RUMOR: Valve working on 'Steam Box' Gaming Console
#301
DVD Talk Godfather
Thread Starter
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
I'm fairly sure its just a regular PC hard drive, so you should be able to install Windows.
What is the point of SteamOS anyway? Its Linux based, so it can only run Linux games. How many Linux games are there anyway? It seems like Linux would be even more obscure than Mac for gaming. If I was going to get a Steam Machine, I would definitely install Windows on it if for no other reason as it would be able to play many more games than a Linux OS.
What is the point of SteamOS anyway? Its Linux based, so it can only run Linux games. How many Linux games are there anyway? It seems like Linux would be even more obscure than Mac for gaming. If I was going to get a Steam Machine, I would definitely install Windows on it if for no other reason as it would be able to play many more games than a Linux OS.
#302
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
http://steamcommunity.com/groups/ste...4395741989999/
Q: How do I get to the desktop on SteamOS? All I see is Steam.
To access the SteamOS desktop, it must be enabled from the Steam Settings menu. Select Settings (the gear icon in the top right) then select Interface and check the "Enable access to the Linux desktop" box. Now the Exit button will have an additional option, "Return to Desktop" that will switch to the SteamOS desktop.
From the desktop, click on the "Return to Steam" icon to switch back to Steam.
To access the SteamOS desktop, it must be enabled from the Steam Settings menu. Select Settings (the gear icon in the top right) then select Interface and check the "Enable access to the Linux desktop" box. Now the Exit button will have an additional option, "Return to Desktop" that will switch to the SteamOS desktop.
From the desktop, click on the "Return to Steam" icon to switch back to Steam.
TV use, and with the mass of system and driver updates and maintenance, isn't as user friendly.
Plus SteamOS gives developers a single target for developing Linux versions of their games. Instead of worrying what Linux distros to support or not, and deciding it's not worth the hassle, they can just aim to support SteamOS.
Finally, SteamOS, being based on Linux, can be used by manufacturers royalty free, meaning that manufacturers can pass the savings from not paying for Windows onto the consumer.
Valve is hoping that as more people buy Steamboxes or use SteamOS on their own machines, more developers will create a SteamOS port of their games. In the meantime, they're working on a feature that will let people stream their Windows games from their Windows PC to the Steambox:
http://store.steampowered.com/livingroom/SteamOS/
Available soon in both SteamOS and the Steam client.
In-home Streaming
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!
In-home Streaming
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!
#303
Banned
Join Date: Jan 2006
Posts: 6,584
Likes: 0
Received 0 Likes
on
0 Posts
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
<iframe width="560" height="315" src="//www.youtube.com/embed/rfThaG975uQ" frameborder="0" allowfullscreen></iframe>
In that video, someone with a beta Steam Machine runs a test on Metro Last Light in both SteamOS and Windows.
Windows is set to very high settings, and it gets 20 fps. SteamOS doesn't actually have customizable settings, but rather just one single slider that controls all settings. He was getting 40+ fps under SteamOS with the slider at max.
However, he then goes into the config files and notices that in SteamOS many of the graphical settings on max are actually disabled and/or lower than its Windows counterpart. He then reduces the Windows settings to an equivalent of what SteamOS is on max, and suddenly he is getting the same 40+ fps under Windows.
So really there isn't any improved performance at all on SteamOS. It just runs at lower settings. And really if you want to run at lower settings to improve performance... well that's what the PS4 and Xbox One are for...
In the meantime, they're working on a feature that will let people stream their Windows games from their Windows PC to the Steambox:
http://store.steampowered.com/livingroom/SteamOS/
http://store.steampowered.com/livingroom/SteamOS/
Last edited by taffer; 01-07-14 at 12:19 PM.
#304
DVD Talk Godfather
Thread Starter
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
This was the blog post from Valve about performance - http://blogs.valvesoftware.com/linux/faster-zombies/
#305
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
Linux/SteamOS cheats to get "improved performance." Its not really improved at all.... he then goes into the config files and notices that in SteamOS many of the graphical settings on max are actually disabled and/or lower than its Windows counterpart. He then reduces the Windows settings to an equivalent of what SteamOS is on max, and suddenly he is getting the same 40+ fps under Windows.
https://devtalk.nvidia.com/default/t...ive-on-linux-/
The supersampling may be a limitation of the game's port, and not something SteamOS is enforcing.
There is the possibility of some Linux ports being poorer perfomers than their Windows counterparts. This isn't because Windows doesn't have a larger overhead, it does, but that the developers likely spent more time optimizing the Windows version, since it has more users. I think there's been similar issues with Mac ports of games for years.
Streaming from a Windows PC seems kind of silly to me. It requires you to already have a gaming PC. If you have a gaming PC, why buy a Steam Machine too? Just hook up your gaming PC to your TV.
The idea is that people who already have a gaming PC could then buy a Steam Machine, and keep the gaming PC around for legacy support, but going forward buy and play mostly SteamOS compatible games. Then when the gaming PC is finally too old, the user doesn't miss the few older games that never got a SteamOS port.
It's not like gamers aren't used to buying multiple machines for playing games anyway. Plenty of people have had and Xbox, Playstation, and PC all at the same time for playing games. The Steam Machine can be seen as a new console, but one that has some cross-compatibility with games you already own on Steam, meaning you don't have to buy all new.
#306
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
The Steam Machine won't take off. Not at all. Not at these prices.
Wasn't their goal to get regular console gamers interested in PC gaming?
Wasn't their goal to get regular console gamers interested in PC gaming?
#307
DVD Talk Hero
#308
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
There's at least two machines priced at $500, iBuyPower and CyberPowerPC, according to this article:
http://www.engadget.com/2014/01/06/v...achines-specs/
Those are the ones aimed at the general console market.
The more expensive ones have specs well above what the PS4 and XB1 offer. Some of them dual-boot Windows, while some, like the Bolt 2, are obviously PCs that the manufacturer added SteamOS to as a feature. These ones are clearly aiming at the high-end PC market.
SteamOS is like Android in that there's not going to be one hardware configuration, but a wide variety of them at a variety of prices.
http://www.engadget.com/2014/01/06/v...achines-specs/
Those are the ones aimed at the general console market.
The more expensive ones have specs well above what the PS4 and XB1 offer. Some of them dual-boot Windows, while some, like the Bolt 2, are obviously PCs that the manufacturer added SteamOS to as a feature. These ones are clearly aiming at the high-end PC market.
SteamOS is like Android in that there's not going to be one hardware configuration, but a wide variety of them at a variety of prices.
#310
DVD Talk Hall of Fame
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
Wow... enough different specs? Steambox my ass, those are just over-priced PCs.
#311
DVD Talk Godfather
Thread Starter
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
It would have been cool if they did something like this Razer prototype. Modular components.
http://gizmodo.com/razers-modular-de...6479940/@Fahey
http://gizmodo.com/razers-modular-de...6479940/@Fahey
#312
DVD Talk Hero
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
There's at least two machines priced at $500, iBuyPower and CyberPowerPC, according to this article:
http://www.engadget.com/2014/01/06/v...achines-specs/
Those are the ones aimed at the general console market.
The more expensive ones have specs well above what the PS4 and XB1 offer. Some of them dual-boot Windows, while some, like the Bolt 2, are obviously PCs that the manufacturer added SteamOS to as a feature. These ones are clearly aiming at the high-end PC market.
SteamOS is like Android in that there's not going to be one hardware configuration, but a wide variety of them at a variety of prices.
http://www.engadget.com/2014/01/06/v...achines-specs/
Those are the ones aimed at the general console market.
The more expensive ones have specs well above what the PS4 and XB1 offer. Some of them dual-boot Windows, while some, like the Bolt 2, are obviously PCs that the manufacturer added SteamOS to as a feature. These ones are clearly aiming at the high-end PC market.
SteamOS is like Android in that there's not going to be one hardware configuration, but a wide variety of them at a variety of prices.
#313
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
In regards to SteamOS versus Windows performance, it all depends on the game and the coding.
For example, the Valve games get better performance than the Windows variations as they're built specifically for OpenGL in Linux compared to their Windows variation that uses Direct X.
If a game uses OpenGL on both Linux and Windows, performance differences will be minimal at the most.
For example, the Valve games get better performance than the Windows variations as they're built specifically for OpenGL in Linux compared to their Windows variation that uses Direct X.
If a game uses OpenGL on both Linux and Windows, performance differences will be minimal at the most.
#314
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
Then, a few years later, release an updated Steam Machine 2 spec.
#315
DVD Talk Hero
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
Something I've thought of was that Valve could've developed a standard, requiring a certain level of specs/performance that would've served as the baseline, and called that standard "Steam Machine," similar to how Intel developed an "Ultrabook" standard for anyone wanting to use that trademark. Then a variety of manufacturers would develop and get certified for that standard, and compete on price. If they wanted to go above that standard, that's their prerogative. But then game developers would have a minimum baseline for what they could expect from a Steam Machine, and consumers would know that any games certified for the Steam Machine would run on any of the certified hardware.
Then, a few years later, release an updated Steam Machine 2 spec.
Then, a few years later, release an updated Steam Machine 2 spec.
#316
DVD Talk Godfather & 2020 TOTY Winner
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
Article today in IGN about impressions of 30 minutes of gameplay with the controller. Confirms what I had previously thought : controller is essentially functional with practice, but inferior in every way to a 360 controller or keyboard & mouse. I didn't understand what they were thinking when they showed the prototype and I still don't know.
#317
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
Article today in IGN about impressions of 30 minutes of gameplay with the controller. Confirms what I had previously thought : controller is essentially functional with practice, but inferior in every way to a 360 controller or keyboard & mouse. I didn't understand what they were thinking when they showed the prototype and I still don't know.
As for the IGN review, I think 30 minutes is not enough time to judge if the controller is as capable as traditional methods. It likely took that amount of time for the reviewer to get remotely comfortable with the control scheme, let alone get any good at it. Even the reviewer is reluctant to make a judgment of the controller after his experience. From the end of the review:
... after 30 minutes with the controller, consider me a bit underwhelmed, slightly confused, but still cautiously optimistic.
#318
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
A dual-core i3 and i5 is not going to yield as much power as a quad-core i5/i7 or eight-core AMD. Same as an intergrated AMD or Intel graphics processor comparing to a 2-3GB dedicated nVidia card. With the prices these manufacturers are offering, it's still cheaper to build a better PC.
#319
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
If you prefer building your own PC and hooking it up to your TV, that's fine; Steam offers SteamOS free for you to use that way. However, that's not the market these Steam Machines are going after, anymore than the pre-assembled gaming PCs that most of these manufacturers build are aimed at the do-it-yourselfers.
#320
DVD Talk Godfather & 2020 TOTY Winner
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
I don't doubt that. It's just I think they went too far outside the box with this design. There's a reason we control cars almost exactly the same way we did in 1950 : it's the best system of input that works.
#321
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
I'm thinking of things like how the US has stubbornly rejected switching to metric, despite it being much easier to learn and figure out. Or how we still use QWERTY keyboard arrangements instead of supposedly better ones like Dvorak.
Before the iPhone, the keypad was the best way to use a phone for decades, going back to touch tone. Now smartphones are phasing out nearly all physical buttons. There is a bit of a learning curve when switching to touch-based phones, and some people still don't like it, but it happened.
#322
DVD Talk Hero
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
The idea for these Steam Machines is for people not comfortable building their own PCs, or using PCs in general for gaming. Also, some of the Steam Machines are in a compact form factor to more easily fit next to TV and with the other home theater equipment, form factors that aren't so readily available or easy to assemble for home builders.
#323
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
Before the iPhone, the keypad was the best way to use a phone for decades, going back to touch tone. Now smartphones are phasing out nearly all physical buttons. There is a bit of a learning curve when switching to touch-based phones, and some people still don't like it, but it happened.
#324
Banned
Join Date: Jan 2006
Posts: 6,584
Likes: 0
Received 0 Likes
on
0 Posts
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
I say we should bring back rotary phones!
Anyway, I thought the Steam controller's weird input was supposed to make it more precise than traditional analog sticks? Yet people are saying the 360 controller is still better? Maybe they haven't used it enough to get comfortable with it yet.
Anyway, I thought the Steam controller's weird input was supposed to make it more precise than traditional analog sticks? Yet people are saying the 360 controller is still better? Maybe they haven't used it enough to get comfortable with it yet.
#325
DVD Talk Legend
Re: RUMOR: Valve working on 'Steam Box' Gaming Console
The problem with that logic is that pre-built gaming rigs already exist (in a variety of prices). The only thing Steam Machines bring to the table is a new OS (that you can download for free) and and a weird controller that is a poor substitute for the already available options of a 360 controller and/or a mouse-keyboard combo.
And again, the idea with the controller is that it's better than having to juggle three other devices, especially in a living-room TV situation. Whether or not it's a "poor substitute" is a matter of opinion, and for most right now, conjecture.
If you're hardcore enough to be able to build your own PC, install an OS, and juggle three input devices while using it on your living-room PC, then yes, the Steam Machines don't have anything to offer you. That doesn't mean there isn't a market for it though.
I don't really want to get into a debate on which is "better." My point was just that the length of time a form of input is a standard doesn't really have any bearing on whether it's the "best" or not, or whether a newer input method can be introduced and become adopted by a wide swath of the population.