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Old 05-20-16, 10:26 AM   #251
james2025a
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

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Thanks for responding guys. It has improved since I spent a little more time with it. I was on that early mission with turning on electric boxes and couldn't reach one no matter how I timed my jump. Turns out I didn't even need to do that one to complete the mission. I did the other one which was much easier and it completed the mission. Kinda weird. The game is growing on me.
I picked up the collected edition a few weeks back and only just really started playing it this week and i know exactly what you mean. I was trying to climb or jump to a pole with an electrical box at the top only for it to dawn on me whilst running around that it was not the correct pole. Quickly passed this section.

I am so far also not being a huge fan of the jumping around. It does not help that weapons seem to fall apart after killing only one zombie and then having to resort to simply running past zombies. I wanted more action, even early on in this game, but it seems more collecting and not being able to create weapons at this point.

I am certainly going to stick with the game as i am sure it improves and by the end i will probably love it, but its a real slow burn beginning and i can see why a lot of people might give up quickly on it. Sure does look nice though.

Oh, by the way, there are tonnes of gas canisters around, and sure they must blow up, but without anything to shoot them...whats the point. Am i missing some way to utilize them as a weapon? In the first real boss type fight (the guy with the club bursting out of the electrical cabin) i got the impression that you could lay one in his way and hope he hits it and it explodes, but it seemed to be easier said than done so i just once again ran around him.
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Old 05-20-16, 03:49 PM   #252
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

Have you got the Grapple yet....that is by far the best thing in the entire game. And yes, early on is a bit slow because you haven't unlocked a lot of the cool skills that really come in handy later on. Also a lot of the early weapons are so-so until you get the Purple & Gold Blueprints. And the extra damage buffs really help in fine-tuning the weapon. If you land one high in damage (1400+) with decent agility say somewhere around 65-75, build that up and use for a long time. We keep using the same ones until they're almost wasted and have a couple ready to go. Be careful with say the two-handed axes...they deal great damage but when you see ones with like 25 agility they are slow.

Also load them up with Fire & Shock combos...they are the best. Freeze will slow them down a good deal. Yes, gas canisters can help. A lot of the surrounding can be used to your advantage. See a big group, throw some firecrackers to lure them in a bunch and toss a Molotov especially when near spilled gas or a chemical spill. Also with the big guys (Bosses to) have them wipe out the zombies. Throw firecrackers at the boss and zombies will go straight to them and the big guys will smack at anything that comes near them

Hang in there...the game does get better with the skills and weapons. We got our butts kicked early on plenty of times but it's always been two of us and that makes a difference especially at night; that part ain't no joke. Also try to grab the weapon drops by the plane. At the beginning in the tall building (main safe house) there is usually a drop right down the street. With the grapple you can get there in no time flat. Bad guys get there t1st hrow firecrakers and zombies will be on them in no time.
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Old 05-26-16, 09:53 AM   #253
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

I have played this more over the last few days and its picked up. It helps that i have more blueprints and got some better weapons, along with guns. I am in the second section of the city and whilst it is still a lot of running away (i laughed to myself that its something like Monty Pythons Holy Grail early on...RUN AWAY!!!! RUN AWAY!!!!!), i can do better now when i have to take something on head first. One thing i do love about the game is the sheer panic and exhilaration that it gives the player (especially at night) when you are on the run from a hoard. Not many games capture this, or resort to cheap scares, but this game does an amazing job. I like how the game also gives the player a fighting chance.

When it comes to low rate weapons i tend to take them apart for parts. Price at vendors does not seem great, and the materials are probably more useful. As i say i am still early on i think in the game, and have not dealt too much with side quest, but the game is certainly picking up.
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Old 05-26-16, 11:26 AM   #254
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

The Enhanced Edition of Dying Light is currently on sale on PSN for $35.99 (PS Plus Price) this week, until next Tuesday. That's a nice deal.

https://store.playstation.com/#!/en-...EEGAME00000000
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Old 05-26-16, 11:41 AM   #255
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

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So how's the DLC? Is it worth $20? Is the new area any good?
Still no response to my question?

I'll that that to mean either no one's played it, and/or it's underwhelming and can be skipped.
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Old 05-26-16, 01:00 PM   #256
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

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The Enhanced Edition of Dying Light is currently on sale on PSN for $35.99 (PS Plus Price) this week, until next Tuesday. That's a nice deal.

https://store.playstation.com/#!/en-...EEGAME00000000

That is one solid deal. We still play it in between The Division and we both got Fallout 4 to break up the pace. My friend informed me to somewhere she saw there was a mention of Dying Light 2 already in the works.

In terms of the DLC package on if it's worth it or not; are you talking about the Season Pass. Not sure but I thought the current Season pass deal includes The Following which is way worth every penny. The map/area is as big as both towns in the original game. Heck...even getting to drive the Buggies is well worth it along with getting a Crossbow. We stumbled upon a large cave area that was on the edge of the map that you could see weird parts outside and we believe this might be something new still coming. We haven't touched but probably 2/3 of the map.
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Old 05-26-16, 02:27 PM   #257
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

Yeah, I meant just The Following. If it's that big, sounds good. And driving the buggies around is all good?
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Old 05-26-16, 02:28 PM   #258
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

I bought the complete package, so i am not sure if i would recognize the DLC when i am playing it. I noticed a have a nice set of different outfits though.

This game reminds me of Shadow or Mordor in the fact that first couple of hours of gameplay i got my ass handed to me, but it rewards those players that stick with it and the more time played makes it easier to deal with. The same could be said for Bloodborne, but that game is brutal from the off. I played well into that last year but got sidetracked by other games. My step daughter keeps bugging me to start playing it again, but thats a game i need to really be in the mood for these days. probably have to start all over again just to remember how to play the bloody thing.
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Old 05-26-16, 05:29 PM   #259
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

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Originally Posted by slop101 View Post
Yeah, I meant just The Following. If it's that big, sounds good. And driving the buggies around is all good?
Yep..and it's that good. The more you drive, the faster you drive and the more zombies you run over the more points to apply upgrades to the Buggy. Like a better cage, better front bumper (with spikes), better wheels, front blow torch, electricity to the cage and more lights for night driving and to have a safe zone. Plus you pick up Buggy Mods like your weapons which is suspension, gears, motor and brakes.

We take them thru wheat fields when there are loads of zombies and just drive in circles. The Crazies will chase you down and jump on and they can do damage. Just slam on the brakes, they go flying and run them over. You also search broken down cars & trucks for gas and car parts like Synthetic that helps you repair the mods. They break down and need repair just like weapons.That map is freaking huge.
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Old 05-27-16, 09:22 AM   #260
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

I managed to get the hook last night and been using that a bit. Certainly makes getting around easier. Its nice to see a game that actually gives you a reasonable amount of cash for doing things and leveling up doesn't take forever. I read a couple of guides on weapons, so trying to keep an eye out for the Katana and beef that bad boy up once i eventually find it. I played for a solid 4 hours last night and had a blast. The sheer exhilaration and panic the game can create when running through the city at night is fantastic. Did a few side quests and they seemed pretty enjoyable. I was looking to buy Uncharted 4 and Doom, but may leave them a bit longer as i am invested in this game right now.
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Old 06-05-16, 08:26 PM   #261
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

Well finished up the main story yesterday and getting into the side quests I haven't finished. Shouldn't take too long as most missions in the game don't seem to take up huge amounts of time, which makes a refreshing change. Have really enjoyed the game overall and would be in for a sequel. Not sure how much replay value this game will get, but I guess fun to hack and slash zombies from time to time.
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Old 11-26-16, 07:10 AM   #262
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

FWIW.....those still playing this there is a special "Hyper Mode" going on from Nov 25th thru Nov 27th. You'll get a Gold Special Weapon, Paint Job for the buggy and new outfit.

Apparently the game is still popular and being played a lot. They set the goal for the Hyper Mode weekend at 5,000,000 zombies killed worldwide. That number was reached within a half-a-day. When I left last night it was at 8,921,648 with the counter showing about 1000 every 4 seconds...
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Old 06-15-17, 03:47 PM   #263
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

Well in case some were wondering if we see a New Dying Light....here's the answer....

Dying Light Getting Brand New Content; More Community Events Coming Soon

Today developer Techland and publisher Warner Bros. Interactive Entertainment announced that their game Dying Light will be receiving a years worth of brand new content.

Techland says the players will be receiving ten pieces of content over the span of the next twelve months. What that DLC will be will vary from drop to drop, however the developer confirmed that it will include new locations, story driven quests, gameplay mechanics, weapons, enemies, and more.

Before this new content will start, the developer says that they will be releasing Content Drop #0, which will include some brand new enemies to fight against. Techland says Content Drop #0 is meant to be just a small sampling of things to come.

The best part of all this is that every piece of future DLC, including Content Drop #0, will be available at absolutely no charge.


http://www.dualshockers.com/dying-li...s-coming-soon/
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Old 06-15-17, 04:43 PM   #264
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

The whole shebang is only $14.99 on sale in the PSN this week.

https://store.playstation.com/#!/en-...EEGAME00000000
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Old 06-15-17, 06:22 PM   #265
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

Yeah, I finally got my friend to pick it up for that price. So I finally unwrapped my copy and installed it last night.
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Old 10-02-17, 08:36 AM   #266
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

My friend and I finally finished this over the weekend. Overall, we really enjoyed it. It was a little long and repetitive in some sections, but it's always fun running around and beating the shit out of some zombies. We played through Dead Island together years ago on 360 as well, so it felt very familiar. We did run into two big issues though.

First, one night we were playing (which I believe was only our second time playing) the game had some connection issues and my friend was booted. I could still hear him through chat and I had just gotten to a safe house and triggered the cut scene. So we figured, no biggie, just join me again and we'll keep going. So he did, and we didn't think anything of it. We played for about 5 or 6 hours that night and then quit. So the next time we went to play again, he noticed that his progression bar for the campaign was significantly lower than mine, by about 20% to 30%. So after some Googling, we found out that when his game dropped and I hit the cut scene, he didn't get credit for the campaign, so when he jumped back in, he wasn't getting any credit for anything he did going forward. So for the rest of the game, we ended up playing from my save, but it sucked for him since he couldn't get any of the upgrades going forward since his character wouldn't level up. So he missed out on a bunch of the abilities, including the grappling hook.

Second issue was the fucking ending of that game. Jeez, what a shit show. First off, they don't let you finish the final mission together, it's single player only. So you have to run though which is essentially an obstacle course filled with zombies. Anytime you miss a jumping platform, you start back at the beginning. Then after that, you go from level to level, fighting hordes of zombies. Which at that point, I was trying to save my best weapons and guns for what I thought would be a really tough boss fight. Nope, after all of that, your boss fight is just a quick time event. That was really a kick in the nuts after pouring so much time into that world. Easily one of the worst payoffs to a game in recent memory.

So, other than those two things, the game was pretty fun playing co-op. We still need to play through the DLC, The Following, so hopefully that gives him a fresh start on his character since he's at such a low level currently.
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Old 10-02-17, 09:37 AM   #267
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Re: Dying Light (from Dead Island Devs -- PS3, PS4, PC, Xbox 360, Xbox One -- Feb 201

Glad you enjoyed it and I forgot about the year long DLC that is coming. Did you make it into the new area and complete that as well? The first area is fun but the second is huge and driving the Buggies is a blast. We still have stuff to do in that area but like other games, Dying Light got shoved down the line and sort of forgotten.

I never did complete that final but my co-op friend did and she said the same thing...that was a major PITA with that jumping....and in fact she had to quit and wait the next day because she was about to toss the controller. As she put it; felt the same frustration as in Bloodborne. Probably the reason why I didn't do it since I played Bloodborne and that game wrecked my nerves.

You'll like the Following...huge are and a total different landscape than the in town and close quarters but same insane fun with some bigger and badder enemies.

...and the deal with being booted...we experienced that quite often but we didn't lose too much but did lose a little. The thing that was annoying was when we did, sometimes we get kicked and ended up somewhere outside the safezone.....at night.
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