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-   -   Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC) (https://forum.dvdtalk.com/video-game-talk/618875-call-duty-advanced-warfare-sledgehammer-games%3B-11-2014-ps3-ps4-360-xo-pc.html)

Raul3 11-05-14 09:51 AM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
Tried MP last night, just 5 matches, in the 360, the One version finished downloading over the night. It's fun, too fast for my taste right now, but I'm sure I can get used to it.

I guess I will check the graphics tonight in the One.

Brack 11-05-14 11:08 AM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
Sorry if this is a repeat question, but are the game mechanics similar to Titanfall? If they are, I'm all over this.

Why So Blu? 11-05-14 11:52 AM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
I just wrapped the up the campaign. It was cool.

james2025a 11-05-14 12:42 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
How long did the campaign take you Blu? 6 hours i am guessing.

Would like to pick up the game, but without a decent home net connection it means i lose out on the multiplayer and cuts the value of a full price purchase.

Why So Blu? 11-05-14 01:06 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

Originally Posted by james2025a (Post 12292633)
How long did the campaign take you Blu? 6 hours i am guessing.

Would like to pick up the game, but without a decent home net connection it means i lose out on the multiplayer and cuts the value of a full price purchase.

Yeah, something like that. I played it for a few hours on Monday and yesterday. Wrapped up the final 2 levels this morning.

Grand total - no more than 10 hours combined play time on the campaign.

RichC2 11-05-14 01:23 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
About normal

Matthew Chmiel 11-05-14 01:33 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
Wow. My friends and I take a few days off work to play Call of Duty non-stop for the first few days (as we couldn't do it last year) and people on a message board called DVDTALK belittle you. If it makes anyone feel better, I also have extra days off next week to play Halo as well.

... and yes, I have a full time job, both a checking and savings account, 401k, a stock portfolio, and currently no life obligations like having to report back to a wife who threatens to take away your gaming console. Who would've thought?

Now that's bragging.


Originally Posted by Why So Blu? (Post 12292419)
So I played COD for most of the day, back and forth campaign/PVP, and then decided to play a little Destiny before bed. Holy crap, it feels weird. The graphics are obviously more refined in Destiny but the movement feels like it lags. It was pretty surreal. Also, I'm not saying that Destiny sucks now. It's just an observation.

What your noticing is the frame rate difference. Destiny runs at 30fps whereas COD runs at 60fps.

RichC2 11-05-14 01:36 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
Yeah, it's like Quake vs. Unreal Tournament back in the day. One moved at kind of a casual speed, the other was crazy fast. Halo has always been a little slower, Destiny is pretty similar in that regard.

Matthew Chmiel 11-05-14 01:41 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

Originally Posted by RichC2 (Post 12292694)
Yeah, it's like Quake vs. Unreal Tournament back in the day. One moved at kind of a casual speed, the other was crazy fast. Halo has always been a little slower, Destiny is pretty similar in that regard.

...

...

What?

Both those games are twitch-based, so that's not an apt comparison.

A much better comparison is Halo vs Call of Duty. Besides the frame-rate differences (30 vs 60), competitive Halo is not as fast paced as competitive Call of Duty. Both are FPS, but there's different strategies involved.

RichC2 11-05-14 01:44 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
:shrug: it was still a pretty noticeable speed difference going from Quake to UT the first time around. Or am I thinking Soldier of Fortune I/II? Bleh whatever.

Matthew Chmiel 11-05-14 01:46 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

Originally Posted by RichC2 (Post 12292701)
Quake (the original) was twitch based but substantially slower than UT. The transition always kicked my ass with LAN crap.

When I was in high school during the prime era of those initial FPS multiplayer games, you either played Counter-strike or Unreal Tournament. Both games deviated from the standard "team deathmatch" or "free-for-all" variations that were prevalent in FPS at that time to more objective-based gameplay like planting bombs or capturing flags. Counter-strike is a relatively slow FPS compared to Quake and Unreal Tournament, but it feels fast due to the fact rounds are significantly short and teams are usually smaller.

Also, Quake at that time had mods to make the game faster paced. Just look at the Team Fortress mod that was made... ;)

fumanstan 11-05-14 01:48 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

Originally Posted by RichC2 (Post 12292706)
:shrug: it was still a pretty noticeable speed difference going from Quake to UT the first time around. Or am I thinking Soldier of Fortune I/II? Bleh whatever.

UT was definitely faster paced and more hectic then Quake. Comparison makes sense to me.

Matthew Chmiel 11-05-14 01:51 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

Originally Posted by fumanstan (Post 12292714)
UT was definitely faster paced and more hectic then Quake. Comparison makes sense to me.

Now are we talking about Quake, Quake II, or Quake III Arena? ;)

The original Quake games had strafe and rocket jumping which wasn't made available in Call of Duty until three days ago. :lol:

RichC2 11-05-14 01:52 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
Quake circa '96. Although now that I think about it, Quake 2 came out in like 97 and had substantially faster DM as well, weapons fired more quickly, rail guns.

fumanstan 11-05-14 02:08 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

Originally Posted by Matthew Chmiel (Post 12292718)
Now are we talking about Quake, Quake II, or Quake III Arena? ;)

All 3 are slower paced then Unreal Tournament, so its irrelevant.

Why So Blu? 11-05-14 02:26 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

... and yes, I have a full time job, both a checking and savings account, 401k, a stock portfolio, and currently no life obligations like having to report back to a wife who threatens to take away your gaming console. Who would've thought?
I'll have 5 days off tomorrow, because I can. I don't have a wife or kids, so we get to do anything and everything we want without reporting to anyone. We're responsible ballers!!!

#amirite

sven 11-05-14 03:02 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
I have the week after Thanksgiving off. Which gives me an extra two days off and hopefully some of the games issues will be ironed out by then too.

Barth 11-05-14 03:27 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
I just finished up the campaign today. While I think this one was maybe the shortest of all of them for me, I clocked in a little over 7 hours, I think the story was one of the best of any of them. Well written, and mission design was fun.

Solid Snake 11-05-14 03:52 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
I fucked up my wrist by jerking off to the point it broke at work. So now I get workers comp to cover 4 days of the week for me. I get paid to do nothing now.

Why So Blu? 11-05-14 09:33 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
Playing COD MP while drunk is the bomb, yo!

astrochimp 11-05-14 10:27 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

Originally Posted by Why So Blu? (Post 12293092)
Playing COD MP while drunk is the bomb, yo!

I always have better results that way :lol:

foxdvd 11-05-14 11:53 PM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
SP so far has been very good.

Coop is actually a blast...

spainlinx0 11-06-14 07:54 AM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 

Originally Posted by Why So Blu? (Post 12293092)
Playing COD MP while drunk is the bomb, yo!

I concur.

sven 11-06-14 08:05 AM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
Sometimes I wonder how much higher my MW2 KDR would have been without all the 8-20 matches at 2AM on Sunday mornings. It did not help my gameplay at all.

james2025a 11-06-14 08:22 AM

Re: Call of Duty: Advanced Warfare (Sledgehammer Games; 11/2014, PS3/PS4/360/XO/PC)
 
I really wish that more FPS with multiplayer allowed offline play with Bots. Not having a decent internet connection eliminates a good part of the enjoyment of these games. I used to love (and still do actually) playing Unreal Tournament and Counter Strike against bots. Sure its not as good as playing against real people, but it still counts for a lot. Actually, having a hard time thinking of many FPS these days that allow bots. Developers i guess just assume that most gamers have net access....and good net access at that.

Still, might pick this up as it seems to be a return to form for the series.


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