The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#351
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I'm interested in Lara Croft It looked interesting when I went to E3.
#352
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#353
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I'm definitely curious to see how the demo pans out. I think it sounds like a clever way to adapt an existing IP into an XBLA title.
#354
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I don't really mind a variety, but I'm guessing that these "retail lite" titles aren't going to hold up too long. I think MS figured they'd ride Battlefield's surprise success on XBLA but I'm willing to put down that that's more of a one-time thing and people shopping XBLA aren't going to want lesser versions of stuff they can buy at Wal-Mart again very soon. Or maybe not.
Last edited by Decker; 08-06-10 at 11:22 AM.
#355
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#356
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
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#357
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Plants Vs. Zombies Looks Great On Xbox Live Arcade's Lawn
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#358
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Yeah, I'll be getting that.
#360
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Heh, literally just had this eMail exchange, read down to up, I guess.
On Fri, Aug 6, 2010 at 11:07 AM, Robbie wrote:
> LAME!
>
> -----Original Message-----
> From: Leroy
> Sent: Friday, August 06, 2010 11:06 AM
> To: Robbie
> Subject: Re: The Metal Slime Flees
>
> No local multi-player. >:(
>
> -L
>
> On Fri, Aug 6, 2010 at 11:03 AM, Robbie wrote:
>> Could be something worth looking into tomorrow for the party.
>>
>> -----Original Message-----
>> From: Leroy
>> Sent: Friday, August 06, 2010 11:02 AM
>> To: Robbie
>> Subject: Re: The Metal Slime Flees
>>
>> So.. the Castlevania on XBLA today is supposed to be a Castlevania
>> version of Four Swords, haven't tried the demo yet, but sounds pretty
>> intriguing.
>>
>> -L
> LAME!
>
> -----Original Message-----
> From: Leroy
> Sent: Friday, August 06, 2010 11:06 AM
> To: Robbie
> Subject: Re: The Metal Slime Flees
>
> No local multi-player. >:(
>
> -L
>
> On Fri, Aug 6, 2010 at 11:03 AM, Robbie wrote:
>> Could be something worth looking into tomorrow for the party.
>>
>> -----Original Message-----
>> From: Leroy
>> Sent: Friday, August 06, 2010 11:02 AM
>> To: Robbie
>> Subject: Re: The Metal Slime Flees
>>
>> So.. the Castlevania on XBLA today is supposed to be a Castlevania
>> version of Four Swords, haven't tried the demo yet, but sounds pretty
>> intriguing.
>>
>> -L
#361
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#362
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#363
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#366
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#367
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#368
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#369
DVD Talk Gold Edition
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Spoiler:
#370
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Originally Posted by Joystiq
Lara Croft and the Guardian of Light will not have online co-op until Sept. 28
by Ludwig Kietzmann on Aug 6th 2010 4:02PM
We hope you've got space for Lara Croft and one guardian of light on your couch, because that's where the heroic pair will find themselves on August 18th. Developer Crystal Dynamics has confirmed that when Lara Croft and the Guardian of Light launches on Xbox Live Arcade, concluding Microsoft's Summer of Arcade promotion, it will only support offline co-op.
Online co-op, as well as Xbox Live standards like full leaderboard support and voice chat functionality, will be introduced via a free update on September 28. On the same day, Lara Croft and the Guardian of Light will arrive on PlayStation Network and Steam.
The baffling omission of the online component appears to have been made at the last minute, with Crystal Dynamics global brand director Karl Stewart telling Joystiq, "We made a decision recently because we were focusing on how we can deliver the best possible experience to the players. If we had launched with online co-op, we wouldn't feel comfortable that it was the best possible experience for the player." Though online co-op had been promoted and promised since the game's announcement, Stewart claims that "nothing underhanded" influenced the decision. "This is our first digital title and we want to make sure we deliver the best possible experience to players."
It's a tough decision: delay the game on Xbox Live Arcade and miss out on Summer of Arcade promotion, or get an imperfect version in front of players first. Either way, it's a disappointing scenario for all parties involved, including Microsoft. You can play Lara Croft on Xbox Live Arcade first -- but not on Xbox Live at first.
by Ludwig Kietzmann on Aug 6th 2010 4:02PM
We hope you've got space for Lara Croft and one guardian of light on your couch, because that's where the heroic pair will find themselves on August 18th. Developer Crystal Dynamics has confirmed that when Lara Croft and the Guardian of Light launches on Xbox Live Arcade, concluding Microsoft's Summer of Arcade promotion, it will only support offline co-op.
Online co-op, as well as Xbox Live standards like full leaderboard support and voice chat functionality, will be introduced via a free update on September 28. On the same day, Lara Croft and the Guardian of Light will arrive on PlayStation Network and Steam.
The baffling omission of the online component appears to have been made at the last minute, with Crystal Dynamics global brand director Karl Stewart telling Joystiq, "We made a decision recently because we were focusing on how we can deliver the best possible experience to the players. If we had launched with online co-op, we wouldn't feel comfortable that it was the best possible experience for the player." Though online co-op had been promoted and promised since the game's announcement, Stewart claims that "nothing underhanded" influenced the decision. "This is our first digital title and we want to make sure we deliver the best possible experience to players."
It's a tough decision: delay the game on Xbox Live Arcade and miss out on Summer of Arcade promotion, or get an imperfect version in front of players first. Either way, it's a disappointing scenario for all parties involved, including Microsoft. You can play Lara Croft on Xbox Live Arcade first -- but not on Xbox Live at first.
#371
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
There's also already DLC news:
Also confirmed will be post-release downloadable content for the game, or what Crystal Dynamics is calling "Downloadable Lara Croft" (or DLC… get it?). This will consist of five downloadable packs coming out from October through December. The first three expansions will feature new puzzles and new areas to explore. The final two packs will consist of new playable characters, including "well-known videogame characters."
#372
DVD Talk Godfather & 2020 TOTY Winner
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
So they intentionally gimp the online functionality for the first month (i.e. the time that most interested parties might actually want to play it) and at the same time plan five separate DLC packs. A fairly ominous start for a new game.
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#374
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#375
gamer for life
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
fuck them....I will not be picking LC up until I can play with friends...because you never know if that promised "update" will get delayed again and again, or if the coop stuff is broken.