The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#3251
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#3252
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
It's funny that the game's title : Fatal Seduction sounds so much like a generic sexy thriller from the Nineties.
#3253
DVD Talk Legend
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Not really. Who here doesn't here Fuck in their workplace at least 20 times a day? And really, who doesn't use headphones at their desk? Or if they have an office, close the door so no on knows they are watching youtube?
#3254
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Same thing here. Was looking so forward to it that I bought it without even playing the demo and then I absolutely hated it. Haven't touched it since. By far my worst XBLA purchase. The new one's not even on my radar.
#3255
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I always turn my speakers way up when watching YouTube at work so that anyone near me can enjoy the audio. Then the F-bomb was dropped and I got fired. THANKS A LOT.
#3256
DVD Talk Legend
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#3257
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
The first two achievements I earned didn't count towards my overall score. So, perhaps if I load it up again, it's been patched...
#3258
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
You may have to recover your gamertag from the XBL servers first in case your local one prevents the unlocking of the achievements again.
#3259
DVD Talk Ultimate Edition
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Downloaded and played the trial for Torchlight last night. This is what Daggerdale should have been like. Very awesome and easy to pick up gameplay but with a ton of things to go through with the weapons, armor, rings, fish and so forth. At 800, it seems well worth it, but I'll need to pick up some points tomorrow first.
Also, probably the best trial I've played, they let you play the game for a good long time and better yet, they save your game. So, when I get it this weekend, there is all of my stuff that I have already gained. Wish more demos would entice you like that.
Also, probably the best trial I've played, they let you play the game for a good long time and better yet, they save your game. So, when I get it this weekend, there is all of my stuff that I have already gained. Wish more demos would entice you like that.
#3260
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Yeah, Torchlight is a much better game than Daggerdale, but Dagggerdale does have the one feature that Torchlight desperately needed -- online multiplayer.
I'd have gotten Torchlight except that I already have it for the PC and can't see any reason to re-purchase despite really liking the new control scheme.
I'd have gotten Torchlight except that I already have it for the PC and can't see any reason to re-purchase despite really liking the new control scheme.
#3261
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Don't forget that Stacking is 50% off this week, even though it isn't listed on the main DotW page.
#3262
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
August 2010 Castlevania Harmony of Despair Discussion:
I know he don't come round here no more, but it turns out, Pixy was right:
Spoiler:
I know he don't come round here no more, but it turns out, Pixy was right:
Originally Posted by Joystiq
Castlevania Harmony of Despair reborn on PSN this summer with couch co-op
by JC Fletcher on Jul 7th 2011 3:25PM
16
Having pulled assets from old Castlevania games out of their graves for the XBLA release of Castlevania: Harmony of Despair, Konami is dusting off their creaky pixels once again for a PSN re-release of the multiplayer side-scroller.
The PSN version of Harmony of Despair will include playable Julius Belmont and Yoko Belnades characters, which were extra DLC on Xbox, as well as the Pyramid of Ruin level. In addition to that, PSN-ers patiently waiting for their chance to re-invade Dracula's castle will have access to a new local co-op mode for up to four players. The online mode still supports six.
Harmony of Despair is currently due on PSN "later this summer."
by JC Fletcher on Jul 7th 2011 3:25PM
16
Having pulled assets from old Castlevania games out of their graves for the XBLA release of Castlevania: Harmony of Despair, Konami is dusting off their creaky pixels once again for a PSN re-release of the multiplayer side-scroller.
The PSN version of Harmony of Despair will include playable Julius Belmont and Yoko Belnades characters, which were extra DLC on Xbox, as well as the Pyramid of Ruin level. In addition to that, PSN-ers patiently waiting for their chance to re-invade Dracula's castle will have access to a new local co-op mode for up to four players. The online mode still supports six.
Harmony of Despair is currently due on PSN "later this summer."
Last edited by Decker; 07-07-11 at 03:44 PM.
#3264
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Here's a video preview of From Dust. It's the SotA game I'm least sure I'll buy. It sure looks pretty for an XBLA game (bet the game is 2GB or bigger), but not sure how much fun the gameplay will be. Pretty sure I'll be getting the other four, so unless I hate the demo, I'll probably get this one too.
<iframe width="560" height="349" src="http://www.youtube.com/embed/ALr7ewimA78" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="349" src="http://www.youtube.com/embed/ALr7ewimA78" frameborder="0" allowfullscreen></iframe>
#3265
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Lots of little no-name sites have put up Ms Splosion Man reviews this morning. All seem to have ranged in rating the game from "Very Good" to "Great", which isn't surprising after playing the demo. I assume the big sites will follow suite later in the day with their reviews.
#3266
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
http://www.joystiq.com/2011/07/11/ms...on-man-review/
People like to ask if video games can be art. I think I've come up with a better question: Can video games be science? Using specific and carefully arranged digital stimuli, is it possible to reliably reproduce the same result?
In the case of Ms. 'Splosion Man, I believe it is. The desired result, in this case, is fun.
Ms. 'Splosion Man takes everything that was good about the original 'Splosion Man and manically runs with it. Like many platformers, the goal every level is simply to reach the end, triple-jumping past obstacles and solving puzzles along the way. The obstacles remain essentially the same – acid, spikes, blades, crushers, etc. – though the puzzle elements have been greatly expanded for 'Splosion Man's significant other.
The sheer number of additions to the (scientific) formula is dizzying. Moving platforms are back, as are the jump-boosting and enemy-blasting barrels. Added to the mix are rocket cars, zip lines, jet engines, cannons, trampolines and much more. One of my favorite new items is a background panel that instantly recharges Ms. 'Splosion Man's 'splosions.
These resplodinators (as I have charmingly named them) can fill entire rooms and are often suspended over acid and dotted with any number of death-inducers. Stop jumping, and Ms. 'Splosion Man will fall to her death. Jump too much, and she slams face first into an electric barrier.
Another great addition is a barrel that, when 'sploded, will send Ms. 'Splosion Man careening into the background. Combined with all the other devices, I often found myself guiding her over platforms, rocketing into the air, blasting into the background, dodging spike-laden crushers, leaping back into the foreground and – if I was lucky – getting my timing right to hit the final barrel that would send me to safety. If the puzzle sequences in the original 'Splosion Man resembled a demented ballet, then the later sequences in Ms. 'Splosion Man resemble a demented ballet precariously balanced atop another demented ballet.
It's this demented, but precise choreography that lends to the science of it all. The level design, while brutal, is meticulous and calculated, and the goal is always clear. Death, like a failed experiment, provides valuable data for the next run, allowing players to see the action that will cause the next reaction needed to progress.
One mistake in these carefully choreographed sequences, and it's instant death. Thankfully respawns are also instant. Fail too many times, and players are offered the opportunity to skip to the next checkpoint. Be warned, however, that doing so imparts a horrible curse (which I won't spoil here). Furthermore, the especially difficult levels, which are highlighted in red, are entirely optional.
All of these mechanics carry over into Ms 'Splosion Man's multiplayer mode. Multiplayer has an entirely separate campaign – and a separate ending – that requires both cooperation and precision timing. As in the original 'Splosion Man, placing your digital life in another player's hands is both nerve-racking and rewarding. Deliberately allowing your partner to die ... well, that has its own rewards too.
For those who despise the company of other humans, there's also "2 Girls 1, Controller" mode, which allows players to control two Ms. 'Splosion Men (Women?) with a single controller. It's about as difficult as it sounds – just watch the video above – though certainly intriguing for those who enjoy a challenge. And before you ask, it is possible to complete the entire multiplayer campaign in 2G1C mode – the feat was accomplished by the game's lead designer, Sean Riley.
One second, she's aping dance moves from Beyonce's "Single Ladies," then she's up on her tippy-toes like a ballerina. Next, she's doing "the Carlton dance" or gabbing on a cell phone. She's also much more talkative than 'Splosion Man, singing any number of girl-power pop ballads or quoting films – everything from "Like a Virgin" to "Nobody puts Baby in a corner."
It's true that her comments are mind-bogglingly single-faceted, but they're too over-the-top to be offensive. She is, in effect, the feminine opposite to 'Splosion Man's macho, meat-headed bravado.
It's very clear that Twisted Pixel put a lot of love into Ms. 'Splosion Man. It would have been easy to cobble together fifty new levels for the original 'Splosion Man, put a bow on his head and call it a day. Instead, however, Twisted Pixel went above and beyond to produce something better. Stuffed with new mechanics, meticulous level design and what I believe (with some confidence) to be the best ending of all time, Ms. 'Splosion Man excels over its predecessor in every way.
I await 'Splosion Man Jr. with bated breath.
In the case of Ms. 'Splosion Man, I believe it is. The desired result, in this case, is fun.
Ms. 'Splosion Man takes everything that was good about the original 'Splosion Man and manically runs with it. Like many platformers, the goal every level is simply to reach the end, triple-jumping past obstacles and solving puzzles along the way. The obstacles remain essentially the same – acid, spikes, blades, crushers, etc. – though the puzzle elements have been greatly expanded for 'Splosion Man's significant other.
The sheer number of additions to the (scientific) formula is dizzying. Moving platforms are back, as are the jump-boosting and enemy-blasting barrels. Added to the mix are rocket cars, zip lines, jet engines, cannons, trampolines and much more. One of my favorite new items is a background panel that instantly recharges Ms. 'Splosion Man's 'splosions.
These resplodinators (as I have charmingly named them) can fill entire rooms and are often suspended over acid and dotted with any number of death-inducers. Stop jumping, and Ms. 'Splosion Man will fall to her death. Jump too much, and she slams face first into an electric barrier.
Another great addition is a barrel that, when 'sploded, will send Ms. 'Splosion Man careening into the background. Combined with all the other devices, I often found myself guiding her over platforms, rocketing into the air, blasting into the background, dodging spike-laden crushers, leaping back into the foreground and – if I was lucky – getting my timing right to hit the final barrel that would send me to safety. If the puzzle sequences in the original 'Splosion Man resembled a demented ballet, then the later sequences in Ms. 'Splosion Man resemble a demented ballet precariously balanced atop another demented ballet.
It's this demented, but precise choreography that lends to the science of it all. The level design, while brutal, is meticulous and calculated, and the goal is always clear. Death, like a failed experiment, provides valuable data for the next run, allowing players to see the action that will cause the next reaction needed to progress.
One mistake in these carefully choreographed sequences, and it's instant death. Thankfully respawns are also instant. Fail too many times, and players are offered the opportunity to skip to the next checkpoint. Be warned, however, that doing so imparts a horrible curse (which I won't spoil here). Furthermore, the especially difficult levels, which are highlighted in red, are entirely optional.
All of these mechanics carry over into Ms 'Splosion Man's multiplayer mode. Multiplayer has an entirely separate campaign – and a separate ending – that requires both cooperation and precision timing. As in the original 'Splosion Man, placing your digital life in another player's hands is both nerve-racking and rewarding. Deliberately allowing your partner to die ... well, that has its own rewards too.
For those who despise the company of other humans, there's also "2 Girls 1, Controller" mode, which allows players to control two Ms. 'Splosion Men (Women?) with a single controller. It's about as difficult as it sounds – just watch the video above – though certainly intriguing for those who enjoy a challenge. And before you ask, it is possible to complete the entire multiplayer campaign in 2G1C mode – the feat was accomplished by the game's lead designer, Sean Riley.
One second, she's aping dance moves from Beyonce's "Single Ladies," then she's up on her tippy-toes like a ballerina. Next, she's doing "the Carlton dance" or gabbing on a cell phone. She's also much more talkative than 'Splosion Man, singing any number of girl-power pop ballads or quoting films – everything from "Like a Virgin" to "Nobody puts Baby in a corner."
It's true that her comments are mind-bogglingly single-faceted, but they're too over-the-top to be offensive. She is, in effect, the feminine opposite to 'Splosion Man's macho, meat-headed bravado.
It's very clear that Twisted Pixel put a lot of love into Ms. 'Splosion Man. It would have been easy to cobble together fifty new levels for the original 'Splosion Man, put a bow on his head and call it a day. Instead, however, Twisted Pixel went above and beyond to produce something better. Stuffed with new mechanics, meticulous level design and what I believe (with some confidence) to be the best ending of all time, Ms. 'Splosion Man excels over its predecessor in every way.
I await 'Splosion Man Jr. with bated breath.
#3268
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I wonder if it'll be possible to unlock the game from demo before Wednesday morning. You can bet I'll be trying...
#3269
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I've played the trial for the original 'Splosion Man and the beta for Ms. 'Splosion Man. For some reason, the games just don't do it for me. So, I'm going to pass on it.
Warhammer 40K: Kill Team and Boulder Dash XL on Wednesday, along with Ms. 'Splosion Man. All three are 800msp.
Warhammer 40K: Kill Team and Boulder Dash XL on Wednesday, along with Ms. 'Splosion Man. All three are 800msp.
#3270
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I think it's a glitch that may not have anything to do with my profile, but it's worth a shot. I reviewed the game and played it a couple days early, which is when I had the issue. The first two achievements I unlocked failed to add onto my score. However, when I beat it and unlocked a 10pt one, it worked.
#3271
DVD Talk Hall of Fame
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I'm really curious about the Warhammer game. I imagine it will be terrible since I have seen/heard absolutely nothing about it till this week.
#3272
DVD Talk Legend
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I may try that. Thanks.
I think it's a glitch that may not have anything to do with my profile, but it's worth a shot. I reviewed the game and played it a couple days early, which is when I had the issue. The first two achievements I unlocked failed to add onto my score. However, when I beat it and unlocked a 10pt one, it worked.
I think it's a glitch that may not have anything to do with my profile, but it's worth a shot. I reviewed the game and played it a couple days early, which is when I had the issue. The first two achievements I unlocked failed to add onto my score. However, when I beat it and unlocked a 10pt one, it worked.
#3273
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Coming Soon To The Xbox LIVE Marketplace
Here is a look at some of the upcoming content scheduled for the Xbox LIVE Marketplace.*
Xbox LIVE Arcade | Release Date | Price Microsoft Points |
Ms. ‘Splosion Man | 13-Jul | 800 |
Warhammer: 40,000 Kill Team | 13-Jul | 800 |
Boulder Dash XL | 13-Jul | 800 |
Crazy Machines Elements | 13-Jul | 800 |
Bastion | 20-Jul | 1200 |
Game Add-ons | Release Date | Price Microsoft Points |
L.A. Noire Reefer Madness Vice Case | 12-Jul | 320 |
Fallout: New Vegas Old World Blues | 19-Jul | 800 |
Mortal Kombat “Rain” | 19-Jul | 400 |
Carnival Games Coasterama Pack | 19-Jul | 400 |
Dance Central | ||
Taio Cruz “Break Your Heart” | 19-Jul | 240 |
Trey Songz “Say Aah” | 19-Jul | 240 |
Afrika Bambaataa & Soulsonic Force “Planet Rock” | 19-Jul | 240 |
Deal of the Week | Discount Dates | Price Microsoft Points |
Grand Theft Auto | ||
Grand Theft Auto IV Ballad of Gay Tony | July 19 – July 25 | 800 |
Grand Theft Auto IV The Lost and Damned | July 19 – July 25 | 400 |
Grand Theft Auto: San Andreas | July 19 – July 25 | 800 |
Games on Demand | Release Date | |
G.I. JOE: The Rise of Cobra | 12-Jul | |
Fuel | 12-Jul | |
R.U.S.E. | 19-Jul | |
Cars | 19-Jul | |
Kinect | ||
Get Fit with Mel B | 12-Jul | |
Avatar Marketplace | Release Date | |
Toy Soldiers: Cold War | 12-Jul | |
Michael Jackson The Experience | 12-Jul | |
The Guild | 14-Jul | |
Call of Juarez: The Cartel | 19-Jul | |
Bastion | 20-Jul | |
Voltron | 21-Jul | |
Halo Collection | 21-Jul |
*As with all game related releases, dates, prices and availability are subject to change and vary by region.
permalink: http://majornelson.com/2011/07/12/coming-soon-to-the-xbox-live-marketplace-6/