Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
#101
DVD Talk Gold Edition
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
Yep, remember when console games had to be done and work correctly... MS wanted to prevent developers from releasing crap, or releasing games before they were finished and patching them later...
Money talks.
I don't know what MS does for those that have to do multiple patches, but I liken to a fine for releasing a sub par product that needed multiple patches.
So tired of day 1 patch BS.
Money talks.
I don't know what MS does for those that have to do multiple patches, but I liken to a fine for releasing a sub par product that needed multiple patches.
So tired of day 1 patch BS.
#102
DVD Talk Hall of Fame
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
Agreed, but didn't Borderlands 2 and other games get around that, by putting access to things that previously would only be done via patch?
I fixed my thoughts on the original post.
I fixed my thoughts on the original post.
#103
DVD Talk Godfather
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
You think that's a good thing?
I think leaving patches up to developers entirely can make them lazy and not oversee things as carefully as they would if they were held more responsible for their creations, as XboxLive does.
If they don't have to pay or their mistakes, they can just keep released glitch-infested games, just to meet a deadline and worry about fixing glitches later, since it won't cost them anything.
And maybe if Phil Fish had tested Fez more (yeah, I know it already took him years), he wouldn't have had all those glitches and problems with the game.
I think leaving patches up to developers entirely can make them lazy and not oversee things as carefully as they would if they were held more responsible for their creations, as XboxLive does.
If they don't have to pay or their mistakes, they can just keep released glitch-infested games, just to meet a deadline and worry about fixing glitches later, since it won't cost them anything.
And maybe if Phil Fish had tested Fez more (yeah, I know it already took him years), he wouldn't have had all those glitches and problems with the game.
#104
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Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
Er, I thought this was old news by now, but MS no longer charges developers for any patches as of April this year. Phil Fish has even said that Fez will be eventually patched again because of the policy change.
#105
DVD Talk Gold Edition
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
I wouldn't hold my breath on that one, since he has basically said "f you" to everyone. But it's good to know that they changed their policy. Hopefully developers don't release half assed projects and abuse the system.
#107
DVD Talk Gold Edition
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
So far I've beat the game on normal and hard and am in the middle of an extreme playthrough, having beat the intro, African Mines, and Transylvania.
It's kind of annoying that extreme must be played all in one sitting. Also, there are more extra lives in hard mode than normal mode wtf.
Last edited by LosingMyMind; 08-14-13 at 07:49 PM.
#109
Moderator
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
Ditto. Didn't even notice the cloud ground.
#112
DVD Talk Legend
#113
DVD Talk Hall of Fame
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
The PS3 version crashed on me a couple of times while saving. Fortunately the crashes came after the save, as I lost no progress.
I started playing on easy, and am now stuck there until I can unlock all the art in the gallery. It sucks you lose that progress if you want to change difficulty. I am getting close, but some of them cost over a million.
I did get the Look Ma, No Spats trophy. That was a bitch.
I started playing on easy, and am now stuck there until I can unlock all the art in the gallery. It sucks you lose that progress if you want to change difficulty. I am getting close, but some of them cost over a million.
I did get the Look Ma, No Spats trophy. That was a bitch.
#115
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Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
When you go to new game, it says it keeps Gallery unlocks.
#116
DVD Talk Hall of Fame
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DVD Talk Gold Edition
#120
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Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
I just played the intro level. I'm really going to enjoy this. I'm starting on easy.
#121
DVD Talk Hall of Fame
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
I made it all the way to the final level on Extreme, but I had zero lives left, and the extra life on that level on hard is not there for Extreme. I made a bad jump and it was over.
Ugh. I should be able to do it, I just need a life or two.
Ugh. I should be able to do it, I just need a life or two.
#122
DVD Talk Gold Edition
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
Consider your first go through as practice. You will have learned from your mistakes and I'm pretty sure you'll make it all the way through.
#123
DVD Talk Godfather
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
Done easy and hard so far myself. LosingMyMind is the only one on my WiiU leaderboard.
#124
DVD Talk Gold Edition
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
I might sign in and see if it will update my stats, but I doubt it.
Also, you're able to access the leaderboards with no freezing? I can only look at one or two pages of them and then the system needs restarted.
http://www.nintendonews.com/wii-u/du...-leaderboards/
I asked on miiverse if anyone knows why my stats aren't updating. Here's what my real play time should show on the leaderboards, among other stats that won't update.
Last edited by LosingMyMind; 08-17-13 at 11:18 PM.
#125
DVD Talk Godfather
Re: Duck Tales Remastered! (XBLA, PSN, WII U) - Summer 2013
Yeah, no problems with the leaderboards on my end. Your stats:
Playtime: 9:11:49
Fastest: 2:46:30
Total $: 109,196,700
Most Profitable: 15,512,200
Total Playthroughs: 1
Playtime: 9:11:49
Fastest: 2:46:30
Total $: 109,196,700
Most Profitable: 15,512,200
Total Playthroughs: 1