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Mx vs ATV : Alive and the Curious Case of the Stripped-Down Game
I know a rather pedestrian game like MX vs ATV : Alive wouldn't normally rate it's own thread here. But in this case, I was intrigued. They're trying a new business model with this game. What you buy at retail will be a cheaper game (MSRP $39.99), but it will be very stripped down, both in vehicles, tracks and in game modes. It's not a business plan that I'm too happy about. We saw that a little with TW 12, but this case seems more blatant. Here's the info they brag about on their site:
Content Enhanced Racing Experience at a Lower Price MX vs ATV Alive delivers the best motocross racing game yet. With respect to game play, Alive builds upon the franchise's physics engine to deliver an enhanced racing experience in MX vs ATV Alive that is easier to play at a lower price. Add More to Your Game Through DLC Alive approaches features such as modes and tracks in an all-new way... you choose the game you want to play! Alive will initially offer the most popular modes and if you want to add even more of a particular mode, you can do so through downloadable content. You make the choice of what is in your game! Game Released Sooner Splitting out the initial game from the downloadable content allows MX vs ATV Alive to be released sooner to you! Gear, Tracks, Modes, and More Extensive downloadable will be available after launch. BTW : They're having some marketplace problems and the Day-one content isn't available yet even on the 360. Oops. |
Re: Mx vs ATV : Alive and the Curious Case of the Stripped-Down Game
I can understand it, but am still disgusted by all the spin in that description. And the PSN being out cuts their sales right there.
Can't wait for the day that I only get Ryu and Ken and get to "customize" my own fighting experience by buying all the other fighters. |
Re: Mx vs ATV : Alive and the Curious Case of the Stripped-Down Game
I just want the 7 most popular teams in Madden with an option to buy the rest later.
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Re: Mx vs ATV : Alive and the Curious Case of the Stripped-Down Game
Actually, I'm very open to this idea. But a $40 base price is way too high.
I'd love to see games like this released at Arcade prices ($10-$15). Just a few good cars, tracks and game modes. Then if you like the game, buy additional expansion packs at $10. After buying 4-5 expansion packs, the total content would be similar to a full game. |
Re: Mx vs ATV : Alive and the Curious Case of the Stripped-Down Game
First online review is up. It's from a UK source and talks extensively about the new pricing structure (which they like, apparently). I've copied it below:
Spoiler:
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Re: Mx vs ATV : Alive and the Curious Case of the Stripped-Down Game
This smacks too much of that "episodic" model that I dislike.
And another thing: how does all of this stuff tie together? What I like about having a lot to do in a regular game is how it all fits together in some way, as you progress through some sort of career or campaign. With this model, I doubt they can effectively do that. DLC often feels disconnected from the main game instead of a part of the larger whole, and this just takes that further. |
Re: Mx vs ATV : Alive and the Curious Case of the Stripped-Down Game
Simple answer to your question : MX vs ATV Alive has no career mode, so any DLC is just piecemeal content that add to your overall stats. The free (with new game purchase) "day one" content seems meaty -- The full James Stewart compound looks to be a huge free play area. It's still not available even on the 360 though.
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Re: Mx vs ATV : Alive and the Curious Case of the Stripped-Down Game
Looks interesting, but I think I might just blow the dust off of Pure and fire that up again rather than drop $40 on this.
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