godfather
Originally Posted by The Bus
Has anyone else with a fuckton of contacts had their Wii be a bit slow? It takes forever sometimes to lead the messages and/or Mii Plaza. You'd think it would be able to handle someone having 80 contacts...
#452
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Originally Posted by KurrptSenate
what was the trade for?
Wii
Tony Hawk
4x4 Extreme Racing
Metal Slug Anthology
Extra Wiimote and Nunchuk
2000 points
and 4 1GB memory cards.
considering I have searched for a month with no success, I think I made out ok.
#453
DVD Talk Platinum Edition
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thats a fairly safe trade, I'd say. Its equal enough to the point where its really about preference.
I haven't touched my 360 in quite some time now, or my Wii for that matter :-/
I haven't touched my 360 in quite some time now, or my Wii for that matter :-/
#454
DVD Talk Legend
Originally Posted by gimmepilotwings
I traded my 360 4 wireless controllers and 3 games
Wii
Tony Hawk
4x4 Extreme Racing
Metal Slug Anthology
Extra Wiimote and Nunchuk
2000 points
and 4 1GB memory cards.
considering I have searched for a month with no success, I think I made out ok.
Wii
Tony Hawk
4x4 Extreme Racing
Metal Slug Anthology
Extra Wiimote and Nunchuk
2000 points
and 4 1GB memory cards.
considering I have searched for a month with no success, I think I made out ok.
#455
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Originally Posted by sracer
Congrats! I think you made a fine trade. Besides, you can always pick up another 360 anytime.
I think I am going to crack open Zelda today.
#457
DVD Talk Platinum Edition
Originally Posted by Sominex
Can you explain this more? Zelda doesn't output a 16x9 widescreen signal???
Do you indeed "See More" in widescreen, or is it just a full screen (pan and scan) picture stretched and/or cropped ?
Do you indeed "See More" in widescreen, or is it just a full screen (pan and scan) picture stretched and/or cropped ?
I know this has been explained many times before in various places, but once again, here is a brief explanation of the way "widescreen" works with 480i/480p signals...
Unlike 720p and 1080i signals, which are widescreen by nature, 480i and 480p signals are not inherently widescreen. To output a widescreen signal in these resolutions, source devices send out an image which uses non-square pixels. In such images, the pixels are taller than they are wide, i.e. "squeezed" horizontally. If viewed exactly "as-is", everything will appear "too skinny" or "too tall". This is known as an "anamorphic" video signal.
Since they're analog signals, they don't have a formally defined horizontal resolution, but it's enough to note that the resolution does not change, regardless of whether the source device is sending out a non-anamorphic (with roughly square pixels) or an anamorphic (with "skinny" pixels) image. The amount of resolution is fixed.
If a device always sends out an anamorphic signal when configured for 16x9 mode, then it's a trivial matter to set the widescreen TV to its anamorphic mode ("Fill" or "Full") and leave it alone. However, many devices selectively send out an anamorphic signal, i.e. change what they are sending based on source material. In some cases, the devices are able to signal at power-on that they are broadcasting anamorphic content, causing the TV to automatically switch to anamorphic mode. However, some devices, such as the Wii, selectively send out an anamorphic or non-anamorphic image without any additional signalling. As such, the user must *manually* change the TV between 4x3 and 16x9 modes if all content is to be watched in its original aspect ratio.
This leads to these combinations:
1) TV is in 4x3 mode and Wii is broadcasting non-anamorphic content. Image has correct aspect ratio, and black bars (or grey bars) on the sides (generated by the TV).
2) TV is in 16x9 mode, and Wii is broadcasting anamorphic content. Image has correct aspect ratio, and fills the entire screen.
3) TV is in 4x3 mode, and Wii is broadcasting anamorphic content. Image appears too skinny, or horizontally compressed.
4) TV is in 16x9 mode, and Wii is broadcasting non-anamorphic content. Image appears too fat, or horizontally stretched.
If Nintendo were wise, they would make the Wii always output an anamorphic signal when configured for 16x9, i.e. squeeze even the 4x3 content. This would make it painless for users to leave their TVs in 16x9 mode, but... alas.
Unlike 720p and 1080i signals, which are widescreen by nature, 480i and 480p signals are not inherently widescreen. To output a widescreen signal in these resolutions, source devices send out an image which uses non-square pixels. In such images, the pixels are taller than they are wide, i.e. "squeezed" horizontally. If viewed exactly "as-is", everything will appear "too skinny" or "too tall". This is known as an "anamorphic" video signal.
Since they're analog signals, they don't have a formally defined horizontal resolution, but it's enough to note that the resolution does not change, regardless of whether the source device is sending out a non-anamorphic (with roughly square pixels) or an anamorphic (with "skinny" pixels) image. The amount of resolution is fixed.
If a device always sends out an anamorphic signal when configured for 16x9 mode, then it's a trivial matter to set the widescreen TV to its anamorphic mode ("Fill" or "Full") and leave it alone. However, many devices selectively send out an anamorphic signal, i.e. change what they are sending based on source material. In some cases, the devices are able to signal at power-on that they are broadcasting anamorphic content, causing the TV to automatically switch to anamorphic mode. However, some devices, such as the Wii, selectively send out an anamorphic or non-anamorphic image without any additional signalling. As such, the user must *manually* change the TV between 4x3 and 16x9 modes if all content is to be watched in its original aspect ratio.
This leads to these combinations:
1) TV is in 4x3 mode and Wii is broadcasting non-anamorphic content. Image has correct aspect ratio, and black bars (or grey bars) on the sides (generated by the TV).
2) TV is in 16x9 mode, and Wii is broadcasting anamorphic content. Image has correct aspect ratio, and fills the entire screen.
3) TV is in 4x3 mode, and Wii is broadcasting anamorphic content. Image appears too skinny, or horizontally compressed.
4) TV is in 16x9 mode, and Wii is broadcasting non-anamorphic content. Image appears too fat, or horizontally stretched.
If Nintendo were wise, they would make the Wii always output an anamorphic signal when configured for 16x9, i.e. squeeze even the 4x3 content. This would make it painless for users to leave their TVs in 16x9 mode, but... alas.
#458
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Originally Posted by KurrptSenate
did you try out 4X4 extreme?
the soccer mode is AMAZING
the soccer mode is AMAZING
#461
DVD Talk Legend
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From: Picture a cup in the middle of the sea
I got a wii last week and have been playing wii sports with the family.
What games do you recommend to play with the family (wife, daughter)?
I know that Zelda is the best, but that's not what I'm looking for. Is Trauma Center good?
What games do you recommend to play with the family (wife, daughter)?
I know that Zelda is the best, but that's not what I'm looking for. Is Trauma Center good?
#462
DVD Talk Hero
Trauma Center is a blast, imho.
Raving Rabbids was also a good deal of fun.
Raving Rabbids was also a good deal of fun.
#463
DVD Talk Godfather
Rayman is a great family game.
#465
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From: San Antonio
Originally Posted by Raul3
I got a wii last week and have been playing wii sports with the family.
What games do you recommend to play with the family (wife, daughter)?
I know that Zelda is the best, but that's not what I'm looking for. Is Trauma Center good?
What games do you recommend to play with the family (wife, daughter)?
I know that Zelda is the best, but that's not what I'm looking for. Is Trauma Center good?
Otherwise, for family fun, I think Raving Rabbids and Monkey Ball are probably solid options as well.
#466
DVD Talk Legend
I've never played it, but many people seem to think that Chicken Little is a solid little game for what it is. Many people also say that it's something along the lines of Ratchet & Clank, even if not as deep:
http://www.gamerankings.com/htmlpage...icken%20little
Check out the IGN review:
http://wii.ign.com/articles/751/751540p1.html
http://www.gamerankings.com/htmlpage...icken%20little
Check out the IGN review:
http://wii.ign.com/articles/751/751540p1.html
7.5 Presentation
It has the look of the movie, but more importantly it dives into uncharted territory. Ace in Action is still Chicken Little, but its far more desirable than its one-dimensional inspiration.
6.0 Graphics
Only supporting 4:3 and 480i is really a downside to the product, but the game’s style and visual presentation is still enjoyable despite its technical limitations.
7.0 Sound
The repetitive VO can get annoying, but when you’ve got Adam West heading the full cast of the movie it’s hard to stay sour for long. The music and sound effects hold their own as well.
7.5 Gameplay
For a licensed title, Ace in Action delivers some solid entertainment. It isn’t entirely polished, but it’s fun, diverse, and lasting in its amusement.
8.0 Lasting Appeal
Just under 25 total missions, including a deep upgrade system and multiple sub-missions on each level. The multiplayer is basic (but fun), and the three game modes all hold their own throughout.
7.6
Good OVERALL
(out of 10 / not an average)
It has the look of the movie, but more importantly it dives into uncharted territory. Ace in Action is still Chicken Little, but its far more desirable than its one-dimensional inspiration.
6.0 Graphics
Only supporting 4:3 and 480i is really a downside to the product, but the game’s style and visual presentation is still enjoyable despite its technical limitations.
7.0 Sound
The repetitive VO can get annoying, but when you’ve got Adam West heading the full cast of the movie it’s hard to stay sour for long. The music and sound effects hold their own as well.
7.5 Gameplay
For a licensed title, Ace in Action delivers some solid entertainment. It isn’t entirely polished, but it’s fun, diverse, and lasting in its amusement.
8.0 Lasting Appeal
Just under 25 total missions, including a deep upgrade system and multiple sub-missions on each level. The multiplayer is basic (but fun), and the three game modes all hold their own throughout.
7.6
Good OVERALL
(out of 10 / not an average)
#469
DVD Talk Special Edition
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From: Ohio
Originally Posted by sq240
Does anyone have the Psyclone component cables? Not the $60 ones at Best Buy, but the cheaper $20 ones? How do they compare with the Nintendo branded, React and MadCatz?
I originally bought the Pysclone cables, but when I saw the react cables at best buy I picked them up. I used a $5 reward zone, a $5 GC coupon, and a gift card that I got for christmas. I compared them both and saw no difference what so ever on my 32" HD Samsung. I returned the psyclones since the reacts were free to me.
#470
DVD Talk Hall of Fame
Ok, we have a Wii but we never owned a Gamecube. But, from what I understand the Wii plays gamecube games. So if I buy a wavebird and plug it into the side of the Wii I can play all those old gamecube games right?
It seems like a cheap way to get a lot of games for my daughter to play.
It seems like a cheap way to get a lot of games for my daughter to play.
#472
Not sure about cheap Wavebirds other than the usual $5 BB Gamer Gift Card coupon or possibly the current $10 Google Checkout deal.
But, yes, you need a GC memory card for GC games.
But, yes, you need a GC memory card for GC games.
#474
Political Exile
Originally Posted by waporvare
Ok, we have a Wii but we never owned a Gamecube. But, from what I understand the Wii plays gamecube games.
It seems like a cheap way to get a lot of games for my daughter to play.
It seems like a cheap way to get a lot of games for my daughter to play.




Fixed now though.