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Call of Duty: Ghosts (November 2013)

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Old 10-30-13, 02:35 PM
  #176  
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Re: Call of Duty: Ghosts (November 2013)

Those lousy programmers!
Old 10-30-13, 03:06 PM
  #177  
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Re: Call of Duty: Ghosts (November 2013)

Originally Posted by gerrythedon
Call of Duty: Ghosts Perks System Detailed

Infinity Ward has released a pretty extensive explanation of Call of Duty: Ghosts’ new Perks system.

Covering everything from equipping, through to the unlocks and a look at the various categories of Perks on offer, it’s the closest look at the new system yet.

Get it all below in the words of Infinity Ward themselves. Call of Duty: Ghosts is out on current-gen systems worldwide on November 5th. Next-gen versions will be available at the launch of the consoles.


Equipping Perks

Each of the 35 available Perks is weighted with a point value of 1 through 5. Your loadouts naturally have a pool of 8 points to spend on Perks, up to a total of 12 depending on your loadout choices.

In addition to the initial 8 points, a single Perk point is tied to the Primary Weapon slot, Secondary Weapon slot, Lethal and Tactical. Take away any one of these items for an additional Perk point, allowing a maximum of 12 points to spend. If you’re a Perk fanatic, you’re welcome to forego all weapons and equipment, starting each spawn with only a knife in hand and 12 points worth of Perks. It’s your choice.

Perk Unlock System

Perks are unlocked in one of two ways. Each Perk is marked with a level and a Squad Point cost. Once you reach the listed level, the Perk is automatically unlocked for use. If you’d rather unlock a Perk early, you can also choose to spend the listed amount of Squad Points for immediate access. Can’t wait to unlock Blast Shield for your Domination matches? Pay the listed Squad Points ahead of time and it’s yours to use.

Perk Categories

Each Perk belongs to one of seven different Perk Categories. Mix and match as you see fit to create a near unlimited number of loadout combinations, from quick and stealthy to tough and armed to the teeth.


Speed
Outrun and outmaneuver enemy players. Speed Perks are all about getting the lead and staying ahead. Examples include:

Sleight of Hand: Faster reloading.

Stalker: Move faster while aiming.


Handling
Dexterity and control drives the Handling Perks, improving actions and accuracy. Examples include:

On the Go: Reload while sprinting.

Steady Aim: Increased hip fire accuracy.


Stealth
Stealth Perks aid you in staying out of sight, maintaining a low profile and engaging on your terms. Examples include:

Takedown: Kill enemies without revealing their death locations.

Incog: Resistant to targeting systems including: Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted.


Awareness
Keep in tune with your surroundings. Awareness Perks help you survey the environment and detect enemy players. Examples include:

SitRep: Detect enemy explosives and tactical equipment.

Wiretap: Utilize all active enemy and friendly SAT COMs on the field.


Resistance
A hardened endurance reduces the effects of fatigue. Resistance Perks keep you going through tough engagements. Examples include:

Focus: Reduced weapon sway when aiming down sights and reduced flinch when hit.

Blast Shield: Increased resistance to explosive damage.


Equipment
Tacticians swear by their gear, and Equipment Perks ensure you have the best tools on hand. Examples include:

Extra Tactical: Additional Tactical equipment.

Extra Attachment: Extra attachment for your weapons.


Elite
Elite Perks offer special abilities that affect your loadouts in a variety of ways. Examples include:

Gambler: Spawn with a random Perk.

Ping: Activate a sonar ping upon killing an enemy, revealing nearby hostiles.


http://www.xbox360achievements.org/n...-Detailed.html
So basically the same ol stuff.
Old 10-30-13, 03:30 PM
  #178  
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Re: Call of Duty: Ghosts (November 2013)

But Microsoft has some sort of deal with Activision, so there must be a catch!
Old 10-30-13, 03:41 PM
  #179  
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Re: Call of Duty: Ghosts (November 2013)

Sony moneyhat to counter the internet rage about lack of MP3s on the PS4.
Old 10-30-13, 07:21 PM
  #180  
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Re: Call of Duty: Ghosts (November 2013)

Current gen systems limited to 12 players, apparently.

http://www.polygon.com/2013/10/30/50...2-player-limit
Old 10-30-13, 09:22 PM
  #181  
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Re: Call of Duty: Ghosts (November 2013)

Originally Posted by fumanstan
Current gen systems limited to 12 players, apparently.

http://www.polygon.com/2013/10/30/50...2-player-limit
It eliminates Ground War, that's all. There is no other game type in any COD game that allows you more than 12. Some people will be pissed, but you have a next-gen console or PC if you desperately need Ground War.
Old 10-30-13, 11:04 PM
  #182  
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Re: Call of Duty: Ghosts (November 2013)

Huge infographic.

Spoiler:
Old 10-31-13, 01:53 PM
  #183  
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Re: Call of Duty: Ghosts (November 2013)

I like the new Wiretap perk. Still I liked it better when there weren't so many splits. It becomes almost too customizable.
Old 11-01-13, 10:35 AM
  #184  
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Re: Call of Duty: Ghosts (November 2013)

Walmart has the digital combo licenses.

http://www.walmart.com/ip/Call-Of-Du...x-One/30534321
Old 11-01-13, 11:09 AM
  #185  
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Re: Call of Duty: Ghosts (November 2013)

Originally Posted by chuckd21
Walmart has the digital combo licenses.

http://www.walmart.com/ip/Call-Of-Du...x-One/30534321
Wait, is the digital game going to be available on release date on the Xbox 360? I think that's a first, for any game.
Old 11-01-13, 11:42 AM
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Re: Call of Duty: Ghosts (November 2013)

I was wondering the same thing
Old 11-01-13, 11:52 AM
  #187  
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Re: Call of Duty: Ghosts (November 2013)

Got a note from Amazon that my PS4 copy will ship on November 7th. So I'll have a week or so where I can sit around with my extra DualShock controller and my Ghost dick in my hands.
Old 11-01-13, 12:28 PM
  #188  
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Re: Call of Duty: Ghosts (November 2013)

I know that is intentional... just make sure you don't get it stuck inside the system...
Old 11-02-13, 02:21 PM
  #189  
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Re: Call of Duty: Ghosts (November 2013)

<iframe width="560" height="315" src="//www.youtube.com/embed/MNxh7umVOZ0" frameborder="0" allowfullscreen></iframe>
Old 11-03-13, 09:48 PM
  #190  
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Re: Call of Duty: Ghosts (November 2013)

Anyone have a clan I can join or looking to create a clan? Id love to get a good group of guys to run around with. I will have both systems reserved but will probably play on the Xbone more
Old 11-03-13, 11:24 PM
  #191  
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Re: Call of Duty: Ghosts (November 2013)

Just got my shipping notification for my PS4 copy of this. I guess I'll be staring at it for a week or so.
Old 11-03-13, 11:54 PM
  #192  
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Re: Call of Duty: Ghosts (November 2013)

Who's it coming from
Old 11-04-13, 12:13 AM
  #193  
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Re: Call of Duty: Ghosts (November 2013)

Bestbuy, but I am in Canada.
Old 11-04-13, 08:37 AM
  #194  
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Re: Call of Duty: Ghosts (November 2013)

Infinity Ward delves more in-depth as to why the Xbox One version of Call of Duty: Ghosts is 720p.
Old 11-04-13, 08:54 AM
  #195  
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Re: Call of Duty: Ghosts (November 2013)

Well written article and interview. Now we know the what and why. Now hopefully we can stop talking about it.
Old 11-04-13, 09:12 AM
  #196  
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Re: Call of Duty: Ghosts (November 2013)

Sounds to me like they didn't have final specs in time to optimize the game for 1080p. I wonder what the fps was though when they did have it running. Also seems kind of dumb to blame the OS, maybe they should blame their 10yr old engine
Old 11-04-13, 09:14 AM
  #197  
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Re: Call of Duty: Ghosts (November 2013)

Originally Posted by discostu1337
Also seems kind of dumb to blame the OS, maybe they should blame their 10yr old engine
I think the complaint is that the OS was too much of a moving target. If anything, I'd think leaning on an extremely old engine would've made it easier to hit 1080p60 since it's not pushing the envelope.
Old 11-04-13, 09:45 AM
  #198  
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Re: Call of Duty: Ghosts (November 2013)

Originally Posted by discostu1337
Sounds to me like they didn't have final specs in time to optimize the game for 1080p. I wonder what the fps was though when they did have it running. Also seems kind of dumb to blame the OS, maybe they should blame their 10yr old engine
I didn't get that from the article at all. Sounded more like "limited time + unknown architecture/incomplete development tools" thing.
Old 11-04-13, 10:08 AM
  #199  
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Re: Call of Duty: Ghosts (November 2013)

Originally Posted by chuckd21
Now hopefully we can stop talking about it.
Move along. Nothing to see here!

Wait...did he just say Titanfall was 720p as well?
Old 11-04-13, 10:13 AM
  #200  
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Re: Call of Duty: Ghosts (November 2013)

Yeah, Call of Duty: Modern Warfare and forward use modified versions of the same engine with very low requirements overall, they all run at 480p on my TI-83.

Last edited by RichC2; 11-04-13 at 10:18 AM.


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