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Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

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Old 02-23-22, 10:31 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Well, at least it doesn't suck.
Old 02-23-22, 10:32 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

tax refund has to go somewhere...
Old 02-23-22, 11:03 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

I have a huge backlog of games so I’m in no rush, so I’m going to wait for more novice Souls games players to give their impressions. Plus I’m old and my hands hurt- seriously, if I have to button mash on this game to play I’ll probably skip it.
Old 02-23-22, 11:07 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)



Old 02-23-22, 11:12 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

One of the best thing about the *Souls and related titles are how little they hold your hand. It's also one of the few franchises where discussion and guides can completely change your gaming experience

FROM Through the years:

The following 2 users liked this post by RichC2:
Dan (02-23-22), Music (02-23-22)
Old 02-23-22, 12:08 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

anyone know what class the guy in the IGN review i linked is using? i like the combo of sword and magic. also, i assume you have level indicators of bosses that are way too powerful for you to fight when you're just starting out and can leave them correct?

i pre-ordered through MS and they said it comes with:
- Adventure Guide Contains useful information for the player's adventures in the Lands Between.

what exactly is an adventure guide and is that something useful that i can use/open in-game? thanks.
Old 02-23-22, 12:10 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Probably Confessor class? But if it's like Souls games, your starting class is only relevant at the beginning of the game. You can build your character to be anything, regardless of what you start with.

Last edited by Noonan; 02-23-22 at 12:17 PM.
Old 02-23-22, 12:21 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Originally Posted by Noonan
Probably Confessor class? But if it's like Souls games, your starting class is only relevant at the beginning of the game. You can build your character to be anything, regardless of what you start with.
sounds good. i just like to start with a well-rounded character and Confessor or Vagabond seem the most well-rounded.
Old 02-23-22, 12:54 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

The more I read about the game, the more I am concerned this game will make me rage quit and never never come back. But I think I still want to play it.
Old 02-23-22, 01:10 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Originally Posted by RichC2
If it's like the other titles, if you feel like rage quitting it means you probably missed an area and should go explore elsewhere
From what I'm seeing, this is much more like BotW in its openness compared to other Souls games. You can go everywhere right away and even tackle the "end boss" early on if you wanted to try.

Hell, sounds like just exploring the world and fighting basic enemies by itself would make for a great experience. Just ignore the story and bosses.
Old 02-23-22, 01:14 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Yeah I went to erase but you caught that before then.

It'll definitely be a little different this time around, but in all the Souls games it's very easy to miss areas and bosses that help substantially with progress into the game. I'm not sure how much that'll have an effect in Elden Scrolls er Ring but I assume it'll still be similar (and same with BOTW) - you can definitely play it in any order, but certain areas will definitely benefit from having been to the other spots first.

I'm more curious about what kind of crazy things they come up for this time around - like getting to Archdragon Peak in DS3.
Old 02-23-22, 01:33 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Originally Posted by OldBoy
i assume you have level indicators of bosses that are way too powerful for you to fight when you're just starting out and can leave them correct?
No. Souls games don't have enemy level indicators like cookie cutter open world games.
Old 02-23-22, 02:23 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Originally Posted by Maxflier
No. Souls games don't have enemy level indicators like cookie cutter open world games.
so, it's just trial and error and i assume error again and again until you know the boss is too tough?
Old 02-23-22, 03:14 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

You can normally tell pretty quickly.
Old 02-23-22, 03:20 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

There's been players that have cleared the souls game without leveling up and just exploiting weaknesses. You don't necessarily need to be a certain level to face a boss.

Old 02-23-22, 03:25 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

sounds good. this world was too beautiful and seems the most accessible souls games to not get. i mean these are highest reviews or close to it for any game the past couple years.
Old 02-23-22, 04:32 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

LOL, my favorite quote from a review...
"From has raised the bar... for miserable fantasy worlds."

There is always a palpable sense in despair in their games - play them long enough, and you really do start to feel it!
Old 02-23-22, 04:51 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Originally Posted by OldBoy
so, it's just trial and error and i assume error again and again until you know the boss is too tough?
Souls bosses are about learning its attack pattern, not overpowering it with your level. Leveling up can give you more margin for error though, which is especially valuable when you are still learning how to play these games.
Old 02-23-22, 05:00 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Originally Posted by Jeremy517
Souls bosses are about learning its attack pattern, not overpowering it with your level. Leveling up can give you more margin for error though, which is especially valuable when you are still learning how to play these games.
Isn’t that typical of all bosses, learn the attack pattern?
Old 02-23-22, 06:23 PM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

My setup is starting to get a bit long in the tooth, I’ll wait for them to add DLSS support I think.
Old 02-24-22, 09:14 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

Interesting piece on the performance across all systems. I don't currently have my XSX plugged into my VRR display, but I might have to move it over there for this.
Really hoping more patches smooth things out a bit.

https://www.eurogamer.net/articles/d...st-impressions
Old 02-24-22, 09:34 AM
  #47  
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

I feel like 50 fps+ is still pretty sufficient and other critics do note that any issues you have tend to fade into the background pretty quickly, though a solid 60 fps is desirable.

The XSS performance is embarrassing though.
Old 02-24-22, 10:36 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

This sounds like a really great game but one I have no interest in. I kind of feel like I'm missing out but know that I would be terrible at this and wouldn't play it hardly at all. So I will pass. Maybe come Black Friday....
Old 02-24-22, 11:32 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

I love From Software. I just got Cyberpunk for cheap but it will have to wait.
Old 02-24-22, 11:43 AM
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Re: Elden Ring (From Software | Miyazaki | Martin | Feb 2022)

I'll be finishing Cyberpunk (main story) tonight to make way for this tomorrow.


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