Resident Evil 5
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Resident Evil 5
New Resident Evil 5 Details
Producer Jun Takeuchi shares some info in the latest Famitsu.
Being able to see new footage of Resident Evil 5 was one of our E3 highlights, even though the new trailer didn't really tell us too much about the game. Enter the latest issue of Famitsu, which is home to an interview in which producer Jun Takeuchi shared some of the details we were looking for.
Takeuchi only provided vague hints about the storyline. As many have guessed from the insignia that appears in the footage, main character Chris Redfield is a member of a group called BSAA. According to Takeuchi, something has happened in the desert area that serves as the game's setting, and BSAA has dispatched Chris to investigate.
Once on the scene, Chris encounters a new form of enemy. Takeuchi described the game's enemies as something of human form that has intelligence. However, the foes are neither zombie nor ganado (in reference to the creatures from RE4).
In addition to the new enemy, a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize. In the full version of the E3 trailer (which will be distributed on Xbox Live and PSN later this month), she appears just briefly, but Takeuchi expects her to have a more significant role in the next trailer (no ETA given on that, unfortunately). In the game proper, she will have a big part both in the story and as part of the gameplay.
On the topic of gameplay systems, Takeuchi admitted to the magazine that the hardest part of development so far has been in mixing new elements with part 4's basic gameplay. For the most part, RE5 will be played from a perspective similar to that of part 4, with Chris appearing on the left side of the screen. However, Takeuchi also promised a big surprise addition that he believes is an obvious evolution for the gameplay.
According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, you'll be left with a completely different impression following the next trailer.
Previously, Takeuchi has spoken about the importance of light in the game. In this latest interview, he offered an example of how light will play a role. Say Chris enters a doorless building. The surroundings are bright and the interior is dark, so it takes Chris a few moments to adapt before he can see. The game will replicate this, along with the opposite effect of going into a bright area after being in the dark for an extended period. This is where you can expect to encounter some of the series' trademark fear, this time from the inability to aim or see.
Takeuchi wouldn't provide a solid release date for RE5, but there seemed to be some consensus of it appearing some time before 2010. It will be a long wait, but then again so was the wait for RE4, and that one turned out pretty good.
IGN.com
Producer Jun Takeuchi shares some info in the latest Famitsu.
Being able to see new footage of Resident Evil 5 was one of our E3 highlights, even though the new trailer didn't really tell us too much about the game. Enter the latest issue of Famitsu, which is home to an interview in which producer Jun Takeuchi shared some of the details we were looking for.
Takeuchi only provided vague hints about the storyline. As many have guessed from the insignia that appears in the footage, main character Chris Redfield is a member of a group called BSAA. According to Takeuchi, something has happened in the desert area that serves as the game's setting, and BSAA has dispatched Chris to investigate.
Once on the scene, Chris encounters a new form of enemy. Takeuchi described the game's enemies as something of human form that has intelligence. However, the foes are neither zombie nor ganado (in reference to the creatures from RE4).
In addition to the new enemy, a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize. In the full version of the E3 trailer (which will be distributed on Xbox Live and PSN later this month), she appears just briefly, but Takeuchi expects her to have a more significant role in the next trailer (no ETA given on that, unfortunately). In the game proper, she will have a big part both in the story and as part of the gameplay.
On the topic of gameplay systems, Takeuchi admitted to the magazine that the hardest part of development so far has been in mixing new elements with part 4's basic gameplay. For the most part, RE5 will be played from a perspective similar to that of part 4, with Chris appearing on the left side of the screen. However, Takeuchi also promised a big surprise addition that he believes is an obvious evolution for the gameplay.
According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, you'll be left with a completely different impression following the next trailer.
Previously, Takeuchi has spoken about the importance of light in the game. In this latest interview, he offered an example of how light will play a role. Say Chris enters a doorless building. The surroundings are bright and the interior is dark, so it takes Chris a few moments to adapt before he can see. The game will replicate this, along with the opposite effect of going into a bright area after being in the dark for an extended period. This is where you can expect to encounter some of the series' trademark fear, this time from the inability to aim or see.
Takeuchi wouldn't provide a solid release date for RE5, but there seemed to be some consensus of it appearing some time before 2010. It will be a long wait, but then again so was the wait for RE4, and that one turned out pretty good.
IGN.com
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Before 2010? That's a hell of a game development cycle.
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Originally Posted by Deftones
Before 2010? That's a hell of a game development cycle.
Originally Posted by DthRdrX
So it's going to be harder to aim and shoot? Thats why I couldn't get anywhere with RE4!
Anyway, So will the girl be Claire or Ada?
Anyway, So will the girl be Claire or Ada?
I think they just mean that going into really bright areas will temporarily blind you until your eyes adjust, like what happens in real life. This makes it harder to aim while you are momentarily blinded.
I personally think the girl will be Sherry. Claire and Ada are a little too well known, so if it was either of them, they would have just flat out said it. Sherry is slightly more obscure so that they could hint that only real "fans" of the series will recognize her.
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Originally Posted by taffer
RE4 was in development for 4 years. 3-4 year development cycles are not that uncommon.
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Originally Posted by Chris_D
I would presume they started development just before RE4 GC was released though.
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I don't know about anyone else here, but when I walk from dark into light I'm not blinded. I can still see. I just have to squint a little. Now eyes adjusting to darkness takes some time, but can't he just carry a flashlight, and maybe put on a pair of sunglasses?
By the way it says the trailer will be released on PSN, so I don't think this would be just a 360 exclusive would it?
By the way it says the trailer will be released on PSN, so I don't think this would be just a 360 exclusive would it?
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Originally Posted by spainlinx0
I don't know about anyone else here, but when I walk from dark into light I'm not blinded. I can still see. I just have to squint a little. Now eyes adjusting to darkness takes some time, but can't he just carry a flashlight, and maybe put on a pair of sunglasses?
By the way it says the trailer will be released on PSN, so I don't think this would be just a 360 exclusive would it?
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Lost Planet(Capcom) has that temporary "blinded by the outside light" effect. When you come out of underground areas into the light and snow you can't see for a few moments.
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Originally Posted by slop101
I would honestly give up the next-gen graphics of RE5 on the 360 for a Wii version played like RE4 is played on the Wii.
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It will probably all come down to whether or not they meet their sales goal on RE4 on the Wii. I think their target was 600k, which I think is pretty damn ambitious for a third release.
Any site out there track game sales?
Any site out there track game sales?
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In the "Capcom predicts Sony will drop price" thread, there was this quote:
As for tracking game sales, try http://www.vgchartz.com/
Abe, visiting Santa Monica for the E3 video game exposition, also said sales of its action horror title "Resident Evil 4" for the Wii will likely exceed its target of 420,000 units for the current business year to March 2008.
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This thread title should be changed, as RE5 is coming out on at least the 360 and the PS3, and, as the discussion here shows, possibly the Wii as well.
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Originally Posted by slop101
I would honestly give up the next-gen graphics of RE5 on the 360 for a Wii version played like RE4 is played on the Wii.
#18
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Originally Posted by taffer
RE4 was in development for 4 years. 3-4 year development cycles are not that uncommon.
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Originally Posted by Deftones
For original content? As far as I'm aware, Gears of War didn't take 4 years to make.
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Originally Posted by Deftones
For original content? As far as I'm aware, Gears of War didn't take 4 years to make. I can see churning out sequels like Madden, where they just update the game. But, to me, anything longer than 2 years is long.
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Originally Posted by Anubis2005X
Ehh...Resident Evil 5 is coming out for PS3 as well right?
Short answer: yes it was confirmed last year that it is coming to 360 and PS3.
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Originally Posted by Deftones
For original content? As far as I'm aware, Gears of War didn't take 4 years to make. I can see churning out sequels like Madden, where they just update the game. But, to me, anything longer than 2 years is long.
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Originally Posted by slop101
And GoW's single-player game was about half as long (and IMO, not nearly as polished) as RE4's single-player.