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-   -   Until Dawn (2025, D: Sandberg) -- based on the PlayStation game (https://forum.dvdtalk.com/movie-talk/658778-until-dawn-2025-d-sandberg-based-playstation-game.html)

DJariya 07-27-25 12:28 AM

Re: Until Dawn (2025, D: Sandberg) -- based on the PlayStation game
 

Originally Posted by MLBFan24 (Post 14623395)
This was probably the worst screenplay I have ever seen. From what I understand, this is based on a video game? I don’t follow video games, but what was this movie even about?

If someone asked me to explain the plot, I would have no answer. This movie cannot be summarized.

It's a horror version of Groundhog Day. Did you not get how the entire night kept repeating over and over? Until they figured out how to break the cycle.

RocShemp 07-27-25 03:43 AM

Re: Until Dawn (2025, D: Sandberg) -- based on the PlayStation game
 

Originally Posted by DJariya (Post 14623396)
It's a horror version of Groundhog Day. Did you not get how the entire night kept repeating over and over? Until they figured out how to break the cycle.

Yeah, the plot was pretty simple. But you must admit it got very messy towards the end, and the final explanation was pretty sketchy. The game's twist was fairly simple and its conclusion(s) felt more effective as a result.

maxfisher 07-27-25 05:40 AM

Re: Until Dawn (2025, D: Sandberg) -- based on the PlayStation game
 
Watched it last night and enjoyed it for the most part, but agree the plot made no sense. The Groundhog Day comparison isn’t exactly apt, since Phil was the only thing that changed each day. Also, once you accepted the basic premise of that movie, the rest made sense. That’s definitely not the case here.

Taking a stab at the plot: a mine system under a town collapses and causes it all to sink underground, killing 1,100 people (despite seeming to do almost no damage to the buildings). A psychiatrist comes to help the survivors, but he’s really there to experiment and has worked at a bunch of different hospitals. So he magically gets each day to reset for people if they’re killed during the nighttime, or maybe just discovers that happens naturally here. He decides to kill people over and over to turn them into wendigos. Every night, buildings and other items seemingly randomly appear or disappear for the survivors. And the town apparently had both a witch and a slasher movie villain, who both help out killing people. Oh, and the water makes you explode if you drink it. And some victims’ thoughts affect what appears each night. Victims remember dying, except the more they die, the less they remember. The psychiatrist also works at a gas station a town over to steer people toward his pet project. And there’s a magic hourglass that officially keeps track of what counts as dawn. And the hourglass or some other bit of magic generates missing posters the first time someone dies and puts them on a corkboard. Oh, and there’s a magic storm and enormous guardian who patrols the area outside the project/experiment to stop people from leaving. Anyway, this movie is five college kids who get stuck in the town and then get out by surviving.

And that leaves off a fair amount that’s unexplained. It wasn’t a real coherent movie, but it’s fun enough if you accept none of it makes much sense.

bchbdaddy 07-27-25 07:08 AM

Re: Until Dawn (2025, D: Sandberg) -- based on the PlayStation game
 
We watched it last night, never played the game. It was alright, the best part was the bathroom/water, gave us a good laugh.

MLBFan24 07-27-25 09:15 AM

Re: Until Dawn (2025, D: Sandberg) -- based on the PlayStation game
 
Yes, I noticed the the idea of wanting to be like Groundhog Day, but the movie editing did not incorporate the idea at all.

In the Groundhog Day copycat movies throughout the years, multiple scenes are thrown into a montage that duplicate the events over and over and over. The characters are learning after each repeated event.

This movie was not edited that way at all. The only scene repeated was their respawn point. So, my point stands. It made no sense! They couldn’t even do the Groundhog Day theme correctly.




maxfisher 07-27-25 09:29 AM

Re: Until Dawn (2025, D: Sandberg) -- based on the PlayStation game
 

Originally Posted by MLBFan24 (Post 14623436)
Yes, I noticed the the idea of wanting to be like Groundhog Day, but the movie editing did not incorporate the idea at all.

In the Groundhog Day copycat movies throughout the years, multiple scenes are thrown into a montage that duplicate the events over and over and over. The characters are learning after each repeated event.

This movie was not edited that way at all. The only scene repeated was their respawn point. So, my point stands. It made no sense! They couldn’t even do the Groundhog Day theme correctly.

I mean, it's not even clear if the day actually repeats or not. As in, if they all die on June 2, do they start a different June 2 over, or is it now June 3 and they're just alive again? It seemed from some of the 'evidence' that they gathered that it's the latter. But honestly, I am guessing we've already thought about it more than the writers. It was fun enough for a dumb movie, but its plot/mythology was a trainwreck.

Troy Stiffler 07-27-25 10:33 AM

Re: Until Dawn (2025, D: Sandberg) -- based on the PlayStation game
 
It wasn’t Groundhog Day. More like Dark City. They were in an incubator.

Scientist uses extreme fear response to create mutations. Beyond that, it didn’t give any details. I think it thought it was leaving it up to the viewer. But there’s really not enough details.

An alternative take is that the whole place is a haunted house scenario. It’s all supernatural.


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