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Nintendo Switch: Building a New Generation of Hardware from Scratch

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Nintendo Switch: Building a New Generation of Hardware from Scratch

Old 02-23-17, 02:57 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Also it's maybe a joke about being able to play it on the toilet?
Old 02-23-17, 03:05 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

That was some pretty creative spin.
Old 02-23-17, 03:12 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Originally Posted by pinata242
That a selling point for the Switch version of a Zelda game is the only version of that Zelda game that you can "play on-the-go".
Seems like a decent selling point for a lot of people though, especially since it's Nintendo's main "gimmick" for the console.

Originally Posted by UncleGramps
Also it's maybe a joke about being able to play it on the toilet?
That would make more sense
Old 02-23-17, 04:13 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Sure, but the original question was "Why would I buy a Switch just for Zelda when I have a Wii U already?"
Old 02-23-17, 04:47 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Originally Posted by pinata242
Sure, but the original question was "Why would I buy a Switch just for Zelda when I have a Wii U already?"
That wasn't the original question. slop101 was saying the Switch was the worst launch lineup I said it wasn't. He said Zelda doesn't count because it's also releasing on Wii U and I think it does. I never once said anything about why you should buy a Switch just for Zelda if you already have a Wii U.

When you buy a system at launch it's not only for the games that are released day 1. It is for the games that will continue to come out over the lifespan of the system. I know with every Nintendo system I am going to have 20 or so games that are exclusive to Nintendo that I'm going to want to play. Some of us want to get the system at the start some of you want to wait until more games come out. All are valid approaches. I am not delusional I obviously realize there are not a lot of games coming out at launch. The only two I have preordered are Zelda and Bomberman. But as adult gamers like most of you are I assume you also have other systems to play. Zelda titles are usually lengthy so I'm sure it will be around a month before I finish it. Not to mention Horizon: Zero Dawn just coming out (a huge game) and Mass Effect coming out in a couple weeks.

If you don't want to buy at launch great. Play Zelda on Wii U and be happy. I don't see anyone in this thread trying to talk people into buying the system at launch. I do see plenty of people posting like 50 times in this thread with nothing but negativity. I just don't see the point in spending so much effort for something you don't want.
Old 02-23-17, 04:58 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Yeah, I was going to say the original question was just debating launch games. I don't know about Zelda, it's value is certainly lessened since it's not exclusive to the Switch but keep in mind obviously not everyone bought the Wii U (understatement) and many sold their Wii U's or traded them in for the Switch.

Looking back at XBox One and PS4 launch titles, they're also littered with last gen ports with a few mediocre exclusives, so the Switch actually doesn't seem as bad as I initially thought. Although it's certainly not good either.
Old 02-23-17, 05:54 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

The only reason to say "you can only play on the go with the switch" was to make a Switch purchase more enticing. It has nothing to do with Zelda as a launch title, it's a feature of the platform.
Old 02-23-17, 07:54 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Originally Posted by pinata242
The only reason to say "you can only play on the go with the switch" was to make a Switch purchase more enticing. It has nothing to do with Zelda as a launch title, it's a feature of the platform.
I listed a reason it's different than the Wii U version. I wasn't trying to entice anything. I have zero interest in playing Zelda on the go myself.
Old 02-25-17, 12:24 AM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Old 02-25-17, 06:18 AM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

How hard is it to explain? It's a console with portable capabilities.
Old 02-25-17, 06:20 AM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

I agree as that applies to the Wii U, but how is the Switch "needlessly complicated", as Kumail said in his follow up tweet? "A console you can take anywhere" is a straightforward value proposition, and Nintendo has conveyed that very well in their marketing. I mean, I can absolutely see many people not being interested in that or the compromises it requires (including myself!), but that doesn't make it complicated or difficult to explain.
Old 02-25-17, 07:16 AM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Originally Posted by Mike86
How hard is it to explain? It's a console with portable capabilities.
That's pretty much every twitter response he's gotten. I love Kumail and follow him. Obviously he's wrong.
Old 02-25-17, 11:34 AM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Originally Posted by Mike86
How hard is it to explain? It's a console with portable capabilities.
It's a portable system with home cababilities.
Old 02-25-17, 01:23 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Less than a week to go and we're still learning stuff.

Mere days away from the Nintendo Switch's launch, elements of uncertainty still surround the final technical specifications for the new console - but a massive leak of Nintendo's developer documentation, along with a teardown of retail hardware by a Chinese parts firm may well have given the game away. Meanwhile, new information we've sourced reveals final tweaks Nintendo has made to hardware performance in the run-up to the console's release.
The key addition is a new mode seemingly designed to beef up handheld performance. Developers can opt for a 384MHz GPU clock - a straight 25 per cent uplift in compute power compared to the default 307.2MHz option. Both frequencies are available to developers in what it calls 'normal mode' operation - and to be clear, users will not be able to choose between them. Additionally, adjustments have been made to available memory bandwidth. In our prior story, we revealed that in undocked mode, developers could choose between running the LPDDR4 memory at either 1600MHz or 1331.2MHz. The 1600MHz option is now only available in 'boost mode' - when Switch is docked - while 1600MHz support in mobile mode is deprecated. As before, developers can opt to run handheld modes while in the dock too, and to be clear, the documentation has no new modes for docked performance. On top of that, we should stress that not all games will use the 384MHz GPU mobile mode - game-makers will choose the best fit for their projects, and 307.2MHz remains the default option.
Old 02-25-17, 09:18 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

I want to get one and have been trying to pre-order unsuccessfully since the presentation in January. I hope they ramp production quickly.
Old 02-26-17, 10:41 AM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

I wonder how many per store there will be launch day. I'm debating getting up early to try and get one on Friday. There's a regional chain store that claims to be getting some which I would think I might have a better chance at than at Walmart, Target, or GameStop.

Last edited by Mike86; 02-26-17 at 10:46 AM.
Old 02-26-17, 02:17 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Probably 5...
Old 02-26-17, 02:30 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Yeah I'm sure it won't be a high number. It's a long shot but I might try for one. Supposedly according to an article I read Nintendo is ramping up production on the Switch so hopefully it won't be too long of a wait before a second run comes out.

Last edited by Mike86; 02-27-17 at 01:43 PM.
Old 02-28-17, 10:54 AM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Andy Robertson with Forbes tested the Switch's battery against other devices. It outperformed most of what he compared it against, although none of these devices were actively being used, so it doesn't reflect what'd happen with a graphically demanding game or whatever, and given that batteries degrade over time, it's not exactly apples to apples either. So, take this for what it's worth, but...

DSi - 2.41hrs
3DS - 3.25hrs
iPod Touch 2 - 3.39hrs
2DS - 3.55hrs
GBA SP - 3.59hrs
iPad 2 - 4.00hrs
iPad Air - 4.04hrs
New 3DS - 4.04hrs
iPod Touch 3 - 4.13hrs
DS Lite - 4.51hrs
PSP - 4.56hrs
GBA Micro - 4.57hrs
Vita - 5.01hrs
Switch - 5.12hrs
iPad Mini 2 - 5.39hrs
DS - 6.51hrs
New 3DS XL Mugen Battery - 15.02hrs
GBA - 29.32hrs
Gameboy - 31.12hrs
Gameboy Colour - 35.45hrs
Old 02-28-17, 11:58 AM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

<iframe width="560" height="315" src="https://www.youtube.com/embed/AOckyMv5BAE" frameborder="0" allowfullscreen></iframe>
Old 02-28-17, 12:14 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Looks pretty cool for a game not named F-Zero.
Old 02-28-17, 12:27 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

(N)indies galore incoming.

http://www.businesswire.com/news/hom...ps-Indie-Games

Spoiler:


More than 60 quality indie games are confirmed for Nintendo Switch this year alone, and many games take advantage of unique Nintendo Switch features, including multiple play modes (TV mode, handheld mode, tabletop mode), flexible control options, local and online multiplayer* and innovative JoyCon functionality like HD rumble. In a Nindies Showcase video, Nintendo highlighted some of these games that are in development.

“Our Nindies Showcase gives fans a taste of some of the great content on its way to Nintendo eShop,” said Steve Singer, Nintendo of America’s Vice President of Publisher and Developer Relations. “We’re working with both mainstream and independent developers to make Nintendo Switch the destination for entertaining games and experiences.”

To view the Nindies Showcase video in its entirety, visit http://live.nintendo.com. Along with Nintendo Switch exclusives and timed exclusives, some of the highlights revealed in the video include:

Runner3 from Choice Provisions: Runner3 continues the joyous adventures of CommanderVideo from BIT.TRIP RUNNER and Runner2. Players will encounter quests, branching paths, item shops, new Retro Challenges, new character moves, new dance moves and a roster of characters that somehow manages to rival the strangeness of Runner2. The game is scheduled to launch exclusively for Nintendo Switch this fall.

SteamWorld Dig 2 from Image & Form Games: In the sequel to the award-winning original, you must dig deep, gain riches and explore an underworld riddled with danger. The game is scheduled to launch this summer.

Yooka Laylee from Team 17 and Playtonic Games: Explore huge, beautiful worlds, meet an unforgettable cast of characters and horde a vault-load of shiny collectibles as buddy-duo Yooka (the green one) and Laylee (the wisecracking bat with the big nose). The buddy-duo platformer is coming to Nintendo Switch soon, with multiplayer functionality perfect for the system.

Blaster Master Zero from Inti Creates: The same elements that made the original Blaster Master a hit are back, including side-scrolling vehicular combat, top-down adventuring and a huge sci-fi landscape, in addition to a host of new and improved gameplay systems. The game includes a two-player mode and will have numerous character cameos coming soon. Blaster Master Zero launches exclusively on both Nintendo Switch and the Nintendo 3DS family systems on March 9.

Pocket Rumble from Chucklefish Games and Cardboard Robot Games: This deep 2D fighter makes players want to throw down, anywhere, anytime. The battles get even more intense with the inclusion of HD rumble: When players get hit by a weak attack, it’ll feel very different from getting rocked by a strong one. The game is scheduled to launch as a console exclusive for Nintendo Switch in March
.
Flipping Death from Zoink Games: Welcome to Flatwood Peaks, a small whimsical town with a problem – Death is on vacation. Play as Penny and help the ghosts with their peculiar problems on The Otherside. This puzzling adventure game is scheduled to come to Nintendo Switch later this year.

Mr. Shifty from tinyBuild and Team Shifty: Shift through bullets, and master lightning-fast takedowns in a new kind of action game. Mr. Shifty follows a teleportation-fueled heist to break into the world’s most secure facility. Shift through walls, through bullets, cover huge distances and be everywhere at once. One shot kills. Survive on skills. HD rumble allows players to feel every punch, shot and crash. The game is scheduled to launch first on Nintendo Switch this April.

Wargroove from Chucklefish Games: This turn-based strategy game offers local and online matches for one to four players. The game is scheduled to launch later this year.

Stardew Valley from Chucklefish Games and ConcernedApe: Nintendo Switch will be the first console to support the game’s new multiplayer feature. The open-ended, country-life RPG is scheduled to launch this summer.

Shakedown Hawaii from vBlank: This 16-bit spiritual successor to Retro City Rampage aims to be twice as good with twice the bits. From the boardroom to the streets, Shakedown Hawaii parodies big business and the white collar crimes that go alongside. Build your empire, monopolize the markets and collaterally re-zone the island’s destructible sandbox. It’s scheduled to launch first on Nintendo Switch this April.

Graceful Explosion Machine from Vertex Pop: Skillfully pilot the advanced Graceful Explosion Machine (GEM) fighter while blasting swarms of crystalline enemies with your ludicrously overpowered quad-weapon array. This side-scrolling arcade shooter features HD rumble support, which means players will really be able to feel those machines explode. The game is scheduled to launch first on Nintendo Switch this April.

Tumbleseed from aeiowu: A small seed heads up a mountain to save his home in this physics-based game. More than 30 unique upgrades help the seed overcome challenges and enemies. HD rumble means players will feel seeds traversing across the screen. The game is scheduled to launch on Nintendo Switch this spring.

Overcooked: Special Edition from Team 17 and Ghost Town Games: In Overcooked, players must journey through a variety of cruel and unusual kitchens on their quest to become master chefs capable of conquering an ancient edible evil which plagues the land. Play solo or engage in classic, chaotic couch co-op for up to four players in both co-operative and competitive challenge modes. The special edition features the original game, plus all of the DLC. HD rumble integration means they can feel every chop through a tomato and the slosh of soup in a pot. Overcooked: Special Edition is coming later this year.

The Escapists 2 from Team 17 and Mouldy Toof: The sequel to the hugely popular prison escape series supports drop-in/drop-out co-op for up to four players (additional accessories are required for multiplayer modes, and are sold separately). Players can tie together knotted sheets and use them to climb down high windows in new multi-level prisons, and find other new ways to make a break for freedom. The Escapists 2 is coming later this year.

GoNNER from Raw Fury and Art in Heart: GoNNER is a tough-as-hell, score-based, procedurally generated platformer with roguelike elements. GoNNER is also a story about friendship between Ikk, Death and a space whale named Sally. You will die. A lot. The console version of the game launches first on Nintendo Switch with additional content tailor-made for the system later this year.

Kingdom: Two Crowns from Raw Fury and Noio: In Kingdom: Two Crowns, attend to your domain, border to border, or venture into the wild to discover its wonders and threats. First revealed today, two players can come together in co-op mode to rule a kingdom. Their choices bring hope or despair to their subjects. The game is scheduled to launch later this year.

Dandara from Raw Fury and Long Hat House: Dandara has awoken to reshape the world. In this strange world of quirky characters, nothing is at it seems. In this bizarre, gravity-bending world with hidden beauty, it’s up to Dandara, jumping from surface to surface, to restore order and direct a directionless world. The game is scheduled to launch on Nintendo Switch this summer with exclusive features and functionality, including HD rumble support.
Old 02-28-17, 01:31 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

So still no additional details on what the online subscription gets you besides the monthly rental and online play? I realize it's free to start out with but even details on what kind of discounts we'll be getting would be nice.
Old 02-28-17, 02:38 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Originally Posted by fumanstan
<iframe width="560" height="315" src="https://www.youtube.com/embed/AOckyMv5BAE" frameborder="0" allowfullscreen></iframe>
I liked this better when it was called: Star Wars Pod Racer
Old 02-28-17, 02:49 PM
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re: Nintendo Switch: Building a New Generation of Hardware from Scratch

Originally Posted by Rob V
I liked this better when it was called: Star Wars Pod Racer
Which itself was a pale shadow of Wipeout.

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