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PlayStation 5 - 11/12/20

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PlayStation 5 - 11/12/20

Old 08-22-23, 08:07 PM
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Re: PlayStation 5 - 11/12/20

Does it say in there, how it gets resolved? Or when?
Old 08-23-23, 07:30 AM
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Re: PlayStation 5 - 11/12/20

It finally worked this morning.
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Old 08-23-23, 07:57 AM
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Re: PlayStation 5 - 11/12/20

I find it curious you bought IoA and cancelled the Starfield preorder. From everything Starfield seems like the safer bet.
Old 08-23-23, 10:17 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by GatorDeb
I find it curious you bought IoA and cancelled the Starfield preorder. From everything Starfield seems like the safer bet.
Eh, I get it, especially if you only have so much time to game a week. One of Starfield's primary selling points is that it's "irresponsibly large", and I'm pretty much over 75 hour-plus games. Very long games aren't a hard pass (I recently finished Tears of the Kingdom, after all!), but I'd prefer to play three 25 hour games I really like rather than one 75 hour game I really like. And when you start getting into 100 hours, 150 hours, 200+ hours...yeah. There's a reason why I have two unplayed copies of Persona 5 Royal.

Immortals of Aveum is supposed to be something like 20-25 hours, the prop is pretty appealing (FPS, but with magic!), it looks pretty gorgeous, and...y'know, onto the next thing afterwards.
Old 08-23-23, 10:20 AM
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Re: PlayStation 5 - 11/12/20

Nicked from --R on ResetERA:

Since launching PS5, we've been amazed to see how players around the world have embraced the generational leaps we made in the gaming experience, such as the heightened feeling of immersion delivered by the haptic feedback and adaptive triggers in the DualSense wireless controller. Our PlayStation community continues to give us a reason to challenge ourselves to bring new innovations to the market for all players to enjoy. That's why today, we are especially pleased to share new updates about our upcoming hardware products.

In May, we gave a quick peek at our dedicated PS5 remote play device – now called PlayStation Portal remote player, and our first wireless earbuds, called Pulse Explore. Today we're pleased to share more details about these products and reveal a new PlayStation over-the-ear wireless headset, Pulse Elite. Both Pulse Elite and Pulse Explore deliver low latency lossless audio from PS5 and PlayStation Portal using our new PlayStation Link wireless technology.

PlayStation Portal remote player

PlayStation Portal remote player brings the PS5 experience to the palm of your hand. It includes the key features of the DualSense wireless controller, including adaptive triggers and haptic feedback*. The vibrant 8-inch LCD screen is capable of 1080p resolution at 60fps, providing a high definition visual experience that's expected from the high quality games created by world-class developers.

PlayStation Portal is the perfect device for gamers in households where they might need to share their living room TV or simply want to play PS5 games in another room of the house. PlayStation Portal will connect remotely to your PS5 over Wi-Fi**, so you'll be able to swiftly jump from playing on your PS5 to your PlayStation Portal. PlayStation Portal can play supported games that are installed on your PS5 console and use the Dualsense controller. It also includes a 3.5mm audio jack for wired audio. PS VR2 games, which require the headset, and games that are streamed through PlayStation Plus Premium's cloud streaming, are not supported.

PlayStation Portal remote player will launch later this year for 199.99 USD | 219.99 EURO | 199.99 GBP | 29,980 YEN. We'll have more details soon on when pre-orders begin for PlayStation Portal.

Pulse Elite wireless headset & Pulse Explore wireless earbuds

Pulse Elite and Pulse Explore are the latest PlayStation wireless headset and earbuds, bringing next level audio performance to the gaming experience.
  • Pulse Elite is our new wireless headset that offers lossless audio and comes with a retractable boom mic and AI-enhanced noise rejection capable of filtering background sounds. A charging hanger is also included with the product for a convenient charging and storage option.
  • Pulse Explore is our first set of wireless earbuds, providing a premium portable audio experience with dual microphones and AI-enhanced noise rejection capable of filtering background sounds. It also offers lossless audio and comes with a charging case.


Pulse Elite and Pulse Explore will be the first PlayStation audio devices to use custom-designed planar magnetic drivers for an audiophile-level listening experience normally found in premium headphones for professional sound engineers. With Pulse Explore, we're pleased to be one of the first companies to provide wireless earbuds to the mass consumer market using planar magnetic driver technology.



Pulse Elite and Pulse Explore are part of our ongoing efforts to amplify the audio experience in gaming and make the gameplay experience more immersive through enhanced sound. Pulse Elite will be available for 149.99 USD | 149.99 EURO | 129.99 GBP | 18,980 YEN and Pulse Explore will be available for 199.99 USD | 219.99 EURO | 199.99 GBP | 29,980 YEN. We'll have more details to share soon, including when pre-orders begin and launch dates.

PlayStation Link, PlayStation's new wireless audio technology

Pulse Elite and Pulse Explore connect directly with PlayStation Portal by leveraging this new wireless audio technology, PlayStation Link. This innovation delivers low latency, lossless audio and easy switching between multiple PlayStation Link hosts such as PS5 with the USB adapter and PlayStation Portal.

When using Pulse Elite and Pulse Explore with PS5, the USB adapter that's included with each headset and earbuds is required for PlayStation Link. The PlayStation Link USB adapter will also be sold separately as a standalone item, and can be used on PC and Mac, so players can connect Pulse Elite or Pulse Explore to experience the same lossless and low latency audio.

Pulse Elite and Pulse Explore can simultaneously connect to a PlayStation Link supported device (PS5, PC, Mac, or PlayStation Portal) and a Bluetooth supported device. For example, Pulse Explore can be connected to PS5 (via the USB adapter) using PlayStation Link and also to a mobile phone through Bluetooth at the same time. While playing on PS5, gamers can instantly answer a call and hear it through the same Pulse Explore earbuds.
Old 08-23-23, 10:37 AM
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Re: PlayStation 5 - 11/12/20

Wait so the new streaming PS5 games AREN'T supported by their new wireless device?
Who thought that was a good idea?
Old 08-23-23, 10:38 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by Decker
Wait so the new streaming PS5 games AREN'T supported by their new wireless device?
Who thought that was a good idea?
It's pretty baffling, yeah. I get why you wouldn't want to go from streaming->PS5->Portal, but in cases like that, why not just cut out the PS5 as a middleman?
Old 08-23-23, 10:42 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by Decker
Wait so the new streaming PS5 games AREN'T supported by their new wireless device?
Who thought that was a good idea?
That would probably require extra hardware in the device. It would need much more power to stream those games directly rather than just being a wifi screen/controller for the console.
Old 08-23-23, 10:52 AM
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Re: PlayStation 5 - 11/12/20

I actually kind of assumed that was the main reason they were finally allowing streaming PS5 games.

Originally Posted by Noonan
That would probably require extra hardware in the device. It would need much more power to stream those games directly rather than just being a wifi screen/controller for the console.
Really? I can stream XSX games off the internet to my phone (or tablet) right now.
Old 08-23-23, 10:57 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by Decker
I actually kind of assumed that was the main reason they were finally allowing streaming PS5 games.


Really? I can stream XSX games off the internet to my phone (or tablet) right now.
Interesting. Not through the console at all? XBOX servers directly to your device?
Old 08-23-23, 10:58 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by Noonan
Interesting. Not through the console at all? XBOX servers directly to your device?
Yup. You can use a lot of these services (GeForce Now, Xbox) in a web browser.
Old 08-23-23, 11:00 AM
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Re: PlayStation 5 - 11/12/20

Huh. I didn't think that type of service was mature enough to support modern games yet. If that's the case, then Sony's decision is very strange unless the handheld is only able to communicate with a PS5 and not directly to the web?
Old 08-23-23, 11:25 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by GatorDeb
I find it curious you bought IoA and cancelled the Starfield preorder. From everything Starfield seems like the safer bet.
it's free through XBOX game pass, so it was an easy decision.
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Old 08-23-23, 11:29 AM
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Re: PlayStation 5 - 11/12/20

No Bluetooth either. Very weird thinking. Usually Sony is smarter than this with consumer electronic devices.
Old 08-23-23, 12:28 PM
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Re: PlayStation 5 - 11/12/20

Originally Posted by OldBoy
it's free through XBOX game pass, so it was an easy decision.
Ah thought you cancelled it before you found out it was on Gamepass which you didn't think it was.
Old 08-29-23, 10:51 AM
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Re: PlayStation 5 - 11/12/20

Officially still just a rumor at the moment, but a very accurate leaker is reporting that one of the three free games for September PS Plus is one of my not-quite-favorite 2022 games, Saint's Row reboot. We'll know for sure tomorrow.

https://www.gamespot.com/articles/se.../1100-6517242/
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Old 08-29-23, 03:11 PM
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Re: PlayStation 5 - 11/12/20

Originally Posted by Decker
Officially still just a rumor at the moment, but a very accurate leaker is reporting that one of the three free games for September PS Plus is one of my not-quite-favorite 2022 games, Saint's Row reboot. We'll know for sure tomorrow.

https://www.gamespot.com/articles/se.../1100-6517242/
I just finished the main story of this game and wasn't impressed. I liked the gameplay but the story was waaaaay too short and you didn't really have to do too much in order to progress the main points.
Old 08-30-23, 02:19 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by Adam Tyner
Eh, I get it, especially if you only have so much time to game a week. One of Starfield's primary selling points is that it's "irresponsibly large", and I'm pretty much over 75 hour-plus games. Very long games aren't a hard pass (I recently finished Tears of the Kingdom, after all!), but I'd prefer to play three 25 hour games I really like rather than one 75 hour game I really like. And when you start getting into 100 hours, 150 hours, 200+ hours...yeah. There's a reason why I have two unplayed copies of Persona 5 Royal.

Immortals of Aveum is supposed to be something like 20-25 hours, the prop is pretty appealing (FPS, but with magic!), it looks pretty gorgeous, and...y'know, onto the next thing afterwards.
You are criticizing games that offer many hours of enjoyment?? I'm playing Baulder's Gate III, 60 hours in and loving every fucking minute of it
Old 08-30-23, 05:48 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by T-bone22
You are criticizing games that offer many hours of enjoyment??
I’m not saying anything negative about Baldur’s Gate III or Starfield in particular, but when the question is “why would you want to play _____ instead of ______?”, playtime is a consideration.

And that cuts both ways. I get why someone might be drawn towards longer games — where “but I can beat that in a weekend!” is a turn-off. I get why someone might be drawn towards shorter-to-medium length games.

For me personally, I like to play a game for 1-3 weeks and then move onto the next experience. I also like to see games through; it’s rare for me to not see the end credits in a game, and I’ll frequently 100% what I play. So in general, short-to-medium length games are more my speed. I absolutely wouldn’t judge anyone for digging a long game or sinking hundreds of hours into a live-service game, but more often than not, that’s not really for me.
Old 08-30-23, 07:16 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by T-bone22
You are criticizing games that offer many hours of enjoyment?? I'm playing Baulder's Gate III, 60 hours in and loving every fucking minute of it
I'm all for a game that can last 60 hours or so but it cannot be at the expense of repetitive gameplay. The last Far Cry felt like I was just going from point A to point B to liberate a roadblock. Then it would get taken back. Then I'd liberate it again. Fuck that.
Old 08-30-23, 08:36 AM
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Re: PlayStation 5 - 11/12/20

I feel like the people who want games to last 100+ hours are the people who play like 3 games a year and never finish any of them. I've finished 20+ games over the last 3 years that were 50+ hours long and maybe 2 of them actually needed to be that long.
Old 08-30-23, 08:37 AM
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Re: PlayStation 5 - 11/12/20

I get burnt out after 40 hours and have to take a break. I end up starting the games back 6 months to a year later and forget all the controls.
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Old 08-30-23, 08:39 AM
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Re: PlayStation 5 - 11/12/20

Originally Posted by The Questyen
I feel like the people who want games to last 100+ hours are the people who play like 3 games a year and never finish any of them. I've finished 20+ games over the last 3 years that were 50+ hours long and maybe 2 of them actually needed to be that long.
RPGs have always been my favorite genre so long games are nothing new to me but agree that some are just too long. For example, there's no reason my save for an Assassin Creed game should be twice as long as my save for BG3 or FF16. But Odyssey was. Good game for sure (otherwise I wouldn't have put all that time in) but a game like that just doesn't need to be 120 hours. And it looks like Ubi has learned that lesson with Mirage.
Old 08-30-23, 08:51 AM
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Re: PlayStation 5 - 11/12/20

Yeah, 30 - 40 hours is a sweet spot for RPG and open world for me. Some I get obsessive about and play far longer (Elden Ring) others that just lands perfectly.
Old 08-30-23, 08:52 AM
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Re: PlayStation 5 - 11/12/20

Right, it depends on if those 100 hours are enjoyable or even worthwhile. Lengthening a game just because or to make it seem like it adds value but really all you're doing is adding hit point sponges that are annoying to take down or flags that are impossible to find without a guide are not my idea of fun.

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