The Simpsons: Tapped Out
#6052
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Re: The Simpsons: Tapped Out
Are you also nuttaro and luttaro?
Well, I finished the last Act 1 prize, and there don't appear to be any bonuses. I still need to build the daily items because there are donuts at the end, but I guess I don't want to trade in my axes and hats for clues as I earn them. It makes more sense to just sit on them until a new day starts and then trade them in to make sure I get that day's rock. But I've earned them all already so it's not like there's much of a chance of missing it.
I can drop some prospectors on anyone who's worried about not getting a prize.
Well, I finished the last Act 1 prize, and there don't appear to be any bonuses. I still need to build the daily items because there are donuts at the end, but I guess I don't want to trade in my axes and hats for clues as I earn them. It makes more sense to just sit on them until a new day starts and then trade them in to make sure I get that day's rock. But I've earned them all already so it's not like there's much of a chance of missing it.
I can drop some prospectors on anyone who's worried about not getting a prize.
#6053
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Re: The Simpsons: Tapped Out
Sorry for the delay, but I just took a look and am very impressed! Everything is nicely spaced out and not crammed together, and you have some great mini-areas like the Cthulu arena, the armored complex by the mountain fortress, and the 3-D effect leading to your observatory, chalet, and other mountaintop things. I see you got Gil's bandit fort--do you like it?
Last edited by davidh777; 04-30-16 at 10:05 AM.
#6055
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Re: The Simpsons: Tapped Out
Family. Luttaro cleaned up their base it was slow loading for everyone, nuttaro plays sporadically
My town is also messed up. The 3D aspect of the game is off, I will have a tree behind a house but it shows the tree in front. I try to edit my town, it will fix the problem, but then it goes back. I might blow up my town after today. I still need about 90 clues.
My town is also messed up. The 3D aspect of the game is off, I will have a tree behind a house but it shows the tree in front. I try to edit my town, it will fix the problem, but then it goes back. I might blow up my town after today. I still need about 90 clues.
#6056
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Re: The Simpsons: Tapped Out
I think I may not get that final prize today. It will be close. I'm setting some timers on my phone to maximize time so as soon as the four-hour tasks are done, I can boom, go in and reset them. It looks cool, so if I get close, I may use donuts.
#6057
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Re: The Simpsons: Tapped Out
Also today: I traded in four items at the store to get a rock, then 10 more to get three donuts.
Otherwise I'm sitting on the rest of my pickaxes and hats. TSTO Addicts says that "clues" disappear at the end of this act, but the other stuff will remain so I'm glad I haven't been crafting clues I didn't need.
story, the rib hut has some good animations. I'll send you some prospectors in case that helps.
I'm slightly tempted to get the quicksand multiplier (45 donuts, 2%). It's more expensive than the jet engine bike multiplier, but it looks kind of entertaining. Not sure yet.
Otherwise I'm sitting on the rest of my pickaxes and hats. TSTO Addicts says that "clues" disappear at the end of this act, but the other stuff will remain so I'm glad I haven't been crafting clues I didn't need.
story, the rib hut has some good animations. I'll send you some prospectors in case that helps.
I'm slightly tempted to get the quicksand multiplier (45 donuts, 2%). It's more expensive than the jet engine bike multiplier, but it looks kind of entertaining. Not sure yet.
#6059
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Re: The Simpsons: Tapped Out
That's why I'm still tempted by the quicksand. If I end up having a substantial Western area, it would dress that up more than another jet engine bike.
#6060
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Re: The Simpsons: Tapped Out
I'm definitely going to miss the last prize because I've been trying to update the game off and on for a few hours. It says my device is full, but nope. There's 1.5 GB ready in the device and 7 GB on my SD card. Really frustrated.
#6061
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Re: The Simpsons: Tapped Out
That's the worst. Same thing happened to me with last years Monsanto event. Cost me the last genetics building.
#6062
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Re: The Simpsons: Tapped Out
I started the second act with 350 prospectors because I forgot about them. I saw the icon in the game, but I didn't what was suppose to do with that...
I don't like that you have to decide what resource to create. I only need guns, I have 5K+ of each pickaxes and hats. So Snake is the only one that can create that. And he's heavily used in the main story.
I don't like that you have to decide what resource to create. I only need guns, I have 5K+ of each pickaxes and hats. So Snake is the only one that can create that. And he's heavily used in the main story.
#6063
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Re: The Simpsons: Tapped Out
I started the second act with 350 prospectors because I forgot about them. I saw the icon in the game, but I didn't what was suppose to do with that...
I don't like that you have to decide what resource to create. I only need guns, I have 5K+ of each pickaxes and hats. So Snake is the only one that can create that. And he's heavily used in the main story.
I don't like that you have to decide what resource to create. I only need guns, I have 5K+ of each pickaxes and hats. So Snake is the only one that can create that. And he's heavily used in the main story.
I like how the pickaxes and hats carried over from act 1, but yeah, I have so many of those that the guns are really the only thing I need to generate.
#6064
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Re: The Simpsons: Tapped Out
I started the second act with 350 prospectors because I forgot about them. I saw the icon in the game, but I didn't what was suppose to do with that...
I don't like that you have to decide what resource to create. I only need guns, I have 5K+ of each pickaxes and hats. So Snake is the only one that can create that. And he's heavily used in the main story.
I don't like that you have to decide what resource to create. I only need guns, I have 5K+ of each pickaxes and hats. So Snake is the only one that can create that. And he's heavily used in the main story.
#6065
DVD Talk Legend
Re: The Simpsons: Tapped Out
So I got to the level that I can now start building KrustyLand. Is it something I have to do or can I just not do it. Also I want this wild west game to be done, i hate it now.
#6066
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Re: The Simpsons: Tapped Out
Every once in a while, not very often, but every once in a while, there's a task for a story or event or daily reward involving Krustyland. There is a minigame in it that nets you five donuts every 100 times (or so!) you play, so it's nice to pop in once a day. Plus, you can turn Krustyland tickets (currency) into cash currency if you are in a pinch for cash.
As for Krustyland itself, parts of it are funny and it's a unique part of the game. I built up what I liked and leave it there, aside from tapping to gain tickets for cash and to try for donuts.
As for Krustyland itself, parts of it are funny and it's a unique part of the game. I built up what I liked and leave it there, aside from tapping to gain tickets for cash and to try for donuts.
#6067
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Re: The Simpsons: Tapped Out
And now I'm fulfilling all my trades first thing in the morning.
Krustyland is a forgotten land, the developers forgot about it. It has been used in events maybe a couple of times, no more, since it was released.
Krustyland is a forgotten land, the developers forgot about it. It has been used in events maybe a couple of times, no more, since it was released.
#6068
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Re: The Simpsons: Tapped Out
I still go to Krustyland regularly to get the $/XP and play the balloon game, which gives out free donuts every 100 games as story mentioned. But nothing is currently going on there.
Since Bluelitespecial is still fairly new to the game, it wouldn't be a problem to skip Krustyland and come back to it later if desired.
IIRC, Krustyland came along at a time when there hadn't been anything new for a while, so it was pretty exciting. I still have tickets in case something happens, but I've been converting them to dollars.
Since Bluelitespecial is still fairly new to the game, it wouldn't be a problem to skip Krustyland and come back to it later if desired.
IIRC, Krustyland came along at a time when there hadn't been anything new for a while, so it was pretty exciting. I still have tickets in case something happens, but I've been converting them to dollars.
#6069
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Re: The Simpsons: Tapped Out
I've been playing for months, do the balloon game once or twice a day, but have never gotten any donuts. Is there some special trick to getting it?
#6070
DVD Talk Special Edition
Re: The Simpsons: Tapped Out
There is eventually a level that needs to be done in Krustyland. I think it's to get the princess. I was stuck on level 38, I think, for a while before I figured that out.
#6071
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Re: The Simpsons: Tapped Out
That sounds familiar, and it's a good point for Bluelitespecial to keep in mind.
#6072
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Re: The Simpsons: Tapped Out
Something funny happened while visiting your Springfield today, davidh77 / seattlecub. A bunch of characters were leaving your Saloon area, including Gummy Joe and Moe. Moe was carrying a panda on his back but Gummy Joe was in front of him, so it looked like Gummy Joe was carrying the panda. This kind of thing happens from time to time, but this time it just kept going. Moe kept pace with Gummy Joe for quite a while, even taking turns together. Haven't seen such a persistent coincidence in this game for a while. Anyway, struck me as funny, thought I'd share.
#6073
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Re: The Simpsons: Tapped Out
Something funny happened while visiting your Springfield today, davidh77 / seattlecub. A bunch of characters were leaving your Saloon area, including Gummy Joe and Moe. Moe was carrying a panda on his back but Gummy Joe was in front of him, so it looked like Gummy Joe was carrying the panda. This kind of thing happens from time to time, but this time it just kept going. Moe kept pace with Gummy Joe for quite a while, even taking turns together. Haven't seen such a persistent coincidence in this game for a while. Anyway, struck me as funny, thought I'd share.
I like it when characters have random funny interactions. I can screenshot them, but usually the motion is the funny part.
I bought the Hootenanny Barn because it was only 100 and came with a character, but it looks more farm-y than West-y. Tempted by the film set but reluctant to pay out 150.
I like the new feature that shows when characters have finished tasks. For a while, I was trying to always alternate task lengths when bulk-assigning characters (because the bulk manager shows finished tasks, but only when every one of that length is finished, so assigning four-hour tasks back to back would make that useless), but this is much easier.