Go Back  DVD Talk Forum > Entertainment Discussions > Video Game Talk
Reload this Page >

Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Video Game Talk The Place to talk about and trade Video & PC Games

Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Old 11-05-14, 09:51 AM
  #251  
DVD Talk Legend
 
Raul3's Avatar
 
Join Date: Apr 2003
Location: Picture a cup in the middle of the sea
Posts: 10,703
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Tried MP last night, just 5 matches, in the 360, the One version finished downloading over the night. It's fun, too fast for my taste right now, but I'm sure I can get used to it.

I guess I will check the graphics tonight in the One.
Raul3 is offline  
Old 11-05-14, 11:08 AM
  #252  
Member
 
Brack's Avatar
 
Join Date: Sep 2005
Location: near Cincinnati
Posts: 9,594
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Sorry if this is a repeat question, but are the game mechanics similar to Titanfall? If they are, I'm all over this.
Brack is offline  
Old 11-05-14, 11:52 AM
  #253  
DVD Talk Hero
 
Why So Blu?'s Avatar
 
Join Date: Feb 2012
Location: Los Angeles
Posts: 30,005
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

I just wrapped the up the campaign. It was cool.
Why So Blu? is offline  
Old 11-05-14, 12:42 PM
  #254  
DVD Talk Limited Edition
 
james2025a's Avatar
 
Join Date: Jul 2005
Posts: 5,029
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

How long did the campaign take you Blu? 6 hours i am guessing.

Would like to pick up the game, but without a decent home net connection it means i lose out on the multiplayer and cuts the value of a full price purchase.
james2025a is online now  
Old 11-05-14, 01:06 PM
  #255  
DVD Talk Hero
 
Why So Blu?'s Avatar
 
Join Date: Feb 2012
Location: Los Angeles
Posts: 30,005
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Originally Posted by james2025a View Post
How long did the campaign take you Blu? 6 hours i am guessing.

Would like to pick up the game, but without a decent home net connection it means i lose out on the multiplayer and cuts the value of a full price purchase.
Yeah, something like that. I played it for a few hours on Monday and yesterday. Wrapped up the final 2 levels this morning.

Grand total - no more than 10 hours combined play time on the campaign.
Why So Blu? is offline  
Old 11-05-14, 01:23 PM
  #256  
DVD Talk Hero
 
Join Date: May 2001
Posts: 38,846
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

About normal
RichC2 is offline  
Old 11-05-14, 01:33 PM
  #257  
DVD Talk Legend
Thread Starter
 
Matthew Chmiel's Avatar
 
Join Date: May 2000
Location: Las Vegas, NV
Posts: 13,263
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Wow. My friends and I take a few days off work to play Call of Duty non-stop for the first few days (as we couldn't do it last year) and people on a message board called DVDTALK belittle you. If it makes anyone feel better, I also have extra days off next week to play Halo as well.

... and yes, I have a full time job, both a checking and savings account, 401k, a stock portfolio, and currently no life obligations like having to report back to a wife who threatens to take away your gaming console. Who would've thought?

Now that's bragging.

Originally Posted by Why So Blu? View Post
So I played COD for most of the day, back and forth campaign/PVP, and then decided to play a little Destiny before bed. Holy crap, it feels weird. The graphics are obviously more refined in Destiny but the movement feels like it lags. It was pretty surreal. Also, I'm not saying that Destiny sucks now. It's just an observation.
What your noticing is the frame rate difference. Destiny runs at 30fps whereas COD runs at 60fps.
Matthew Chmiel is offline  
Old 11-05-14, 01:36 PM
  #258  
DVD Talk Hero
 
Join Date: May 2001
Posts: 38,846
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Yeah, it's like Quake vs. Unreal Tournament back in the day. One moved at kind of a casual speed, the other was crazy fast. Halo has always been a little slower, Destiny is pretty similar in that regard.
RichC2 is offline  
Old 11-05-14, 01:41 PM
  #259  
DVD Talk Legend
Thread Starter
 
Matthew Chmiel's Avatar
 
Join Date: May 2000
Location: Las Vegas, NV
Posts: 13,263
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Originally Posted by RichC2 View Post
Yeah, it's like Quake vs. Unreal Tournament back in the day. One moved at kind of a casual speed, the other was crazy fast. Halo has always been a little slower, Destiny is pretty similar in that regard.
...

...

What?

Both those games are twitch-based, so that's not an apt comparison.

A much better comparison is Halo vs Call of Duty. Besides the frame-rate differences (30 vs 60), competitive Halo is not as fast paced as competitive Call of Duty. Both are FPS, but there's different strategies involved.
Matthew Chmiel is offline  
Old 11-05-14, 01:44 PM
  #260  
DVD Talk Hero
 
Join Date: May 2001
Posts: 38,846
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

it was still a pretty noticeable speed difference going from Quake to UT the first time around. Or am I thinking Soldier of Fortune I/II? Bleh whatever.
RichC2 is offline  
Old 11-05-14, 01:46 PM
  #261  
DVD Talk Legend
Thread Starter
 
Matthew Chmiel's Avatar
 
Join Date: May 2000
Location: Las Vegas, NV
Posts: 13,263
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Originally Posted by RichC2 View Post
Quake (the original) was twitch based but substantially slower than UT. The transition always kicked my ass with LAN crap.
When I was in high school during the prime era of those initial FPS multiplayer games, you either played Counter-strike or Unreal Tournament. Both games deviated from the standard "team deathmatch" or "free-for-all" variations that were prevalent in FPS at that time to more objective-based gameplay like planting bombs or capturing flags. Counter-strike is a relatively slow FPS compared to Quake and Unreal Tournament, but it feels fast due to the fact rounds are significantly short and teams are usually smaller.

Also, Quake at that time had mods to make the game faster paced. Just look at the Team Fortress mod that was made...
Matthew Chmiel is offline  
Old 11-05-14, 01:48 PM
  #262  
DVD Talk Godfather
 
fumanstan's Avatar
 
Join Date: Oct 2002
Location: Irvine, CA
Posts: 55,343
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Originally Posted by RichC2 View Post
it was still a pretty noticeable speed difference going from Quake to UT the first time around. Or am I thinking Soldier of Fortune I/II? Bleh whatever.
UT was definitely faster paced and more hectic then Quake. Comparison makes sense to me.
fumanstan is offline  
Old 11-05-14, 01:51 PM
  #263  
DVD Talk Legend
Thread Starter
 
Matthew Chmiel's Avatar
 
Join Date: May 2000
Location: Las Vegas, NV
Posts: 13,263
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Originally Posted by fumanstan View Post
UT was definitely faster paced and more hectic then Quake. Comparison makes sense to me.
Now are we talking about Quake, Quake II, or Quake III Arena?

The original Quake games had strafe and rocket jumping which wasn't made available in Call of Duty until three days ago.
Matthew Chmiel is offline  
Old 11-05-14, 01:52 PM
  #264  
DVD Talk Hero
 
Join Date: May 2001
Posts: 38,846
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Quake circa '96. Although now that I think about it, Quake 2 came out in like 97 and had substantially faster DM as well, weapons fired more quickly, rail guns.
RichC2 is offline  
Old 11-05-14, 02:08 PM
  #265  
DVD Talk Godfather
 
fumanstan's Avatar
 
Join Date: Oct 2002
Location: Irvine, CA
Posts: 55,343
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Originally Posted by Matthew Chmiel View Post
Now are we talking about Quake, Quake II, or Quake III Arena?
All 3 are slower paced then Unreal Tournament, so its irrelevant.
fumanstan is offline  
Old 11-05-14, 02:26 PM
  #266  
DVD Talk Hero
 
Why So Blu?'s Avatar
 
Join Date: Feb 2012
Location: Los Angeles
Posts: 30,005
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

... and yes, I have a full time job, both a checking and savings account, 401k, a stock portfolio, and currently no life obligations like having to report back to a wife who threatens to take away your gaming console. Who would've thought?
I'll have 5 days off tomorrow, because I can. I don't have a wife or kids, so we get to do anything and everything we want without reporting to anyone. We're responsible ballers!!!

#amirite
Why So Blu? is offline  
Old 11-05-14, 03:02 PM
  #267  
DVD Talk Ultimate Edition
 
sven's Avatar
 
Join Date: Jun 2000
Location: Central Illinois
Posts: 4,007
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

I have the week after Thanksgiving off. Which gives me an extra two days off and hopefully some of the games issues will be ironed out by then too.
sven is offline  
Old 11-05-14, 03:27 PM
  #268  
DVD Talk Special Edition
 
Join Date: Jun 2001
Posts: 1,765
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

I just finished up the campaign today. While I think this one was maybe the shortest of all of them for me, I clocked in a little over 7 hours, I think the story was one of the best of any of them. Well written, and mission design was fun.
Barth is offline  
Old 11-05-14, 03:52 PM
  #269  
Banned
 
Join Date: Apr 2008
Location: Formerly known as "Solid Snake PAC"/Denton, Tx
Posts: 39,239
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

I fucked up my wrist by jerking off to the point it broke at work. So now I get workers comp to cover 4 days of the week for me. I get paid to do nothing now.
Solid Snake is offline  
Old 11-05-14, 09:33 PM
  #270  
DVD Talk Hero
 
Why So Blu?'s Avatar
 
Join Date: Feb 2012
Location: Los Angeles
Posts: 30,005
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Playing COD MP while drunk is the bomb, yo!
Why So Blu? is offline  
Old 11-05-14, 10:27 PM
  #271  
DVD Talk Legend
 
astrochimp's Avatar
 
Join Date: Oct 2003
Location: Ontario Canada
Posts: 17,729
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Originally Posted by Why So Blu? View Post
Playing COD MP while drunk is the bomb, yo!
I always have better results that way
astrochimp is offline  
Old 11-05-14, 11:53 PM
  #272  
gamer for life
 
foxdvd's Avatar
 
Join Date: Apr 1999
Location: Muskogee, OK
Posts: 7,850
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

SP so far has been very good.

Coop is actually a blast...
foxdvd is offline  
Old 11-06-14, 07:54 AM
  #273  
DVD Talk Legend
 
spainlinx0's Avatar
 
Join Date: Dec 2000
Location: NJ
Posts: 14,720
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Originally Posted by Why So Blu? View Post
Playing COD MP while drunk is the bomb, yo!
I concur.
spainlinx0 is online now  
Old 11-06-14, 08:05 AM
  #274  
DVD Talk Ultimate Edition
 
sven's Avatar
 
Join Date: Jun 2000
Location: Central Illinois
Posts: 4,007
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

Sometimes I wonder how much higher my MW2 KDR would have been without all the 8-20 matches at 2AM on Sunday mornings. It did not help my gameplay at all.
sven is offline  
Old 11-06-14, 08:22 AM
  #275  
DVD Talk Limited Edition
 
james2025a's Avatar
 
Join Date: Jul 2005
Posts: 5,029
Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)

I really wish that more FPS with multiplayer allowed offline play with Bots. Not having a decent internet connection eliminates a good part of the enjoyment of these games. I used to love (and still do actually) playing Unreal Tournament and Counter Strike against bots. Sure its not as good as playing against real people, but it still counts for a lot. Actually, having a hard time thinking of many FPS these days that allow bots. Developers i guess just assume that most gamers have net access....and good net access at that.

Still, might pick this up as it seems to be a return to form for the series.
james2025a is online now  

Thread Tools
Search this Thread

Archive Advertising Cookie Policy Privacy Statement Terms of Service

Copyright 2018 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.