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Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

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Old 11-21-14, 06:33 AM
  #351  
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Originally Posted by Sgtsnake
Ok a few questions. I downloaded the app so I guess by running these assassin missions I can unlock certain chest? Also I tried to open a chest and it says I need to be on level 4 initiates? I'm on level one, how do o advance that
Unless they've fixed it in the last couple days, the Initiates system is broken. It's supposed to track across a bunch of Ubisoft games and give you points for accomplishing things in them, but in Unity it hasn't been pulling from other games, or even tracking progress within the game.

I can't recall what they call the companion app chests, but those are separate. Once one's unlocked, you can mark it in the app and it will show up as your destination on the map in-game. Or you can just wait 24 hours and one of your assassin's in the app will retrieve it and it'll automatically add to your inventory.
Old 11-21-14, 01:28 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

I'm playing now. Just need to work on the co-op trophies, so if you want to join me, please do so. Name is in my Sig.
Old 11-22-14, 07:22 AM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Originally Posted by maxfisher
Unless they've fixed it in the last couple days, the Initiates system is broken. It's supposed to track across a bunch of Ubisoft games and give you points for accomplishing things in them, but in Unity it hasn't been pulling from other games, or even tracking progress within the game.
Surely you don't have to buy other Ubusoft games just to unlock all the chests..?
Old 11-23-14, 11:09 AM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Got Platinum on this yesterday. Not a terrible tough time getting it, but it was time consuming. Getting all those chests were boring as hell. I did do them while I was running around doing the Nostradamus Riddles tho, so that helped make them go a bit smoother.


Had a good time with Music too doing some of the online co-op.
Old 11-23-14, 02:49 PM
  #355  
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Just wrapped it up. 2 > Black Flag > Brotherhood > Revelations > Unity > 1 > 3. I still think it's worth a discounted purchase and playthrough.
Old 11-23-14, 03:04 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Originally Posted by starseed1981
Just wrapped it up. 2 > Black Flag > Brotherhood > Revelations > Unity > 1 > 3. I still think it's worth a discounted purchase and playthrough.
I'd agree with that order, except I'd rate Unity just a smidge above of Revelations.
Old 11-25-14, 08:53 AM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Originally Posted by slop101
I'd agree with that order, except I'd rate Unity just a smidge above of Revelations.
I could totally see that. Especially if you start it in mid-December or later with all the patch fixes.
Old 11-25-14, 08:54 AM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

This thread is making me realize I need to check out BF. I actually enjoyed 3 (outside of that stupid end chase sequence); only played 1 and half of 2 otherwise. Time for look for deals on the PS4 version.
Old 11-25-14, 08:55 AM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

I completed the main story on this one and decided to go back to Black Flag to finish that one.

I'm starting sequence 7 and just can't get into the game for some reason... probably just the different gameplay and control options (i.e health)

Maybe I will just go back and play/finish the games from II on up.

Last edited by Music; 11-25-14 at 09:01 AM.
Old 11-25-14, 12:33 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

New patch this week including "over 300 fixes" and some frame rate improvements.
Old 11-25-14, 12:47 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

I need to go back and play 2. I beat the original and Blag Flag, played a little of 2 and nothing else. So I think if I beat 2 I will have beat all of the "good" ACs.
Old 11-26-14, 11:48 AM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Rumor going around that the season pass for Unity got cancelled (gold edition of the game is removed from the PSN). As a sort of apology for releasing a buggy game, whoever already bought the season pass will get a Ubisoft game as a refund, and all buyers of the console version should be getting the DLC "The Dead Kings" for free.
Old 11-26-14, 11:58 AM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Today's patch is an insane improvement. Climbing the window in front of Sainte-Chapelle would drop to less than 1 frame per second at times before. Now it's pretty smooth there, maybe a touch of slow down, and the general running around is much smoother now. No idea if any of the multiplayer stuff was fixed, haven't messed with that at all yet.
Old 11-26-14, 12:02 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Wouldn't attach myself to that Season Pass rumor just yet.
Old 11-26-14, 12:06 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Or go right ahead and attach.

http://assassinscreed.ubi.com/en-GB/...m:148-76770-32
Old 11-26-14, 01:05 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Originally Posted by Jcheckel
Today's patch is an insane improvement.
It's actually ridiculous how many things it addresses.

[size]
Spoiler:


Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

Fixed numerous random crashes for both on Campaign and Co-op
(90+ various low reproduced crashes)




Fixed specific framerate drops
Improved general Framerate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle



Gameplay (navigation, fight, stealth)

Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
[Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
[Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
[Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
[Saint-Louis] Arno remains stuck while trying to pass over a table
[Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
[Porte-Saint-Denis]Arno remains stuck after falling between 2 props
[Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
[Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
[Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
[Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
[Cité]Arno gets stuck on the chair while trying to climb the building
[Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP



Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
[Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
[Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
[Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
[Cité] Arno remains stuck in a haystack near the Notre Dame



Fixed Cover issues
Fixed an issue where Arno could not peek while in cover and standing.
Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
Fixed an issue with right facing cover quick drop animation.



Fixed various camera issues
Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.



Fixed animation issues
High Profile stop animation plays when walking then stopping in an indoor area.
High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
Arno will not enter incapacitated stance if dying while in customization menu
Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
Arno will remain in a running animation for several second after jumping from a collision to another
Climbing up angled edges is very slow.
Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
Beam Low Profile Step is too fast over greater distances in between beams.
Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
Arno can play the upper body animation of not having any grenades while climbing up



Fixed some Booster issues
Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
Arno will teleport when descending from Fences and Walls
The Stealth Boost counter does not work properly.
Climb to Hang corner transition isn't always smooth.



AI & Crowd

Fixed various animation issues
[Café theatre] Intendant slides quickly from between two stations
NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues
NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.
[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actions
Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues
[Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
[Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
[Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
[Louvre][Feydeau] Missing chair from the NPC Station near a building
[Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
Character model issue in a crowdlife station.
When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
Horse carts fall through world when moving 115m+ away from them
[Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
Low Rez crowd can be seen when walking in the Street



Matchmaking, Connectivity & Replication

Fixed various matchmaking issues
The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is being
Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the session
Wrong session attached to game party after having received a ghost
[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second time
The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.
Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwards
Client can be not pulled into host's world after accepting party and game invite
Players can be stuck on "waiting for the other players" message after starting a heist following certain steps
The user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his world
One of the clients can receive Server error message on the search screen for LB050
Sometimes, other friends gamertags appear for the ones invited in toy sessions
The client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission
[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the session
Clients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situations
The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.
All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now search
User cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.
Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screen
Clients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.
All players can get stuck on a black screen after starting the transition from freeroam to a mission.
Accepting an invite towards an empty session can leave the user without in-game sound.
[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain black
Toy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another mission
Accepting an invite to join or rejoin a player in a session can send the user in another session with other players
Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current world

Fixed various host migration issues
Performing a Host Migration while the users are on the AMD screen will split up the TOY
The former host of a session receives the "Connection failed" error after being invited back into the mission by the new host
Quit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screen

Fixed join-in-progress issues
When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission
[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2
A client that joins a private session while in another private session has three loading screens
Join in progress Ghost does not spawn while the user is in Versailles
The gear rewards from a full completed mission will disappear after the user JIP and returns to free roam
One of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1
[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannons

Fixed various replication issues between host and clients
[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients
[Crowd] Sometime the Dead Replica Body will remain in a Stand up position
[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards
[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission
[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone else
Player sees his teammate get up before unspawning
Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionality
If multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.
[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck
[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1
Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time
[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
Replica sees the master in an intermittent animation while the master is aiming the gun and looking around
Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu
All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
Same club objective will appear for all the club challenges when a save is performed



Menus and HUD

Fixed various menu issues and pop-up overlap issues
"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
It is possible to access the Gear Loadout while being in combat
A Cockade from Tuileries district is marked collected in Vendôme district.
Game crashes in the character customization menu after performing certain steps
Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
User can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed message
The background on the progress tracker is missing when the player is in resurrection animation
The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
[Friend Widget] Waiting for is not correctly place under the health bar.
The progression bars on the Assassin Rank widget/helix do not register the progress
The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues
The Average Mission/Member count doesn't display the correct numbers
[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
After completing the game, the Francois-Thomas Germain AFS will pop up after every desync
Unspent Sync Points notification pops up too often


Fixed issues in customization menu
After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000
Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
A specific weapon reward cannot be equipped and it doesn't have any image or animation
There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu


Fixed some localization inconsistencies in the menus
Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"
Placeholder text is displayed on the map when the user is not signed in with any SEN account.
[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.
[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
Typo in Wall Eject causes mistranslation


Fixed some Credits issues
Missing dates of first publication in the LIBTESS section of the credits
Several spacing errors are present in the credits



Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks
[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap
[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.
[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell
[Mission: Confession] Arno gets stuck when interacting with the priest atop the church
[Mission: Training] Roll recovery training can be very hard to complete.
[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map
[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs
[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point
[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck
[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.
[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck
[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons
[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.
[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck


Fixed various NPC navigation issues
[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.


Fixed inconsistencies in some missions
[Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
[Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
[Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
[Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
[Mission: À LA LANTERNE!] The third wave of aggressors does not attack the duchess
[Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
[Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
[Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
[Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
[Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
[Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
[Mission: CATACOMB RAIDER] Mission started with very low light level for the client
[Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
[Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
[Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
[Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.



World & 3D

Fixed various collisions and navigation mesh issues



Progression & Difficulty

Adjusted various community events rewards



PC-Specific

Fixed saves corruptions in some cases
Fixed temporal blur for SLI
Fixed graphical corruptions in Character Customization menu
Fixed crash in Character Customization menu on controller autoswitch
Alt+Enter switch window modes correctly
NPC on side monitors shows correctly
Minor UI improvements
I can't imagine the hours they had to put in since launch to get all this addressed.
Old 11-26-14, 03:24 PM
  #367  
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

It's just sad that this is 3 weeks after it came out, noble effort but it shouldn't have happened. Of course I assume they had their A-team come in and clean up the B-team's efforts.

This is $33.49 as a Xbox One digital download on GameDealDaily.com - was the patch released for all versions of the game?
Old 11-26-14, 04:05 PM
  #368  
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

is GDD reputable? I've never used them, but that's a pretty good price. And Black Flag is only $11.49. Damn!
Old 11-26-14, 04:24 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Originally Posted by RichC2
It's just sad that this is 3 weeks after it came out, noble effort but it shouldn't have happened.
I agree 100% that there's no way it should've been as awful as it was when released. But they have released 3 patches in the 2 weeks and 1 day since it came out. I messed around with it a little after patch 2 and found it extremely playable at that point, with only a few parts like the church awful. Part of it my reaction may have been because I was expecting much worse from what I was reading, prior to patch 2. I still haven't tried multiplayer though which I heard had way more issues.

Originally Posted by Dan
is GDD reputable? I've never used them, but that's a pretty good price. And Black Flag is only $11.49. Damn!
I bought The Last of Us from them with no problems about a month ago.
Old 11-26-14, 04:26 PM
  #370  
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Cool. How quickly did you get your code?
Old 11-26-14, 04:38 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

It was in my order confirmation, so less than 5 minutes, it was there by the time I checked my email
Old 11-26-14, 04:46 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Thanks. I've never ordered a code online, so I wasn't sure how that would work, exactly. I kind of expected a delay.
Old 11-26-14, 07:59 PM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Kudos to them for trying to fix the game, but now it appears the nomad chests are broken. I've unlocked three that are showing in the app, but when I tag them there and go to them in the game, it tells me to play the companion app to unlock them. Fuck whoever decided to make a fun single-player series into a fucking maze of broken social, coop and smartphone bullshit.
Old 11-26-14, 09:47 PM
  #374  
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

Originally Posted by chuckd21
Wow, that would have been a cheap way to get Far Cry 4.
Old 11-27-14, 07:38 AM
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Re: Assassin's Creed V (Unity? 18th-Century Paris) -- Fall 2014; Two Games Possible

So out of this gen.. which version is better? PS4 or XB1? Cuz all these sales are making me want to get the XB1 a lot more just cuz it has like 2 games in it.


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