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Old 05-02-12, 04:47 AM   #1301
SunMonkey
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Re: Elder Scrolls V: Skyrim -- November 2011

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Originally Posted by edstein View Post
Did the Kinect update come up yet?
I think yesterday's update added it. At least that was when I noticed the Kinect feature when fixing my custom controls the update wiped. I was hoping more for an update that did something on the line of fixing all the bugs, but... oh well.
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Old 05-04-12, 04:15 PM   #1302
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Re: Elder Scrolls V: Skyrim -- November 2011

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Originally Posted by Wolf359 View Post
Just announced today, new dlc is called Dawnguard. Coming sometime this summer and its a temporary 360 exclusive.

http://kotaku.com/the-elder-scrolls/
Can anyone cut and paste the article? Game sites are blocked at work.
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Old 05-04-12, 05:42 PM   #1303
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Re: Elder Scrolls V: Skyrim -- November 2011

That's really all of the concrete info that was provided. They're waiting to make an "official" announcement with details. This was just a preview of the announcement.
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Old 05-19-12, 02:49 PM   #1304
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Re: Elder Scrolls V: Skyrim -- November 2011



Looks yummy.
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Old 05-24-12, 05:53 PM   #1305
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Re: Elder Scrolls V: Skyrim -- November 2011

Mounted Combat Arrives in Latest Skyrim Update



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The team at Bethesda Game Studios is excited to announce another new feature making its way into Skyrim… Mounted Combat! Like the recently added Kinect support (360) and new kill cameras, this highly-requested feature that was seen in the Skyrim Game Jam video is arriving for free. In fact, by opting into the latest Steam Beta Update, PC users can check out the feature today. As far as release on other platforms, we’ll let you know when we have more information.

Thanks again to all our fans, we remain committed to supporting the game through our free updates, mod tools, and more. And yes, we’re still working on our first add-on, Dawnguard – some great stuff to show you soon, stay tuned!
List of bug fixes at the link, as well as instructions for downloading the beta update from Steam.
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Old 05-24-12, 09:28 PM   #1306
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Re: Elder Scrolls V: Skyrim -- November 2011

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Mounted Combat Arrives in Latest Skyrim Update





List of bug fixes at the link, as well as instructions for downloading the beta update from Steam.
If there was one thing Bethesda should've made from the start of the release should've been this!
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Old 05-28-12, 08:24 PM   #1307
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Re: Elder Scrolls V: Skyrim -- November 2011

So...

Spoiler:
I beat Alduin and no one gives a shit! I thought it would cut to a parade and or at least end credits.
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Old 05-29-12, 07:35 AM   #1308
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Re: Elder Scrolls V: Skyrim -- November 2011

Some more of a scene would have been nice but TES games have never been known for their endings. No credits role so you can continue on adventuring after the main story.
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Old 05-31-12, 09:25 AM   #1309
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Re: Elder Scrolls V: Skyrim -- November 2011

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Old 06-01-12, 03:06 PM   #1310
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Re: Elder Scrolls V: Skyrim -- November 2011

Bethesda accepting applicants for Dawnguard Beta on Xbox 360

Bethesda’s announced that those who wish to participate in the Xbox 3690 beta for Dawnguard should sign up here. Applicants need a registered account on the official forums, so make sure your forum email address is up-to-date. Bethesda will be selecting applicants in about a week. Players accepted into the beta will receive an Xbox Live code to redeem Dawnguard. The beta is the full version, and those participating will not have to purchase the content. Dawnguard is out this summer as a 30-day exclusive Xbox Live for 1600 MS points, after which it will release on PC and PS3.

Sign Up Here
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Old 06-02-12, 01:14 PM   #1311
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Re: Elder Scrolls V: Skyrim -- November 2011

I didn't need a registered account. I just signed up by filling out all the questions.
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Old 06-02-12, 05:56 PM   #1312
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Re: Elder Scrolls V: Skyrim -- November 2011

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I didn't need a registered account. I just signed up by filling out all the questions.
Same here, hopefully I'll get picked, we'll see.
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Old 06-03-12, 04:55 PM   #1313
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Re: Elder Scrolls V: Skyrim -- November 2011

Is there any clear preference between PS3 or Xbox360 for this game?
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Old 06-03-12, 05:02 PM   #1314
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Re: Elder Scrolls V: Skyrim -- November 2011

I think the consensus is that the PS3 version has significantly more issues, bugs, etc. than the 360 version. 360 also has exclusive access to the DLC for a month or so before it hits PS3/PC.
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Old 06-03-12, 05:08 PM   #1315
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Re: Elder Scrolls V: Skyrim -- November 2011

PC version has a number of cool mods if you're into that sort of thing.
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Old 06-03-12, 05:30 PM   #1316
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Re: Elder Scrolls V: Skyrim -- November 2011

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PC version has a number of cool mods if you're into that sort of thing.
Pretty sure my i3 2100 won't hack it.
Gotta be one of the consoles.
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Old 06-03-12, 06:55 PM   #1317
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Re: Elder Scrolls V: Skyrim -- November 2011

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Originally Posted by MoviePage View Post
I think the consensus is that the PS3 version has significantly more issues, bugs, etc. than the 360 version. 360 also has exclusive access to the DLC for a month or so before it hits PS3/PC.
Xbox does get the dlc first (even though nothing has come out yet) but I have 200+ hours into this game on a ps3 (and 100% achievements earned) and only had TWO occasions where the system froze. Absolutely no other issues or bugs. Different strokes for different folks I guess.
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Old 06-03-12, 09:49 PM   #1318
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Re: Elder Scrolls V: Skyrim -- November 2011

so what's the deal with dawnguard? does it take place in a new land mass or is it still in skyrim proper with new locations or is that still unknown? Not really that excited about the Vampire crap, but if it takes place in a new area (maybe some realm of oblivion) that would be pretty cool.
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Old 06-03-12, 10:49 PM   #1319
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Re: Elder Scrolls V: Skyrim -- November 2011

I was hoping they bring gladiator arena for DLC.
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Old 06-06-12, 09:09 AM   #1320
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Re: Elder Scrolls V: Skyrim -- November 2011

Tentatively scheduled for June 26th for 360. New screenshots reveal a Vampire Lord perk tree and Werewolf perk tree.
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Old 06-11-12, 04:19 PM   #1321
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Re: Elder Scrolls V: Skyrim -- November 2011

Noticed Skyrim PC just updated. Must be for Horse combat. Last night I finished up the Thieves Guild Questline. I was pretty let down as most of the quests were boring. The only good thing was when i received the nightingale blade (Absorb 25 points of health and stamina) My new favorite weapon to use. And the powers you get to choose at the end are pretty cool.

Being a Vampire sucks. I think it's stupid you can only feed at night in a bed. I wanna sneak up on someone and feed on them anywhere. The best place i found to eat is High Hrothgar. Even at my highest level of vampire i was able to find a Greybeard sleeping 95% of the time.
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Old 06-11-12, 04:41 PM   #1322
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Re: Elder Scrolls V: Skyrim -- November 2011

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Originally Posted by mhg83 View Post
Noticed Skyrim PC just updated. Must be for Horse combat. Last night I finished up the Thieves Guild Questline. I was pretty let down as most of the quests were boring. The only good thing was when i received the nightingale blade (Absorb 25 points of health and stamina) My new favorite weapon to use. And the powers you get to choose at the end are pretty cool.
I quit playing right after starting the Thieves Guild questline. It just sapped all the fun out of playing.
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Old 06-11-12, 04:55 PM   #1323
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Re: Elder Scrolls V: Skyrim -- November 2011

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I quit playing right after starting the Thieves Guild questline. It just sapped all the fun out of playing.
I haven't touched the game in a long time and the Thieve's Guild story line is the one remaining major plot line I have to play. I agree, it is just not a compelling series of quests.

Yet I still will wander around in Oblivion for a few hours here or there and discover new stuff even after like 60 hours and completing most major things. Weird how that works.
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Old 06-11-12, 07:30 PM   #1324
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Re: Elder Scrolls V: Skyrim -- November 2011

Just got my Dawnguard beta key, so check your email if you applied. I'm very excited.

It's downloading now.

Last edited by MoviePage; 06-12-12 at 02:09 PM.
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Old 06-11-12, 07:47 PM   #1325
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Re: Elder Scrolls V: Skyrim -- November 2011

I doubt I'll get picked, I was most likely too honest about the questions and somehow 80 hours of playing time is probably not enough when they have folks with a couple of hundred hours. But here is hoping.
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