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Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

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Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Old 07-28-23, 07:20 AM
  #76  
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by GatorDeb
In this game you can either have everything eventually over years by grinding or right now right now by paying. I found out I enjoy the grind immensely. There's a lot of upgrade parts management, and having a character high up of each franchise, and of each racer type (so far there are four), and it's as much about racing as about racer management. It's actually a deep and complex game. Who to take to tackle which objective. I don't plan to P2W, I love the grinding. I will play until they turn the last server off. I paid in but I figured whatever the tokens cost this will be the cheapest they will be, the founder's pack, so I'm done spending. I should have 200+ hours by f2p release. This is my top most game of all time.
That's how all F2P games work. Make people realize how long it would take to get things via playing and dangle the store in their face to get things now.
Old 07-28-23, 07:45 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Yep, can't wait to grind this game for years!!!! New season comes out Tuesday, can't wait!!! And early access getting some freebies then. And honestly this game does have p2w when the monetization is out BUT mostly for cosmetics which I don't care about. The individual part of this game is much larger than the multiplayer, you mostly play against bots (which is what I like).
Old 07-28-23, 08:37 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

If the content is cosmetic it's not p2w (unless I misunderstand what p2w is). What can you buy from the store that's p2w?
Old 07-28-23, 09:00 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

So there's two main game modes, individual against bots and multiplayer against other people. The Season Tour which comes out every 6-8 weeks is 100% ind. The dailies for season coins and parts is ind. The weekly upgrade parts which so far is four different events soon to be five is ind. The limited events for parts is ind.

You use parts to get your racers upgraded, and shards to get them to star up.

The multiplayer has three parts. There's regulated MP which everyone is at the same level, it's released once a week, and gives you 10 guaranteed shards and materials of a specific pool of basic racers (10 unlocks them) if you play enough, guaranteed 120 points for coming in last (need to get 5000 for the week).

There's ranked multiplayer for shards and parts, that's the brutal one and the one that could be most p2w as higher racer, more chances to win. Now you could just be good and get to the top also.

Then there's the mid-season racers, 2-3 a season, everyone is guaranteed 20 shards for participating, but the higher you place in the MP limited event, the more shards. After the shards/unlock event there's a limited event for them for parts. I wasn't able to finish it (win at the highest level) because I didn't get enough shards to get them to 3 stars so I was stuck at level 25, just 2 stars, so I missed out on some cosmetics and some parts (that I can eventually get in other places). But I met like 40 out of 44 objectives and each one gives you parts. That's the biggest one where it would make a difference.

Right now you can buy founder's packs (unlimited through an XBOX glitch, buy them for yourself as a gift) and that gives you tokens and with that you can get cosmetics at the store which rotates twice a day. What's available is the luck of the draw. Right now in the store though tokens only get you cosmetics.

Parts and shards are gotten through season coins which can only be gotten through getting objectives in the tour playing and the dailies. You can only get coins through gameplay right now.

In the discord we're all speculating you'll be able to buy coins with tokens and that the store will release more stuff to be able to be bought with tokens.

So right now right now you can't p2w but we're speculating you'll be able to. Also anytime you get anything, shards, parts, cosmetics, your collection level goes up, and there's like 50 collection levels now and they add more each season and getting to each one gets you parts and cosmetics.

Edit: Oh I forgot (because it's so ridiculous but people still do it), in the season tour you can buy tiers at 500 tokens each. We don't know yet but we think it's $1 per 100 tokens because the season pass is 990 tokens we just don't know the conversion yet and we're guessing ten bucks. So it's $5 a tier skip and 50 tiers. Last season I got to tier 55 and this season 59 without spending a token, the extra tiers give you one season box pull. But there's still loot boxes and chests in the tour you have to play to unlock, no other way. So you could "buy" those items. Right now if you bought multiple founder's packs at $70 per 12000 tokens it'd be $146 to unlock a whole season and get everything at once. You get a bunch of shards, parts, season coins.

Last edited by GatorDeb; 07-28-23 at 10:36 AM.
Old 08-01-23, 06:35 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

They just released S3 about an hour and a half ago including the payment scheme and the microtransactions are through the roof. This is not a good game if you can't contain yourself Definitely P2W, you can buy everything now. I already got my money's worth out of it, so even if it dies quickly, it was a good ride, I've never played a more enjoyable game. (I won't be participating in microtransactions, I will get the stuff through gameplay).
Old 08-05-23, 03:50 AM
  #81  
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by GatorDeb
In this game you can either have everything eventually over years by grinding or right now right now by paying. I found out I enjoy the grind immensely. There's a lot of upgrade parts management, and having a character high up of each franchise, and of each racer type (so far there are four), and it's as much about racing as about racer management. It's actually a deep and complex game. Who to take to tackle which objective. I don't plan to P2W, I love the grinding. I will play until they turn the last server off. I paid in but I figured whatever the tokens cost this will be the cheapest they will be, the founder's pack, so I'm done spending. I should have 200+ hours by f2p release. This is my top most game of all time.


Originally Posted by GatorDeb
So there's two main game modes, individual against bots and multiplayer against other people. The Season Tour which comes out every 6-8 weeks is 100% ind. The dailies for season coins and parts is ind. The weekly upgrade parts which so far is four different events soon to be five is ind. The limited events for parts is ind.

You use parts to get your racers upgraded, and shards to get them to star up.

The multiplayer has three parts. There's regulated MP which everyone is at the same level, it's released once a week, and gives you 10 guaranteed shards and materials of a specific pool of basic racers (10 unlocks them) if you play enough, guaranteed 120 points for coming in last (need to get 5000 for the week).

There's ranked multiplayer for shards and parts, that's the brutal one and the one that could be most p2w as higher racer, more chances to win. Now you could just be good and get to the top also.

Then there's the mid-season racers, 2-3 a season, everyone is guaranteed 20 shards for participating, but the higher you place in the MP limited event, the more shards. After the shards/unlock event there's a limited event for them for parts. I wasn't able to finish it (win at the highest level) because I didn't get enough shards to get them to 3 stars so I was stuck at level 25, just 2 stars, so I missed out on some cosmetics and some parts (that I can eventually get in other places). But I met like 40 out of 44 objectives and each one gives you parts. That's the biggest one where it would make a difference.

Right now you can buy founder's packs (unlimited through an XBOX glitch, buy them for yourself as a gift) and that gives you tokens and with that you can get cosmetics at the store which rotates twice a day. What's available is the luck of the draw. Right now in the store though tokens only get you cosmetics.

Parts and shards are gotten through season coins which can only be gotten through getting objectives in the tour playing and the dailies. You can only get coins through gameplay right now.

In the discord we're all speculating you'll be able to buy coins with tokens and that the store will release more stuff to be able to be bought with tokens.

So right now right now you can't p2w but we're speculating you'll be able to. Also anytime you get anything, shards, parts, cosmetics, your collection level goes up, and there's like 50 collection levels now and they add more each season and getting to each one gets you parts and cosmetics.

Edit: Oh I forgot (because it's so ridiculous but people still do it), in the season tour you can buy tiers at 500 tokens each. We don't know yet but we think it's $1 per 100 tokens because the season pass is 990 tokens we just don't know the conversion yet and we're guessing ten bucks. So it's $5 a tier skip and 50 tiers. Last season I got to tier 55 and this season 59 without spending a token, the extra tiers give you one season box pull. But there's still loot boxes and chests in the tour you have to play to unlock, no other way. So you could "buy" those items. Right now if you bought multiple founder's packs at $70 per 12000 tokens it'd be $146 to unlock a whole season and get everything at once. You get a bunch of shards, parts, season coins.
What about the actual...racing? This is a kart racing game?

Originally Posted by GatorDeb
They just released S3 about an hour and a half ago including the payment scheme and the microtransactions are through the roof. This is not a good game if you can't contain yourself Definitely P2W, you can buy everything now. I already got my money's worth out of it, so even if it dies quickly, it was a good ride, I've never played a more enjoyable game. (I won't be participating in microtransactions, I will get the stuff through gameplay).
I'm glad you're loving it so much. This is right up my alley too. I love Disney and I love Mario Kart, but just can't buy in to microtransactions and p2w. Just not doing it.

And enjoy it while it lasts because Disney doesn't have the best track record when it comes to supporting video games.
Old 08-05-23, 05:17 AM
  #82  
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

I mean I've already played it 160 hours so if I get 300 to 400 hours out of it I'm good. The actual racing is great, it's the only game I can stand to do pvp on. It's fun, challenging, great controls, go ahead and try it next month. I think the reviews have said that mechanically it's at the top when it comes to Kart games.

Last edited by GatorDeb; 08-05-23 at 11:34 PM.
Old 09-12-23, 07:59 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Just passed 200 hours played. Can't wait for F2P coming up at the end of the month and what events they're gonna have. They're also going to release on mobile. Even if it dies in a year I'll get at least 400 hours out of it. Best game I ever played ever.
Old 09-14-23, 01:30 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

I’m sure a lot of us here have taken a break (or will) from BG3 and Starfield to play the juggernaut that is Disney Speedstorm.

Last edited by nickdawgy; 09-14-23 at 01:39 PM.
Old 09-14-23, 02:33 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

I'm an overachiever, I've played them all I finished one walkthrough of BG3, about to finish one walkthrough of Starfield to unlock NG+, plan to take a break from it to do a playthrough of Lies of P. Speedstorm is my main game and everything else kind of fills in around it. I do find Starfield to be a lot more of a pick up and put down game than BG3 and takes less "thought" so I see dabbling in it more, BG3 takes a lot out of you.

No regrets going at it from day 1, I have every single character leveled out pretty high, this is definitely a show up every day and grind kind of game (and I love every second of it). Wednesdays and Thursdays are sad days because I finish everything for the day in 15 minutes but in less than half a year more seasons will come out and post-season content will fill in those 2 light days, which is when I go heavy in other games.

(Tuesdays give you about 2 hours and Fridays about 90 minutes and Saturdays and Sundays and Mondays about 45 minutes to an hour but I can't portion this out, I play what's out the second it pops up )

My husband said that the funny part is that the game I play the most is the one game without cheats.
Old 09-27-23, 07:17 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Last early access races done, Free 2 Play starts tomorrow.

Total 215.72 hours

Season 1: 8 weeks 87.87 hours
Season 2: 7 weeks 65.13 hours
Season 3: 8 weeks 62.72 hours
Old 09-27-23, 09:06 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by GatorDeb
Last early access races done, Free 2 Play starts tomorrow.

Total 215.72 hours

Season 1: 8 weeks 87.87 hours
Season 2: 7 weeks 65.13 hours
Season 3: 8 weeks 62.72 hours
Looks like you've been getting lazy these last 2 seasons. A drop of 20+ hours is unacceptable. I expect 100 hours for season 4 to make up for it.
Old 09-27-23, 09:44 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by The Questyen
Looks like you've been getting lazy these last 2 seasons. A drop of 20+ hours is unacceptable. I expect 100 hours for season 4 to make up for it.
Season one included getting most characters up the ranked ladder. Following seasons only the newer characters. First season also included the starter tour which I finished. I also started getting better and needing less races to accomplish the goals.
Old 09-27-23, 10:17 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by GatorDeb
I also started getting better and needing less races to accomplish the goals.
GatorDeb, applying Malcolm Gladwell's 10,000 hours concept to F2P racing games!
Old 09-28-23, 11:22 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Well, I'm going to give this a chance (downloading now) based on the chatter from this thread.
Old 09-28-23, 03:24 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

At least she’s sticking with something. Normally it’s “this game is soooo much fun” then a day or two later “meh it’s not for me. Too much platforming and the maps aren’t good.”

For me, I know right away. Like when I played Power Wash Simulator. Just not fun.
Old 11-02-23, 08:30 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Just passed 300 hours and it just keeps getting better and better. You can buy yourself through the game and pretty much max out everything with cash but I'm going the slow grinding route and loving it.
Old 11-02-23, 08:33 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

I wonder how the monetization of this is doing. Gameloft announced that their other Disney game, Disney Dreamlight Valley, which also had a paid early access period wouldn't be F2P after initially being announced as such (though it will still have microtransactions).
Old 11-02-23, 08:46 AM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by fujishig
I wonder how the monetization of this is doing. Gameloft announced that their other Disney game, Disney Dreamlight Valley, which also had a paid early access period wouldn't be F2P after initially being announced as such (though it will still have microtransactions).
I have to run to get the kids to school but I'll come back today and give you a rundown. The F2P was horrid and we all think they decided against f2p because of how horrid the DSS F2P launch was.
Old 11-02-23, 04:57 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

So I ended spending $560 on this game. I knew once out of early release the cost would be astronomical. I only use tokens to get star up packs and have enough tokens to last me until 12/31/2024 at 10 character star up packs a season and six week seasons. Most seasons will have six or seven characters and most will last 7 or 8 weeks, they just said it won't be less than six weeks, so it's actually gonna last me a whole lot longer (yes December of NEXT year). A star up pack is 20 shards for 12 bucks street price (1200 tokens) and because I bought early and on sale my cost is $2.50. I have 36 golden season passes (we're on the fourth season so I have 32 left) so even when I run out of tokens I have almost 3 more years of golden passes.
​​
I already got the equivalent of 10 $60 games at 30 hours each. I got my money's worth.

So you have shards to up stats and materials to up levels and they're selling all of it. But the costs are astronomical and completely insane.

This is an example of shop prices. Because you're buying tokens with cash it's easy to spend without thinking of it as cash and it's not like one token is one dollar so it's easy to think of tokens as play money. Gameloft is very predatory.

$39.90 for 4 monsters Inc characters.

Eleven bucks for figment.

$9.90 for 5 Gaston shards (takes 10 to unlock)

Boxes you can spin for five dollars a pop. High chance of getting common items one percent chance of getting rare items (and then you need like 5 rate items to actually go up a level).

​​Before f2p, mid-season racers were guaranteed if you raced. EVERYONE got at least 10 shards (all characters are ten shards to unlock) for racing once and coming in last. Top percentage tier got 35 shards. They ran that twice. Max 70 shards. And two upgrade materials events. After f2p only top 25 percent get enough shards to unlock. Top tier gets 25 shards. And that's max, only one event. And only one parts event. But they let you the character for 20 bucks outright and another 12 bucks for another star and then $9.90 for each additional 5 shards.

Before f2p it had 2 upgrade events for mid season racers that topped out at level 25 needed (and gave enough shards through the 70 and ranked to get to level 35 easy or even 40). After f2p there's only one event that tops out at level 35. But top tier only gets enough to level up to level 25. So you pretty much have to pay to do the event (I do the star up pack and grind ranked and get the top tier of shards so I get to 35). It makes no sense to do a racer event that tops out at 2t and an upgrade event that tops out at level 35 needed.

They have sale prices on boxes which is illegal because they've never set regular prices. Like they're actually breaking the law.

And you can buy upgrade parts too. Like Aladdin it says Upgrade parts 26 to 30 $6.20. But that's $6.20 each level 26, 27, 28, 29, and 30 so I think it's misleading.

Old players are foaming at the mouth at the greed.

When it went f2p we had this bunch of materials saved up. Without telling everybody they changed the materials completely and converted our materials (that we in essence paid for) for lowers material. There was such an outroar they gave us more equivalent materials and I ended up whole. People who spent all their materials still got the equivalent materials so they made out like bandits which pissed off people who saved them. I'm just glad I came out even.

That's just some of it.

The play and the grind is fantastic though.

​​​​

​​​​​​

Last edited by GatorDeb; 11-02-23 at 05:28 PM.
Old 11-02-23, 05:28 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Holy fuck.
Glad you're having fun but that is truly an insane expenditure and you shouldn't have to spend 1/5 that much to get a lifetime's worth of enjoyment out of a racing game -- one with FAR more content than this one.
Old 11-02-23, 05:43 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by Decker
Holy fuck.
Glad you're having fun but that is truly an insane expenditure and you shouldn't have to spend 1/5 that much to get a lifetime's worth of enjoyment out of a racing game -- one with FAR more content than this one.
I think you underestimate the content of this game.

I have 30 months of gamepass I got for 7 bucks a month but they never expire and I decided not to redeem them yet. My 3 free rog ally months expired today. Way too much stuff to do in Speedstorm and they're gonna amp up the content even more.
Old 11-02-23, 09:32 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by GatorDeb
So I ended spending $560 on this game.​​​​​​
I won't question that nor point fingers... I spent a whole lot of money on Skylanders figures and games. We spend money on what we like and what makes us happy. I just have a crap ton of figurines to show for it.


Originally Posted by GatorDeb
The play and the grind is fantastic though.​​​​​​
Are you feeling better these days? Or does this help you escape for a bit?
Old 11-02-23, 09:54 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

Originally Posted by Goldberg74
I won't question that nor point fingers... I spent a whole lot of money on Skylanders figures and games. We spend money on what we like and what makes us happy. I just have a crap ton of figurines to show for it.



Are you feeling better these days? Or does this help you escape for a bit?
Not really. Everyone says it's anxiety so I'm taking pills for that. Have a bunch of tests this month to check out everything brain heart gastro sleep study.
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Old 11-03-23, 02:28 PM
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Re: Disney Speedstorm (Free-to-play, all platforms, 9/28/2023)

That’s a lot of cheddar for Mickey Mouse.

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