Electronic Arts acquires the Star Wars license
#26
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Re: Electronic Arts acquires the Star Wars license
All the developers are very good at what they do, but I have to reiterate that EA is the publisher, and they have shown how much they don't give a crap about us gamers. Just like how the once great Rare went to shit after they were bought out by Microsoft.
#27
DVD Talk Hall of Fame
Re: Electronic Arts acquires the Star Wars license
I hate exclusive deals in video games, it has been horrible for NFL games and I hope this is not the case with the SW franchise.
#28
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Re: Electronic Arts acquires the Star Wars license
if there isn't a Star Wars themed Battlefield game (which would probably be pretty awesome), I'll be shocked.
#29
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Re: Electronic Arts acquires the Star Wars license
Hasn't Lucasarts published all of the SW videogames for a long time? If anything, this sounds like it's no longer exclusive since EA will do the more hardcore games while Disney gets the mobile/casual games.
#30
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Re: Electronic Arts acquires the Star Wars license
Hadn't most of the Rare talent already left at that point?
#31
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Re: Electronic Arts acquires the Star Wars license
Seems like the founders of Rare jumped ship in 2007, about 5 years after they were bought, I'm not sure about the rest of the developers. I did like Kameo however, but that was the only post-Microsoft game I liked.
#32
DVD Talk Godfather & 2020 TOTY Winner
Re: Electronic Arts acquires the Star Wars license
You didn't like Viva Pinata? I loved that game back in the day. Thought it was original and fun, a great family game.
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Re: Electronic Arts acquires the Star Wars license
#35
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Re: Electronic Arts acquires the Star Wars license
#36
Re: Electronic Arts acquires the Star Wars license
Amy Hennig joins EA's Visceral Games to work on Star Wars
http://www.polygon.com/2014/4/3/5578...ames-star-wars
Could be interesting if she works on the next Dead Space game
http://www.polygon.com/2014/4/3/5578...ames-star-wars
Could be interesting if she works on the next Dead Space game
#37
DVD Talk Hero
Re: Electronic Arts acquires the Star Wars license
So does this close the door on Star Wars Infinity, or is that part of the social/mobile/whatever that they kept?
#38
DVD Talk Godfather
Re: Electronic Arts acquires the Star Wars license
Didn't quite know where to put this, but figured it could go right in the thread where the EA deal originally was announced opposed.
https://kotaku.com/ea-cancels-open-w...ame-1831786371
What's left, Respawn's game?
https://kotaku.com/ea-cancels-open-w...ame-1831786371
Electronic Arts has canceled its open-world Star Wars game, according to three people familiar with goings-on at the company. The game, announced alongside the shutdown of Visceral Games back in 2017, had been in development at EA’s large office in Vancouver.
EA Vancouver, a large studio that mostly handles support for a variety of the publisher’s games including FIFA and Battlefront, had been working on this open-world Star Wars game since October 2017, when EA closed Visceral Games. Until then, Visceral—best known for its popular Dead Space horror series—was developing its own Star Wars game. That project, code-named Ragtag, was a linear action-adventure game directed by Uncharted director Amy Hennig. EA Vancouver had been assisting on the project, and when EA closed Visceral Games on October 17, 2017, the Vancouver studio took it over.
But it wouldn’t be accurate to say that EA Vancouver’s Star Wars was the same game as Ragtag. When EA Vancouver took over, it rebooted this Star Wars project entirely, keeping some of the art assets but transforming it into an open-world game.
Now, that project is canceled, too. (EA did not immediately respond to a request for comment.)
EA Vancouver, a large studio that mostly handles support for a variety of the publisher’s games including FIFA and Battlefront, had been working on this open-world Star Wars game since October 2017, when EA closed Visceral Games. Until then, Visceral—best known for its popular Dead Space horror series—was developing its own Star Wars game. That project, code-named Ragtag, was a linear action-adventure game directed by Uncharted director Amy Hennig. EA Vancouver had been assisting on the project, and when EA closed Visceral Games on October 17, 2017, the Vancouver studio took it over.
But it wouldn’t be accurate to say that EA Vancouver’s Star Wars was the same game as Ragtag. When EA Vancouver took over, it rebooted this Star Wars project entirely, keeping some of the art assets but transforming it into an open-world game.
Now, that project is canceled, too. (EA did not immediately respond to a request for comment.)
#39
DVD Talk God
Re: Electronic Arts acquires the Star Wars license
So, I'm pretty sure after the Battlefront 2 loot box stuff and this, Disney has to yank this back from them, right? They can't seem to get it right.
#40
Re: Electronic Arts acquires the Star Wars license
#41
DVD Talk Legend
Re: Electronic Arts acquires the Star Wars license
Probably. I don't see Disney extending it, but realistically speaking, the only other publishers who could get it and be big enough are Ubi or Activision. I could maybe see a company like Sega being a dark horse, or if Microsoft really wanted to make a wave, buying the rights and having them exclusively appear on Xbox.
#43
DVD Talk Gold Edition
Re: Electronic Arts acquires the Star Wars license
What a fucking mess .
Give it to Ubisoft. They've consistently put out a good product for the last several years, imo anyway.
Give it to Ubisoft. They've consistently put out a good product for the last several years, imo anyway.
#44
DVD Talk Legend
Re: Electronic Arts acquires the Star Wars license
Ubisoft or Insomniac please... I'm not sure I've played a really good Star Wars game in the last 20 years.
#45
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Re: Electronic Arts acquires the Star Wars license
We're early in Marvel Games' new initiative, but Spider-Man (Insomniac developing, Sony publishing) certainly worked out well for them, Ultimate Alliance 3 (Team Ninja developing, Nintendo publishing) looks promising, and...well, who knows about Square Enix and Crystal Dynamics' Avengers game, but I'm optimistic there anyway. Hopefully Lucasfilm will follow that model when this 10 year (sigh) agreement with EA has come to an end. 2023? 2024? The idea that only one monolithic company is allowed to play in such an enormous universe with so many possibilities seems bizarre to me. It didn't work as well as it should've with Marvel and Activision, and it's not working with Star Wars and EA.
At least we should still see Respawn's Star Wars game this year.
Last edited by Adam Tyner; 01-16-19 at 10:05 AM.
#46
DVD Talk Hero
Re: Electronic Arts acquires the Star Wars license
I still don't know why we don't have an actual X-wing (or tie fighter) game on modern consoles.
#47
DVD Talk Legend
Re: Electronic Arts acquires the Star Wars license
I think because Battlefront 2 does a damn nice job of incorporating that into the overall game. I'd love a dedicated X-Wing vs Tie Fighter series but I think the scope is too small when you consider it'd probably never be a true flight sim on a console.
#48
DVD Talk Legend
Re: Electronic Arts acquires the Star Wars license
Disney is allegedly bringing back Lucasarts as a developer... there was an article on Yahoo and now I can't find it.
#49
DVD Talk Legend
Re: Electronic Arts acquires the Star Wars license
The rumor comes from job listings, indicating that Disney is hiring for in-house game development.
https://www.engadget.com/2019/03/20/...casfilm-games/
https://www.pcgamer.com/lucasfilm-ga...ted-by-disney/
"LucasArts" is technically still around as a video game licensing entity. It may be that "LucasArts" is used for games licensed to other developers, with "LucasFilm Games" for in-house games.
https://en.wikipedia.org/wiki/LucasArts
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Re: Electronic Arts acquires the Star Wars license