The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#1051
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#1053
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#1054
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I was going to post a picture of the Mystery Team, but even I knew I wasn't up to those standards.
#1055
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Also..would you like to get a room?
#1057
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Honestly I just went and read the review and do not see where your reaction is coming from. The game is what it is, but it's not ONLY an insanely hard game. It's funny, cute, retro, includes a lot of neat easter eggs related to other games, etc. The only thing I saw in the review singling out people is a comment about the "younger Halo generation not being into the game". I guess I don't see that as being particularly offensive. I definitely disagree that the game is "only for the most skilled players". I think it is the type of thing you can get better at, with patience, but I guess from your reaction I was expecting statements of "This is the best game ever because it's old school and if you don't like it then you're a fucking moron or a stupid kid!" and really there's nothing of that sort in the review.
I don't have a problem with a company making a difficult game -- they're very up-front about that. My issue is that review characterizing those who don't like it or can't get through it as some sort of lesser gamer. It's unprofessional.
On the last podcast, you rightfully took Twisted Pixel to task for making Comic Jumper not only too hard, but being unfair in points and gave specific examples. You compared the difficulty to Splosion Man and you were right. You then gave reasons why Comic Jumper is still worth seeking out despite the unfair difficulty and sub-optimal gameplay. There's nothing like that in this review of Super Meat Boy. In that review, the author is drawing his line in the sand. I own a Wii, I bought a Move -- does that mean there's no way I'd like this game? That's what he says.
Again, my gripe isn't with the game. It might not be for me in the same way that the Castlevania XBLA game from this Summer wasn't. I'm all for different games for different gamers. But I don't have to be dismissed or belittled in a review for not being exceptional in this sort of game. That's what I found offensive.
#1058
DVD Talk Legend
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Superfro was obviously bought and paid for.
#1059
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
"Wii-mote / Move / Kinect only users need not apply."
I'm also not trying to justify anything about the game at this point, but rather just the review and your reaction to it. Hell...I've barely played much of the game to even speak much on it.
#1060
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
OK, I played the trial of SMB and all I can say, is as an "old school" gamer who played his share of NES platformers, the game is a pile of half-baked, garbage that panders to people who think it's "hip" to be nostalgic. The sloppy, floaty controls are where most of the difficulty of the game comes from, and guess what, when an NES game had similar control back in the day, it was considered a negative.
I'll take a well made Mega Man over this overpriced Flash game any day. Between this and Comic Jumper, designers need to quit trying to go "old school" and focus on making a playable game first.
I'll take a well made Mega Man over this overpriced Flash game any day. Between this and Comic Jumper, designers need to quit trying to go "old school" and focus on making a playable game first.
#1061
DVD Talk Legend
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
The controls on Super Meat Boy are perfectly fine, I would go as far to say they are rather exceptional. They would have to be for this kind of game to work. A self-proclaimed "old school gamer" should be able to feel this. Instead, it's being misguidedly targeted as the problem in place of somebody just indicating that they are not a fan of this genre (twitch platforming) or that they are just not skilled enough to enjoy it at this level.
#1062
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
And while this game may have many redeeming characteristics, make no mistake that its insane difficulty level is its raison d'etre. What's the one unique thing it brings? A simultaneous replay of all previous attempts so you can watch many, many Meat Boys die while one makes it out. That's clever and funny, but it highlights that this is a game designed to frustrate and require many failures before success. Now many folks (especially game reviewers) might really be into that, and that's fine. But clearly this is a game that's designed to be extremely, crushingly hard -- not just at the end but the entire way through. Not for a higher purpose like getting you to level up or buy upgrades (like Scott Pilgrim and even Comic Jumper did), but just to be that difficult. Embrace it if you like, but don't deny it.
#1063
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
There are many unique things about the game. I don't think anybody is denying the games intent or focus on being difficult, it's what these games do, but it brings a lot more to the table for me than N+ did for instance. There's humor, charm, a kickass soundtrack, fun little 8bit homages of game elements, other indie game cameos....tons of stuff. N+ was just level after level of blandness. I had fun with it, but even it seemed to be much harder earlier on than what I've experience with SMB at this point.
In fact if I had to tie down the most unique thing about SMB and it's existence as a difficulty driven death simulator it's that it does so in addition to actually being funny and entertaining. Level after level of that stuff would really grate on me if it weren't for everything else going on in the game. It's sort of like CJ in that way for me.
In fact if I had to tie down the most unique thing about SMB and it's existence as a difficulty driven death simulator it's that it does so in addition to actually being funny and entertaining. Level after level of that stuff would really grate on me if it weren't for everything else going on in the game. It's sort of like CJ in that way for me.
#1064
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I don't think he was trying to be insulting, but rather serve as a warning to anyone interested in a purchase. A game like Alien Hominid kicked my ass, so I'm betting that I wouldn't be able to handle SMB. But I'll take a closer look at the language. Thanks for bringing it up!
#1065
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#1066
DVD Talk Hero
#1067
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#1069
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#1070
DVD Talk Hall of Fame
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Anyone pick up Costume Quest? The demo has been pretty fun and rather funny. The combat gives me warm fuzzies by reminding me a little of Gladius (one of the best Xbox games ever). I'm curious how long the actual game is. Anyone know? 3 hours? 40?
#1071
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I picked it up and love it so far, I heard the game is about 5 to 6 hours long which is fine by me so I can get back to Fallout NV.
#1072
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
The controls on Super Meat Boy are perfectly fine, I would go as far to say they are rather exceptional. They would have to be for this kind of game to work. A self-proclaimed "old school gamer" should be able to feel this. Instead, it's being misguidedly targeted as the problem in place of somebody just indicating that they are not a fan of this genre (twitch platforming) or that they are just not skilled enough to enjoy it at this level.
By your same logic, you should like Little Big Planet, since that also has floaty controls that the game's levels were designed around. Doesn't change the fact that it controls like shit.
#1073
DVD Talk Legend
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I don't know, I'd have to fire N+ up again but I have beaten every level in that game and I helped a friend of mine out getting past some really tough levels on her DS copy and I'm pretty damn sure the controls in both are really, really, really similar. Going by memory the only thing I could note is that there was a greater feeling of momentum in N+ and you could do nutty things like sky-high jumps with ramps, which I don't recall seeing anything like that in Super Meat Boy demo.
#1074
DVD Talk Legend
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I bought it blind and plan to play it with my kids. I know the reviews are somewhat lackluster but heck, it's Halloween themed and who doesn't love this time of year?
#1075
DVD Talk Hall of Fame
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
There is one problem with the game (as for playing with kids). There are no voice-overs so all the text must be read. Many of the conversations auto-advance and advance pretty quickly. Several times I have not been able to read the text out-loud quick enough before it advances to the next bubble. That was in the demo.