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Lollipop Chainsaw: Ps3, Xbox 360 (6/12/12)

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Lollipop Chainsaw: Ps3, Xbox 360 (6/12/12)

Old 10-24-12, 09:19 PM
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Re: Lollipop Chainsaw: Ps3, Xbox 360 (6/12/12)

Amazon has this for 20 bucks. Maybe worth a purchase.
Old 10-24-12, 11:21 PM
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Re: Lollipop Chainsaw: Ps3, Xbox 360 (6/12/12)

Pricematching Gamestop, I'm sure.
Old 10-25-12, 08:18 AM
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Re: Lollipop Chainsaw: Ps3, Xbox 360 (6/12/12)

Originally Posted by Maxflier View Post
Pricematching Gamestop, I'm sure.
Yeah, because I was thinking about going to Gamestop to get it. But once I realized it was Gamestop, I just hopped that Amazon would pricematch . Glad they did.
Old 04-27-13, 01:33 AM
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Re: Lollipop Chainsaw: Ps3, Xbox 360 (6/12/12)

Rented this through Gamefly. It is an OK hack and slasher. Surprised how short the game is, takes maybe 5-6 hours to beat. Extremely repetitive, but that's to be expected of this type of game. The achievements suck, lot of grinding.
Old 07-05-22, 09:28 AM
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Re: Lollipop Chainsaw: Ps3, Xbox 360 (6/12/12)

A remake is on the way for next year. Doesn't sound like key talent like Suda or James Gunn are involved, and the soundtrack will apparently be mostly different.

14 years have passed since I started the Lollipop Chainsaw project.

Lollipop Chainsaw was born as a result of Suda 51 discussing creating a new game with me. I saw great potential in Grasshopper Manufacture‘s proposal, and just one month after Kadokawa Games was founded April 2009, we started the development project on Lollipop Chainsaw, in May 2009.

As Suda-san was very busy handling development on other projects at the time, I served as director and producer, creating a joint development team consisting of staff from Grasshopper Manufacture and Kadokawa Games, overseeing development directly. Suda-san looked over the game design and supervised the project as an executive producer.

In January 2010, the aid of a friend of mine working at Warner Bros. led to us successfully grasping a chance with the Warner Bros. greenlight committee, and Warner Bros. thus becoming the publisher for the game in all regions outside of Asia. Furthermore, a Warner Bros. senior manager suggested that we have the game’s script rewritten, and that we leave it to film director James Gunn, which we gladly agreed to.

All of this good fortune resulted in Lollipop Chainsaw, which released in June 2012, being loved by many players all over the world, selling over a million units worldwide.

Unfortunately, various factors resulted in things making it so that fans can no longer easily play Lollipop Chainsaw, and it has been some time since players have not been able to access the game on current consoles.

We, the original development staff on Lollipop Chainsaw, think of the game as very precious to us, and did not want to leave it in limbo, where players who want to play it cannot. As such, we purchased the Lollipop Chainsaw intellectual property from Kadokawa Games, and decided to develop a remake. We have already contacted Warner Bros. about development, and are being supported by them in this endeavor.

One thing that we have to tell fans of the original game is that even though the original staff are working on the remake, there will be elements that are different from the original. For instance, the original game had 15 licensed songs used in the soundtrack, but it is unfortunately difficult for us to implement all of them this time. As a result, aside from a few licensed tracks, the soundtrack will consist of new music. Additionally, since we have access to consoles with higher specifications, we will be taking a more realistic approach to the graphics this time.

In any case, our goal is to make it easier for gamers who want to play Lollipop Chainsaw to do so. Please look forward to the game’s 2023 release.

Lollipop Chainsaw Producer
Yoshimi Yasuda
Old 07-05-22, 09:23 PM
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Re: Lollipop Chainsaw: Ps3, Xbox 360 (6/12/12)

Yeah still need to play, would have now if it was Backward compatible. Will play it before the remake.

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