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-   -   Games bleeding into real life - study (https://forum.dvdtalk.com/video-game-talk/597634-games-bleeding-into-real-life-study.html)

Abob Teff 01-02-12 10:41 PM

Re: Games bleeding into real life - study
 
The only beleivable "bleed from video games to real life" I saw in the article was "The full study must be purchased for $30." Release a demo of the first level for free; charge $30 - $60 for the full thing.

Also, by the way the article read I'm sssuming the author didn't buy the full study either.

Does anybody else get an urge to swing a hammer and jump over barrels when you walk by a monkey on a scaffold?

TheKing 01-02-12 11:02 PM

Re: Games bleeding into real life - study
 

Originally Posted by Abob Teff (Post 11062758)
The only beleivable "bleed from video games to real life" I saw in the article was "The full study must be purchased for $30." Release a demo of the first level for free; charge $30 - $60 for the full thing.

Also, by the way the article read I'm sssuming the author didn't buy the full study either.

Does anybody else get an urge to swing a hammer and jump over barrels when you walk by a monkey on a scaffold?

If he had my girlfriend then yes.

RichC2 01-03-12 09:51 AM

Re: Games bleeding into real life - study
 
Reminds me of something out of Serial Experiments Lain.

RocShemp 01-03-12 12:46 PM

Re: Games bleeding into real life - study
 

Originally Posted by Abob Teff (Post 11062758)
The only beleivable "bleed from video games to real life" I saw in the article was "The full study must be purchased for $30." Release a demo of the first level for free; charge $30 - $60 for the full thing.

Only if you had to pay $5 - $10 per each missing paragraph.


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