Most annoying video game cliches?
What video game cliches do you think are the most annoying?
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Re: Most annoying video game cliches?
The worst for me is the "follow and protect this NPC". SO lame.
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Re: Most annoying video game cliches?
I dislike the cliche of fighting someone, beating them in battle easily, then the cinematic cutscene afterwards makes it look like you barely scrapped by and they are some badass that wasn't even trying, only for them to leave after and require you to fight the same person 2-3 more times throughout the game.
Seems almost every game, especially JRPGs use this trope. If you don't want us defeating them for good just yet because of "story", then either don't make us fight them or make the battle end shortly within it. Don't have us fight and come out on top only for the story to dictate that we didn't. |
Re: Most annoying video game cliches?
Being a bad ass and getting all your powers/weapons taken away, either in that game or for a sequel.
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Re: Most annoying video game cliches?
Dude Bro single-handedly saves the day/world/girl. |
Re: Most annoying video game cliches?
Originally Posted by fumanstan
(Post 13503368)
Being a bad ass and getting all your powers/weapons taken away, either in that game or for a sequel.
"Here's our most advanced and powerful weapon. Hey new guy who just met us, why don't you use it? But only one time and then forget you ever had it until maybe the end of this game?" |
Re: Most annoying video game cliches?
I'm not sure if it's a cliche or a trope, but the entire concept of side Quest missions in a RPG is hilarious when you think about it.. "Well the fate of the world does hang in the balance, and I am the only person who can save it, but I did make the mistake of talking to you while visiting this random town. So sure, I will go find your lost family heirloom that you claim a band of Bandits took and bring it back to you with the tacit understanding that you will repay me with some tangible reward before I get back to saving the Earth."
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Re: Most annoying video game cliches?
Trying to add "realism" like breaking weapons, or cleaning guns in games in which you get shot 100 times and walk away, or have a magic sword that shoots lasers.
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Re: Most annoying video game cliches?
Levels where you hallucinate or are drunk (I'm looking at you, Far Cry)... no thanks.
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Re: Most annoying video game cliches?
Originally Posted by joeblow69
(Post 13503350)
The worst for me is the "follow and protect this NPC". SO lame.
At least the depowering thing I can understand as a decent way to show you how cool the later game and/or make it even possible for a sequel to work with the same main character. I'll also say any stealth missions where the game isn't built around stealth. Especially if you're like an overpowered hero character where it's game over when you get caught. It's not annoying, but besides the side quest thing with RPGs, there are a bunch of other tropes that really make no sense. Like being completely healed by sleeping. Or learning skills and getting stronger by killing a lot of enemies. Or even the "this item you found in the dungeon will conveniently allow you to access other areas in the next dungeon." Or breaking barrels and taking whatever's in them and breaking in and stealing stuff from people's homes. |
Re: Most annoying video game cliches?
I real hate the timed missions the most. I can't tell you how many time I almost throw my controller to the window because I didn't get the missions in time and have to start over. Real annoying.
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Re: Most annoying video game cliches?
Originally Posted by joeblow69
(Post 13503350)
The worst for me is the "follow and protect this NPC". SO lame.
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Re: Most annoying video game cliches?
Originally Posted by joeblow69
(Post 13503350)
The worst for me is the "follow and protect this NPC". SO lame.
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Re: Most annoying video game cliches?
Originally Posted by dom56
(Post 13503680)
I real hate the timed missions the most. I can't tell you how many time I almost throw my controller to the window because I didn't get the missions in time and have to start over. Real annoying.
The side-quest trope is stupid in a logical sense, but they don't annoy me. Is it a cliche where a game has one type of gameplay for most of it, and then changes drastically for the last 1/3 or so? I'm thinking mostly of Crysis and Brutal Legend. |
Re: Most annoying video game cliches?
Originally Posted by dom56
(Post 13503680)
I real hate the timed missions the most. I can't tell you how many time I almost throw my controller to the window because I didn't get the missions in time and have to start over. Real annoying.
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Re: Most annoying video game cliches?
Water levels!
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Re: Most annoying video game cliches?
Originally Posted by ddrknghtrtns
(Post 13503987)
Water levels!
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Re: Most annoying video game cliches?
Ugh, I'm going to have to also say complicated control schemes. I'm just getting too damn old to remember all these damn buttons. If I start a new game, and take a few days off, I already forgot how it all works, and feel lost. Oh, the gold ol days of the NES and their wonderful 2 buttons!
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Re: Most annoying video game cliches?
Originally Posted by fumanstan
(Post 13503368)
Being a bad ass and getting all your powers/weapons taken away, either in that game or for a sequel.
And yeah I hate the hallucination levels. |
Re: Most annoying video game cliches?
Ridiculously complicated puzzles in the middle of an RPG, like trying to figure out the combination of a safe to find a weapon or important item you'll need in order to continue the game, and only having a few seconds to do it. I almost always look up the cheat because I'm a firm believer that you shouldn't have to spend hours trying to figure out a random solution to a puzzle in a ridiculously short period of time, and that's not why I'm playing this fucking RPG.
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Re: Most annoying video game cliches?
Cut scenes and dialogue options you can't skip (especially if you are playing over again because you died or missed a checkpoint)
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Re: Most annoying video game cliches?
Originally Posted by mattysemo247
(Post 13504263)
Cut scenes and dialogue options you can't skip (especially if you are playing over again because you died or missed a checkpoint)
I'll also say adding RNG or gacha mechanics in a game, where you're basically rolling to try to get rare items/characters. I realize a lot of mobile games are built around that, that's fine, but why introduce it into something like Xenoblade 2? I guess I'm used to it with mob drops but when was really annoyed trying to get blades, and then you can't transfer them to other characters easily. Fetch quests that don't keep a running inventory or reminder of how many or what you need to fetch. Also, fetch quests with no way to teleport back to previous areas. Or heck, fetch quests in general. |
Re: Most annoying video game cliches?
Flying levels burn my ass too... or having to go thru specific rings or spots on a map. Far Cry 5 had this and Spiderman is the most recent offender.
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Re: Most annoying video game cliches?
Originally Posted by joeblow69
(Post 13504113)
Ugh, I'm going to have to also say complicated control schemes. I'm just getting too damn old to remember all these damn buttons. If I start a new game, and take a few days off, I already forgot how it all works, and feel lost. Oh, the gold ol days of the NES and their wonderful 2 buttons!
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Re: Most annoying video game cliches?
Originally Posted by joeblow69
(Post 13504113)
Ugh, I'm going to have to also say complicated control schemes. I'm just getting too damn old to remember all these damn buttons. If I start a new game, and take a few days off, I already forgot how it all works, and feel lost. Oh, the gold ol days of the NES and their wonderful 2 buttons!
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